Did the grind on Symphonic/Poison up to 29 so far. Very controller CC focused --I had no problem with sleep-confuse 1-fear confuse 1. I tended to step in when the last targeted mob member attacked to sands of mu through him to the other two. Until I hit Talos and the Warrior sword fellas started hitting for almost 1 hit kill values. Back to stand offish, but then there are later holds and such. I took Mighty Leap and occasionally used its stomp to "quiet" the audience.
On slotting. I do pass things between toons, including influence. As soon as I could afford it, I had two of the controller set in place for the bonuses as well as the random Font pet. Somebody needs to tweak the spawn point of that thing a bit to say 5 ft in front --the times it has just floated behind me unable to go around cut from it's ten second lifespan is annoying. I slotted sleep with chance to heal self, makes things much easier. Kismet +accuracy helped a lot in maneuvers. I played solo (small mobs or street groups up to five usually) or in groups where the length of the cones really showed --no hug damage but being able to just stop two mobs from attacking entirely for even just a second is a game changer when the tank is def oriented. Gives time for the healers to do that. I used the poison sets -def -to hit attacks liberally but not as openers unless ye old Tank had aggro.
Stealth proc in sprint at 12 yes.
Heal proc in end as soon as I could, yes.
Movement power waited until around 18 because you could grind as you go in earlier but Talos sends you to 28 group doorsteps when you are 21 so nah to that.
I actually like the Confuse dot, slotted to boost it even. I think it needs an echo effect of its own, similar to the chain lightning running on the same timer as the original with -1 per hop --when the first guy breaks out, all break out.
I like the idea mentioned in the dev section to allow the sound effects to be adjusted in the character respec section --even just a default volume setting per power. Maybe let it pick from two or three kinds of sound effects even if the alternate is just ocean wave woosh noises. Course I also think all the rifle/pistol weapon powers should be able to pick from blam, boom and Zot effects as sounds too. 😉
I just started poking my nose into Brickstown --anyone know why the map for Bricks gets corrupted?-- and ran mishes with a PUG group. Three symphonics was --ah-- interesting in the mission, and the tank enjoyed melting any moving mobs as we'd taken them down to half in the opening shots.
All in all, good set. Seriously considering a Symph/Nature next...