Jump to content

Cobalt Arachne

Developer
  • Posts

    484
  • Joined

  • Days Won

    18

Everything posted by Cobalt Arachne

  1. Huh; Didn't see this thread until just now. Casual stroll through memory lane with a lot of familiar Protector names haha! 👋 On Live I was @Karonax and I played a Stone/Stone Brute of the same name pretty much exclusively for most of my time on live. I was extremely active primarily on redside, was a leader in C.A.R.E.S.S. and Syndicates of Evil, and led runs of the Lord Recluse Strike Force almost nightly during Issue 7. I also spent a ton of time PvPing in Siren's Call and Recluse's Victory on my Brute up until Issue 13.
  2. I can say odds are looking favorable that those remaining zones will get Tour Guide missions in the future; Page 3 most likely.
  3. For me it was finding a character that played in a way that fit my personality and playstyle preference. I like to move into the fray fast and hit hard; my Broad Sword/Willpower Scrapper has been perfect in that regard. Like an unrelenting ball of hyperactive violence zoomies, she rushes into danger! (which eventually lead to me needing to bulk-up her resistances so she'd stop eating pavement so frequently.) 😅 As long as the character can move fast, and their hits have 'oomph' they're usually keepers in my book. By this same thought I've had a hard time finding a support-type character I've enjoyed, and still haven't loved any Masterminds haha; but the game's ability to provide many flavors is what makes it fun, I know people who live to play support.
  4. So after checking again, and doing some in-game testing; Appears to have been a misread on my part, looks like Giant Monsters and Monsters are not in the tip system drop pool. I've updated my earlier post to reflect this.
  5. Sure! I'd definitely be open to feedback regarding the comic's layout, flow, and readability. If something is hard to follow, or the pacing feels off, I'd love to know (I'm aware the comic's pacing up until this current scene has been a bit quick). Or things like how I've tailored the extra content like the character/location profiles. As far as my comic art's quality goes, I'm mostly proceeding with a "It will improve with time / is good enough as long as the reader can follow what is happening" approach, since the amount of time I can dedicate to the comic project isn't very flexible/set hours per week.
  6. @Replacement Nothing personal to be taken! 😁 Improvements that make this feature better and more vibrant for the game and its community is the goal for the feedback here. I can make the mentioned adjustments; I think those quotes on names are used in a few spots that can be quite easily cleaned up as well.
  7. This was something that was noted during testing. We're looking into potential means of speeding up the process by obtaining the tips in other ways, such as hunt mission rewards (door missions don't know what zone you are in to reward the corresponding tip). Unfortunately, it isn't as simple as adjusting the drop rates as they're baked into the tip system. Ultimately, the goal is to make getting that one exploration badge per zone needed for the Long-Range Teleporter destinations reasonably doable in-game without requiring referral to an external source. Doing all 288 of the Tour Guide missions to get every zone's badges is quite a task (I feel your pain, I ran through all of them for testing 😅 ).
  8. Currently, the only zones included in the Tour Guide system are the 36 that are in the Long-Range Teleporter (excluding Pocket D and Kallisti Wharf).
  9. They're there mostly for flavor as they're supposed to be file numbers (since the tip mission already tells you where to go). However, you are indeed correct that they were pulled from the badge's coordinates! 😄 The periods separate the coordinates, the 0- shows where a coordinate would be negative. So "KR 0-1089.0-42.896" would become -1089, -42, 896. Fixed up the text in the spots you noted.
  10. This is a good one! Lots of zones that don't see much foot traffic received missions. Any of those 'nobody goes there normally' zones are great candidates to check, they got love even if they're rarely visited 😛 A single individual's eyes can only catch things they've been conditioned to notice.
  11. You can have a total of three Tour Guide tips at any time maximum. They'll be visible in the tip window no matter what zone you're in. If you have three you'll be ineligible to receive additional Tour Guide tips until you dismiss or complete the ones you have.
  12. This would be because the tip for each zone pulls from an array of available exploration missions in that zone you are eligible for. For example, if you open a Tour Guide tip and check what exploration badge it points to, go and get that specific badge without accepting the tip, then re-open the tip, it will now be pointing to a different badge (if one is available, if not the only option will be to dismiss it). EDIT: This is so the Tour Guide system could be done in 36 new contact entries, one per zone, rather than 288 separate contacts.
  13. Minions - 3% Lieutenants - 10% Boss - 33% Elite Boss - 50% Archvillain - 100% Giant Monsters/Monsters - Do not drop tips Highly recommend anyone going for these tips to cherry pick lieutenants+ unless you're in a zone with large packs of minions that can be defeated with AOEs like Perez Park. EDIT: Updated per recent monster test/check
  14. It does! They will put the nav marker exactly where the badge is located.
  15. Correct; The tips you get are always from the zone you are in. If you have the zone's exploration accolade (all eight badges) the tips will no longer drop in that zone.
  16. The badges are put on your navigation and a coordinate marker placed (like a mission door) so you should have no problem locating any badge's marker. ...Except oddities like Egg Hunter in Faultline; That is a good thought actually, as the coordinate marker may not be sufficient alone. I'll update the nav text to be more explicit for that one specifically, as it quite hidden unlike the rest.
  17. Most welcome! As Telephone said, the system's mission structure was formula but the writing was created from scratch while referencing the original badge's text, taking their physical location in the zone into account, and written with knowledge of the game's lore and its community's culture/history.
  18. Drawing action scenes is definitely not something I have ton of experience in and the prospect has been daunting; But can't have a CoH comic without good battles xD
  19. Fragmentary Veritas - New Release: Chapter 2, Page 14 - 'Clipped': http://fragmentaryveritas.webcomic.ws/comics/29
  20. Fragmentary Veritas - New Release: Chapter 2, Page 13 - 'Flashing Blades': http://fragmentaryveritas.webcomic.ws/comics/28
  21. If we're throwing two cents into the wishing well, here are my two big ones: 1. Heavily expanded weapon temp power selection from the P2W vendor: Broadswords, katanas, maces, Arachnos pistol(plz QvQ), crossbows, etc. There are a ton of RP concepts where the character utilizes a minor side-arm, but there are some things literally undoable currently either because there aren't powerset combos that can do it, aren't existing temp powers, or they're not something consistently accessible. These temp powers could be absolutely terrible for damage per activation so they don't cause any balance concerns, but it would make a ton of roleplaying concepts far more possible. 2. PvP FFA toggle command for SG bases: I have a lot of things in my roleplaying comic project I want to convey to the participants; Things like training activities with sparring, or combat aptitude examinations for new recruits. Or other concepts like a certain character being a Nemesis-type (Resident Evil, not our local Prussian Prince of Automatons) where they're just simply a threat we run away from because they're so far out of our league. Ideally this PvP flag would be less managed than dedicated PvP instances since it only applies in a controlled environment so we can make things like a team exemplered down a few levels to make a 8v1 fight against the big bad more visceral and compelling, confronting them in their throne room in an SG base built to be epic, and having them monologue before throwing the PvP flag up... Would be a delight. I can say right now if we had PvP flags for SG bases I'd have immediate mileage from it right away in my roleplaying endeavors.
  22. Fragmentary Veritas - New Release: Chapter 2, Page 12 - 'Olfactory Indulgences': http://fragmentaryveritas.webcomic.ws/comics/27
  23. Fragmentary Veritas - New Release: Chapter 2, Page 11 - 'Menacing': http://fragmentaryveritas.webcomic.ws/comics/26
×
×
  • Create New...