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UltraAlt

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UltraAlt last won the day on July 3 2024

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  1. I find some powers on auto-fire annoying. (but, yeah, I get your point) Thanks for letting me know. I find that those that play melee characters - especially level 50's - to be the one complaining about knockback. I don't think I have ever had a player on Homecoming complain on a team about knockback that weren't playing a level 50 of the time. And you have a two IO set enhancement choices that you can slot in the powers to turn KB to KD to change that if you want. One of them can be slotted in multiple powers. That is your choice as well. The options there there. If you don't want to use the enhancements to turn KB to KD or sets with knockback at all, that is your choice. The IO set enhancement that can be slotted in multiple powers isn't all that expensive comparatively, even lower if you are willing to have patience until they drop, and even lower if you are willing to take the time to create one, sell it, and buy a new Attuned one at a lower price than you sell the one that you crafted (and may very well make a profit doing so). Time consuming, yes, but you can set that up on character that you have now and then when you have enough of them, then you can create your energy blaster ... if you really want to play one (but they are way more fun and have increased survivability with the knockback).
  2. I haven't seen this happening. Most of the people that give out influence keep track of globals. So I guess it would be a matter of how many accounts people be willing to make for seed money and if there is a rash of those asking for seed money. Keep in mind that a majority of the players likely don't ever come to the forums for more than setting up an account and then only returning to ask questions about things that they can't get answers for in the game. They will never read this post. I do that as well. I give them about 300 million at this point, so giving out some random inf or item to some random player isn't really hurting me. I agree I don't want my generosity to be abused. I hopefully have avoided that. But the people that would do that are probably generating a lot of karma for themselves in many other ways with their life choices.
  3. It was launched with an in-game economy. The game always had "influence" and the purchasing of enhancements and insps from venders. And the game was released with a request channel; which is defined in the original CoH manual as "This channel is reserved for those that wish to trade, buy, or sell." I agree it wasn't launched with the /ah market system which was launched when IO crafting was released.
  4. Haven't thought of that. I would suggest that the battlecry be changed to /local I mean that is the point of a battle cry - to yell it at the people that are directly around you and not to yell it into a radio/cell phone/etc.
  5. And this happened for me. Not because the "game" itself dropped an email to me in-game with influence, but another player a gave me like 10-30 million - which was my capital seed. I, in turn, as they say "paid it forward" and have given far more than that to others in the game over time. Heck, pretty often I gave some influence to players when they comment on not having enough or just email them an item sometimes (as the character on am on happens to be crafting what they are looking for). If someone reaches out to the other heroes in-game, heroes tend to come to the rescue. At least, that is my experience.
  6. I standardize for most of my bases with 4 teleporters. With the teleports in this order (note: Hazard Zones will always to got bottom of the list of teleport destinations regardless of what order you place the beacons in) Low-level Hero Atlas Kings Row Steel Canyon Skyway Perez Boomtown Pocket D Hollows Fault line High-level Heroes Talos Island Independence Port Founders Fall Brickstown Crey's Folly Tera Volta Eden Peregrine Island Striga Island Croatoa Co-op Dark Astoria Kallisti Wharf First Ward Night Ward Pocket D Rikti War Zone [sometimes stick some Gold Zones in here] Villain Zones Mercy Island Port Oakes Cap Au Diable Sharkshead Isle Nerva ST. Martial Grandville Pocket D
  7. My first column is always Resist Effects and the last column Resurrections. All the columns in between start out as Healing when my characters head out to the streets. I turn off a lot insp drops, but some characters still get other kinds that drop into the tray as (mostly the healing) insp drop out and give room for drops. The non-healing ones that I think that I will use in battle go to the bottom of the 2nd column. This way I always know to press F1 when I'm mez'ed. I have a macro set up to use the Healing insps so I can use them directly from my game controller. I'm not using the resurrections in battle, so they are kind of out of the way in the last column. I know if I have battle insp slotted, I can quickly set them off with F2
  8. Myself. I like energy blast for the characters with a character conception fit it, and I don't slot any of the powers with KB to KD. I don't avoid using energy blast. I don't see any evidence that players are avoiding energy blast due to the knockback other than those that have been brow-beaten into not using powers that have KB. Pretty much anything can be annoying at times. And not all KB powers are multi target. A good number of KB powers allow you to KB multiple targets into a corner or wall what will tend to keep them grouped up. No denying that KB can be used to scatter enemies. Do you only play level 50 characters? I'm just wondering for perspective sake. I have been on some very fun all-KB teams.
  9. This is speculative. It is more likely that there are plenty of players that played with KB powers that put melee players on /ignore if they complained about KB powers being used or just generally avoided teaming with them. I found relatively few players that complained about KB use before the Sunset and since playing on Homecoming. At times, I do a lot of PuG'ing. I haven't heard more than a handful of complaints about players using knockback. I certainly haven't complained about other players using knockback. But whenever I have heard a complaint about knockback it has been from mainly tanks ... and mainly tanks that didn't have taunt in their build. KB is a soft hold that last longer than KD. Not only can't they attack while they are laying on the ground ... they can't attack while they are flying through the air either. And there is no doubt that control of knockback goes a long way of making it more useful for a team or useful in general for that matter. For example, knocking enemie back to where the melee characters versus knocking enemies away form melee characters.
  10. That is fine if you feel that way. That is not going to stop me from my expressing my opinion that I would rather have the DEVs spending their time on other things (mainly the things the DEVs may want to themselves) than spending time on some project that would take a considerable amount of time that I won't find useful/enjoyable myself. For some reason some players feel like there is an unlimited amount of DEV time to work on very tedious projects that may or may not be able to be done at all due to what the DEVs have called the "spaghetti" code of the game. Changing one thing may have some unknown impact on other parts of the game. Adding things doesn't seem to have the same kind of impact on the existing code (new power sets, new enhancement sets, power customization, and mission content for examples) Some ideas get no traction at all. I have posted plenty of suggestions that have next to no negative feedback that are never likely to happen. That is neither here nor there to me. I thought it was something that I would like to see added to the game. I posted it. I discussed it with other people. The thread dies. Time to move along.
  11. If you don't want to use the market, you can do what we did before the market. There are stores where you can buy non-IO and non-set enhancements. The game is built around using those "base" enhancements and no around IO or IO set enhances. I enjoy the market, marketing, and crafting. However, I'm not a farmer, and I am against farming .... even though I make major inf off of farmers buying from me in the /AH. I'm not even clear that some of what your suggesting isn't already going on. Enemies drop certain salvage and you can see it in the info window for the enemies. It is quite possible that each enemy type has a chance of dropping certain recipe types as well. I honestly have never paid attention to it, and, obviously, it isn't listed current in the info window. If this is the case, then I would think that the sets would drop on respective enemy types. That is to say enemies with hold powers may already have a chance do drop hold recipes. End manipulation enemies - End Mod recipes. etc.
  12. I think you are overthinking things. We don't have control over what the DEVs do. We can discuss things that they may or may not read and they make the decision. And regardless of what you may think, the DEV time is limited, and they are the ones that decide how they want to spend their development time (Time that they give us for free because they love playing City of Heroes). But some of us have some idea of the limitations of what the DEVS can and can't do based on that the DEVs have told us in the past. You can go digging around - search for posts done by DEVs - and you can find that same information for yourself.
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