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UltraAlt

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UltraAlt last won the day on July 3

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  1. The only mods to the UI are ones you set up yourself. You may want to look here: I run the game at 1920 x 1080. My chat text size is set on 14. UI scale at 92% That being said, I'm playing the game on my 36"+ LCD television. My post is here: When I need to - which is rare - I grab the lower right corner of the map window and draw it down until it is big enough that I can see what I want to see. I right-click on the map if I need to go to any certain point. And then I grab the right corner of the map and pull it backup to the original position.
  2. For the older stuff, you might want to check out https://www.gutenberg.org/ "Choose among free epub and Kindle eBooks, download them or read them online. You will find the world’s great literature here, with focus on older works for which U.S. copyright has expired. Thousands of volunteers digitized and diligently proofread the eBooks, for you to enjoy." https://www.gutenberg.org/ebooks/search/?query=Robert+e.+Howard&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=H.+P.+Lovecraft&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=Jules+Verne&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=fritz+leiber&submit_search=Go! https://www.gutenberg.org/ebooks/search/?query=edgar+rice+burroughs&submit_search=Go!
  3. It should. Perhaps a concept around an inventor that creates (recipes) inventions to sell to other superheroes? Or perhaps a character that is a millionaire (/ah) by day and prowls the street at night wearing a mask (or cowl) and (with or without) a cape? I do not farm. I'm against farming. But people are free to play how they want here. And I must say, that farmers pay me plenty for the work I do on in the /ah. And that's farmers - plural - many, many farmers pay me .... many of them. I sell my salvage for cheap (I sell all my white and yellow salvage for 1 inf). I buy salvage on the auction house at well above the usual auction price. I buy recipes. I craft them for the community (... and the profit *ca-ching!*) You don't need to farm to generate influence or salvage.
  4. I can see by most player's screen shots that they are pretty much mouse and keyboard players. Not being one to use a mouse and keyboard for gameplay, my control of the game has lead me to set up my trays a bit differently for my own ease of use. Currently, I set it up like this....(tray 9 in this example [in the active tray position at this point] is for "innocent bystander" powers. Some characters I'll have a macro there to flip to tray 1 with a costume change into superhero mode included - but I just do it with clicks in the costume change tray 8 with the character related to this screen shot. This character related to this screenshot is going to "switch" is going to "put on the mask" before charging into battle) ... and I set it up that way because of this .... ... of course, this was before the fast travel powers, so some of what has been listed here has been consolidated to that single green button ...
  5. How many active trays are you using? Do you have a separate tray for toggles. From my own character creation, there are often powers in a primary or secondary set that don't match my character conception. This does a good bit of narrowing down for me. I don't power level more than using x2XP when on the team I play with 2 nights a week (sometimes not even then). The rest of the time I just get 8 hours of the x2XP and, when that runs out, I don't get any more. That being said, I'm picking powers as I go, and I'm not getting all of the primary and/or secondary powers as I go. I usually ending up getting a travel power before 20-30 and probably end up having a couple of pool powers by 30 as well. (I pretty much always try to get leadership maneuvers and tactics along the line as I tend to team. Plus the are toggles, so I just turn them on and leave them on). I pick powers on what the character seems to need at that point based on how well they are doing in combat focusing on what would fit the character conception. To be archetype specific: Blasters can use their Tier 1 and Tier 2 primary powers when mezed, so I would always suggest to get those on a blaster. For a controller, I generally decide if I want the character to be single or multi-target and focus mainly on the powers that fall into one of those to categories. I often do not get self rez powers. I will generally always take powers that are augmented by other powers in a set or the archetypes inherent power. Sometimes what makes a difference in the power I pick is the additional FX it has - like slow, disorient/stun, knockback, knockdown, etc. Generally, powers have a time and a place to use them. You might have a good rotation of powers, but new type of enemies or a certain situation means changing your tactics and powers to defeat them. I can't really give any better explanation than that as I do it on the fly. I've been back for several years now and I know that I have /respec'd less than 5 times. Honestly, I can only remember twice. And, I only have one build per character. If you gave me a certain archetype, power sets, and concept, I could probably make better suggestions of how to narrow down your power picks from the primary or secondary set.
  6. There are those that create characters based on exploiting the power sets and game mechanics, there are those that create characters and pick powers based on character conception, and then there are other ways of going about it (to cover everything else). As a character conception player, I do not feel it to be "taxing or inefficient" to play a character based on my conception of them. I try to retain that concept even if it means turning off the XP/Level-locking them because I consider them to be at the height of their powers at that point. If you want to mini-max then I would suggest Mids ... as I'm sure other people have. If you want to explore the game and everything it has to offer, then you can't dismiss powers simply because they aren't "the best" based on number crunching. There are alot of powers that are fun to use that people will throw out the window for the sake of dps alone. City of Heroes was based on teaming and team synergy. Over the years it has become more solo friendly. Is playing City of Heroes about enjoying and exploring the superhero genre or is it about "steamrolling" content/"Hulk smash!"? The choice is yours. You pick your own goals and what is fun for you.
  7. And that would be the problem. A melee damage set have the same range restrictions as the other melee damage sets .... more or less. Increasing the range of the attacks for a melee damage set would mean reducing its damage, accuracy, and/or activation time. I'm going to go ahead and stop here. I can side with you that it would be cool to have stretching power sets and I can't say that I haven't brought up this kind of idea myself in the past. I do - however - believe that it would have to be its own AT which would possibly have other shape shifting power sets. This would require a massive amount of animation development time. I'm kind of doubting it will happen. If we can't get melee range dual pistol set, then I doubt we are going to get this one as a melee set.
  8. Well. I honestly have to say that this like the 2nd post about the Repeat Offenders that I have run into on Homecoming. I guess I need to go look in the supergroup sub forum (oh, there apparent is no sg sub forum here ... did the supergroup form become the base builder's forum at some point?) again about it. I had characters in multiple RO SG's back on before the Sunset. It is kind of odd to hear that the RO is only on Everlasting. But I guess there are half the number for Shards there were before the Sunset.
  9. If you don't mind, did they experience this on the forums or in-game? If in-game, which server were they playing on? Of course, the time of day may be affecting their experience as well. Came back to add a couple of more questions. What level character were they playing? Where they on a task force team? Where they teaming on a level 50 team?
  10. To me, I'm flush enough with inf that buy plenty of super packs. I have 2040 x25 merits in Character Items email. I consider those to be free. This is thread about enhancements. Sorry, have to run ... other players have left another pile of infl for me ...
  11. Yes, the ATOs are pricey on the market. You can't craft them. There are two other ways to get them. You can purchase super packs for 10 million in the /AH (I think the heading under "special salvage") to get a random selection of stuff that usually give you at least one random ATO (and that is completely random in regard to ATOs as well); the Heroes and Villains have one set of the ATOs, and the Rogues and Vigilantes have the 2nd ATO set. -or- you can buy any one of them you want for 100 merits at a merit vendor under the event sets. These usually have a special proc in each ATO set that can really help a character. https://homecoming.wiki/wiki/Super_Pack The Lords of Winter packs are a special deal in themselves and they cost 50 million each. The used to cost 10 million during the Winter Event, but they stopped doing that within the last couple of years. The Lords of Winter have their own winther-themed enhancement sets. You will see these mixed into the market (/ah) with hold, melee, etc. sets. Like the ATO's you can get these through the super packs or by purchasing them for 100 merits at a merit vendor under the event sets. I'm character conception based, but, if my character conception allows it, I often go for the https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold for a melee power that will take a melee set. [One thing that you might no like about the super packs is that they dump the "rewards" into a sub window in the email window (click on subject in that sub window to sort by name) that allows any character on your account to pull one of the "rewards". The reward types are random and, as you can see, sometimes you get a "card" that give you 25 merits. Between getting an ATO that you can sell if you can use it in order to buy one that you want and the possibility of 25 merits ... and other things... most of them that you can sell ... super packs can be worth it most of the time ... that is to say, to get a little more bang for your buck ... as it were ...] Another set that you might find useful is the Universal Damage set called Overwhelming Force. You can't craft these either. You get these for free by running the Summer Blockbuster "holiday" event. It's called a "holiday" event, but it is available year round. You can run these back to back if you want for the enhancement. You run this with 3 other people, so people are often willing to trade at the end for one that they don't have or someone needs. (I generally drag the one I have to the chat window so people can see which one I have at the end ... and I'm pretty much always willing to trade). A favorite in this set is https://homecoming.wiki/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown The fun part of this game to me is that there is always something new and fun to explore. Oh, and with this discussion about IO set slotting, I very rarely 6 slot a power with a set. Most of the time I don't end up putting any more than 2 or 3 in a set in any one power (frankenslotting as it were) but sometimes put enhancements from more than one IO Set in a power.
  12. The IO sets bonuses are a plus to what the IO sets can already give you, but they mainly kick in at being useful for the base STATs once you get past level 35 or so. Before that point, I tend to just go for procs or - after 2 SO Accuracy in a power - possibly for the set bonus if only adding 2 or 3 (a proc being one of them). Same goes for non-set IOs. They become more powerful than SO's around 35 or 40 as long as they are at the same level. If I recall correctly, the level 45 non-set IOs are more powerful then the level 50 SO's or close enough that the difference doesn't matter. At 35 or 40, you can slot 2 or 3 of an IO set that will give you the equivalent acc bonus of at least 1 SO, but also give you the damage, recharge, and or end reduction while giving you access to the set bonus. I mainly go for set bonuses that increase global accuracy, recovery, or regeneration. Like I mentioned above, their relative power of set IO's to SO's increase as your level in increases. Always buy Attuned IO set enhances. You can slot them at the lowest level that they set will allow and they will stay related to your level as you level up ... that is to say, that they will become more powerful as you level up without having to replace them. Generally, the only IO sets that bother slotting up as sets before level 35 are the archetype enhancement sets.
  13. There is a costume part for this. You can set this up so that the flames are always off, on for both jump and fly, or only on for fly. I think it's call Rocket boots. Some of the backpacks have animations. There is a are back costume parts that will "activate" when flying for jumping. There are tech ones as well as anima and insect wings. There are also several different kinds of flight and jump packs available at the START vendors. Not likely to happen, and it would be a non-combat thing (Like the rocket board, magic carpet, and void skiff) if it was added. There is a motorcycle that the Bruiser mastermind thug type rides in on that could be used ... I guess. People have been trying to get vehicles into the game for a long time. Not likely to happen. I think that the rocket board was as close to what they could get without getting Marvel involved (too Silver Surfer-ey) Unfortunately, that isn't going to happen. As indicated by others, new animations would have to be made for most powers. It has been brought up multiple times in the past. https://homecoming.wiki/wiki/Guide_to_Flight_Poses
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