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WhiteNightingale

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Everything posted by WhiteNightingale

  1. Incline is not compel. I've had days to notice the difference, both as tank and as team support. None of which over aggro cap. The changes are there.
  2. TL;DR: The fear of fire farms is more detrimental to the game than fire farms themselves Long version: So, now as long as a mob has a ranged attack, taunt no longer compels it towards melee, so they stay put and fire from afar for at least the first 20 seconds, denying tankers their bonuses-by-surrounding-mobs, so now teams need either a healer or Wormhole to stack all mobs around tank so they don't die by firing squad. Also, taunts don't hold for long at range, so tank is no longer protecting the team against at least half the mobs every encounter. Can you see where this is going? This is called Triniy Gaming. It predicts that all teams in every game ever must be "tank/heal/DPS or GTFO" and tryhards everywhere love to force it everywhere (they forced it on Champions Online and where is that game now?). Trinity Gaming is how default Asian fantasy MMOs work... not superheroes. The simplicity in gaming is what made CoH great and unique, let's not take that from it, especially since fire farmers will ALWAYS find a way to game the system anyway. Draconian security only harms honest users, never the actual criminals, this has always been the way since the 90s and one would imagine people would have learned by now. Thanks for your attention.
  3. Oh yes, that'd be the dream, but it's unfair to put that much extra load on the devs' sholders when there's still so much we need first (like new hairpieces). That's why I went with the path of less resistance of using already-existent assets. :)
  4. First things first: Thanks for the new power, I love it. 🙂 Having said this... I understand if rendering guitars is unreasonable, but Air Guitar, Zombie Drum, and Boombox animations are right there. Why not add them to Symphony Control's power animation options?
  5. Also... please please please remove lvl lock from Giant Monsters? The Kraken is such a versatile little abomination and it's a drag to lock a group at lvl 15 to use it.
  6. I only have one Bat-archetype so she's the only one that does the "tacticool" thing (not out of "realism," mind you, more out of love for Batman's Arkham games' assault armor). I also have an archer, but just like Frank Castle, her quiver works on Hollywood/comicbook logic). The rest? Well, like regular superheroes, they get by on spandex, their powers, and keeping their phone in a boot or glove. Those few that make use of props usually have means to procure them either ex-nihilo or faster than my screen's refresh rate.
  7. Swirling portal Wall collectable objects would be great to have, some of us need our dimensional rift clickables. Also, Market Crash gives us lvl 50 Sky Raiders, LGTF gave us lvl 50 Clockwork, ASF gave us lvl 50 Gold Brickers... we need those in AE too!
  8. Name: The Galactic Federation (organization) Status: Active Location: Raoz, in Sagitarius A-2, the closest star to the supermassive black hole in the milky way. We can't make out the existence of A-2 with Earth instruments since A-2's emmissions are blocked by a Dyson Sphere. Physical Description: Constituted by 50 species, each with unique physiology. Affiliation: An organization in itself. Idiosyncracies and way of life: As varied as species in the federation. The federation establishes contact with civilizations once they have implemented FTL travel successfully. Those budding star-faring civilizations that are proven not to be a danger to themselves and others are invited to become signatoires. Having said that, not all signatoire species are exemplars of virtue. Furthermore, alien mindsets wildly differ in what is right, but when 2 signatoire civilizations come into conflict, the federation does it best to reach a conciliatory solution. When push comes to shove, the federation deploys agents from their Peace Keeper force to pacify conflicts. Most remarkable tech hallmark: The Peace Keeper force are the federation's first army 100% armed with meta-technology in order to deal with high caliber threats and its creation was approved after the uncontrolled surge of incarnate power observed on Earth over a decade ago. Their meta-technology power armor suits grant them FTL capabilities better than those of large starships, and their advanced gravity technology enable them to perform a wide array of phenomena, from force screens and telekinesis to limited control over the space-time fabric. Other than that, all signatoire civilizations in the federation are Type II civilizations in the Kardashev scale. and at least 2 signatoires are in possession of Matrioshka Brains. Cultural Progress Level: Signatoire civilizations are either One-World governments or have grown past tribalisms as to be able to present a unified front to the federation. History: The galactic federation is actually a relatively new phenomenon, with most of its signatoire civilizations having barely hit the limited window of oportunity planets provide a sentient species to reach the stars before the next Extinction-Level Event. Current Agenda: After confirmation of the Well of Furies having taken residence on Earth, the federation forbid all contact with Earth. While the federation keeps a Peace Keeper outpost right outside the Oort cloud, their job is make sure whatever dangers come out of Earth remain confined within the Sol system. In addition to the day-to-day intergalactic politics, the federation is currently investigating the rumors of a Type III civilization from another universe attempting to make contact, particularly the distressing rumors of this Type III civilization being an cannibalistic empire.
  9. The AE Functions menu in the compass window keeps randomly disappearing. AE contacts randomly revert to basic form. Mission objectives become corrupted and show as "invalid" for the editor for no reason (you need to either delete the objective of the whole mission). There are other quirks, but these 3 are critical functions that need attention so... please?
  10. Why was this never discussed in-game? So, propose one!
  11. The superhero genre is a power fantasy by definition, a "grounded superhero" is an oxymoron. You're supposed to be out there being larger than life and having everyone stare at you in awe at what you do. Even Squirrel Girl is famous for beating Thanos and Doctor Doom and Galactus.
  12. Name: Pleiadeans Status: Active Location: The Pleiades. Physical Description: They look exactly as humans, if overall looking healthier. Affiliation: The Galactic Federation. Idiosyncracies and way of life: Pleiadeans are (mostly) what humanity could become if they got over tribalism and prejudice... if not as virtuous as one would hope. Pleiadeans are scheming and manipulative in the pursuit of their goals, also "my species outgrew warring among ourselves" doesn't mean they don't do war with others. Pleiadeans are perhaps the most ancient species in the Federation (over three million years), but they're only active for decades at a time followed by hybernation periods lasting for centuries to millennia, during which the whole species is dormant. Most remarkable tech hallmark: Pleiadeans are master terraformers and can seed life on any planet within a star's Goldilocks Zone. They apply their fourth-dimensional math and awareness to keep tabs on existing School Planets and predict the location of future ones. (School Planet: A "School Planet" is the cosmic equivalent of a Nexus Point. They're called that way because their privileged location is conductive to birthing species that will transcend three-dimensional limitations given time and the proper guidance. Also, a universe's Well's embodiment is always within a School Planet, which means a disproportionate amount of metahumans). Cultural Progress Level: Pleiadeans are one of the main pillar species of the federation, which implies they long grew past their worst aspects to become a key player of a "Galactic Village." Being masterful team players and most excelent statesmen, however, doesn't preclude them from pursuing their own agenda. History: Pleiadeans are responsible for the panspermia in at least three thousand planets (including our own). Whenever a "humanoid" alien species is found, chances are, Pleiadeans are behind their birth. Most of their panspermic experiments, however, end in failure, with species either self-destructing or failing to reach the stars before being wiped out in the next ELE. They took a special interest in Earth after accurately predicing it would become home to the Well of Furies and seeded life on a large number of Earths across the multiverse, but abandoned that approach after war with the True Rikti. Current Agenda: Pleiadeans keep their panspermia plan going in order to create species worth elevating and assimilaing in order to self-actualize. After finding the Well of Furies, they decided Terrans were destined to carry their torch. For that, they need Terrans to get their act together, but the Federation prohibits them from directly intervening. Nevertheless, they have high hopes Terrans may be the ones to stop Pleiadeans' greatest failure: Batallion. (Loving your entries, everyone!)
  13. I think by now there are enough characters of different ET origins around. How about pouring all that lore out of your head and share it with everyone else? Make the setting bigger, give us more stuff to work with for our arpees. (hopefully this may become popular enough to warrant a sticky eventually? Or perhaps a Player Content entry at the FBSA wiki) Template: Name: Status: (active? extinct?) Location: (planet, star, galaxy, cluster). Physical Description: (include any extra-human traits like psionics, etc). Affiliation: (galactic organizations are the new economic blocks). Idiosyncracies and way of life: Most remarkable tech hallmark: (the Rikti's all-pervasive gravity technology, Batallion's biotech, Praetoria was fully rebuilt on metatechnology for metas by metas, Kheldians not needing tech at all, etc). Cultural Progress Level: (in an ideal universe, societies reaching intergalactic travel would first reach post-scarcity... but it's comicbooks and it would be boring if they were all like that). History: Current Agenda: Example: Name: Annunaki. Status: Active. Location: The Crab Nebula, but can be found anywhere. Physical Description: A humanoid insect species resembling locusts. Their average height is 3 meters tall for males, and 3.8 for females. During their time on Earth, however, they adopted the guise of gigantic humanoids. Affiliation: The Galactic Federation (currently under several sanctions and barred from approaching planets under development). Idiosyncracies and way of life: From all the member species in the federation, the Annunaki are perhaps the ones sharing more things in common with humanity. Given both species' shared history, it's highly likely humanity learned its selfish, irresponsible, and exploitative ways from the Annunaki. Most Remarkable Tech Hallmark: Like the Pleiadeans and other more advanced species of the federation, Annunaki evolved into 5th dimensional awareness, and are capable of advanced psionics not unlike magic. Unlike Pleiadeans and the other more advanced species, however, they forced their evolution with technology before being ready for such responsibility. Cultural Progress Level: While they share most idyosincracies with humans, Annunaki are (mostly) past self-destructive impulses, slightly leaning towards enlightened self-interest more than they do towards slavering colonialism. History: Back during the dawn of man on Earth, the Annunaki meddled with them and domesticated humans by posing as gods and ruling them like kings until finally overthrown by Tielekku and Merulina, who sent them packing back home. The Annunaki meddled with humanity in following occasions until the federation barred them from approaching Earth. While humans beneffited technologically from Annunaki presence every time, such advancements only caused humanity to progress faster than they were ready to, leading to their current state. Current Agenda: Annunaki are intergalactic grifters rather than planetary conquerors (conduct largely frowned on by the federation), the Crey of space, stealing or conning as much as they can get away with whenever the federation isn't looking. So, your turn.
  14. Cryptic owns the Cryptic Engine, which means any software that makes use of it needs to license it from them.
  15. Before you celebrate how CO may finally be axed, let's remember that it is for this same reason we should start looking behind our backs, since Gearbox is the new steward of the Cryptic Engine, and the Embracer Group is for all purposes an evil empire. China could care less about private servers of an all-too-American game, but Gearbox might. Should the HC team start devising contingency measures just in case? Perhaps be ready to grab the database and go dark then contact us when it's time to re-surface?
  16. ...and then the re-rise of Malta now that the three heads are back in business. ...and the love lost between the police and the hero community after the beating (the protagonist) gave Blue Steel. ...and the potential global political climate since Mot's climax is for all intents and purposes when the torch was passed and (the protagonist) succeeds Statesman as the new savior of the world. 🙂
  17. Indeed, i25's mission arcs implied that, since the Red Widow's revival, Recluse had retaken a lot of unconcluded programs and their R&D was working like crazy, we just never got to see Arachnos' new toys, or their new mission and vision. I'd like to see someone take that loose end and run with it. All we have from the isles is that they're the paradise of anarcho-capitalism and eugenics (yet Doctor Aeon won the Nobel for nearly ending world hunger with nutripaste), and that the only reason NATO hasn't ended Recluse is because of a psychic army pre-empting the Corps' moves 24/7 and because of the Isles having the biggest metahuman population on virtue of his "Gadafi gambit" decades ago.
  18. I have plans for the Council in my head too, I'm just not sure whether I myself would want to deal with a rise of fascism in CoX. I'm happy with CoX' history diverging from ours from the Cold War on and not sure how much of our RL to let seep in... but then both the Council and the Column already exist as legitimate in game elements, so might as well use them.
  19. Have you tried to advance the metaplot regarding the default in-game factions? I'd like to pick the community's brains. Who knows? Perhaps enough of us may agree on a couple elements. Anyway, I'll start: * The Syndicate briefly co-alesced after the mass migration to Primal Earth, but has since then merged with The Family. The Family now has access to Praetorian tech and much more capable psychic operatives. * The Legacy Chain has been infiltrating MAGI for years and discreetly poaching magic-type heroes of higher threat level and dissatisfied with the status quo in order to bolster their ranks. They'll soon be ready to start a grand-scale crusade to become the world's totalitarian magic police. The Freedom Corps seem to be A-Ok with this development and is still as chummy with them as ever. Their first target may or may not be the Midnighters. Your Turn.
  20. (EDITED: Because seemingly it was all a freak incident and Khan's team size never got downsized to 4. Probably a mistake on my part mixed with an unverified report by a source I won't blame because honestly it was my fault for not properly verifying it. I apologize).
  21. TFW Karen demands to see the city's manager because it's not baby-proofed:
  22. I can live without those ATs but.... THOSE NEW COSTUME PIECES. I'd kill to have those in HC... and giant people, and micro people. Is there a possibility of stealing at least some of those pieces and put them together in a mod? PleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePleasePlease
  23. Also, for your consideration ARC ID 18920 - Family Reunion Years ago, Praetorian Earth's citizenry moved in to our world after their planet was nuked into oblivion. When two worlds merge, however, it was inevitable their organized crime groups would eventually follow suit. (an attempt to advance the game's metaplot)
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