-
Posts
551 -
Joined
-
Last visited
Reputation
414 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
https://support.microsoft.com/en-us/windows/use-color-filters-in-windows-43893e44-b8b3-2e27-1a29-b0c15ef0e5ce
-
New to Homecoming, looking for better in game UI
BlackSpectre replied to ajchvy's topic in Help & Support
Maybe something in this thread will help? -
My Internet Provider Tech Guy Needs Your Help
BlackSpectre replied to BigGotter's topic in Help & Support
Something else to consider… Cable Internet is SHARED among the people in your community. That means the limited bandwidth gats smaller and smaller with each person transferring data through it. It might be that several people in your neighborhood are uploading a lot of large files at the same time you’re accessing it. It might be they’re doing it all the time. maybe. However, if your tech knows there is a technical solution, then maybe he’s right? Maybe. But yeah, if multiple people are experiencing it , the problem is on the company’s end. They probably should upgrade their hub/node. -
More than anything, I think Homecoming needs more 3D digital artists to design special effects for powers, costumes, buildings, etc. Without a large team of designers, what you can do is severely limited and you're forced to use the same effects and items that you currently have. That said, I loved the storm power set. It was innovative and worked by having one power affect others and visa versa. Not a lot of extra special effects that we haven't seen, but the way the powers worked was different from previous power sets.
-
Hi, just a quick bug report... When Shadow Fall is on, no Flyposes will work (emote flypose2) until Shadow Fall is turned off and turned on again. Other powers prevent flyposes from working too, since this has happened on other characters but I only just now figured out it was because of another power blocking the animations. I'll keep my eye open for other powers that interfere.
-
You'll want to use /powexec_location for your escape binds/macros. You can use a rotating text bind and prefixes to activate both powers with a single key (or click on a single macro twice). See https://homecoming.wiki/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind I've always found activating a "teleport mode" when traveling across great distances much easier to deal with Teleport. I use a rotating text bind. You press G to activate teleport mode, then G again to deactivate it. This allows you to just click with the left mouse button without holding down the SHIFT key. 🙂 tpoff.txt g "conprint Teleport completed.$$powexec_toggleoff hover$$bind_load_file /binds/tpon.txt" lshift+g "tell $name, Hovering...$$powexec_toggleon hover$$bind_load_file /binds/tpon.txt" lbutton "powexec_name teleport" tpon.txt g "conprint Teleporting...$$unbind lbutton$$powexectoggleoff sprint$$powexec_toggleon hover$$bind_load_file /binds/tpoff.txt" lshift+g "powexec_name hover" lbutton " " Before Homecoming lengthened the hover time in the teleport power, players often took the Hover power to make Teleport easier. You used to fall from the air in 1-3 secs after teleporting. You can remove the lines referencing Hover, or keep them. Don't think they'll hurt even if you don't have Hover. The SHIFT+LBUTTON bind is also a very good one to have, or you could bind Combat Teleport to SHIFT+LBUTTON instead. I bound Teleport Target to CTRL+LBUTTON.
-
My plans for the Wiki
BlackSpectre replied to Mathew322's topic in Unofficial Homecoming Wiki's Forum
This is a helpful page for editing tables https://www.mediawiki.org/wiki/Help:Tables -
Try https://homecoming.wiki/wiki/Uiscale_(Slash_Command) I put my binds in a popmenu, and if you want you can just copy and paste the commands into a macro or keybind... or use them in a popmenu as is. Option "LOAD 5120x1440 FULLSCREEN" <&fullscreen 1$$screen 5120 1440$$chat_load$$option_load_file options5120X1440.txt$$wdw_load_file wdw5120X1440.txt$$uiscale 1.36$$conprint "OPTIONS, CHAT, AND WINDOWS FOR 5120X1440 FULLSCREEN LOADED"&> Divider Option "LOAD 2315x1302 WINDOWED" <&fullscreen 0$$screen 2315 1302$$uiscale 1.3$$chatload$$option_load_file options2315x1302Windowed.txt$$wdw_load_file wdw2315x1302Windowed.txt$$conprint "OPTIONS, CHAT, AND WINDOWS FOR 2315x1302 WINDOWED LOADED"&> What you do is get all the windows, options, and UI as you like them in game. Then use /wdw_save_file to save the settings for the current windows, then use /wdw_load_file to load them in when you want. I also save and load in my option settings at the same time using /option_save_file (you don't really need chat settings for the UI but I load it in anyway). Other than the wdw settings commands (and also Options commands), the other commands I found useful are: /screen for resolution (I.e. screen size), /uiscale, and /fullscreen. The working directory or default folder for using a relative path at Homecoming is usually C:\Games\Homecoming\Settings\Live. This is where all the default settings files are. If you add the saved files you want to this folder, when you use /wdw_load_file all you have to do is type the name of the file (rather than the whole path starting with C:\... BTW, are you THE @Curveball? The original author of The Incomplete and Unofficial Guide to /Bind?
-
It might be worth it to download LaunchCat again and reinstall it manually, especially if it's a newer version.
-
My plans for the Wiki
BlackSpectre replied to Mathew322's topic in Unofficial Homecoming Wiki's Forum
I like your changes! So... it's weird... even though they are correct... the terms "Nautical Transport" and "Aerial Transport" rub me the wrong way. Meanwhile, "Sea Transports" and "Air Transports" seem nice. Not sure why. It might just be me. 😉 Definitely make the columns for the ferries, ship, and submarine stand out as separate. Right now it all seems to blend in together and it's hard to tell where one begins and the other ends. You can do it a zillion different ways... make some of the cell border lines invisible, thicken some of the borders, change the background color for each column (could do something like light gray, white, light gray, white or just make each column a different background color, etc. Otherwise, FANTASTIC! -
The guide is now up to date. Nearly all of the original guide was retained. I added a few things but refrained from adding too much to keep the guide simple and straightforward for beginners. https://homecoming.wiki/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind That said, if there is anything any of you think should be added please let me know.
-
This is why I use a bind on SHIFT+M that toggles the map very big or very small. I keep the map open all the time, but the tiny map. Here's the bind: Re-size Map Bind /bind SHIFT+M "/bindloadfile c:\[directory location]\map1.txt" Ever want to keep the map up on a screen at all times? Or wished you could make the map smaller? Or flip between a super small and large map with ease? Well this is the bind! It's a text bind, so you'll need to do a little preparation. It works by pressing the SHIFT and M key together. Press it once and it becomes super small. Press it again, and the map window is reset to its previous size. You'll need to click the blue dot on the map window to detatch it from the Navigation window first. It's an AWESOME bind! map1.txt shift+m "window_scale map 0.65" map2.txt shift+m "window_scale map 2" If you don't like the rotating text bind setup, you could always put the first command string on SHIFT+M and the second command string on CTRL+M or something like that.
-
Well, I'm not an expert on defense or damage types, but I think it comes down to how often a defense type will protect you in any given battle, and which defense types protect you more often, overall. It's a probability evaluation. From what I understand, and this is all second or even third hand, Smashing/Lethal damage occurs in the vast majority of battles and is used by a vast majority of mobs. It's the most common damage type in the game by far. In any given battle, are you more likely to be attacked with smashing/lethal damage or from range (or melee)? If you want to soft cap your defense, typically you have to choose a single defense type to build for, so you need to choose only one. Are you more likely to defend against a ranged attack (or melee) or a smashing/lethal attack? From what I have heard, the numbers lean heavily toward smashing/lethal as the best protection overall. From my own experience, I am hit by both ranged and melee attacks in almost every battle, so defending against only one or the other of those positions opens me up to taking a lot of damage. Whereas defending against smashing/lethal allows me to defend against both ranged and melee attacks simply by defending against smashing/lethal attacks. Of course this is all conditional and dependent on not only the enemy but also the situation, your build and play style. For example, if you play a flying blaster where you will almost always be at range, then building for ranged defense is not a bad idea. Of course, by picking only one defense type, you also build in your own kryptonite.
-
No. But... there is a slash command called /dialog_answer you can bind to a key that might let you quickly exit the pop up.