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Zenex

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  1. I think it would be a cool idea, maybe have a Shivan zone event constantly going like the hot spots in sirens call but with a bloody bay/ repel the invaders theme (minus the pvp)
  2. I wasn't sure how to quote from another post but earlier this week in the august 24th patch notes it was mentioned that we had a Nictus Axe coming to us "Also, the (currently very WIP) Minotaur Nictus Axe will be going to players at that time as well." It got me thinking that it would be really awesome if we could also get the Nictus look added to negative energy powers in game as an option (i.e dark melee, dark blast, dark mastery, and soul mastery ect.) along with peacebringer style for energy and energy blast specifically because it looks more like a bubble beam effect which I was once told because the set initially was going to be water blast. I was originally going to post this as a separate thread but I didn't want to blow up this form with near identical posts.
  3. I recently found out that the only customization for Soul Mastery at least for brutes was color tinting, gloom completely lacked all the other customization options that other versions of the power had i.e. skull/no skull and Soul Noir. To be honest I'm partially unsure if this isn't actually a bug with it lacking all the options but I think it would have been fixed by now if it was. Edit : Just leveled up a scrapper on test with darkness mastery, Soul Noir and all the other options were indeed available so it could be a bug after all. I think adding the rest of the dark power customizations would be nice, I mean soul noir is awesome and dropping the skull animation would be nice too for different concepts.
  4. From day one, to be exact when excelsior went live my main has been a em/wp brute. I honestly think they go together like macaroni and cheese, i.e. the more recharge you get the more you can spam TF/ET and the hit point penalty isn't even noticeable due to WPs regen. I can also stack roughly 15 - 20 mag worth of stun at a time which permanently stuns boss/eb/av without triangles which gives WP a chance to regen up.
  5. Arc ID: 34930 Arc Name: Secret Christmas S.O.S. Author: @E-fender Number of Missions: 2 Description: It's Christmas Eve...Eve, you know that day where everyone races to supermart for last minute gifts and the intense anxiety of dealing with the relatives and disgust of raw egg nog merge to create a new emotion even worse than its parts. But as you dwell in agony you notice an S.O.S from near by.
  6. I'd like to bring states back for nostalgia as he was always there when the game was still live, at least for HIS TF and the pre death stuff. I wouldn't mind bringing him back in general via some ouroboros arc because I felt the who will die arc was just a fancy way to kill off the old characters to get them out of the way and wasn't very fond of that tbh. Statesman and Sister died for no reason other than to just get rid of them imo, and to some low level contact no one cared about too not even lord recluse or someone cool.
  7. Least favorite, any lore pet which has a toggle buff i.e. drones. Constantly turns it on and off, which is pretty infuriating and how long it can take to switch them out sometimes. Outside of that I think it would be nice to see more content geared toward incarnate leveled action or a way to maybe add (+1,2,3,) for certain flagged AV's or something to existing content
  8. Make a great costume, so good you won't want bio armor to hide it. Edit: Bio is too ugly for me
  9. That seems pretty extreme considering marcus cole statesman and zeus were two separate individuals who both share the same powers given by the well nothing more. I think they were great characters and dcuo was the mmo which made you a sidekick.
  10. I think bringing back movement speed debuffs would be a big plus
  11. Back before i13 you could pvp with any AT with many workable power combinations (some better than others) including scrappers, brutes, and tankers, the exception being peacebrings and warshades really. This is where i13 came along and in an attempt to make pvp more attractive to those who pve they made a bunch of changes I.E. Heal decay(gone) Travel suppression(gone) Mez overhaul, Crippling DR, and completely changing how powers work from pve to pvp. These changes are what made pvp as so un diverse as it is at the moment both in AT and powersets, Buffers and Debuffs are far less useful now, and the name of the game is who can deal the greatest amount of damage fastest which Blasters do best along with increased surviverablilty blasters are what you'll see. Mac nailed it to as why you are seeing nothing but 3 2 1 snipe.
  12. I'm not saying to remove the NPCs or make them completely irrelevant, but my point was that originally players didn't sufferer from crippling DR which they now do and the pve content within the zones didn't compensate for this change when DR came into effect. Specifically in zones where the help of incarnates are not available.
  13. Something I forgot to add. The npcs in pvp zones need to to be toned down as with current DR they are more powerful than they should be making nukes in WB, AV in Rv ect harder than they should
  14. I have a few things I'd like to add, besides "revert i13" but I want to keep it as short as possible. The Mez resistance vs protection situation, this is number one for me as it killed toggle debuffs and crippled the controlling ATs. ( No one enjoyed being perma held, but at least break frees worked). DR should be toned down, a lot in some situations however with incarnates now being a thing in pvp I do see a place for DR to stop things from being ridiculous. It has to have a sweet spot where therm, sonic and other buffs ect will be useful but not have people too crazy via incarnate buffing. Blasters and the other squishy AT's, considering blasters have the same pvp buffs as the other AT's with 1606 hp max I think they should be brought up to the blaster cap as well or have blasters lose some of their resistance to compensate for the increased surviverability. Keeping power from changing too drastically between pve and pvp. The final thing, which will be unpopular is to not try and make everything "viable for pvp" and accept some things will be better off pve than pvp and vis versa. Imho that's what they tried to do with i13 and it made pvp a lot less fun and far less builds pvp worthy
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