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DougGraves

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Posts posted by DougGraves

  1. I am going to post about this later, but I came up with this set of 7 controllers without overlapping primaries or secondaries. 

     

    Primary

    Secondary

    Darkness

    Thermal

    Earth

    Darkness

    Electric

    Kinetics

    Fire

    Radiation

    Ice

    Time

    Mind

    Empathy

    Plant

    Nature

    • Like 1
  2. 2 hours ago, Riverdusk said:

    Another one to look at in this vein if you want to go a slightly different route is an ice/psi dominator.  You still get the huge stacking -recharges (although less on the -movement), but it still floors mob recharge, gives you the damage you lack otherwise, and drain psyche gives you the endurance to power it all as well as a "heal" in a way with its huge +regen.

    I will have to look at dominators for this.  I normally just play controllers, but I know doms can be great as well.  It's mostly a holdover from when doms were just redside.

  3. Force Field and other powersets have powers that you can only use on a team mate, not yourself.  These sets are not very popular since they are bad for soloing.

     

    Defenders get +30% damage when solo.   This same feature could be applied to team mate only powers in those powersets.  When a character is solo, have Deflection Shield apply to them - but at a reduced value like 30%.  That is still far better than being useless soloing like it is now.

  4. Those are nice.  I have a flyboy who is similar but I like what you did with the pattern on the pants.  Mine just looks like a guy in flight clothes - yours looks like a costume.

     

    The water guy I wasn't sold on in the first picture, but with the trident and face on it comes together.  The spectrum for a body made of water works great. 

    • Like 2
  5. I take Chilblain for damage and skip Frostbite, but I'm doing it wrong.

     

    Ice uses Ice Slick that does knockdown.  But against clockwork and some others that turns into knockback.  Immobilize prevents knockback but not knockdown.  So if you use Frostbite to immobilize and then ice slick they are stuck on the slick and just keep falling down in place.

  6. I have started an ice/rad and an elec/rad and both do well.  Ice drops ice slick and elec drops static field to stop an alpha, and then you have time to set up your rad fields on an anchor.

     

    And while ice and elec are not great for damage, rad's resistance debuff makes you add a lot of damage to a team.

     

    overall I prefer elec/rad as elec can run a lot of toggles without having END problems.  I grab the leadership buffs as well.

  7. Electric Control drains END, but since it lacks an electric secondary only kinetics with -END in Transfusion has any synergy.

     

    But most secondaries have a power with -Regen.  Poison has Envenom, Rad has Lingering Radiation, etc.  Those powers should get a -END Recovery as well.  It fits thematically and would have basically no effect if it is not paired with an electric powerset.


    This should be done for defender and corruptor primaries, controller secondaries, etc.

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