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Posts
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BEHAVE.
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I am sorry you had to deal with that kind of thing. To anyone reading this post, please know that kind of behavior is not tolerated, and if you are thinking of harassing another player, don't.
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❤️
- 584 replies
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Forum Notifications for Support Tickets
GM Tempest replied to twozerofoxtrot's topic in Website Suggestions & Feedback
You talk about walking doggos and don't even post doggo tax. I am disappointed 😔 -
Ancient Egyptian Costume Suggestions
GM Tempest replied to Sin_Stalker's topic in Suggestions & Feedback
Please keep it civil, or your sweetroll privileges will be revoked. -
As unfortunately this thread has been Godwin'd, and the discussion has gotten heated, I'm going to close this thread to avoid further Godwin-ing and leave it as what Impervium has mentioned. We're not likely to bring cash into this and while that is not an absolute 'never will happen', if we do open that avenue discussions at that point can certainly be had.
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Bionic_Flea started following GM Tempest
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"The Game is not Balanced around IO's"..... should it be?
GM Tempest replied to Galaxy Brain's topic in General Discussion
My diet is not balanced around sweetrolls, but it should be. In other news, please do maintain civility. This topic has attracted a few reports, so remember - you're here to debate a topic, not a person. Don't resort to insults or jabs at one another - save that for the PVP arenas. The jab part, I mean, not the insults. Remember, I am always watching, and I will steal your sweetrolls at the first sign of unruly behavior! 😈 -
Keep in mind there might be some technical difficulties of just making Random Mob X be your pet, I can't imagine that would be just a simple thing to add. A psychic entity like Gravity's Singularity might be interesting, but then that damage type is much more resisted vs psychic damage. Hm. Something to think abou!
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Kallisti Wharf Level Range: Everyone
GM Tempest replied to Steampunkette's topic in Suggestions & Feedback
I would agree - this topic will be locked to prevent further argumentative situations - but it'll be here for our team to read over if we find it useful for future development! -
"The Game is not Balanced around IO's"..... should it be?
GM Tempest replied to Galaxy Brain's topic in General Discussion
Debating a topic is not debating a person - focus on the topic at hand and not the person behind it. Keep it civil, people - or I will start stealing sweetrolls 😈 -
Kallisti Wharf Level Range: Everyone
GM Tempest replied to Steampunkette's topic in Suggestions & Feedback
There are plenty of mechanical reasons people have mentioned here that make it difficult - narratively it doesn't make sense either, but the problem with converting the entire game to that kind-of rote system is just... Well, this is a game, and we're trying to make this game appealing and fun - and I think changing everything to neutral-level would make levels feel less...impactful. Suddenly it doesn't matter if you're level 1 or level 50 - you can go anywhere, do anything, and heck the consequences! It comes down to level 1-49 being pointless slog then, where you feel only slightly more powerful - and then suddenly at level 50 you get your proper gear going and incarnate stuff and you just begin melting entire zones. Having progression, zones of operation, means you get to feel your character growing in power as you fight progressively more difficult and thematically distinct enemies - you go from a wet-behind-the-ears rookie to a seasoned champion of good/evil by the end, having gone from stopping petty crime/committing petty crime to world-shaping events. I can see some of the points you're making, but it ultimately doesn't really work in a game with more than one player.