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Everything posted by Cobalt Arachne
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webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Sure! I'd definitely be open to feedback regarding the comic's layout, flow, and readability. If something is hard to follow, or the pacing feels off, I'd love to know (I'm aware the comic's pacing up until this current scene has been a bit quick). Or things like how I've tailored the extra content like the character/location profiles. As far as my comic art's quality goes, I'm mostly proceeding with a "It will improve with time / is good enough as long as the reader can follow what is happening" approach, since the amount of time I can dedicate to the comic project isn't very flexible/set hours per week.- 30 replies
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@Replacement Nothing personal to be taken! 😁 Improvements that make this feature better and more vibrant for the game and its community is the goal for the feedback here. I can make the mentioned adjustments; I think those quotes on names are used in a few spots that can be quite easily cleaned up as well.
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This was something that was noted during testing. We're looking into potential means of speeding up the process by obtaining the tips in other ways, such as hunt mission rewards (door missions don't know what zone you are in to reward the corresponding tip). Unfortunately, it isn't as simple as adjusting the drop rates as they're baked into the tip system. Ultimately, the goal is to make getting that one exploration badge per zone needed for the Long-Range Teleporter destinations reasonably doable in-game without requiring referral to an external source. Doing all 288 of the Tour Guide missions to get every zone's badges is quite a task (I feel your pain, I ran through all of them for testing 😅 ).
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They're there mostly for flavor as they're supposed to be file numbers (since the tip mission already tells you where to go). However, you are indeed correct that they were pulled from the badge's coordinates! 😄 The periods separate the coordinates, the 0- shows where a coordinate would be negative. So "KR 0-1089.0-42.896" would become -1089, -42, 896. Fixed up the text in the spots you noted.
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Typo in Talos Island Whitecap Badge Tip
Cobalt Arachne replied to VertigoIguana's topic in [Open Beta] Bug Report Archive
Good catch! Should be fixed in the next revision. -
This would be because the tip for each zone pulls from an array of available exploration missions in that zone you are eligible for. For example, if you open a Tour Guide tip and check what exploration badge it points to, go and get that specific badge without accepting the tip, then re-open the tip, it will now be pointing to a different badge (if one is available, if not the only option will be to dismiss it). EDIT: This is so the Tour Guide system could be done in 36 new contact entries, one per zone, rather than 288 separate contacts.
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Minions - 3% Lieutenants - 10% Boss - 33% Elite Boss - 50% Archvillain - 100% Giant Monsters/Monsters - Do not drop tips Highly recommend anyone going for these tips to cherry pick lieutenants+ unless you're in a zone with large packs of minions that can be defeated with AOEs like Perez Park. EDIT: Updated per recent monster test/check
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Silence here makes me understandably nervous
Cobalt Arachne replied to Troo's topic in Open Beta Testing
Mwehehe! 😎 -
The badges are put on your navigation and a coordinate marker placed (like a mission door) so you should have no problem locating any badge's marker. ...Except oddities like Egg Hunter in Faultline; That is a good thought actually, as the coordinate marker may not be sufficient alone. I'll update the nav text to be more explicit for that one specifically, as it quite hidden unlike the rest.
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Most welcome! As Telephone said, the system's mission structure was formula but the writing was created from scratch while referencing the original badge's text, taking their physical location in the zone into account, and written with knowledge of the game's lore and its community's culture/history.
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webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Drawing action scenes is definitely not something I have ton of experience in and the prospect has been daunting; But can't have a CoH comic without good battles xD- 30 replies
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webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Fragmentary Veritas - New Release: Chapter 2, Page 14 - 'Clipped': http://fragmentaryveritas.webcomic.ws/comics/29- 30 replies
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webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Fragmentary Veritas - New Release: Chapter 2, Page 13 - 'Flashing Blades': http://fragmentaryveritas.webcomic.ws/comics/28- 30 replies
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Tempest's Roleplay Suggestion Compendium
Cobalt Arachne replied to GM Tempest's topic in Suggestions & Feedback
If we're throwing two cents into the wishing well, here are my two big ones: 1. Heavily expanded weapon temp power selection from the P2W vendor: Broadswords, katanas, maces, Arachnos pistol(plz QvQ), crossbows, etc. There are a ton of RP concepts where the character utilizes a minor side-arm, but there are some things literally undoable currently either because there aren't powerset combos that can do it, aren't existing temp powers, or they're not something consistently accessible. These temp powers could be absolutely terrible for damage per activation so they don't cause any balance concerns, but it would make a ton of roleplaying concepts far more possible. 2. PvP FFA toggle command for SG bases: I have a lot of things in my roleplaying comic project I want to convey to the participants; Things like training activities with sparring, or combat aptitude examinations for new recruits. Or other concepts like a certain character being a Nemesis-type (Resident Evil, not our local Prussian Prince of Automatons) where they're just simply a threat we run away from because they're so far out of our league. Ideally this PvP flag would be less managed than dedicated PvP instances since it only applies in a controlled environment so we can make things like a team exemplered down a few levels to make a 8v1 fight against the big bad more visceral and compelling, confronting them in their throne room in an SG base built to be epic, and having them monologue before throwing the PvP flag up... Would be a delight. I can say right now if we had PvP flags for SG bases I'd have immediate mileage from it right away in my roleplaying endeavors. -
webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Fragmentary Veritas - New Release: Chapter 2, Page 12 - 'Olfactory Indulgences': http://fragmentaryveritas.webcomic.ws/comics/27- 30 replies
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webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Fragmentary Veritas - New Release: Chapter 2, Page 11 - 'Menacing': http://fragmentaryveritas.webcomic.ws/comics/26- 30 replies
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Noticed that when you have Super Speed toggled on together with the Beast Run stance animation set, you noticeably hover in the air while moving. Turning Super Speed off makes it go back to normal and you run along the ground as expected. SS on: SS off:
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webcomic Fragmentary Veritas - City of Heroes Webcomic
Cobalt Arachne replied to Cobalt Arachne's topic in Art & Multimedia
Fragmentary Veritas - New Release: Chapter 2, Page 10 - 'Mixing Poison': http://fragmentaryveritas.webcomic.ws/comics/25- 30 replies
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Silence here makes me understandably nervous
Cobalt Arachne replied to Troo's topic in Open Beta Testing