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UltraAlt

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UltraAlt last won the day on July 3 2024

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  1. Yes. A good number of them, and none of them are level 50.
  2. I think you just hit-the-head-of-the-nail. "Gamepad input". Direct Input does not look like "gamepad input" to a computer; it looks like "keyboard" input. I'm unsure of how the F710 operates for sure other than it is wireless. Among other reasons, I use the F310 because it is wired. I feel that it being wired is more reliable, but it also means that it does not use batteries. I appreciate that. I appreciate it it. If there is a main page for "Setup for Game Controllers", it could have links to the "Xinput Setup for Game Controllers" and the links to the outside wiki/forum posts on game controllers. On that page, for sure, I would put your "Xinput Setup for Game Controllers" at the top as it is the next wiki link in the chain. I would also probably put links at the top that redirect for both "XBox controller" and "Playstation controller" to the "Xinput Setup for Game Controllers" page as both seem to be more suited for the Xinput format. This would, hopefully, make it easier for players to find what they are looking for more easily because who knows how they will key-in what they are looking for in the search window. It looks like there are alot of "head turns". I keep the camera locked behind the character, set the camera distance using the mouse, and the only "head turn" I use is up-down and not side to side. When I need to look side to side, I turn my characters versus changing the camera angle from default. Maybe I'm not full understanding what "head turns" you are plotting to the controller. If I'm understanding correctly, most of the functions require to push two buttons to active something versus just one. This seems to complicate ease-of-use/not as user-friendly, but I understand that you are trying to wedge in as many commands into the controller as possible. You can set "Axis-Properties" on the F310 I have mine set at for (lowest is 0%; highest 100%): Turning sensitivity 100% dead zone 0% range 100% Strafing sensitivity 88% dead zone 0% range 100% Head tilt (up/down) sensitivity 41% dead zone 31% range 100% I can supply the other "Axis Properties" setting if requested. I can't remember if I supplied all of these in my posts on the F310 or not. I use the mouse on location based powers; both to trigger them and to click on the location. I can still keep my left hand on the controller when using my right hand for the mouse which I'm still fairly fast at switching between. I usually float the cursor mid-back on my characters so that they can get the "blue hand" on things directly in front of the character without having to use the mouse. I just use the mouse for this as well. This is almost always happening in a non-combat situation, so no rush. Agreed. Clearly. setting up power trays I don't expect to be able to do any tray setups when in combat. I do the power tray positioning via the saved windows settings. All my characters have the same configuration and placement of trays. the only additional tray I might use is one on the bottom left where I might stack an additional try for Masterminds. That bottom left tray in my user interface setup is always for toggle powers and pets. Powers across sets and archetypes have powers that recharge fast, medium, and slow and some powers that are usually AoE or PBAoEs by alway putting these in the same order in the same range of slots and always putting travel powers in in the same tray slots, it makes jumping from character to character much easier for me. I never had the goal of trying to fit all possible functions in to my controller configuration. I targeted on putting what I felt to be the essentials for combat into my Logitech F310 controller configuration. Thanks. I'll think about it. I would have to do a good bit of streamlining and more organization before I could port it to a wiki page. I don't know all the in-and-outs of page configuration on the wiki. When I have messed with it before, I have just followed along with the coding pattern that I saw on the page I was adding information to.
  3. Well, I think that the original intent was to be anti-Rikti and not anti-other in general. We may be at the point that these signs should be removed due to .. what you are implying ... political content against non-humans (or those that some would consider to be non-human). I don't think I'm the only one that has created alien characters (from other planets or from other dimensions) and/or characters that are not "human" at all. I wouldn't consider vampires, werewolves, elves, etc. to be human. Lizard and cat creatures certainly are not humans. Yeah, I would take this as a move to request that the Homecoming DEVs to change the billboard art to make it clear that it is about fighting back against the Ritki invasion instead of being against the "other". "Join Vanguard today! Protect Earth from the Rikti Invaders!" or is that still going to cause problems?
  4. None of the following is downplay the work that you have put into this. Thank you for working to give your information to the CoH Community. "Homecoming works best with XInput gamepads (e.g. an Xbox type controller) and less well with Playstation and other DirectInput gamepads." This is an opinion statement. Do you have a Logitech F310 controller and have tried my COH Profile? I think you will find it is far less of a hassle than Xinput gamepads. I have to say that based on the content of the wiki page that the name should be changed to "Xinput Setup for Game Controllers". It does not discuss setup using DirectInput; in fact, it discourages it. I do strongly suggest that users of the Logitech F310 use their controller in (D)irect input mode. It will cause far less problems than trying to use X-input. CoH was designed to be played with keyboard and mouse and Direct Input mode makes the Logitech F310 controller appear to be a keyboard to the computer. The only drawback it is that it is essential to make sure that none of the check boxes in "general behavior" are checked in the "global profiler settings". If a controller set up in Direct Input mode is seen by the computer when the computer turns on, then the sticks may not be registered as being in their neutral position and the cursor will start moving around on its own because of this. If this happens, the game controller needs to be unplugged until you log into the computer and get to the program that where you can register/recenter the sticks so that the computer knows where the neutral area on the sticks are located. When I start up the profiler for the F310, I put the cursor over the profiler swirl the sticks and push the buttons. This seems to help the computer acknowledge the functionality of the controller and the neutral position of the sticks. I saw the section: "Troubleshooting Something really weird is going on with my game controller - Try disconnecting and reconnecting your gampad to Windows, restarting the game, or rebooting your computer. If none of those work, contact your game controller's manufacturer for support, or open a ticket with Homecoming Support." The first thing to do is to alt tab out of the game, swivel the sticks, push the buttons, and then alt tab back into the game to see if the situation is resolved. Also (regardless of other saying that there is no reason that it should help), if the controller issue has occurred while you surfing the net in while the game is running ... it seems beneficial to clear cookies from your browser and run any system cleaning/optimizer that your anti-malware/virus program that you may have and restart your computer. I don't have do either for a good while at this point, but both helped resolve issues in the past. Also, I have also found that if a stick or some buttons on an Logitech F310 controller suddenly stops working correctly that it may not be an issue with the controller but that something that sees the controller is manipulating it. That is to say, I can use another controller until it starts happening to that one, and then switch back to the other one that was having issues previously and it works fine. I have no idea what is going on, but I have seen his behavior repeatedly. We both have a goal to insure that players that want to use controllers can do so. I've been successfully gaming with Logitech F310 controllers using Direct Input to play all the computer games that I have played over the last nearly 20 years.
  5. That is because the transactions aren't instantaneous. While you are clicking to cancel, the system is still processing bids and providing the goods posted to those that had the highest bid. Those goods are then moved to the character that bought them before indicating to the selling character that they have been sold. I'm sure you are not the only one doing that, but I do think that the number that are doing that are extremely few. And I'm pretty sure that the players that have been moving the kind of transactions that cause those .. ... for years are not among them.
  6. I started about a week before Issue 2 dropped. I saw an AD for City of Heroes in a comic book or maybe someplace else (as well). As soon as I saw that AD, I was working on saving enough money to build a computer that could play it. I bought the game either as soon as it came out or as soon as I learned about it was able to get to a GameStop to buy a copy of it. And, yeah, I had the game, was reading the book, and planning the characters that I would make before I even had a computer built that was able to run the game. I had already been a long time comic book fan and RPG player (what people call these days pencil-and-paper or table top). I used the Traveller system to run super-hero game before Champions was released, and then I started running superhero games or playing in super hero games run with the Champions system (though I did have a character that was pulp "mystery"/"masked" man in a Call of Cthulhu game as well). So I already had characters that I wanted to play in this new format. The versatility, replayability, and, of course, the superhero genre. I have to say that teaming with other players is part of what I love about THE CITY as well. I have characters that roam the streets of THE CITY that aren't really part of the "superhero" genre - fantasy, horror/supernatural, and martial arts characters in the mix, but that just goes to the versatility of THE CITY.
  7. Yes. It is working as intended. This is not a bug.
  8. Honestly, I thought no one ever used that channel since long before the Sunset. The /ah made the trade chat channel worthless. I wouldn't even bother looking at it. All it is doing is confusing you. The /ah can only keep up with about 30 requests for inf on sold items at a time. That is for slots worth and not for how many items in each of those slots. You can click down (retrieve manually one at a time) to get down to 30 or less in still left needing retrieving, wait a second or two (if you have been requesting the inf on many, many sold items), and then hit the button to retrieve all the inf on those 30 or less remaining. If you do this, it won't lock up. Welcome to mass marketing of items! The /ah system can only handle retrieval of so many transactions at a time. That seems to be around 30. Remember, you are putting them on the market one market slot at a time. You can retrieve one slot at a time by manually clicking to get the inf. I don't remember it ever locking up when I was retrieving the inf one at a time. If this is the first time you have seen that message, then you haven't sold over 30 slots worth at time before. I'm not sure where you get this "sell zillions" from. You did nothing wrong. That is how the system works. If you don't want to retrieve infl one slot at a time, and you are trying to retrieve the inf for more than 30 slots, then you are going to get that message and the /ah will lock up for you until it has the time to catch up with the 30 or so transactions it is trying to process for you.
  9. For a while now, I've been running with teams that run mission arcs together. We are very careful to turn of earning XP to make sure that we don't outlevel contacts.
  10. I was watching this German documentary on AI chat bot and, yeah, the idea of "robots" without mechanical bodies kind of fits into this thread so I thought I would post it here, even though the thread is primarily focused on mechanical robots. It really doesn't seem to me to be leaning into "Virtual Love" as much as to use that as a "hook". I do a good bit of listening to youtube while gaming and this was interesting "different" content about how people get lost in the fantasy of chatbots, and I can't say that it is all that much different than getting "hooked" on gaming. There seems to be a P2W factor in both environments which kind of fits in with the "hooking" aspect. Which makes me like Homecoming all that much more for not exhibiting that behavior.
  11. Welcome to THE CITY!
  12. .... and now, back to our unscheduled secret event ...
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