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DougGraves

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Posts posted by DougGraves

  1. I have the leadership toggles.  I have a lvl 25 enhancement for endurance reduction in them.  When I go to the enhancement management screen it says IO 25 32% reduction.  Then it shows the numbers: Base 0.39 Modified 0.34 -13.5%.

     

    It looks to me like it is giving me 13.5% reduction instead of 32%.  Is it because I am playing on a lower level team?  Does it  just not work like I expect?

     

    Controller AT in case it matters.

  2. 11 minutes ago, Oubliette_Red said:
    • Better lighting, this is a personal request since I like to take screenshots of my characters, but gamma values are ignored so more often than not screenshots turn out way too dark

     

    Yesterday afternoon I was playing in caves and with the sunlight coming in my room I could not tell what was cave and what was openings.  I just ran around the walls until I stumbled into an opening.  Being able to adjust the brightness would be nice.

  3. I play to team.  Unfortunately I have time to play in the mornings when teaming is hard and less time in the evenings when teaming is easy.  I have tried soloing in the mornings but my heart is not in it.  So mornings I play with the costume creator and craft enhancements.

     

    In the evenings I don't solo while waiting for a team, I just wait.  I have recently tried the LFG flagging myself for several TFs and queuing.  But I always find a team before LFG finds something for me - so I'm not even sure it will ever find something for me.

     

    So while waiting for a team in the evenings I watch Sci Show on youtube or play sudoku.

  4. I am sure this is a lot of work.  But an issue with EATs is how they look.  They are specific aliens.  They only fit the theme of being those aliens.  But they shapeshift.

     

    It would be awesome if you could make one and choose what your dwarf and squid forms looked like.  Transform into a bear and eagle, or robots, or dinosaurs, or robot dinosaurs.

     

    The number of choices do not have to be endless and they do not have to be customizable (you get bear, not a bear costume creator).  But just having the ability to have different themes for your EATs would attract a lot more interest in playing them.

    • Like 3
  5. To attract me to sonic resonance would require:

     

    Make Sonic Barrier and Sonic Haven buff you at half value, and all of your allies around you at full effect.   So it has some value soloing.

     

    Turn Sonic Cage into a sleep that keeps reapplying itself.  It would not be full control but could keep reapplying itself to a boss.  So it would be good control on one target.

     

    Reduce END cost on Sonic Dispersion and add in a regen buff so you have some healing effect for yourself and your team.

     

    Turn Sonic Repulsion into a ground target so you can use it on an ally or solo.

  6. Guide to Controller Darkness/Thermal while Leveling with Teams

    This guide covers the power for a darkness/thermal controller while leveling with teams.  How to use them, how useful they are, and how to slot them.  It completely ignores end game and IO sets.  It also mostly ignores soloing as soloing a controller while leveling is just painful.

    Why play a darkness/thermal?  Thermal is mostly long duration buffs, so you can do your pre-buffing and then focus on a few powers in battle.  Darkness gives you a lot of different control types and options with some pets for damage.  Ultimately you can do almost everything in terms of control, buffing, and debuffing.

    Why not play a darkness/thermal?  Thermal’s best abilities are ally only, not you so it is not good for soloing.  Darkness has a lot of different controls and damage but with long recharge times.  Keeping the thermal buffs up takes little time but does take paying attention.  And thermal gets its buffs early, but debuffs come late so facing EBs and AVs at lower levels it rougher.

    Standard Fight

    Pre-buff all of your allies with thermal and plasma shields.  Pre-buff allies without mezz protection with thaw if facing foes that mezz a lot.  Pre-buff your biggest damage dealers with forge.

    You can soften up your foes with one Possess on an lt if it matters, which usually it will not.  You can also drop Shadow Field from around a corner to slightly reduce the alpha before someone else rushes in.

    Fearsome Stare should be available every fight so use that as your opening control.  If your team needs protection use Dark Grasp and Possess on lts and heal with warmth and cauterize.  If your team needs damage and not protection use Melt Armor on the foes right away. 

     

    Darkness Control

    1 Shadowy Binds - Your single target damage.  It immobilizes which you don’t care about and reduces their chance to hit slightly.  Take after Dark Grasp, but you need it for damage.  Slot 1 accuracy, 3 damage.

    1 Dark Grasp - Your basic single target hold plus damage.  Take this first.  Use this every time it is up.  Usually you target lts first as you can hold them with one use, then target bosses that require two uses to hold.  Slot 1 accuracy, 3 damage, 1 hold, 1 recharge.

    2 Living Shadows - Cone immobilize, damage, and - to hit.  Good for damage if soloing.  Weak control, this is skippable if you team.  Slot 1 accuracy, 3 damage.

    6 Possess - Single target confuse, no damage.  Causes the target to attack its allies instead of you.  Great control for one target.  Use this on an lt.  Since it does not cause aggro, you can use it before your team attacks to soften up the foes slightly.  Slot 1 accuracy, 1 recharge.

    8 Fearsome Stare - Cone fear.  Recharge is 40 seconds, duration is 28 seconds.  So slot for recharge not duration.  Can be up almost every fight, your primary AoE control.  If you solo and use Dark Grasp and Possess you may skip this.  If you team you want this. Slot 1 accuracy, 2 recharge (a third recharge will only save a few seconds on recharge).

    12 Heart of Darkness - PBAoE Stun.  90 second recharge and 19 second duration.  Slot for recharge over duration but this still will not be up every fight, so use as a panic button.  Always remember that this is a pbaoe, so you have to be in the middle of your foes to use this.  1 accuracy, 3 recharge, 2 stun.

    18 Summon Shades - Summons 2 pets that attack your target and taunt it.  Recharge is 210 seconds.  You need to slot for accuracy and damage, so recharge will be long.  Great solo for extra damage against the occasional boss.  Slot 1 accuracy, 2 damage, 3 recharge.

    26 Shadow Field - Duration AoE that gives -to hit and chance to hold on enemies in it.  The chance to hold is very low but triggers every few seconds so it will happen sometimes but not reliably.  Long recharge of 240 seconds.  Duration is 45 seconds, so useful for defending areas in missions.  Make sure you drop it where you are fighting so foes stay in it as its effect is over time not at activation.  Activation is 3 seconds, so a bit harder to use as a panic button.  This is ranged which Heart of Darkness is not, so may be more survivable.  Slot 1 accuracy, 3 recharge.

    32 Umbra Beast - Summons a pet that attacks.  Long recharge of 240 seconds.  Provides damage against bosses.  Slot 1 accuracy, 2 damage, 3 recharge.

     

    Thermal Radiation

    1 Warmth -  Heals you and allies near you.  Slot 3 Healing.

    2 Thermal Shield -  Gives your allies (but not you) resistance to smashing, lethal, fire, and cold damage for 4 minutes.  Buffs multiple allies at the same time if they are near each other.  Does not stack with itself, but keep this up on your allies at all times.  Slot 3 Resist Damage.

    4 Cauterize -  Heals one ally at range.  Heals twice as much as warmth but only one ally and not you.  Slot 3 Healing.

    10 Plasma Shield -  Gives your allies (but not you) resistance to fire (again), energy, and negative damage for 4 minutes.  Buffs multiple allies at the same time if they are near each other.  Does not stack with itself, but keep this up on your allies at all times.  Slot 3 Resist Damage.

    16 Power of the Phoenix -  Rezzes one ally while damaging and disorienting nearby foes.  Great to use when an ally is defeated.  Not worth investing in unless you find your allies get defeated often.  Slot 1 Recharge Reduction.

    20 Thaw - Gives an ally (not you) resistance to most mezz effects for 90 seconds.  Keep this up on allies that do not have their own mezz resistance when facing foes that mezz.  It only buffs one ally at a time so it is a pain to keep up.  Slot 1 Resist Damage.

    28 Forge -   Give an ally (not you) a boost to damage and to hit for 2 minutes.  Recharge is 60 seconds so you can have this on multiple allies at the same time (it does not stack with itself).  Keep this up on damage dealers at least, and everyone if you can.  Slot 3 Recharge Reduction.

    35 Heat Exhaustion -  Gives one foe -Dmg, -End, -Rec, -Regen for 40 seconds, with a recharge of 120 seconds.  It has a big effect but is only worth casting on bosses or higher.  Slot 1 Accuracy, 3 Recharge Reduction.

    38 Melt Armor -  Gives a group of foes -Def and -Res for 40 seconds with a recharge of 150 seconds.  Use this on enemy groups when it is up at the start of a fight.  Do not waste it on stragglers at the end of a fight.  Slot 1 Accuracy, 3 Recharge Reduction.

    • Like 3
  7. 12 minutes ago, MetaVileTerror said:

    Deletion?  That's a shame, particularly with the 1000 slots available per Shard per account.

     

    I am not used to that yet.  But I have character names and costumes that I like.  So I literally play Tomb Fisted Kid an undead cowboy dark/dark tanker to 30ish and then delete him and start over a new Tomb Fisted Kid with the same costume and powers.  I just like the journey.  If I saved him I would have to rename him and just have him sit unused.

  8. 5 minutes ago, MetaVileTerror said:

    Have you tried Electric Control / Traps yet, Graves?

    If you want to feel like everything you do has an immediate effect, that Set Combo . . . *makes an over-exaggerated kissing sound*

     

    I play electric as my main, but electric dark.  I have not tried traps as a controller.  I only really play up to level 32 - so is it good before then?  I don't care about end game.  I delete my characters in the 30's and start over.

    • Sad 1
  9. I love alts.  Because I love the CoX costume designer.  If the game shut down and we just had the costume designer I could still live a full life.

     

    But when playing CoX, no matter how many other ATs I try, I end up playing 90% controllers and 10% tankers.  And no matter how many of their powersets I try, I always end up with just a few. 

     

    The reason why is because I want to see immediate and dramatic effects.  I almost always team, I just enjoy that the most.  And when playing a controller, no matter what is going on I can have an immediate impact (except damage).  I can hold a foe or group of foes, heal someone, reduce the AV's regen, etc. 

     

    But seeing it happen is a huge part of it for me.  Force field is great.  I love getting bubbles on me.  But if I bubble a team I cannot see the impact that has.  I might be incredibly powerful, but I don't feel it.  So I basically avoid all of the powersets that do team buffs.  Again, I know that they are great and possibly better than what I use - but if I cannot sense that in the game it just does not work for me as a player.

     

    My takeaway from this is that no matter what you do to the numbers on the other ATs and to the other powersets, they will never win me over.  It is not about effectiveness, it is about perceived effectiveness.  I know for many it is about crunching the build numbers in mids.  I do not do that.  So for me it is about how it feels and looks in game.  Any analysis that is based on the numbers for the powers is going to end up missing the point, at least for me. 

  10. 2 hours ago, MetaVileTerror said:

    I get it that other people play this game to be "SUPRAHEROES! WHIZ BANG POW!" 

     

    I 98% play this game as a superhero combat simulator.  If I could just log in with a team and be in a series of endless fights I would never do anything else in game. 

     

    It's like eating at an indian restaurant.  I used to eat curry and other things.  But since I discovered chicken tika masala, I just like it more than everything else and will always pick that.  It is not that the other things are not good, it is that chicken tika masala is better.

  11. 17 hours ago, Graviton said:

    I'm not going to tell a bunch of volunteers working on a free game what they SHOULD do.  

     

    I am going to tell them what I want.  I think it is disrespectful not to tell someone working on something for you what you want.  They can choose to do what they want.  But I subscribe to the agile philosophy that it is far better to say what you want before they start working then to say what you do not like when they are done working.

  12. 2 hours ago, MetaVileTerror said:

    I think what we "need" is a little help for new players with some clear and conscious descriptors in the Set and Power Descriptions.

    "Solo-Friendly"

    "Team-Dependent"

    "Flexible for Group Play"

     

    Make sure that new folks know what they're getting in to with the Powers and Sets.  Put these descriptors as the FIRST bit of text in the Description, before the delicious flavouring.  It's crucial information for players to have to make informed decisions.  The more robust and descriptive which we can make this information, the better, but maintain brevity for the sake of not cluttering the description boxes.

     

    I wish that the ATs had descriptions of "Play this if you want to..."  And those descriptions would be the vision for that AT and powerset.

     

    Tanker - "Play this if you want to focus foes on attacking you instead of your allies and being able to survive large numbers of foes."

     

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