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UltraAlt

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UltraAlt last won the day on July 3 2024

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  1. If you play in defensive mode, I would definitely go with ?/Electric. Great heals and buffs (that have a chance to affect your character as well) and a positional forcefield that you can drop on the spot you are fighting from. (I have had the most success with ?/electric) I generally target through my most powerful henchman, run up into the middle of the enemy group, drop the forcefield and keep buffing and healing henchmen with a stray attack here or there. What to pick for the primary? I'm a character conception player, so I'm limited to what I think makes sense. I'm not trying to force a reasoning. With the whole Dr Frankenstein thing, I have no problem going with /electric for Necromancy. Robotics? /electric make sense to me as well. Demons? /electric makes sense for a henchman-less mastermind, but then I'm generally running on teams and using the team as my "henchmen". The character jumps in to the location as the tank and uses them as the "most powerful henchman" in the tactic. The other henchmen/animals don't really seem conception-friendly as far as /electric is concerned.
  2. This seems to be more toward Autobots (Transformers) to me.
  3. Yeah, I don't think that's going to happen for multiple reasons. That's why I fell back to my post about customizing TT which you also brought up ... which I think is far more likely.
  4. I'm assuming the 9999 as I have 2357 x25 merits in my email>character items at this point. I keep using these (or it would be higher than that), but I only pull them out of the email>character items when I need to use them on the character that I'm currently playing that way they don't get "stuck" on a character that doesn't need to buy anything with merits. My closest to the 9999 cap is converters. I have 9338 of those. I never have even tried using them.
  5. uh, I think that is showing where a door is that you opened, but I'm known to be wrong sometimes. Hiding under stairs is always a good one. Sometimes they are hidden behind stuff in the trailers full of stuff. Little nooks and crannies can hid some strays as well. But, I will agree with.... I've been known to /help with the "defeat all"s as well when I hear the call. And I'll go ahead and say it, some missions have weak walls ... if you have knockback powers, you can end up knocking someone (or more) through a wall. The absolute last resort - if enemies are stuck in walls - is to put in a ticket and ask for the help of a GM. Sometimes they are on and willing to help. But I generally just rest the mission and do it again if it comes down to that.
  6. Storm on Stormies! Don't nerf that knockback!
  7. From prior threads, it seems to be an absolute limit. If it even goes that high. I'm assuming if a global channel had 2500 active members on it (sending/reading/viewing messages), it might crash the servers.
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