The Character Copy service for Beta is currently unavailable
×
-
Posts
4451 -
Joined
-
Last visited
-
Days Won
6
UltraAlt last won the day on July 3 2024
UltraAlt had the most liked content!
Reputation
2828 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Wow. If you have to go with the insults to defend your stance, you are undermining yourself. I don't feel like I need to say more. @Rudra covered it, but I don't think that I need to post a statement like I did on your other thread "None of this is to say that you shouldn't post your ideas." on every post that reply to anyone making suggestions. It was a courtesy to post it on the other thread. People disagreeing with you doesn't mean that they are attacking you, your ideas, your playstyle, what you think is fun, etc. You are expressing your point of view in an area where other people get to respond with their point of view.
-
You may not be the only one, but I'm not one of them. I feel that it would be breaking from the thematics of the genre to put crafting stations out in the open.
-
If you type @ and then someone's name, they will be notified that you are posting. There are a bunch listed for Easter Bunny!
-
Make your secret villain lair (base) and put one in there. Put dozens in there if you like! And don't forget to put in some death traps for pesky heros. If you don't want to build a base, just yell out and people will give you passcodes. Not hard to add, but not very visually appealing from my standpoint to put one near a portal (when you can simply go to a base at that point) or near a trainer. I definitely think that there shouldn't be any in the Ouroboros. None of this is to say that you shouldn't post your ideas. I just disagree that extra crafting stations are needed when they are actually very easy to get to by going to a base. If you have issues with how easy it is to get to a base portal, you can park your character near a base portal which will gain you a day job and, after that, charges to teleporting to bases and, once you have the patrol badge, charges of summoning a base portal ... or you can forgo that and go directly to the START vendor and buy both of those powers individually. Just in case you don't know, if you use one of those powers to get to a supergroup base, if you exit through the base portal you entered through, 1) if you in the open world, it will drop you in the same place, and 2) if you are in a mission, it will drop you near the base portal that that mission was in (can't remember about the ones with train/ouroboros access). But most bases has teleporters to many if not all of the zones in the game (it won't give you access to the ones that you can't go to due to your alignment).
-
I don't think that most people know that you can purchase the crafting station from the START vendor for far less than it costs to make all the non-set IOs necessary for the crafting badge. Are there really that many players taking the time to get all the crafting badges? (At this point, I only get any of those if I want to display that badge name on one of my characters) Myself, I don't think that there is a need to put the DEVs to all the trouble of creating this process simply for badges, an inf sink, or for the return of salvage that is readily available on the market for cheap .... when it comes to non-set IOs.
-
You can make any suggestion you want to. You can disregard any feedback you want to. I've posted suggestions and I get mixed reactions. I figure that happens with everyone. You can see how I handle the more abusive stuff in my signature. You can pick and chose. We are all looking for different things out of the game and play differently. I think in the need we are all playing and interacting because we enjoy running around in THE CITY.
-
When you come at it like: You aren't making suggestions. This is just complaining: Do you have any actual suggestions? But I have to say, I have never heard of someone playing a squid/dwarf/no human Kheldian before. Kind of sounds interesting, but almost impossible unless you level to a certain point and then /respec I'm unclear why you think Khedlians should have a support role as they are currently. I don't think there is a way to squeeze in a fourth - say - all energy form that is some kind of support mode. I, however, think that is entirely unnecessary. It seems to me that you are apparently seeing Khelidians as a jack-of-all-trades AT. That was never really my take on them.
-
Surf is up! errr... I mean the servers are back up. Oh, almost forgot! Welcome to THE CITY!
-
Player Feedback Request: Protector of Paragon City
UltraAlt replied to Dev Unitas's topic in Suggestions & Feedback
The player option of picking any of the 3 in that set of choices seems to provide a good deal of flexibility. However, I'm not a badger, and I don't hunt accolades. I would just handle it whatever way is easier for you. -
Weird thing just happened in a radio mission
UltraAlt replied to Yomo Kimyata's topic in General Discussion
Did you stick around for the waves of ambushes? -
I have to say I hate the Twinshot arc with a passion. Habersham - or whatever - I'm not very fond of either. The only thing I can say that I can remember about them is that there weren't any hunts in either of them that I recall, but the lack of enjoyment may have warped my memory of the two of them. I think I have been forced into running Twinshot arc maybe twice since I have been back due to teammates twisting my arm. Habersham maybe once. So easy to avoid these with a DFB or 2. Origin arcs. Yeah. I've been running them on and off. A lot of content in those that gets easily missed during hero-side leveling and some good battles with AVs mixed in there. I've been doing more experimenting with them, and you can go to your origin contact in Altas - they will blow you off, but they will send you to another contact on the archetype chain - if you outlevel that one the same thing happens ... I don't know how long this goes on, but it worked with a level 20 that had not spoken to any of the origin contacts yet to get the level 20 contact related to their origin.
-
It wasn't "new content for newcomers". It was funneling to put new players into the choice of two contacts. Before, on the hero side, your character would be sent to their origin contact. Your new character and the new characters made up by four friends could end up with characters with 5 different contacts if they all have a different origin. CoV and CoH:GR ignore origins entirely other than in character creation and enhancements.
-
oh, sorry. I forgot. You have 1000 character slots per server. Make one of each and try it out for several levels. Then switch back and forth if you get bored with one of them.
-
Honestly, if you are going for character conception, I'll tell what I do. As I'm levelling up, I pick the next power that seems to make them most sense. That can either be which of the power more fits my concept, or which of the powers at that point do I need to pick because my character seems to have a weakness either in attack/damage or defense/mitigation. It may come to that level where maybe you want hover, but you really need another attack, so put hover off for another 2 levels. The other way around, if there is a good attack to pick but you keep getting hit, then it maybe time to get hover and slot a defense enhancement in it. Primarily, you have been talking about picking powers and not slotting. You aren't going to have a lot of influence to start. Yelling out that you could use a little influence in the help channel will usually end up getting you mailed some. Just don't abuse it. Click powers: I make sure to slot all my attack powers with 2 accuracy SOs as soon as possible. Your character isn't doing damage if they don't hit. If a power cost more than 10 endurance to use, my next slot after accuracy is going to be and end reducer. I would try to have 2 slots in stamina by level 10-15 and 3 in stamina by level 20-25. If a power has a special effect (stuns, slows, debuffs, etc), I'll usually try to slot one of those in after the first 2 accuracy (and the possible end reduction) Toggle powers: If it cost more than .26/sec then I usually start with an end reducer before slotting it up with anything else. If I'm slotting with SO's, I generally don't put more than 2 defense or 2 damage reduction if it is armor - or - go for that 2 accuracy if it is a damage shield. If you run a lot of toggles and your character is running out of endurance frequently, you might want to look at putting an end reducer in it even if it is less than .26/sec.