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UltraAlt last won the day on July 3 2024
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Please suggest unusual powerset/build concepts
UltraAlt replied to Tipsy's topic in General Discussion
Well, the Sentinel archetype has been added to the game, so you might want to check that out. blast primary/armor secondary I'm a character conception player, so I figure out some character idea that I want to play and then figure out what power sets, costume, and power customization best fit my character conception (which may make one power set to look like its powers have a different effect). I always have a basic bio in mind and write it before I even log the character into the game for the first time. I figure if you like the character conception, you are more likely to play it overtime. Of the new power sets, I really like marine affinity and storm blast. They play different than other sets, so you have to get used to how to play them in order to get the most out of them. -
Guided missions for a specific villian group
UltraAlt replied to MegaloRob's topic in Suggestions & Feedback
If you were playing hero side, you could run the Magic Origin contact's missions. Hellions level is pretty low, so you they pretty much gone after level 14 unless you are running a contact's arc after their cut-off level and + the character's notoriety level or you see higher on the streets somewhere. You can the cut-off point in the Magic Origin arcs in this thread (that I'm updating far too slowly). Otherwise, you would need to craft AE missions with Hellions as the enemies. I'm unsure if there are already Hellions specific AE missions or not; I never looked into it. -
300 Candy Canes are difficult to carry
UltraAlt replied to Echo Night's topic in Suggestions & Feedback
I think that what people are point at here is that there are already ways to do this without creating new way to do it. How about find someone you can trust, trade the candy canes to them, log onto to your other character that needs candy canes, and have them transfer the candy canes to that character. It wouldn't mean multiboxing, and I certainly hope that players can find someone that they can trust in-game enough to transfer candy canes through. -
Giant Monsters should have their own map marker.
UltraAlt replied to Mystoc's topic in Suggestions & Feedback
No. I'm not part of the Homecoming team. I would assume that if it was easy enough to do, then it would have been done already. I would say that maybe it wasn't done because the Giant Monsters can appear in different locations, but the Steel Canyon fires aren't all in the same place (and as buildings tend to be duplicated in different zones, why can't there be fire events in other zones that happen to buildings that are the same model as the ones where fires happen in Steel Canyon? Are they all the same building model where fires happen in Steel Canyon? I honestly haven't paid attention when I have fought fires in Steel Canyon. Sometimes I think about making a fire fighter character just to fight fires in Steel Canyon ... but I just think about it.) Troll Raves are a sad thing. I remember when the used to be a big deal. It would probably be a good idea at this point to make them con to the level of teams/solo characters attacking them at this point so that higher level characters would be inclined to get involved (as it seems at this point at least 50% of players only want to play level 50 characters - I'm not among them, but that seems to be the case). I would agree that this is the best that we would likely get. I didn't think you were implying that Giant Monster's current location would be tracked on the map. Do you see a "Zone Event" toggle? Maybe it is the "Special" selection. I'm not sure. I'll have to check the next time I'm able to get to a fire before the building blows up ... who fights those things at this point? (Sometimes I think about making a fire fighter character just to fight fires in Steel Canyon ... but I just think about it.) -
I like that you can still fly over some of the trees and look down and see they are two intersecting planes that appear to be three-dimensional when you look at them from the side.
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Giant Monsters should have their own map marker.
UltraAlt replied to Mystoc's topic in Suggestions & Feedback
I don't think this can be done this way. I think it would have to be mark it when spawned or left like it is. I agree this this. I enjoy being on monster hunting teams. Obviously because of ... you guessed it? ... but also hunting them down. Some people don't like racing around zones, I enjoy this. I remember the days before the Sunset when sometimes your character would look up and see a team racing across THE CITY to their next adventure ... not so much these days with easy teleportation to bases with teleporters and mission teleport/team teleport to bypass "the journey"tm. Not to say that I don't use those options since they are available to us and, generally, expected. I do like traveling through THE CITY and checking out the sights. The area maps did seem so much bigger when characters couldn't get travel powers until level 14 (and there were no P2W/START "fast" travel powers). I'm not for the idea in general, but this would seem more easily implemented. When you don't know the spots then it is a challenge. And, if there are "10 spots", players still have to "hunt" around to find which one of the "10 spots" that they have spawned. Myself, I like challenge. The games aren't much fun to me if they are a cakewalk. Godzilla attacking Tokyo is pretty obvious, but, at that point, jets have to be scrambled and the military needs to try to move into position before Godzilla heads to another location. I think you are talking about the new Superman movie that I haven't seen. Can't Superman technically hear a Jimmy's signal watch anywhere on the planet? So something like a giant monster would stand out quite bit from the rest of the "background noise" on the planet ... probably even a military conflicts. And, then, of course, he can flight at heading on the speed of light ... and he can't get there fast enough ... he can just fly back through time and arrive before the giant monster arrives and have a meal and rest up before it does arrive. Nothing. My feeling is that the new players should get used to playing the game before joining Giant Monster hunts. But I don't think new players should be having their character(s) power-leveled to 50 either. How many new players are going to be going around solo fighting giant monsters? There won't even be that many experienced players doing it unless they are multiboxing. Since Giant Monsters are going to require a team to fight, the "low pop" and "odd hours" reasoning doesn't seem valid to me. I fully understand that you are making a suggestion that you think would be helpful. I am glad that you did that. I just don't feel that the DEV's time would be more valuable doing something else as there are active Giant Monster fighting teams that are easily able to form team, locate, target, assemble teams, and go from zone to zone until the team has taken out all the Giant Monsters that they are able to hunt down. I know these happen because I join them quite often. Most of them don't broadcast the /loc of the target because there sometimes is "that super" that feels like it is up to them to save the day single-handedly and can't wait for the team that is "assembling" to assemble and start the fight and take out the Giant Monsters before the "stragglers" arrive from other parts of THE CITY. -
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Resist Effects Inspirations Sometimes I slot enhances to help, but most of the time I rely on Resist Effects Inspirations on the characters that don't have a mez resist/immunity power.
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QoL Request: Double-Tap Button To Place Location Powers
UltraAlt replied to Lockely's topic in Suggestions & Feedback
You don't have to double-tap to make the a macro with only /powexec_location loc power in it to make the power go off. It is a single click if you use the /powexec_location [0:30] power format (at least I think that is how you type in the direction:distance option The example on the wiki is: /powexec_location 0:10 Caltrops (Casts Caltrops 10 feet in front of you) But as @tidge indicated, sometimes it won't work due to surface irregularities. But I apologize for making a suggestion that isn't useful to you. I don't think the DEVs have ever commented on any of my suggestions. -
well, that depends. If you just want to see what you currently have, go into email and click on "character items" and you will see them in the list order that they dropped. If you want to see them alphabetically, click on "subject"; click it again, and it will list in the reverse alphabetical order. I don't know of a way to make them list in numerical order. If you want to see a complete listing of all the possible ones: https://homecoming.wiki/wiki/Super_Pack/Lords_of_Winter If you want to slot enhancements from the Lords of Winter packs I would suggest buying them from the merit vendor. The Hero/Villain and Vigilante/Rogue card packs are 10 million infl each; the Lords of Winter packs are 25 million each.
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Waiting until later in the season, the price will drop. Wait to buy them until during the year, and the price tends to drop even further.
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QoL Request: Double-Tap Button To Place Location Powers
UltraAlt replied to Lockely's topic in Suggestions & Feedback
As able, please read it when you have time to on a device where you can go through the "wall of text". Once done so, please reply. -
Ski Chalet operating hours and maybe more
UltraAlt replied to Display Name's topic in General Discussion
Since the Chalet is open all year 'round at this point, maybe it is time to go ahead and put a base portal in the Chalet itself (maybe on the ground floor away from Father Time and the Vendor NPC) with a related teleporter beacon for bases. -
QoL Request: Double-Tap Button To Place Location Powers
UltraAlt replied to Lockely's topic in Suggestions & Feedback
Players have setup macros/keybinds to set of powers at a set distance/location in front of the character this would only require a single click to set off. It sounds like what you are talking about without the extra click. This seems to be the functionality you are looking for. You could click on the macro/keybind when you wanted to set it off at the preset location or click on the power if you want to set the activation location yourself. I am confused as it seems to indicate you just want to double click a power twice to make a power go off at a pre-set target location (like in the kind of macro listed above). I don't think that the game can be programmed to do this. There is no function like that in the game at all. It seems like this would require programing of each individual location click power - but probably only one per character - to store a set distance (like in the macro mentioned above) which would go off it the power was double-clicked or possibly all click powers would be set off at that set determined location on a double-click (more likely than being able to set them up all individually by some kind of options related system). But maybe I'm not understanding what you are asking for. Some characters are going to have more than one click-location-to-activate power. It would add further complication to add this functionality to each/ever power that has power click + location click activation. There are a huge number of these in-game. And even several on an individual character - example: a mastermind with /traps. I think in, the meantime, you are looking for that macro/keybind that can target a power to go off at a set distance from the character as it seems to do what you are looking for the devs to add to the game. Unfortunately, I don't use that macro/keybind. If I did, I would include it here. The /command would be https://homecoming.wiki/wiki/Powexec_location_(Slash_Command) "/powexec_location loc power Allows location targeting powers to be used without having to click. Loc is a location specifier. There's several different things you can use here: me or self - Both arguments target the power on yourself. target - Cast on your currently selected target. If you have no target, the power is not activated. direction:distance Direction can either be one of six cardinal directions relative to the player: forward, back, left, right, up, down, -or- it can be a number. If it's a number, it is taken as an angle in degrees. 0 is straight in front of you, 90 is right, etc. It can also be camera, to indicate the direction the camera is facing, including elevation. Distance is either a number in world units (feet), or the keyword max, which means to use the maximum range of the power. cursor - Current location of the cursor. This targeting mode behaves as if the power was activated with a click at the current mouse cursor location. This will allow you to quickly activate a location-targeting power with a key without needing to click (great for teleporting). Note: Before this targeting mode was introduced, the most effective way to use Teleport was to bind it to the left mouse button. Now it's not necessary, however binding Teleport to shift+lbutton is still useful if you like clicking to activate the power (or you could bind powexec_location cursor to the left mouse button for exactly the same effect). Power is the name of the power, just like what you'd use with /powexec_name. You can put quotes around the name to make it look cleaner if you want, but they are optional." This is just part of the wiki page info.