
MsSmart
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Everything posted by MsSmart
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I seen some rather interesting suggestions to alleviate the tedium of doing these over and over when you make a new alt. I would love to see an alternate ways to do the defeat 200 or whatever rather than just a grind. For example, if I do PI missions which are fun, a side effect is I get the warwolves, vampyrs, and the illusionist defeat badges and it does not feel like a grind. In that vein, would be nice if the radio missions could include the groups such as nemesis to make the defeat badges more of a side effect or benefit for participating in radio missions and having lots of fun along the way. But I do not support account wide accolade benefits, nor should they be bought either. Just make the kill defeats be more of a side benefit for doing stuff such as TFs and Radio Missions. With regard to the Task Force Commander, I would ask for a much simplified Synapse, would love to see a synapse version be made of 4 missions such as Penelope which is very much fun to do. Numina is not too bad, besides the idiotic travel all over the place and at times large kill numbers for defeats, frankly I would rather 2 more real missions and do away with the tourist travel guide and feel more like the Penelope construct. But this is just wishful thinking
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Corner-case power for S.T.A.R.T. vendor
MsSmart replied to srmalloy's topic in Suggestions & Feedback
I like it with the described stipulations, but I could support if this could be used after the call for baddie and guards are defeated, not requiring it to become a kill all... -
In my last vacation to Mexico, I tried to watch their own TV in order to help me improve my poor mastery of Spanish. I found it amusing to watch their famous champion wrestlers being in movies, where they were investigators, detectives, special police forces, and what not. The movies were campy, but fun to watch. Many while they were serious made me laugh at the concepts such as " El Santo" against the Aztec Mummy, the story actually was ok, but still makes me laugh. So it occurs to me, why not have a wrestling power set?
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Wow this post has really spiraled wild...
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Cut the filler from the Synapse TF (spoilers)
MsSmart replied to Psi-bolt's topic in Suggestions & Feedback
I like the concept of choice, have the long one for folks who likes the classic TF or trying to level, and the 4 mission version for those who only want the badge towards the accolade; allowing for the best of 2 worlds :<) -
Leveling Up After 50 Gives Temporary Level Shift
MsSmart replied to mockmoniker's topic in Suggestions & Feedback
Ah did know that, thank you -
Ghost, it seems you miss understood my statements My first statement simple mentioned that getting the accolades can be tedious, and cited an example such as kill 200 somethings. My second statement, was disagreeing with the OP, by indicating that such relief of tedium in this manner was "too much" as in not acceptable
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New Null the Gull Setting: Minimal Fx Buffs
MsSmart replied to RadiantPhoenix's topic in Suggestions & Feedback
I find this a mix emotion kind of thing, I can see those who are very mindful of their look to not like some very visual buffs, but on my part, I like those buffs like ice, cause when I get those buffs, I fight much more aggressively and when I see the buff go away, I know the back off some. That is why I find myself straddling the fence, but wanted to identify there is another perspective. I know some smart sweetie, would be happy to show their wisdom and saying you can track the icons towards the upper right side of your screen, the problem is when you have 3 to 4 rows of icons, good luck keeping up with that, specially as icons shift with each other, and I really have not memorized what all the buffs' icons are... -
How did you possibly arrived to this conclusion?
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The accolades as a whole are not difficult to get, but they can be very much tedious like the defeat 200 suckers, etc.. But being able to buy these accolades seems to much of a tedium relief.
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Leveling Up After 50 Gives Temporary Level Shift
MsSmart replied to mockmoniker's topic in Suggestions & Feedback
Not sure this is a good idea, because the exp and inf they would award would be one level lower -
Additional Alternate Drop for Hami raids
MsSmart replied to DrRocket's topic in Suggestions & Feedback
The part that is not being discussed is that the chances of getting those rare and very rare drops are very little, just as they are in TINPEX, so I would not believe that having incarnate salvage as a choice to be unbalancing, in fact by choosing a random incarnate, technically is a bad deal for you only get the 1 chance as opposed to the two in TINPEX, but it will always appeal to the gambler in us :<) -
Upgrade Maria Jenkins to always include Siege and add Antimatter
MsSmart replied to MsSmart's topic in Suggestions & Feedback
which missed the point of having to do a long threat for Antimatter sweetie -
Just a suggestion to streamline the Portal Jockey accolade... So far the Maria Jenkins mission gets you all the villains you need but Siege and Anti-matter, well sometimes you get lucky and get Siege instead of doing infernal twice. So I would love to see were you get Siege as the normal line-up and not do Infernal twice. And then add a mission that has Anti-matter, for great convenience to the player pursuing the accolade Its only a suggestion to reduce tedium, and not have to depend on itrials or do and entirely super long thread just to get antimatter, I agree these are work arounds, but would be nice, if not forced into them
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You may want to poll the raid leaders, and get a sense of their experiences and feelings
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Defender Inherent - Both against theme and often useless.
MsSmart replied to Shin Magmus's topic in Suggestions & Feedback
Frankly, I would rather have a non conditional inherent, why should a defender after having 4 members in a team, essentially have no inherent? I suggest give Defenders a practical inherent, that is available always regardless of team size. Sue -
Mmm I wish tankers and Brutes could have Ninjutsu, love the power set. As regarding to the Stalker, I wish it had both the heal and endurance abilities like the others, frankly, I see no reason for the stalker version to be any different than the scrapper as in power abilities available. Hugs Sue
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REQUEST: A Little More Storage for SG Bases
MsSmart replied to BlackSpectre's topic in Suggestions & Feedback
While speaking of storage, can we have recipe storage capability? Hugs Sue -
There is a bit of unfairness in this mechanic, while Rudra is right about the possible exploit, it is an exploit as well when a mob can attack you and move away without it being forced to slow down as the players do, what is the saying//is it good for the goose? Sue
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I did not realizer that the abilities of mobs were auto powers, thus making this proposed set moot. I really appreciate the educational comments Sue
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It is good we have a lot of new players, and they are learning the game. I have serious doubts that power leveling them does much on the lines of them learning the game. Usually leaching, which has been around for quite sometime, has not been much of problem, mostly because AE farming provided for that; yet with all the nurfs done to AE, even to the leachers it became not good enough. And thus the propagation of where the leachers went opened up. The first victim was PI Radio Missions, which with the new mob upgrades did go a long way at making them challenging; but when your team of 8 only has 2 50s, trying to do it at +4/8 where it would be challenging becomes impossible, and +2/8 or less, simply not worth my time. The next victim I notice is the MSR, now the majority of the participants are well below level 45, heck many are not even 20, and thus the pressure goes to the very few 50s that show up, I have seen times, where you can't even get 8 level 50s to lead all the groups! ITF has become another, but less bad, TF for leaching, lots of 35s trying to get in +4/8 KM, can't blame them, but when 6 of the 8 players are in their 30s, the +4/8 becomes not possible, and a waste of time and challenge for the 50s. You will find me pushing for TINPEX since you have to be 50, and it precludes leaching This post is to solicit suggestions, on how to curve the leaching. Some thoughts, I had, but not really sure of them... For MSR, perhaps have the zone, being a danger zone, enforce the minimum level to gain access as they used to long ago? Perhaps missions check for level, like TFs, and thus bracketed by zone level ranges? Not sure what the right answer is, but some relief from the abusive leaching would be nice
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I look at the Interrupt power set as a Corruptor/Defender power set. The concept of the power is to "Interrupt Powers" as in get them to stop working, but can be re-activated by the victim next turn, not a permanent interrupt. 1) Resistance, it turns off a random resistance power of the victim 2) Defense, it turns off a random defensive power 3) Status, it turns off a status effect protection power 4) Protection, it turns off MoG, and other similar abilities like forcefields, etc. 5) Resistance Area, same as 1 but treated as a Target AOE and multiple enemies affected 6) Defense Area, same as 2 but treated as a Targeted AOE and multiple enemies affected 7) Status Area, same as 3 but treated as a Targeted AOE and multiple enemies affected 8) Protection Area, same as 4 but treated as a Targeted AOE and multiple enemies affected 9) master Interrupt, poor victim gets the first 4 interrupts all at the same time Only a thought, might make the game a bit more sporting... Sue
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Its always a boss, good luck getting a hold on them, and they seem to get MoG off despite of holds and being bounced all over the place
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I would not support the 300% damage boost, because it, affects classes differently, as tanker, sure do 300%, as a controller, are you kidding me?
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Actually you can, because you talking about design philosophy. This game with a synthetic game master, does exactly what you described, look at the scenarios or missions built, they are custom made to the various character concepts, sure some of these concepts can be quite cookie cutter, but still valid concepts. I actually like your concept of the scrapper build, actually becoming well rounded. Now you made a very bold statement about sending the game out of balance, I would dare believe you are being a bit over dramatic about it. Because the game is about choices, you give up something to get something, and the value of that new something, is truly in the eye of the beholder. You can't just judge the new power while ignoring what you gave up for it. For example lets talk IOs, if you decide to only use 5 out of the set of 6, so you can add, say a chance for DPS, you very definitely gave up some of the strongest buffs of the IO set to gain a percent chance of additional damage, is that like wow game balance going to the toilet?