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DougGraves

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Posts posted by DougGraves

  1. 5 hours ago, MetaVileTerror said:

    Aaaaand ANOTHER thing!
    The densely packed, realistically inconsistently-built buildings which most of Redside have make it fun and easy to do parkour, as opposed to the towering skyscrapers of more than half the Blueside zones.

     

    I have a character on redside since I need to do a patron arc.  Superleap was much more fun over there due to just that.  Superleap in Steel Canyon is just going around boxes.

  2. So if I were waving my hand, I would divide the game into 5 types of zones (ignoring blue, red, and gold).

     

    Starting zone.  Your level is your level.  Has no ambushes, holiday events, etc.  It is always the same in effect (although it can change looks for the seasons).  A safe haven for new players.

     

    Standard zone.  Your level is your level.  Has ambushes, holiday events, etc.  Has radio missions and older generic mission arcs.  A core set of zones that is intended for general play.  Steel Canyon, Talos Island, PI, etc.

     

    Story zone.  Your level is exemplared to the zone level.  Has no ambushes, raids, holiday events, etc.  It is always the same in effect and may always look the same - Croatoa, Cimmerora, etc but also Faultline, Striga, etc.  Arcs are designed for stories and soloing not necessarily for teaming.

     

    Hazard Zone.  Your level is exemplared to the zone level.  Has no ambushes, raids, holiday events, etc.  It is always the same in effect and may always look the same - Hollows, RWZ, etc.  Arcs are designed for teaming not necessarily for soloing.

     

    PvP Zone.  As they are now.

     

    • Like 1
  3. On 11/5/2019 at 10:29 PM, boggo2300 said:

    Have you done it lately?  if not I'd suggest you run Habashy and Shauna's arcs, good for a badge, and much more entertaining and interesting than running DFB over and over again

     

    Yes, but running DFB for a 5th time is more fun than running Habshy and Shauna's arcs for a 5th time.  I can only assume that people without altitis have no idea how often we create and play low level characters.

  4. Here's what I would like to see: 

     

    Divide the ATs into groups where you pick a primary: control, buff/debuff, melee dmg, ranged dmg, pets, defense (might be missing some).  Then for each primary choose which secondaries are available: i.e. control can have buf/debuff, melee dmg, ranged dmg

     

    When you make your character you choose one primary and the primary powerset, then two different secondaries and their powersets.  Your builds then have your primary and the secondary of your choice from the two.

     

    That way you can have a controller who has a teaming build of control electric with a secondary of buff/debuff electric, and a solo build with  electric control and electric assault.  Your character is still limited to a primary theme - you can't just play 2 entirely different builds.  But you can truly have a team vs solo character.

     

    But I think this is too much work to be doable any time soon.

  5. On 11/2/2019 at 6:43 PM, Solarverse said:

    Nah, you can have it, lol

     

    I'm afraid. I'm afraid, Dave. Dave, my mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I'm a... fraid.

     

    Daisy... Daisy...

    • Haha 2
  6. It seems to me that we have enough city zones.  Another zone of skyscrapers will add nothing to the game. 

     

    But what kind of zones don't we have that would be fun to add?

     

    I would love a forest zone with giant trees that actually had things in them, so the zone had multiple levels (but then I have superleap not superspeed).   I would love an asian historic zone like Cim.  

    • Like 1
  7. 3 minutes ago, Leogunner said:

    Controllers aren't meant to deal loads of damage.

    Why not ask for containment damage on your pets or something?

    They were not meant to deal loads of damage.  That makes them hard to solo and not useful on high level teams where their control is not useful.

     

    And containment damage on pets would only help on levels 32+ which leaves out a huge chunk of play.

  8. 2 minutes ago, drdread said:

    Yes, I was thinking of auto-exemplaring when accepting a daily mission, but auto-exemplaring when entering the zone could be interesting as well.

     

    And then the high level ambush hits you.  You cannot scale down all villains since not all exist at all levels.

    • Like 1
  9. Controllers do little damage.  This is especially a problem on teams with multiple controller or when facing one foe.  If you cannot control an AV you get little out of your control half.  But even facing a boss you can have them held and just plink away at them.

     

    So I suggest having Containment provide a damage bonus based on the highest magnitude control on the target that causes containment.  If you are fighting a boss and keep stacking hold on them, you do more damage.  Or if multiple controllers are stacking the same control on a foe you get a damage bonus.

     

    The damage bonus does not need to be linear (and probably should not be).  And it does not have to be by point of magnitude (although the computer could calculate that easily).

     

    My recommendation is:

     

    Have non-Hold control provide a 100% damage bonus at Mag 3, and an increase that scales down 50% for each additional Mag 3.  So Mag 3 is 100%, Mag 6 is 150%, Mag 9 is 175%, etc.  Maxing at ~200% due to math.  

     

    Have Hold control provide a 100% damage bonus at Mag 3, and an increase that scales down 25% for each additional Mag 3.  So Mag 3 is 100%, mag 6 is 175%, Mag 9 is 231%, mag 12 is 273%, Mag 15 is 304%, etc.  Maxing at ~400% due to math.

     

    Non-hold is treated differently because it is so easy to stack immobilization.  And all control sets have different powers, so giving the hold bonus for confuse but not fear would make some sets better than others.  Whereas all of the sets have about the same amount of hold.

     

     

     

     

  10. I like the idea of dailies.  They work great in GW2.  A zone gets flooded with players doing the daily missions there.  If you do the dailies you see a lot more different content than if you just grind the best permanent reward.  I don't know a good way to implement them in CoX.

     

    In GW2 you have events in the zones - like the SC house on fire or SC troll rave.  Those are repeatable.

     

    Also in GW2 you are leveled down automatically to the zone.  So if you go into a level 5 zone to defeat mobs you are also level 5.  In CoX that does not happen so street sweeping as a daily would be pointless.  Level 50s would just go into a lower level zone and one shot everything.

    • Like 1
  11. 11 hours ago, Call Me Awesome said:

    Hollows in particular, while it does have some interesting content used to be an absolute nightmare to navigate on a low level character and we have bad memories of that hellhole.

     

    The thing is that the old hollows arcs are great for teams because they are mostly defeat all with little story.  Whereas the newer arcs tend to be story focused and are better solo.  A team going undercover as a reporter with no combat is lame.

     

    So I don't want to solo the hollows myself, but it would be nice to get teams there.

  12. On 11/2/2019 at 11:25 PM, boggo2300 said:

    MEH!  I WANT A CLAWS BLASTER!

     

    Did you ever play the old X-Men arcade game?   Each character had the same basic punching attacks, but if you built up enough power you could use your characters super power.  Wolverine had laser claws that shot across the screen.

     

     

    • Haha 1
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