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DougGraves

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Posts posted by DougGraves

  1. I've was using the old launcher on my old computer.  The icon looked like a trash can.  It was a bare bones launcher.

     

    But installing new on my new computer, it has a new blue and black HC logo, and the launcher looks more professional with a nice blue color, patch notes listed, and shard status.

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  2. 13 hours ago, Nostromo21 said:

    Were you running a 286 or 386 previously...?

     

    It wasn't a terrible computer.  I thought I had the graphics set to max.

     

    When I installed this time it asked if I wanted to use a new setting for Ultra graphics and I chose that.  I have no idea how old Ultra mode is.

  3. Okay, I have now tried the new TK and I like it.

     

    It has been very handy for pulling groups together that are scattered - especially after some dominator has them all immobilized while scattered.

     

    Not an Iwin button like Seeds of Confusion, but a solid power that I intend to use a lot.

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  4. 2 hours ago, Seed22 said:

    What im saying is you may need to adapt and actually...*gasp* LEARN NEW TACTICS :O.

     

    Thank you for supporting the nerf to Procs and the other things that make characters overpowered and bringing the challenge back to the game.

     

    As you say - when characters are nerfed so that the game is challenging players will have to adapt and actually...*gasp* LEARN NEW TACTICS :O.

     

    It is support from players like you that really make a difference with the developers.

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  5. 10 hours ago, Videra said:

    Please explain what facts and logic make a blanket 'Aprocalypse' either healthy for the game or a good idea, design-wise.

     

    Please show what facts and logic have shown that there is a massive proc nerf around the corner.  Or discussion of a massive proc nerf around the corner - besides this thread.

     

    And please explain what facts and logic have shown that procs are not a problem.

     

    This thread is simply a collection of hysteria, strawmen, and ad hominem attacks. 

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  6. AE should be filled with hundreds of story arcs at all levels so players can create a new character and level it to 50 with content they have never played before.

     

    So this is starting at levels 1-10.  Make an AE story focused mission arc.  Put SFMA in the name.  

     

    Use maps you don't normally see at levels 1-10.  Use enemies for levels 1-10, but try making hero arcs with Gold or Red side villains or custom villains.

     

    I will play every new AE SFMA posted here, and my sub-challenge is for others to also play all of them and post their comments here.

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  7. 4 hours ago, shortguy on indom said:

    1.  Remember to announce that you have a 'team transporter' for next mission, before everyone splits like frightened rabbits.

     

    Announce it before the mission ends.  There is no need to wait.

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  8. 15 hours ago, Scarlet Shocker said:

     

    I think they largely reflect the dynamics of the game as it was when Going Rogue and the Praetorian arcs were being developed.

     

    A LOT of players were mostly playing solo and teaming was quite rare other than for Strike Forces and Trials etc. But despite that the lore of CoH is one of its core strengths and the story has always been key in this game. We can argue about whether we think the content of stories is up to snuff some of the time but that's not relevant here. What FW and NW do give you is an amazing story and much of those arcs weave the Praetorian and Primal worlds together.  So making someone go meet new characters is part of that (and has been since launch.)

     

    It might be considered "lazy" or "throwaway" but I would disagree. I think those zones are rich in content and to a degree, talkies are part of telling and reinforcing the story.

     

    I agree.  

     

    In WoW and Guild Wars 2 you do missions for people in the world.  You learn about each area as you talk to them and do missions.  There is a story but it also makes the world important.

     

    First Ward and Night Ward are one of the few zones where they places have a story and feel like a place (Croatoa and Striga are others).

     

    Steel Canyon is just a big place where you can run to doors for missions.  I wish it had story arcs about the different neighborhoods and buildings there.

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  9. my nomination is for LadyGrams who runs teams through Hollows and other low level arcs day in and day out.

     

    They make a new character every few days it seems and start over.

     

    Not a lot of people make teams and they do it all the time.

     

    Edit: I posted this, went in game and the first comment in LFG was Lady Grams starting a Posi 1 

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