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What is the worst Tanker you've ever played?
Supertanker replied to Perfect Weapon's topic in Tanker
I suppose my first tank because I had no status protection, Unyielding Stance meant you couldn't move when it was running so I skipped it. But I was still having fun. -
This Tanker build is good...but could it be better?
Supertanker replied to Captain Citadel's topic in Tanker
The icon flashes as a ten second warning. Not really noticeable on its own. but after a lot of playtime you get the hang of when to look for it.- 30 replies
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This Tanker build is good...but could it be better?
Supertanker replied to Captain Citadel's topic in Tanker
I have the damage bonus monitor running in the corner so I can see when it turns red and when the crash is over.- 30 replies
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This Tanker build is good...but could it be better?
Supertanker replied to Captain Citadel's topic in Tanker
I would drop Hasten, not Rage. You already have lots of Recharge bonuses, I think the +80% damage will help more then an extra few seconds of recharge time (also the +ToHit helps a lot against +4 enemies.)- 30 replies
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So how tall do you guys make your characters?
Supertanker replied to Beef Ninja's topic in General Discussion
I decide on a height then add a foot -
When passing through Atlas Park I like to stop and send some Hellions into orbit with Mighty Judgement.
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I see this a lot but it's only 400% total. The meter goes up to +400% but my damage caps around +300% because Enhancements are included.
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Faceoff against Mot
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I like the wealth of options and ideally that should lend to many different ways to build and play Dominators, but somehow that doesn't seem to be the case.
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Dominators need consistency. I want to play them but I don't like the part-time superhero feeling.
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One small suggestion- put the Gaussian's Chance for Build Up in Invincibility, you'll get a lot more use out of it. The more enemies around you, the more it goes off. Also, if you're slotting the Smashing Haymakers for the S/L defense, why not switch them to Kinetic Combat for twice the bonus? Then you can move those Taunt slots to somewhere they'll be more useful.
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I don't know if it's "sub-optimal" but most Super Strength builds I see skip Handclap even though it's really useful leveling up. Don't just stand there letting enemies debuff you, smack em down!
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They pretty much reworked Regen into Willpower so it could be ported to Tanks (but also kept the old Regen to not upset anyone.)
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Tankers: "Are teams useless endgame?"
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Super Strength Scrapper