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MsSmart

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Everything posted by MsSmart

  1. I like the principle very much, it gives a bit more depth to the pool powers. Sue
  2. Hi: Normally the pop up bar for temporary powers are not a problem, and truthfully the problem I am experiencing could reasonably be tagged back to me as my fault. Here is the situation, at least for me: There are too many power icons to place in 3 power bars! CoH developers did see this coming and made provisions for this situation, and in the power bar menu ribbon, after power/inspirations/enhancements they put a tiny "+" in it. If you click it, it creates a 4th bar! and usually it appears at the top left of the screen, which is a bit too far from the other powers to be practical, especially during combat. But the devs were visionary enough to allow to drag the bar to anywhere in the screen you like, so I dragged mine and placed it right above the three other power bars, after I detached the inspiration box, and then when I am doing adding power bars (all I use are 5 bars) I dragged the inspiration box and place over the 5th bar. This set up works great, and looks great too. Where my set up falls apart is when I do a TF normally and along the process I get a temp or two. What happens is that the temp power looks for an empty slot within my existing power bars, and also creates a Pop Up temp power bar. The problem for me is when the bar pops up, it blocks access to my 4th bar! That is highly disheartening when it does that in the middle of combat! So how to solve my problem... Actually there is 2 ways... 1) My preferred, when you click the "+" to create your 4th,5th, etc bar, it raises the menu in the same manner as when you invoked the 2nd and 3rd bar. This way you do not have to detach the inspiration box at all and have it from time to time when zoning in appearing in the middle of the screen. 2) Alternatively, just let me drag the pop up temporary power bar to anywhere I want. This is a only a suggestion to enhance my enjoyment of the game, I have chatted with many others in game and this situation appears to be just annoying to quite a few. Perhaps some of the more experienced players in this forum, could point me out to a process or command that accomplishes what I am asking for. I tried the seagull by the way, but it only helps with PBs and WSs as far as I can tell.. Hugs.
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  3. Hi I finally got my widow maker to 50! and while she is a joy to play, she is a bit brittle when it gets to combat. The class has excellent ways to skyrocket your character's defenses, but has nothing to help with damage resistance, the second part of the survive duo. In fact they have none, and the only way I can give her any resistance is by slotting Tough which only covers lethal and smash. I do want to recognize the class does provide resistance to Psionic, but the class left wide open to fire, cold, energy, and negative. Also how come toxic has no defense to? Anyway I would settle with having 3 out 8 types of damages covered, but high level of content has most mobs do fire/cold/energy/negative damage. And if you do TINMAN then you get assaulted with puke-toxic attacks and all the Psionic attacks you can imagine. So it brings me back to my suggestion title... When I play my hero characters, I can go red side and do a patron arc, and voila I got a very nice expanded epic power pool to select from. But I can't find a similar manner for my widow to get access to the other epic pools where I could get coverage for at least 2 other forms of damage, typically cold/fire or energy/negative, placing me at 5 out of 8, not perfect but quite a great deal better. Or a possibly simpler approach may be to let the widows and other classes who do not get ready access to the normal, is to give them ready access to the hero side epic pools. Either way, it's only a suggestion... Of course the incarnate power Destiny Barrier does alleviate this to some extent, but you sure are not going to have this while you climb to the top... Thank you! Please contribute any ideas or recommendations to help me solve my damage resistance issue, it may not take what I suggested and there could be a practical way to address it, if so please tell me! Hugs
  4. Hi: Could it be possible to let a player use the /AH command while inside the base? it comes handy during crafting and organizing salvage, inspiration, and IO storage bins. Thank you Sue
  5. Sorry sweetie, but folks worked hard to get it, so I can not agree to this suggestion. For what it is worth, if you do not appreciate the additional firepower, for whatever reason, when you form the group make it a rule that no judgment or incarnate powers be used. When I lead a team, I usually put rules such as no one goes hunting until all other group members has zoned in. Hugs Sue
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