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BlackSpectre

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  1. Actually, 2 years from now I plan to be a dev. Well, “dev-light” anyway. I’ll be a brand new programmer learning his first programming language (although I know a couple scripting languages now that I hope will make it easier to learn). I figure I’ll start with C to mess with COH and then learn Swift to make iPhone apps. That’s the plan anyway. Anyway, what do I want to do? Something very boring to most of you… Slash commands. Many slash commands currently have some pretty big bugs in them and I’d like to fix them so that they work the way they’re supposed to or are more useful. I’d also like to make several short aliases for very long slash command names. There are also several brand new slash commands I’d like to make. Slash commands are a fairly low priority for our devs. I totally don’t blame them. They have their hands full working on much more impactful stuff, but someone should tackle them and I plan to be that person (assuming a current dev doesn't beat me to it). Here’s a list of new slash commands I’d like to make: stop_monitor_attribute_all - A missing command that would close the entire monitor attribute window. auto_reply_invite - Invite the player who last sent you a private tell to your team auto_reply_invite_league - Invite the player who last sent you a private tell to your league team_select_next - A missing command that would select the next teammate on your team select _name - A missing command that selects another player on your team by local or global name (useful for regular friends who switch characters frequently) macroslot_image - combines functionality of both so we can switch out icons in a specific macro at will (for rotating text macros) traystickyalt - just a missing command of the sticky set. Not high priority. Volume_fx Volume_music Volume_vo Volume_all window_opacity unignore_all - clears the entire ignore list window_tab - a way to select individual tabs in all the various windows. Would probably do it by number order… 1= first tab from the left, 2= second tab, etc. There’s a good chance it would only work for window names that are exposed to players and not every window. Macro_save - a way to save your existing macros to a default file macro_save_file - a way to save your existing macros to a specified file Macro_load - a way to load your existing macros from a default file Macro_Load_file - a way to load your existing macros from a specified file (this would just be an alias of /bind_load_file) Pie-In-The_sky (if I was an animator/artist): I would make new travel powers... tunneling, shape-shifter run, grappling/web swinging/climbing, ice slide, Gliding, cars, motorcycles. Then, I'd see if I could make a couple current travel powers interact with the 3-D environment (buildings, mountains, walls, etc.). Super Speed would gain the ability to run up and down walls and on top of water, Phase Shift would gain the ability to move through obstacles, phase through floors, etc. No idea of this is actually possible.
  2. I take pics of the Enhancement screen before I RESPEC too. I use my phone, though. More often than not, most of my enhancement slotting remains the same for more than half of my powers. Ideally, a redesign of the RESPEC process would make taking pics beforehand unnecessary, but that would require completely scrapping the current RESPEC process and building something new. One smaller improvement would be to allow enhancements to be moved around from slot to slot and power to power without requiring the enhancement to be placed back into the enhancement tray/bin first. Also, coding in some way to deal with enhancements that don't fit into the enhancement trays would be awesome. There is more than one way to do this, including creating a temporary overflow enhancement tray(s), increasing the number of enhancement trays/tabs, or emailing the extra enhancements to the player's global name, etc. I've read that doing RESPECs inside your SG base or inside an instanced mission can make the RESPEC fail. Friends have had this issue occur (and not just inside SG bases), but like you I've never had a problem doing a RESPEC in my SG base.
  3. Ha! No one actually gave you the commands! Sorry. LOL For close to the same reason, I use this bind: /bind SHIFT+Q "toggle quit" This bind brings up the Quit window with the 3 options to 1) Exit to Login Screen, 2) Exit to Character Select, and 3) Exit to Desktop. After I bound this I saved it in my keybinds.txt file (Options --> Keymapping tab--> Save as Default keybinds button.). You can use a text editor app like Notepad to edit your keybinds.txt file and save it if you like. Typically located in C:\Games\Homecoming\Settings\Live\ I found that merely quitting to character select was not good enough for all of my needs. Also popping up the Quit window saves a ton of time! There's no way to make the actual quitting process any faster. After you've pressed the Exit to Character Select button or issued the quit command, how long it actually takes to get to that Character Select screen is somewhat random (depending on the server load at that particular time of the day). If all you really want to do is Exit to the Character Select Screen, use this bind: /bind SHIFT+Q "quittocharacterselect" Like any bind, you can put it on any key or mouse button. To make it a macro button that you click on, you'd type: /Macro Alt "quittocharacterselect" See https://homecoming.wiki/wiki/Quittocharacterselect_(Slash_Command)
  4. So it's our fault. We decided we wanted to beat the game, and focused our attention on designing defensive and offensive character builds. We wanted to beat the game, and we sure did! LOL I remember struggling quite a bit back on Live, and even the first year I joined Homecoming. But those were with characters that had hardly any SOs, let alone IOs or Set IOs. If you monitor the forum, you'll notice that every now and then a new player complains about how hard the game is and how they die too much, or how expensive enhancements are to buy and that the game is unaffordable. For them, this game IS a challenge... and it's for them whom this game is balanced for. To increase the base difficulty level would essentially kill the game for every new player, especially casual new players. But your point is well taken. I feel the same way. I once argued about raising the aggro limit for exactly the same reason. But the reality is that tanks are nigh but invulnerable no matter how many mobs attack them. They are just as untouchable if 2 mobs attack them vs 200 mobs. I argued for some mechanic to be put into place that would make it more and more difficult the greater the number of mobs. Bring some risk back into the game. The devs responded with a novel way to do that, and applied it to some fire powersets in AE that gave a small chance for a small defense debuff with each attack, and also allowed mobs over the aggro limit to attack from range. This DID make attacking a huge number of mobs in fire farms more difficult, but it's easily countered simply by keeping a watchful eye on your defense and jumping around to give the defense debuff a few seconds to wear off, then back to attacking the horde. Personally, I don't think this method should be applied to the game at large. I would prefer a much more gradual or linear decline in survivability occur. The defense debuff ends up having not much affect on toons until SUDDENLY the toons are defenseless! It's like BAM! The more defense debuffs that hit, the more often defense debuffs begin to hit. It's a steep decline curve. I'd prefer something like a small damage boost for mobs depending on how many mobs are attacking a character at the same time, and make it a fairly straight, slightly sloping line until it's just too much for heroes to handle. Additive rather than multiplicative. But this would only allow players to herd a ton of mobs to create more danger for themselves. The idea is that game balance for a mob of 8 to 16 would not be more difficult than it is now, but after 16 the danger increases gradually with each additional mob until you're like "Holy crap! I pulled to many!!!!" I always loved herding a ton of mobs back on Live because I enjoyed the challenge and the big explosions and special effects. I knew that if the team wasn't prepared for a horde attacking that people would die. It made it fun for me... but I do admit I might be an outlier for wanting to create that kind of situation on demand. That said, I think you're right. We need to go up against more AVs and elite bosses in general... groups of them! But maybe make it tied to difficulty level. Fighting at +3 doesn't just make hitting the mobs harder, but it spawns more EBs and AVs. 🙂
  5. You can do this just with pop menus that work for all characters https://homecoming.wiki/wiki/Popmenu_(Slash_Command), and you can also use pop menus inside of custom windows. You can also create a text file with the desired macros, and simply use the /bind_Load_File command to load it into the desired character. Macro buttons will automatically be created and placed in your power trays. See the Storing and Transferring Macros section https://homecoming.wiki/wiki/Macro_(Slash_Command)
  6. I'd guess the closest thing would be the Joystick keybind profile, but I'm not sure if COH is compatible with that new device. However, if the Rog Xbox Ally is more or less the same as an Xbox controller, it should work. Here's the keybind profile... https://homecoming.wiki/wiki/Joystick_Keybind_Profile If you can click around in Options, just go to the Keymapping tab, and then the Keybind profile drop down and select the Joystick one. I know some players have posted their binds for at least the Playstation and Xbox controllers on this Forum. Try doing a search. Here's a couple I found...
  7. @Manga, Would it be possible for the Mids Reborn Installer script to also place an alias to the Mids Reborn script into the Applications folder with a Mids Reborn icon?
  8. I was playing around with it a little and the problem is wacky! @Jerry, while we're waiting for a fix you can still use enough of Mids to make it worthwhile. Although we can't click on the menu items in the User Interface after Mids has started, we can use the keyboard shortcuts built into Mids which will allow us to load in builds, save, etc. For example, to Open a Mids file, press and hold down the Control key and then press the letter "O". Not all of Mids' features have keyboard shortcuts, but enough do to make some of the app's basic features usable at least.
  9. Ah, man! Now I need to look into that again! LOL What I and my SG started doing was getting IOs at lvl 25 or 30, and then when we hit level 50, we RESPEC (to swap those common IOs out for the good ones). We then put the lvl 30 IOs in the SG's storage bins to recycle and use again for our next alts. So now slotting IOs doesn't cost anything! Ended up saving the whole SG millions and millions of inf! I also took one alt and got him the various Memorization badges to craft IOs at a discount in case my SG needed any. https://homecoming.wiki/wiki/Memorization_Badges Oh man, I can't farm the Dreck or Carnival maps anymore! It's just too monotonous for me now. If I farm at all, I now need something quick... like a tunnel map or asteroid map. LOL
  10. Really, Ghost? How the heck are you doing that??? Let me look back in my old records, cuz I don't really farm anymore.... Using my level 50 Spines/Fire brute solo, looks like the last time I recorded my inf earnings I was able to earn 500,000 inf per minute. That's 15 million inf every 30 minutes, or 30 mil inf/hr. Does that match what you've been doing?
  11. Oh, right. Increasing damage. That is another thing you can improve. I didn't mention it because you didn't mention that you were not killing fast enough. But damage is very difficult to come by in this game. It's also very important. You can increase the damage output using enhancements, set bonuses, and maybe procs. Once you start on your Incarnate powers post-50, you can take Alpha Musculature Core and Interface Degenerative Core powers for a decent damage boost. Remember what I said... there are 3 basic combat build strategies: high defense/resistance, high def/res debuff, or high damage. Bopper's Survivability Tool might be something you'd like to play around with...
  12. Is it possible to combine the boombox emote with a specific dance emote? I think the boombox used to do a random dance or a dance tied to each random song but now it's always just a shuffle? I recently created a toon where thematically it would be cool to consistently use certain dances but I can now either play the boombox or do a specific dance without the boombox but not both. Any ideas? Something like this should work I think but it doesn't: /bind x "Em Dance4$$Em Boombox"
  13. No, the emotes cancel each other out so you can't make a bind and string them together. It would be nice if you could start the boombox, and then select a dance. But the way it is now, as soon as you select a dance the music goes away.
  14. Nope. Playing the market is the only way to get BILLIONS of inf. I took 15 min of my day and played the market every day for 3 months to get 7 billion. But it usually takes inf to make inf. Before that I farmed. Farming won't earn you billions, but you can earn hundreds of millions. Essentially do this... delete or remove your Double XP buff. Using it prevents you from getting inf. Join a team of 8 doing level 54 missions. Ask if it would be OK to sit at the door for the entire mission so you can level up. You can do this in Architect Entertainment (AE) or in Perigine Island (PI) on a radio mission team. You'll rake in the inf like crazy!
  15. Agreed. It takes very little effort to avoid reading a thread. It's not like anyone is forced to read one (except for our GMs). 😉 Would the ability to hide a thread hurt? Not at all. Is it necessary? Not at all. If thread hiding were a thing, would I complain? Nope. Would I even use it? Nope. If it's not a thing, would I complain? Nope. LOL It's a small, unnecessary little feature that's nice, I suppose.
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