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Supertanker

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Posts posted by Supertanker

  1. 2 hours ago, Ultimo said:

    The first is a character based on Colossus of the X-Men.  The premise of his power is that he can emit and coat his body with a non-Newtonian fluid that becomes rigid on impact, acting like armour.  It also exists in his muscles and bones, making him very strong.  He's a Tanker with Invulnerability and Super Strength.  I made him Ukrainian, a former circus strongman before joining my mutant super-team.

     

    Mighty Maxim

  2. 12 hours ago, Nemu said:

    I circled the temporary buffs and where you need to click to turn them off. Also note the 45% range defense which is our goal. You can access that window by hitting the "view totals" button, also circled.

     

    I would consider Evasive Maneuvers a temporary buff too, since the Defense bonus shuts off the moment you do anything.

  3. 2 hours ago, OdinAZ said:

    I was also looking at this.  What is the difference between lingering and prolonged vibrations?  And the other odd vibrations?

     

    I think they just gave them different names to allow the resist debuffs to stack. I honestly don't pay too much attention to them because damage is already so high, but it is noticeable when you hit a Boss with a couple debuffs then do a ton of damage with the melee attacks.

  4. 9 hours ago, Marshal_General said:

    The only way SS can be buffed/adjusted/fixed is if they made another set called Might and made all the adjustments for SS to it.

     

    Otherwise people will be screaming on the forums, "MUH RAGE!!!!!!!!!!!!!!!!!"

     

    Yeah, I'd make the current set "Smash" and the new set "Might", which would also be balanced with Scrappers and Stalkers in mind.

  5. I can tell you that Sonic/Energy is great for soloing. Siren Song puts the minions and lts. to sleep, Screech plus the EM attacks keeps the boss stunned while you take them out.

     

    Also about the KB to KD in Shockwave, I actually find it handy when some enemy groups are spread out to use the knockback to clump them together (usually for Siren Song.) But your mileage may vary.

  6. 6 hours ago, malewitch40 said:

    Was wondering if other than spending millions on those set pieces, is there abilities which boost my protection against psi attacks?  Does Stealth?  Does Leaderships Maneuvers?  Does Weave? Does Combat Jumping?   I see many of these powers on Mids saying +def vs all, does that include psionics or not?

     

    I'm pretty sure all those +Def pool powers give Psi defense now (they didn't use to.) But Invulnerability isn't as weak to Psi damage as it used to be, either. Unyielding, Resist Energies and Unstoppable all give Psi resistance. Invincibility gives a little Psi defense. It's not a big deal anymore.

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  7. My Inv/Psi Tank will be sticking with Energy Mastery. Focused Accuracy is just too useful, and now they've reduced its End use too. He also uses the Force of Will pool, which I think works well with the Psi theme too.

     

    But I'm glad they're adding sets and giving us more options.

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