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Posts posted by DougGraves
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I find playing over level 32 in teams has no challenge. So I just play lower level characters. But I'm glad you found a solution for you.
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On 10/19/2019 at 11:04 AM, Christopher Robin said:
here is my Dual Pistols/Time Manipulation hero that I named Temporal Trigger.
That is a great costume. I love all of the different textures.
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Ice is disappointing on Dominator because Dominate does not help it much. As a solo character you would want to be a dominator for damage. But for control it will get very little out of being used by a dominator.
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I am going to post about this later, but I came up with this set of 7 controllers without overlapping primaries or secondaries.
Primary
Secondary
Darkness
Thermal
Earth
Darkness
Electric
Kinetics
Fire
Radiation
Ice
Time
Mind
Empathy
Plant
Nature
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Electric melee has a chance for sleep built into its attacks in addition to the -END. They should just add that for blasters.
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I've been back 2 weeks. The first 5 days I played when I wasn't sleeping or working. Now I am cutting back to just 3 or 4 hours of play a day.
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My secondary is Time. I'm level 16. I really don't care about levels above 32. I find the game boring at that point. I basically play up to 32 and start over.
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2 hours ago, Riverdusk said:
Another one to look at in this vein if you want to go a slightly different route is an ice/psi dominator. You still get the huge stacking -recharges (although less on the -movement), but it still floors mob recharge, gives you the damage you lack otherwise, and drain psyche gives you the endurance to power it all as well as a "heal" in a way with its huge +regen.
I will have to look at dominators for this. I normally just play controllers, but I know doms can be great as well. It's mostly a holdover from when doms were just redside.
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Looking at Arctic Air in Ice and Time's Juncture in Time, you would have an aura debuffing -Rech -Spd -Fly -Dmg - Spd -ToHit
Would this work well or is it just a lot of soft control that doesn't add up to anything?
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Aren't clockwork weak vs psionic and they drain END
So psychic attack and electric armor?
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Okay, so basically it gets something really good at level 26. I may not care to wait that long. Thanks
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Gravity seems to be made for soloing. You get more damage but less control.
I team almost exclusively. Is gravity just not right for me, or is there a power coming up that turns the set around?
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20 minutes ago, boggo2300 said:
I wish I didn't just hear a loud whooshing noise above my head!
This was huge in 1995
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Major Tomorrow is your classic retro-spaceman with patriotic stars and stripes. If you are ground control you can call him Major Tom.
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I wish I was a fireballer.
I wish I had a contact that let me call her.
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nice use of the pixels aura.
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Force Field and other powersets have powers that you can only use on a team mate, not yourself. These sets are not very popular since they are bad for soloing.
Defenders get +30% damage when solo. This same feature could be applied to team mate only powers in those powersets. When a character is solo, have Deflection Shield apply to them - but at a reduced value like 30%. That is still far better than being useless soloing like it is now.
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what level?
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Those are nice. I have a flyboy who is similar but I like what you did with the pattern on the pants. Mine just looks like a guy in flight clothes - yours looks like a costume.
The water guy I wasn't sold on in the first picture, but with the trident and face on it comes together. The spectrum for a body made of water works great.
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Voice of Ra is your standard undead mummy pharoah with sonic and radiation powers
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I take Chilblain for damage and skip Frostbite, but I'm doing it wrong.
Ice uses Ice Slick that does knockdown. But against clockwork and some others that turns into knockback. Immobilize prevents knockback but not knockdown. So if you use Frostbite to immobilize and then ice slick they are stuck on the slick and just keep falling down in place.
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I have started an ice/rad and an elec/rad and both do well. Ice drops ice slick and elec drops static field to stop an alpha, and then you have time to set up your rad fields on an anchor.
And while ice and elec are not great for damage, rad's resistance debuff makes you add a lot of damage to a team.
overall I prefer elec/rad as elec can run a lot of toggles without having END problems. I grab the leadership buffs as well.
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Electric Control drains END, but since it lacks an electric secondary only kinetics with -END in Transfusion has any synergy.
But most secondaries have a power with -Regen. Poison has Envenom, Rad has Lingering Radiation, etc. Those powers should get a -END Recovery as well. It fits thematically and would have basically no effect if it is not paired with an electric powerset.
This should be done for defender and corruptor primaries, controller secondaries, etc. -
Electro Ion Eyes is your standard brain in a jar with a cyborg body.
Allow adding notes to characters in the character select screen
in Suggestions & Feedback
Posted
I have a lot of alts. I cannot remember which one is waiting for purchases from the AH to make an IO set, which one still needs to do Posi 1, etc.
It would be great if we could save some text notes for characters in the character selection screen so you could comment on what a character needed to do or some other note when browsing which character to play.