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  1. I am loving running with a Brute. The leveling is soo much better since Fury makes going from 1-50 quite a joy. There is some debate right now about end-game difference between Brutes and Tanks with tanks getting an edge with AoE and large mobs, but Brutes still edge them out by a little bit 10%ish or more when Bosses are added into the mixture since it still feels like days to whittle down a boss with a tanker's damage. If you like damage, then I would try a Brute since it feels like it is pushing out more damage even if tanks are close by numerically. My opinion, and there is quite the debat
  2. Honestly, playing this Brute feels like being the Hulk chasing Black Widow on the flying fortress. Having taunt would just slow me down at this point. It gives me a bad case of short attention span, as look more mobs over there ... 🙂
  3. This is my first Brute and the first time starting Redside, so I wondered why it seemed fairly easy when many say that Redside is harder content. I am up to level 20 and cruising at +1 so far with few difficulties. Only a few un-expected ambushes have stressed my defenses. I love this, since it is a 3.5 PPM that means that roughly every 3rd hit with this attack will give you back 10% so it cuts the end cost of this attach by 1/3rd-ish. This explains the slots you saved in health and stamina. However, is it worth it in DNA Siphon? I mean this power will give you end
  4. Thanks for the input, it is very helpful. I definitely added more procs to the toggles that you all recommended and found that I had Evolving Armor set to just one target so I changed that to 3 which for most content is achievable and that opened up more bonuses since in Defensive Adaptation it will cap S/L at a much lower value. I found that many builds use Unbreakable Guards to boost the Defense aspects of the armors so I now have much better defense values. I also franken-slotted Parasitic Aura to move slots elsewhere and still have the enhancement of the values I wanted in that power. I w
  5. I have decided to build my first brute and I am looking to play sets that I have never played before, so I have chosen Rad melee and Bio armor. I know very little about these sets and come from playing a main of Inv / Fire tank for a very long time. I want to know if anyone has a breakdown of the powers and their best slotting individually? I cannot afford anything above 10mil per IO so my builds tend to be tier 2 non-purple builds. I am looking for a brute that plays well when exemplared but also can farm for some cash as I am often quite poor. Here is what I understand about each power, plea
  6. I saw the above post and thought my build was taken, but Ninja Training is just a place holder. This is my second entry: a more consistent blaster build in performance and more comfortable sitting in melee. Backstory Liam Smith was just an ordinary guy that was jealous of all the media and social attention that heroes get in Paragon City. He thought that he might be able to fake being a hero if he bought a gun and a sword. He spent most of his early career trying to do more with absolutely no real powers of his own. Finally sick and tired of never getting any attention and cra
  7. I have played a tanker for years, so trying to play a blaster always had me ending up in melee with mixed results. I tried a different concept with this blaster build and tried to embrace the ranged damage idea fully. This build is roughly 250 mil to make since I do not have much more than that to spend on a toon, and ends up with 45% ranged damage defense. The play style is to keep the mobs running and at range. I will approach a group with two tactics: 1) If nuke is up, I will click Rune of Protection then hover in with partial stealth running in sprint and then let them hav
  8. Thank you HC devs for I was expecting a more significant change to this power. I put RoP in all my characters that can fit it in. Most of my characters this breaks the theme of the character but I am willing to do that and pay the three powers needed to get it for it is just that good of a power. On Beta it gives me more options in leveling from 1-50 as to if I will use it reactively or proactively. In most cases it has not changed the basic way that I play, and feels more like a buff with the resistance now active when using it when mezzed. Only when running farms do I notice a ch
  9. I always liked the idea that the urn requires fuel to work. So Odysseus actually hunts for artifacts to place into the urn and convert the magic of the artifact into liquid that powers the Warriors. Only specific kinds of artifacts work, so Odysseus gathers as many as he can to find ones that work and the rest he hoards or sells to the highest bidder. Lately, Odysseus has found that the thorns from CoT possessed civilians is great fuel for the urn as well as the tattoo flesh of the Tsoo. So he has begun to hunt down CoT and Tsoo for bodies to dump into the urn to continue to power
  10. Absolutely this. The team leader often will set the tone for the team, and keep the great banter going and engage the other players. This is one of the reasons I am often star adverse, because that takes some effort and I tend to be more business less chatter.
  11. So glad that you posted this. I was one of the 7 going through the Skull arc and everyone acted like friends even though I knew nobody on the team. I was running my theme character Liam Smith who after running 35+ levels without ever leveling up, just leveled and was joining any lower level groups in a time loop redo to fix the mistakes I had made. I loved that everyone stayed in character. It is teams like that that keep me playing no matter how many times I have run through the same missions on other characters.
  12. It's like dating the step-sister of your ex. So you should feel a little bad, until your ex starts dating your best friend.
  13. I haven't tried on Homecoming, but back on Live once you used up all of the Amy's Ward charges it was gone for good.
  14. You obtain a shard with 5 summon charges on it when you complete the mission Shiva Strike Mission in Bloody Bay. It is a temp power that you would have to redo every time you use up the five charges. Summon Amy Johnson is another temp power obtained by completing the Katie Hannon Task Force that allows you to summon Amy Johnson 5 times before you. The Shivan Shard is obtainable solo, but better on a team. The Katie Hannon TF first mission can be tricky if the team composition is just random.
  15. OK, just an update on my numbers, I ran both 10 more times on my better machine and the final results were: Mastermind 20 times running the Arc at +2/6 with bosses my drops were: 13 common, 8 uncommon, 5 rare, 4 very rare Controller 20 times running the Arc at +0/3 no bosses and my drops were: 25 common, 5 uncommon Then I added was finally able to run my controller with bosses and so far these are my results: Controller 3 times running the Arc at -1/1 no bosses and my drops were: 1 uncommon, 1 rare, 1 very rare Either my controller had terri
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