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EyeLuvBooks

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Everything posted by EyeLuvBooks

  1. All powers come with choices. Something to consider when thinking about changing a power is 'how many people take it now' and 'how many would take it with the change'? Right now there are very few reasons NOT to take it, which means it's WAI. If the Repel were changed to Knockback then EVERYONE would take it making it too powerful.
  2. I have a few points to make: 1) Can we PLEASE stop using Pylon times as the metric for measuring a powerset when I'm willing to bet a good percentage of the player base hasn't even been IN the RWZ? If we want to look at how a set performs we need to look at it across the whole spectrum of play, not a few edge cases. 2) I came into the game right after ED and I remember people leaving in DROVES because the characters they'd spent hundreds or thousands of hours on had been castrated. I'm not saying that ED wasn't necessary but I feel that it was poorly implemented and I don't want to see the same over-reaction here. 3) I agree with several other posters here that would rather boost the sets at the bottom of the list rather than nerf the ones at the top.
  3. And this pretty much kills Mother Ship Raids now. You might have a team of 6-8 doing actual missions in the RWZ. Someone calls for an MSR. 42 people fill the League and now the next 6 can't get in. One of the team of 8 leaves to get stuff from their base, one more joins the League and now the guy from the team can't get in. Oh, but now there's a second zone! So...what...the whole team of people who were in-zone first now have to move to another zone? Look, I get that some people were beating Hami's ass like a bongo drum the past few weeks and that needs to stop but how about a cap of 60? Prevents a whole second league from forming and also prevents the situation I just outlined above.
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