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MsSmart

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Everything posted by MsSmart

  1. I do lots of hamis which gives 4 empyrean merits, and I alternate among alts doing the TINPEX and Hamis, so when I make a new character I got lots of 4s to move about, I can do 3 set each for 12, so a ten and 2 emails is easier
  2. Hi :<) Since email does not allow to transfer anything beyond 1 item at a time, I can see how the reward and empyrean merits which are often transferred between alts wind-up having a conversion set at the merit reward vendor, the problem is there is only one set of conversions and it set to 50 value. I seldom need to move 50 at a time, but more often I find myself moving around 5 or 10 merits at a time, so could we please have a smaller denomination of converter, please? 5 would be ideal for if you have 4 it does not take that much time to move 4 via email, if you 35 you click the conversion button 7 times, quick and easy and then mail 7 items. It would be nicer if we have converters for 5, 10 and 20 but at this point a 5 would be nice. Hugs
  3. Hi: I recently learned that Impervium Armor has a Psionic Resistance IO, it provides 6% resistance and you can use it as often as you like obviously you would not get more than 5 after all the 6th would have no contribution. You then take the Aegis Psionic IO, it only protects for 5% and can be slotted once on a character. It does not take long to quickly realize that Aegis Psionic resistance is essentially worthless, save if you trying to get a set of 6. So why not update it some? To make it truly special, keep it unique and 1 use per character, but now really upgrade what it does: 1) 6% to Psionic Resist 2) 6% to Psionic Defense Just a suggestion, maybe there are other ways to give value to this practically pointless IO. Hugs
  4. Also the IOs were placed to allow the players to balance or overcome their Archtype's natural shortcomings, for example a tanker had little for damage in th eold days, but could buy the appropriate IOs and gain considerable damage ability, likewise the support types who constantly died in missions could enhance their defense thru IOs and be much more survivable. IOs in many ways made the game more fun to many and allowed each player to enjoy the game in the manner of their choosing and liking
  5. Hi: To concede a certain degree of bias, I do farm but only on occasion for it is boring after all. But because I do farm, it does not mean my suggestion is invalid from the very beginning. When we adventure we essentially get paid with two forms of currency: Experience and Influence Experience gained usually means we get to gain new powers or enhance those we have, after 50 there is no point to experience after doing incarnate material. Influence gained usually means we can afford to go to AH and buy that IO that is going to make us more powerful! So good, bad, or indifferent the character's compensation package is composed of experience and influence; which makes sense... In the real word for professionals their compensation is salary and benefits, as it happened to my husband he retired from the Army and thus his benefits are provided by the Army and thus has no need for a company to provide those to him, so he instead negotiates a higher salary to compensate that company's no need to provide him with medical, and life insurance. So when I looked at the option of no exp (pre-nurf), it made sense, the hero is already 50 has essentially achieved "retirement" and would naturally would seek higher pay for their work since exp is worthless to them. So the patch goes on, and the no exp is present, but there is no increase in influence, thus making the option totally dumb in my opinion, and frankly why even have it? While I am not sure that doubling the influence is right, after all my husband's benefits are not worth as much as his salary, so for him to expect his salary to be doubled would not make sense. I life those benefits he gets from the Army are worth about 25% of my husband's salary, so why not redo the no exp button, to no exp - 25% more influence? Perhaps the 25% is low,it is only a benchmark recommendation, what do the rest of you think it should be? If you disagree please make an intelligent argument of why with some detail, not an emotional one please. Hugs
  6. This could be a bit controversial... When playing there are lots of folks who wants to do the TF, but the majority of them do not want to lead them for many reasons that may be good, indifferent or bad. It does not matter. What matters is how to make more folks to be willing to lead? My suggestion or thought is to award some kind of reward to the leader, this way the reward may influence others to make the leap into leadership. I have observed that the end of each mission, there is a completion of mission reward, so whoever had the star during the mission (allows for leaders to change) gets a 25% bonus increase to exp and inf gain awarded at the end of the mission. There would be no increase in enhancement, salvage, or what not drops associated with end of mission rewards. It is a thought towards solving a situation, not really a problem, and a way to reward those folks who are organizing activities. If you have other suggestions on how to reward those undertaking the agony of group forming and leading, please share your thoughts, also welcomed are complementary suggestions to mine to prevent abuse, or some odd situation that could provide grief. Hugs
  7. This is a quality of life suggestion... Lately I been hosting TINPEX TFs, and a problem I often incur is when mixed alignments are involved. When you have mixed alignments in the team, you are limited to invite folks when within the zone. It would be nice, if I could invite them wherever they are regardless of alignment. I can't start the TF until all are in zone, so how can it hurt to remove the flag, and make recruiting for a TF easier? Hugs Sue
  8. I will not support this In principle I do not support a recommendation based on a single person's opinion that results in denying other people's choices. Your first statements, come across rude, implying that anyone disagreeing with you are dumb! Because of how you made your statement you leave no room for illuminated discussion, would suggest you make intelligent arguments describing what is actually wrong with Haste, and then more importantly provide a solution that makes sense with regards to your detailed arguments, throw some numbers, etc. Be well
  9. Frankly, I will not support this suggestion. In principle I do not support any suggestion that is based on a single individual's opinion on how they think the game should be played, especially if it is prohibits other peoples' choices. I could support a suggestion that allows for personal choices or those agreed as a team, like when you set the difficulties before entering a TF it is normally an agreed undertaking. So if you want to have a flag, where the player chooses not be the able to buy purples at AH, I am fine with that. Hugs
  10. I like the principle very much, it gives a bit more depth to the pool powers. Sue
  11. Hi: Normally the pop up bar for temporary powers are not a problem, and truthfully the problem I am experiencing could reasonably be tagged back to me as my fault. Here is the situation, at least for me: There are too many power icons to place in 3 power bars! CoH developers did see this coming and made provisions for this situation, and in the power bar menu ribbon, after power/inspirations/enhancements they put a tiny "+" in it. If you click it, it creates a 4th bar! and usually it appears at the top left of the screen, which is a bit too far from the other powers to be practical, especially during combat. But the devs were visionary enough to allow to drag the bar to anywhere in the screen you like, so I dragged mine and placed it right above the three other power bars, after I detached the inspiration box, and then when I am doing adding power bars (all I use are 5 bars) I dragged the inspiration box and place over the 5th bar. This set up works great, and looks great too. Where my set up falls apart is when I do a TF normally and along the process I get a temp or two. What happens is that the temp power looks for an empty slot within my existing power bars, and also creates a Pop Up temp power bar. The problem for me is when the bar pops up, it blocks access to my 4th bar! That is highly disheartening when it does that in the middle of combat! So how to solve my problem... Actually there is 2 ways... 1) My preferred, when you click the "+" to create your 4th,5th, etc bar, it raises the menu in the same manner as when you invoked the 2nd and 3rd bar. This way you do not have to detach the inspiration box at all and have it from time to time when zoning in appearing in the middle of the screen. 2) Alternatively, just let me drag the pop up temporary power bar to anywhere I want. This is a only a suggestion to enhance my enjoyment of the game, I have chatted with many others in game and this situation appears to be just annoying to quite a few. Perhaps some of the more experienced players in this forum, could point me out to a process or command that accomplishes what I am asking for. I tried the seagull by the way, but it only helps with PBs and WSs as far as I can tell.. Hugs.
  12. Hi I finally got my widow maker to 50! and while she is a joy to play, she is a bit brittle when it gets to combat. The class has excellent ways to skyrocket your character's defenses, but has nothing to help with damage resistance, the second part of the survive duo. In fact they have none, and the only way I can give her any resistance is by slotting Tough which only covers lethal and smash. I do want to recognize the class does provide resistance to Psionic, but the class left wide open to fire, cold, energy, and negative. Also how come toxic has no defense to? Anyway I would settle with having 3 out 8 types of damages covered, but high level of content has most mobs do fire/cold/energy/negative damage. And if you do TINMAN then you get assaulted with puke-toxic attacks and all the Psionic attacks you can imagine. So it brings me back to my suggestion title... When I play my hero characters, I can go red side and do a patron arc, and voila I got a very nice expanded epic power pool to select from. But I can't find a similar manner for my widow to get access to the other epic pools where I could get coverage for at least 2 other forms of damage, typically cold/fire or energy/negative, placing me at 5 out of 8, not perfect but quite a great deal better. Or a possibly simpler approach may be to let the widows and other classes who do not get ready access to the normal, is to give them ready access to the hero side epic pools. Either way, it's only a suggestion... Of course the incarnate power Destiny Barrier does alleviate this to some extent, but you sure are not going to have this while you climb to the top... Thank you! Please contribute any ideas or recommendations to help me solve my damage resistance issue, it may not take what I suggested and there could be a practical way to address it, if so please tell me! Hugs
  13. Hi: Could it be possible to let a player use the /AH command while inside the base? it comes handy during crafting and organizing salvage, inspiration, and IO storage bins. Thank you Sue
  14. Sorry sweetie, but folks worked hard to get it, so I can not agree to this suggestion. For what it is worth, if you do not appreciate the additional firepower, for whatever reason, when you form the group make it a rule that no judgment or incarnate powers be used. When I lead a team, I usually put rules such as no one goes hunting until all other group members has zoned in. Hugs Sue
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