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MsSmart

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Everything posted by MsSmart

  1. You may want to poll the raid leaders, and get a sense of their experiences and feelings
  2. Frankly, I would rather have a non conditional inherent, why should a defender after having 4 members in a team, essentially have no inherent? I suggest give Defenders a practical inherent, that is available always regardless of team size. Sue
  3. Mmm I wish tankers and Brutes could have Ninjutsu, love the power set. As regarding to the Stalker, I wish it had both the heal and endurance abilities like the others, frankly, I see no reason for the stalker version to be any different than the scrapper as in power abilities available. Hugs Sue
  4. While speaking of storage, can we have recipe storage capability? Hugs Sue
  5. There is a bit of unfairness in this mechanic, while Rudra is right about the possible exploit, it is an exploit as well when a mob can attack you and move away without it being forced to slow down as the players do, what is the saying//is it good for the goose? Sue
  6. I did not realizer that the abilities of mobs were auto powers, thus making this proposed set moot. I really appreciate the educational comments Sue
  7. It is good we have a lot of new players, and they are learning the game. I have serious doubts that power leveling them does much on the lines of them learning the game. Usually leaching, which has been around for quite sometime, has not been much of problem, mostly because AE farming provided for that; yet with all the nurfs done to AE, even to the leachers it became not good enough. And thus the propagation of where the leachers went opened up. The first victim was PI Radio Missions, which with the new mob upgrades did go a long way at making them challenging; but when your team of 8 only has 2 50s, trying to do it at +4/8 where it would be challenging becomes impossible, and +2/8 or less, simply not worth my time. The next victim I notice is the MSR, now the majority of the participants are well below level 45, heck many are not even 20, and thus the pressure goes to the very few 50s that show up, I have seen times, where you can't even get 8 level 50s to lead all the groups! ITF has become another, but less bad, TF for leaching, lots of 35s trying to get in +4/8 KM, can't blame them, but when 6 of the 8 players are in their 30s, the +4/8 becomes not possible, and a waste of time and challenge for the 50s. You will find me pushing for TINPEX since you have to be 50, and it precludes leaching This post is to solicit suggestions, on how to curve the leaching. Some thoughts, I had, but not really sure of them... For MSR, perhaps have the zone, being a danger zone, enforce the minimum level to gain access as they used to long ago? Perhaps missions check for level, like TFs, and thus bracketed by zone level ranges? Not sure what the right answer is, but some relief from the abusive leaching would be nice
  8. I look at the Interrupt power set as a Corruptor/Defender power set. The concept of the power is to "Interrupt Powers" as in get them to stop working, but can be re-activated by the victim next turn, not a permanent interrupt. 1) Resistance, it turns off a random resistance power of the victim 2) Defense, it turns off a random defensive power 3) Status, it turns off a status effect protection power 4) Protection, it turns off MoG, and other similar abilities like forcefields, etc. 5) Resistance Area, same as 1 but treated as a Target AOE and multiple enemies affected 6) Defense Area, same as 2 but treated as a Targeted AOE and multiple enemies affected 7) Status Area, same as 3 but treated as a Targeted AOE and multiple enemies affected 8) Protection Area, same as 4 but treated as a Targeted AOE and multiple enemies affected 9) master Interrupt, poor victim gets the first 4 interrupts all at the same time Only a thought, might make the game a bit more sporting... Sue
  9. Its always a boss, good luck getting a hold on them, and they seem to get MoG off despite of holds and being bounced all over the place
  10. I would not support the 300% damage boost, because it, affects classes differently, as tanker, sure do 300%, as a controller, are you kidding me?
  11. Actually you can, because you talking about design philosophy. This game with a synthetic game master, does exactly what you described, look at the scenarios or missions built, they are custom made to the various character concepts, sure some of these concepts can be quite cookie cutter, but still valid concepts. I actually like your concept of the scrapper build, actually becoming well rounded. Now you made a very bold statement about sending the game out of balance, I would dare believe you are being a bit over dramatic about it. Because the game is about choices, you give up something to get something, and the value of that new something, is truly in the eye of the beholder. You can't just judge the new power while ignoring what you gave up for it. For example lets talk IOs, if you decide to only use 5 out of the set of 6, so you can add, say a chance for DPS, you very definitely gave up some of the strongest buffs of the IO set to gain a percent chance of additional damage, is that like wow game balance going to the toilet?
  12. I know what I am asking for is a major undertaking... I have argued against rooting for the longest time, because I want a more dynamic game as a whole as opposes to a "turn and move game" At this time because of the animations, I can start my "dance" as I ready the shot, then I do the I am about to shoot dance, followed by I shot dance, then I have the see the attack trace dance, then I see the hit dance, and finally I see the target dance then after all that I can finally move. An argument, and rightfully so, is that there would be a need to change all those graphics to allow for a dynamic game, which is what I am asking for. On the other hand, I have seen the game bug out, and I move despite of the expected root, and as I move the many dance steps are done as I am moving. Maybe and interim fix, is to allow the bug to be more common. Now for balance sakes, if you attack and move immediately, a 20% acc penalty is assigned to you, if yo stay put till the shot leaves you and move there is no penalty assessed against you. Any thoughts, constructive advice? Sue
  13. Mmm, I like the idea.... But what really matters, is what is the purpose of a power pool? If it is to round your character so it fits a character concept better, or simply provides powers that the primary and secondary power pools did not provide, once more based on the players perception, then it stands to reason that there should be no pick order in a power pool, a player frankly should be able to pick from a list of powers to get their ideal build together. The concept of a finishing power pool list, is not unheard of, in fact the old paper and dice game "Superworld" by Chaosium games, does exactly this, since its your character and your fit into the story. In a way, it surprises me that City of Heroes with an aim for character immersion did not do this. In the other side of the argument, having a huge list of powers to chose from, may result with players solely choosing "rounding" powers instead of main power abilities. So the idea of choosing from up to 4 pools and an an elite pool makes sense from this perspective. Perhaps a fair compromise, is for the powers in a pool to be treated as a list and not a progression. Sue
  14. MSR needs to be instanced only so it does not conflict with LGTF and TINPEX, other activities that have the same conflicting effect as MSR should be made to be instanced only as well. I do not think Hami needs it, because hami is the only thing that happens at the Hive or abysss. Sue
  15. That is why, I am asking for the Major TT, which could do it...
  16. Please take away from mobs Moment of Glory or alike abilities (personal forcefield that no one can hit them, but unlike players they can hit) Now why am I asking for this? Giving mobs MOG and Forcefields that prevents them from getting killed are no challenge to players, it is only a time sink and a really bad annoyance to the players, take Manticore, kill all mission, and OMG is this planet of the Paragon Protectors? What really makes me mad, its a kill all, so when the PP goes nah nah you can't hit me, we can't go, screw you, we moving on in the mission, but we can't because its a kill all, so 8 of us just sits there doing nothing, totally bored, until the PP is actually engageable! Please start removing the time sinks from the game, they are not needed. Sue
  17. Hi: When I play my granite tank, it turns me in to a rock boy reminiscent to Optimus Prime, it really aggravates me there are no female optimus prime look. But then when I read comics, say Superman, his skin is just super tough, and he does not look like the Thing. So why not give us, at the tailor, a flag we can chose to have super skin and look human instead fruity pebbles or look like we been stoned? Sue
  18. Hi, simple QoL: All of us go out of our way to load Vidiotmaps every time there is a map change, and I wondered, why have to do this at all? why not just have the data of vidiotmaps be standard of the game maps? Takes care of the hazzle and its much more player friendly. Sue
  19. Sadly there is a group of players from a particular server, that reserves the right to tell others how to play and enjoy the game, their continuous complaining and demanding the game is to only be played in their way and no other way, because you see they know everything and the rest of us are just stupid. So because of those, really sweet people, who thinks way too much of themselves, they have devastated AE, and PI missions with the objective that you MUST play the game as THEY see fit, what you think and want is totally irrelevant to these people Sue
  20. I agree with you, I do not consider pool powers to have to be inferior to regular line powers, but instead are powers to help round your character, something that lets you in your mind and play style feel your build is whole. So no, power pools do not make tank blasters, or melee to be healers, but it would give a tank a range attack, and a scrapper a means to self heal, just like fighting gives many support some semblance of a chance for defense and resistance; and thus the objective of a pool power. There is no logical reason for the power pool abilities to be superior or inferior to regular powers in nature. Frankly, I would just assume and be happy if the heal pool had no interrupt handicaps... Sue
  21. It does not change the fact that inter map trave is a time sink, the additional travel powers does not fix it, just make it less stupid
  22. Change the story, it is artificially cobbled up to force the travel, so now artificially cobble it up to not
  23. In the old days, I get it, the need to go all over the zones was a must for developers in order to make TFs to take longer, that is it required lots of unsolicited travel, and thus the basis for what it is known as time sinks. Today, the game is free, players play for the fun of it, so as a result one must question the need for time sinks. The simple answer is, there is no need, time sinks and irrelevant travel are now boring and irritating. So why not redo the TFs where they are executed in the zone they are initiated at, for example Manticore would have all missions done at Bricks. Citadel would have them all in Talos, Synapse would be sky only, etc. Hugs Sue
  24. It happens that the team trying to find its way to the mission area gets stuck in multiple zones (TIN most notable), it would be nice, if a player made it to the area inside the mission is needed and then MTT the team to her regardless if they are in the zone or not with her. Hugs Sue
  25. The last mission, when you leave the conference room, has you run to a helicopter to take you to a portal, why? just use the portal inside the vanguard base Sue
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