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Posts posted by DougGraves
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Some NPCs have a bit of story, some just die in the tutorial (or you can save them).
Penelope Yin, Frostfire, and Fflambeaux have a bit of repeat giving them a bit more story.
So which NPCs would you like to see have more of a story or a story at all?
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20 hours ago, GM_GooglyMoogly said:
I trimmed* a bunch of posts that were getting increasingly heated. Some innocent bystanders may have been caught in the trimming if they quoted other parts.
How confident are you that your thread is properly edited?
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I have found several places where a contact is listed to a 5 or 10 but only goes to a 4 or 9.
What seems to be the case with them is that they have a contact to introduce at the 5 or 10 but no missions.
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I just play the one that hasn't been played in the longest time if I can't otherwise choose.
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16 minutes ago, Xalon said:
How can the run be set for +1 and you get +2 enemies? Is this normal?
Enemies can be at +0 or +1 to the mission normally. In some missions they can also be -1 to the mission.
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It was set to +1. We had several tankers and brutes and 2 people with ice buffs so we had ice shields.
When we got to the shadow clones they were +2 and had double ice shields. We could not touch their health.
We got everyone to target one of them and got them down to half health before we were all defeated.After 3 team wipes we gave up.
My first failure on that TF.
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Pocket D is a hangout spot.
It was put in as the place that Heroes and Villains can meet up in game. It is themed as a dance club with tiki bar.
And they put some holiday missions starting in it so heroes and villains can do them together.
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11 hours ago, Snarky said:
for regular content, bank missions, short task forces? mostly chaos is funny. but not if it brings progress to a glacial crawl. so, teeter totter balance of stupid but keep getting things done is hilarious
Bank missions are the one place I hate bad teams - if we are doing sides.
I have seen so many teams break up doing bank missions. People just wander around confused and dying. You can't do the side missions because not enough people gather to do them. Eventually everyone just gets frustrated and people quit.
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Do you like a well tuned machine working together to take down your foes?
Or do you prefer chaos that you need to deal with to defeat your foes, save your team mates, or just survive?
When organized does it become routine and confining?
When chaotic is it just frustrating?
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4 hours ago, lemming said:
Why I have a spreadsheet... Though at this point, it should be a DB
I have a spreadsheet as well. But that's not nearly as convenient
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1 hour ago, SeraphimKensai said:
This right here. My favorite part of the game is building out and slotting my characters, but there's been a number of times I've looked at a character that I've drunkenly respec'd and threw in a bunch of IO's that don't make sense later on towards what my build goals are for a toon, leaving me to scratch my head and having to respec it again.
This is why I would really like a notes section for characters in-game. A place you could add comments to a character to know what you are doing with it. Ideally that would be visible in the character select screen.
With 50+ characters it is hard to remember which character needs a respec, which one has END problems, etc.
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I stop my characters at level 19. Builds are very tight at 19, so I fuss with them a lot.
For tankers I play rad mostly, it is well rounded and sturdy at that level (WP also works). As I was fiddling with a rad/claws I discovered that I only needed 1 EM slot in Stamina. I had been 3 slotting stamina because I just got used to doing that.
So now I can go back and redo my other rad tankers to get 2 slots out of Stamina.
So how confident are you that you have the right amount of END, recharge, ACC, etc. slotted in your powers? Or do you just go with the idea that more is better and you have slots to burn?
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Have you tried making a cyborg lich named eSnark?
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City of Heroes radio is still a thing
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First - are you slotted?
If you put 3 damage SOs in your attacks you do twice as much damage. Which is a game changer.
Scrappers start as pure DPS but you hit a point where you need decent defenses or you cannot take them out fast enough. But scrapper (and tanker) defense powers have types like lethal or fire. You may find you are great against some enemies but get slaughtered by others. Vahzilok is particularly tough at low levels because a lot of defense sets are not good against toxic.
Blasters are pure DPS for a long time. Blasters do more damage with their short range attacks. You basically want to be able to take out 2 minions from a spawn with your initial attacks without waiting for recharge. And you may have to wait between fights to heal up and to recharge your powers. And Council is the secret killer of blasters. Council ranged damage is better than their melee damage. So staying at range with council gets you wiped out.
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You have two basic options
You can buy SOs from vendors at any level now. So you can buy them at level 2 from the vendor in Atlas. Every store sells the SOs for your type at your level. When you outlevel them you can click UPGRADE in the enhancements screen to replace your old ones with new ones that are 3 levels higher than you. You have to pay for them, but you can do it anywhere even in a mission.
Or you can wait until level 22 and get level 25 IOs and slot with IOs those until you hit 50.
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As a non-farming non-billionaire player getting enough influence for leveling is easy.
Do things that give merits - just run the 3 Atlas Park starter contacts. Use 5 merits to get a salvage thing and sell that on the AH for close to 1 million influence.
That gets you enough influence for many levels. Then you just need to get the occasional rare salvage, all of which sell for about 450k, or get some more merits and sell that salvage thing.
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Do you run the same TF every other day?
Do you run through the same arcs as you level your character?
Between arcs, TFs, AE missions (farms or story content), pvp, blue side, red side, gold side, etc - how varied is the content you are playing?
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Big new change - people don't know the game on TFs
Did a Positron 1 and 2 and new and returning players did not know every mission by heart and how to get to Faultline. There was a lot of explaining and waiting.
It's not bad if you know - but I can't just assume everyone knows everything about the game anymore.
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18 hours ago, Shred Monkey said:
As I was reading this my mind kept picturing Jackie Chan performing these moves. He's probably done them all numerous times, although usually the weapon is a common household item.
Drunken Master defender powerset?
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They made an AR control set, but not an AR buff set for defenders.
I can imagine AR debuff abilities, but I cannot imagine AR or other weapon sets as buff sets for defenders (corruptors, etc)
So how would you make an assault rife, dual blades, titan weapon, etc. buff powerset for defenders?
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10 hours ago, Doc_Scorpion said:
Seriously, this another mythperception among CoX players - that there's a significant market just dying for a superhero themed MMORPG. There wasn't and there isn't.
Just like D&D is not a very good TTRPG (it isn't terrible, but it is far from the best). But it remains by far the most popular game.
Champions was a better TTRPG in the 1980's, but superhero games just are not popular.
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I play the game to team, so I play on Excelsior. So having more people to team with is just great.
The only drawback has been the less than 5 times that I've had to queue to get in - and only for a couple of minutes.
And it can be really hard to find Miss Liberty amidst the 30+ characters gathered around her.
So what server are you on? How has the increased server population affected you?
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I was wondering why the PI trainer was too fast
General Chat is an open sewer.
in General Discussion
Posted
I would say that if the advice of half of the players is to remove general chat and never see it - that would indicate a significant problem with general chat.