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DougGraves

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Posts posted by DougGraves

  1. On 11/11/2019 at 7:30 AM, oedipus_tex said:

    On the pessimisstic side though, Ice Control was largely designed for a game that no longer exists: where bringing along a teammate with very low damage could be worth it because enemies were dangerous enough that control powers were a necessity. They are still useful, but IMO not like they used to be. I miss that version of the game. (I blame the Destiny incarnate ability personally for making us all just a little too survivable.)

     

    That game is still there.  Just play on mission teams below level 30 or so.  It is the high level game that is terrible and boring.  The low level game is still great fun.

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  2. We have axes, swords, shields, bows.  And an amazing costume creator.  We have Cim as a Roman setting and we have Praetoria as an alternate starting and storyline setting.

     

    Would you like CoX to put those together and have an alternate start and storyline setting in a fantasy world?  Maybe each zone is a different historic theme - asia, mesoamerica, vikings, knights, etc.

     

    Literally the same game.  Presumably the ability to move characters between the regular city and the fantasy setting (maybe at 20+ like Praetoria).  Just a setting so that you can play a fantasy character and participate in fantasy stories.

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  3. At this point I basically only play /dark.  I like /rad but /dark basically does everything from debuff, heal, control with your rezz power, and stealth.

     

    My top 3 combos are electric/dark, ice/dark, and earth/dark.  They all get good control every fight at level 22 or whenever you slot enhancements.  And all 3 can drop a control power from around a corner so you can avoid the alpha.  I basically don't play about level 32 and I only team.  So good aoe control at lower levels is what I look for.

  4. 17 minutes ago, Clave Dark 5 said:

    "The usual methods" to clarify.  "Some Dude has reached out to you to talk to you about The Warriors, you can find him in King's Row" etc.  Again, the game's already got its usual ways, no need to change them.

     

    The game has its usual methods.  Contacts that you go to on the map, the AE tool, the Oroborous search, radio missions, and tips.

     

    Which one do you prefer?

  5. 3 minutes ago, Haijinx said:

    Why not just identify if there are reasons some powersets are so unpopular and address those?

     

    Theme reasons - do nothing

     

    Power reasons - improve short comings 

     

    He's not really talking about powersets.  He is talking about types of powers.  Right now the only way to have a pet powerset is to be a mastermind which is also buff/debuff.  You cannot have a character who summons ninjas and has control powers.    It is not a question of how good ninjas is.  It is that you cannot combine them with control.

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  6. Keep in mind that the game exists to provide fun for players not exercise for powersets.  Creating things to increase player enjoyment is a good idea.  Creating things to make powersets feel more useful is not as good of an idea.

     

    So ATs should be created because people want to play them.  Not because a matrix is missing an X in a box.

  7. 5 hours ago, MetaVileTerror said:

    Aaaaand ANOTHER thing!
    The densely packed, realistically inconsistently-built buildings which most of Redside have make it fun and easy to do parkour, as opposed to the towering skyscrapers of more than half the Blueside zones.

     

    I have a character on redside since I need to do a patron arc.  Superleap was much more fun over there due to just that.  Superleap in Steel Canyon is just going around boxes.

  8. So if I were waving my hand, I would divide the game into 5 types of zones (ignoring blue, red, and gold).

     

    Starting zone.  Your level is your level.  Has no ambushes, holiday events, etc.  It is always the same in effect (although it can change looks for the seasons).  A safe haven for new players.

     

    Standard zone.  Your level is your level.  Has ambushes, holiday events, etc.  Has radio missions and older generic mission arcs.  A core set of zones that is intended for general play.  Steel Canyon, Talos Island, PI, etc.

     

    Story zone.  Your level is exemplared to the zone level.  Has no ambushes, raids, holiday events, etc.  It is always the same in effect and may always look the same - Croatoa, Cimmerora, etc but also Faultline, Striga, etc.  Arcs are designed for stories and soloing not necessarily for teaming.

     

    Hazard Zone.  Your level is exemplared to the zone level.  Has no ambushes, raids, holiday events, etc.  It is always the same in effect and may always look the same - Hollows, RWZ, etc.  Arcs are designed for teaming not necessarily for soloing.

     

    PvP Zone.  As they are now.

     

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