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Xiddo

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  1. Did the MLTF and noticed a Widow sporting an opposite colour pattern? Didn’t manage to get a screenie on the comp, but did on the phone (apols for the quality!)
  2. Not in any order: Kin - everyone's having a good time, +rec +rech +dam Elec Affin - everyones just that a little bit more efficient, +end +res +mez prot for those without, we're stopping less Time - I know that even people who aren't up to the gills with sets are likely to be nearly at soft cap, there's some nice pseudo-controls, we can hit more (therefore higher difficulties possible) Nature - we're not dying
  3. I was able to make a build on the test server that uses the Soul Mastery pool. I'd been messaging @Ejlertson a bit with some stuff but thought I'd put it here. I realised I should just swap out Mental Blast for the snipe either way, even if I don't use the Soul build. First draft had 208.75% global rech - perma hasten/ dom/ carrions/drain psyche, Soul drain with a 30 sec downtime. Dark Obliteration is up every 8 seconds, which is nice burst. Putting Ice Mistral over Posi in Carrions causes some fun of unconfused toons, as it takes them longer to get to you. Attack chain: Seeds > roots > soul drain > drain > shockwave, dark obliteration then either: Run out and use roots > scream > snipe > strangler Stay in melee and use probe > thrust > stranger etc. It defo felt like it does a good amount of damage, there's an extra damage proc in scream, obliteration and the snipe now. BUT.... It is defo a glass cannon. I could swap out the miracle in health for prev medicine proc too. EDIT: in theory, you could go a bit safer and put 5x of panacea (not the proc) and a boosted 50 Acc IO in drain psyche. With the current slotting I cap my recovery most casts, and dom is perma anyway, but it’s helpful for -end. More regen might be helpful to some? You’d then have more rech too. Haven’t checked the numbers/timings though. NGL, because I wasn't using Mids (as I've said, Mac) I didnt clock that I squeezed more rech out of it. So I did a jiggle, so drain psyche had more acc and a little more rech, which took the global rech to 205%. Which is roughly 2% more than the build I normally use, despite that having one extra LoTG. Some comparison stats. All of these numbers are with the toon with Agility core: The build:
  4. Sorry, hadn't used the forums in a while! I love the look of the fly trap but man alive it doesn't keep up/dies too often. Especially in a full team? It isn't bringing much and Confuse does so much heavy lifting. The ticks of damage are still pretty, and the -res is still helpful. I can use this toon to farm to having patches with damage and debuffs is helpful.
  5. I was doing this mission https://homecoming.wiki/wiki/Efficiency_Expert_Pither#Get_Reports_from_Aeon_City from Efficiency Expert Pither. It is meant to be Nem and Malta. But every group had a few psychic clockwork milling around - who occasionally had the chat boxes like they were Nemesis robots.
  6. OMG if this works Im going to send you so much inf. One Q: when I go to download wineskin winery, its now showing this? And - like a dumb dumb - if I do download this it doesn't show the engine you used? WS11Wine64Bit9.1? Just these: And if I try and install a new one it comes up with a lot of broken options.
  7. Sorry! So, I don't have Mids working on my Mac because I don't have the brain for working out how to make it work. So here's the /buildsave. I can DM you some screenshots so you can see how that looks in practice. This is perma dom, perma hasten, perma drain psyche, perma carrions, perma hoarfrost. SL def 47%, ranged def 33%, stealth in SS. This is endgame, but with some boosters you can perma dom in a synapses and just confuse everything. I am very aware I've over slotted Sleet and Ice storm. I just wanted the 6.25% rech bonus. I'm also aware that sleet has been tampered with in the last patch. One day I'll get around to getting Mids working and making a new build... I always wanted to go soul mastery for Soul drain, and I'm sure Mace Mastery's Poisonous Ray would improve my ST damage without losing too much... Almost certainly better min/max builds around. But for now, this does more than enough for me.
  8. NGL I've played mine a bit since the nerf and I've felt felt it a huge amount, but also Im not always that observant. Also Seeds does most of the damage (sort of).
  9. I agree! Found that one quite confusing. I wonder if there'd be a way to do a check of "if there are more than X-number of Y-AT then it counts as [base role] and [alternative role]". e.g. 3 controllers = control [base] and support [alternative] ticked off, 3 corrs = ranged damage [base] and support [alternative], 3 defs = support [base] and ranged damage [alternative]. That wouldn't work for certain ATs I think... I don't know which other role you could tick for more than 3 blasters, for example, because you can't guarantee that any of them would have a melee power so it'd tick "Melee damage". Whereas most Controllers' secondary sets have some kind of power which supports the team (either positively by helping teammates or supporting the team via debuffing the enemy). It also doesn't account for play style: I've teamed with Robot/Storm MMs who are definitely not 'Support' but are damage, and with one memorable demon/empath MM who only used their secondary on their pets. I'll run a couple more to try and keep track. Doing these 5 and recording it changed my opinion from being "this is like a 85% good idea, get it out" to maybe nearer a 70-ish% because there are a couple of caveats. I still think the baby should not be thrown out with the bath water.
  10. There'd been some talk earlier in the thread about 'not knowing how it would effect teams until it was live' (or stuff of that ilk) so I thought I'd try a bit of an unscientific test to see if random PuG TF groups (on current live) would tick off the bonus requirements. None of these teams had people alt, in two of them the leader joked that we'd be heavy on certain things (control and lack of support in the TinPex) but completed all. I also did this cos I wanted to test my own biases. I was pretty confident earlier in the thread (around page 10) that most players would get a bonus without teams needing to change things. It's just a theory craft, on a small sample size, to do a sort-of-test on team compositions ticking off a passive bonus. I know that this does not test the possible problem of people not inviting certain ATs if they have one of that kind. Group 1 - TinPex 1 blaster, 1 tank, 1 widow, 1 stalker, 2 scrappers, 1 defender, 1 PB. Bonus: yes Group 2 - ITF 2 controllers, 1 PB, 1 dom, 1 brute, 2 corr, 1 scrapper Bonus: no Group 3 - Post 1 1 PB, 1 def, 2 brute, 1 widow, 1 controller, 1 corr, 1 dom Bonus: yes Group 4 - Ice Mistral 1 brute, 1 dom, 1 sent, 1 PB, 1 def, 1 blaster Bonus: yes Group 5 - Yin 2 blaster, 2 controller, 1 PB, 1 tank, 1 brute, 1 corr Bonus: no So in three of the five I did, the team would get a bonus. These were all on Excel, at not peak times (I'm in the UK so there are often fewer people around when I'm on).
  11. I really like the idea of this bonus. It feels not big enough to be an argument if we don’t have the right people, and a nice bonus if I get it. Most TF/SFs I’m in tend to be fairly balanced on this metric anyway. In fact I might do a load of TFs on Saturday and just take a little tally of which ones tick this box, completely coincidentally. Also, my main is a PB so at least I can contribute more than dazzling lights and tentacles 😉 I think perhaps some might also be over-estimating how many people actually read release notes (or the forums tbf). There are still people logging on asking where the AE in Atlas is, what Dr Aeon SF is, and when the new sonic powers were added. If this hit live tomorrow I’m not sure that many people would notice until they’ve done like 3 or 4 TFs and saw the icon.
  12. Seems to be. I think their account now says former or retired, can’t remember the exact turn of phrase they use
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