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Grindingsucks

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Posts posted by Grindingsucks

  1. On 4/26/2021 at 8:18 PM, tavmminqat said:

    I have the perfect character for this but they just hit 39. I know it's one level above, is there anyway I could still join up?

     

    Hello, @tavmminqat and thanks for your interest.  However, I can't invite your lvl 39 character because: 

     

    1) It violates the bounded play rules in our founding principles

     

    2) It wouldn't be fair to the other SG members, who have all complied with the lvl 38 build paradigm.

     

    3) If I did allow it, it would open the door for others to break the rule (what about a lvl 40, then?  It's just one lvl higher than 39- and so on).  Eventually, this would derail the particular play environment that we're trying to foster here.

     

    I'm happy to invite any other character that does comply with our build rules.  If you would like to join with a character of lower level, we have members (including myself) that can help you with levelling to 38 and even outfitting your character with enhancements. 

     

    If you want quick access to our founding principles and build rules, here's the link to our discord:  https://discord.gg/CWR2tbWe

     

    Feel free to PM me here or on discord, or even in-game, if you have any questions.

  2. Crushing uppercut has always consistently bounced mobs off the ceiling in corridors and such.  Having them stick in the ceiling regularly would certainly be new (and humorous), though. 

     

    I'm on the fence about this development.  Kinda cool, but kinda OP'ed, too, m'kay.  Better nerf this overstronk buff, pleeze.  😁😛

  3. 7 hours ago, Snarky said:

    Welcome back.  Good news, any modern comp will play City of Villains like a champ.  i bought a mid level box from Best Buy when I first rediscovered it.  (was using an ipad for all comp needs) and then about a year and a half ago an upper end (lower end of the upper end, $900) tower from Best Buy on a Thanksgiving sale.  Both run City of Villains like a champ.  I just use the House WiFi that has about 12-15 devices on it.  I do run an EtherNet cable for my two gaming boxes.  

     

    @Paraclete I want to second what Snarky says here.  I've got an old rebuilt HP Desktop.  It's a rugged old tater that's pretty useless for most modern games, but it runs CoH like nobodies business.  If you get yourself a reliable, off-the-shelf desktop, you should really be fine.  No super-advanced graphics cards required here.  👍

     

    Also, in terms of remaking your old characters and getting them back up to their former levels, HC has made it very efficient and user friendly to level characters, compared to most MMO's.  You can get double xp boosters for free and many people on the server are very happy to help new/returning players power level characters, if that is your preference.

     

    I do always recommend that new/returning players play the regular way the first ten levels or so, though- just to get your feet wet and reacquaint yourself with the game systems.

    • Like 4
  4. Not really familiar with Energy Armor, tbh, but I do love my Sentinels.  Most Sents I've played seem to be pretty energy efficient, particularly if you slot them with procs/globals like Panacea, Numinas Convalescence, Performance Shifter, etc.

     

    My current fave is my Fire/Regen, though that's perhaps an unfair example, as regen has so many powerful tools to tackle endurance issues.  I really can cycle my attacks, over and over again, and almost never run out of endurance, though.  I know people like to bag on Sentinels, but I couldn't be happier with mine.  :classic_biggrin:

  5. Well, as I've said before, at his point, the only practical thing to do- given the size of the dev team and the time constraints involved- is to buff all the lagging combat ATs up to (relative) parity with one another, then add another difficulty level to notoriety settings and  put in new high-level content.

     

    Nerfing everything down to be in line with the more sensible Sentinel performance levels would be a huge, time intensive undertaking and make the bulk of the game community howl with outrage. 

    • Like 1
  6. I agree that the original Legacy of Kain is possibly one of the greatest stories every communicated through voice acting and- yes- that voice acting was top notch.

     

    But, we are sort of comparing apples and oranges here.  The vibe of each game is very different and I thought the voice acting for the galaxy city tutorial was fine for the genre it's trying to emulate.

     

    The cheesy cut-scenes aren't really any better than the voice acting, IME, to be honest.  😁

  7. 2 hours ago, cranebump said:

    Mini-update: Went over the Lore. GOOD STUFF! Got some nuggets I can definitely use as a springboard. Speaking of that:

     

    -I crafted a nemesis into Acrobattle's backstory, a mafia boss named "Lex Fisk" (heh...). Got me to thinking: I can take a look at everyone's dossiers and figure out how to weave some of that into various stories here and there (mainly leaving my own stuff out--cuz that would be vanity).:-) 

     

    Now, I wouldn't go so far as to actually commit to scripting additional issues of everyone's "Solo Comic," but, hey -- you never know.  [Hmmmm, I can see it now: Just a Number, featuring the stupendous Six-Six!] 🙂

     

    Speaking of: In keeping with comics, what is the "book" title? Is it The .38 Specials, .38 Specials, Amazing Stories, Tales of Suspense, The Savage Sword of Conan, or what?:-)

    (I'm assuming the first title, but thought I'd ask).

     

    Choose the name that you think most fitting; I trust  you to make the right choice.  The samples of your writing that I've perused have been top-notch!  Likewise, just use your own instincts when writing up missions.  I think creativity is best left to fly free, without putting too many restrictions on the author's ideas and imagination.

     

    Honestly, I'm just happy to have someone on the team that knows how to do this and enjoys doing it.  My schtick is more roleplaying and base-building.  Mission crafting is the one part of the game that I've been too intimidated to try to figure out on my own.  😁

  8. On 4/22/2021 at 12:26 AM, DarknessEternal said:

    I can't figure out what their purpose is.  You're going to end up in melee range anyway, that's just the nature of this game.  Why do they have such bad damage and defenses?

     

    They don't.  All the other combat oriented AT's have damage and defense that are very overpowered when compared to the threat level of enemies that you face in the game.  This makes the reasonably balanced Sentinel seem "bad", by comparison.

     

    Having said that, I would like their range to be extended slightly (perhaps to 70 or 80 ft- 60' just "feels" wrong for a purely ranged AT, IMO) and their special At mechanic is, well... just not very fun/interesting.  Those last two things are opinions on personal enjoyment/QOL experience, rather than balance, though. 

  9. One Leadership power will buff everyone that's in range.  More toons with leadership will amplify the effect.  So, more = better, but having more is not in any way (IMO, at least) necessary.  I typically always slot mine with two endurance reductions (sometimes only one).  Other people don't bother.  It may depend on how endurance efficient your toon is, overall.  I tend to run AT's that have a lot of toggles, so slotting for ER is very helpful to me.  YMMV and whatnot.

  10. It's easiest to just chase defense softcap for ranged.  Personally, I think you've got a good set of stats going in either example, but I don't feel the difficulty of the game requires the same level of overtuning that most players feell is necessary for "strong performance".

     

    Would you like your character to almost never get hurt and to steamroll all content with very little effort or concern?  Then, no- those two builds will not get the job done.  But if you're looking for any kind of play experience more challenging/less boring that that, you'll probably do fine.*

     

    *Unless you primarily PVP.  That is an entirely different kettle of fish and I know exactly nothing about it.

  11. A seven year old!  Man, kids are so much smarter now than I was at that age.  I would never have been able to grasp something as complex as this game at seven. 

     

    Then again, I guess kids start learning to use computers at such a young age that maybe it's not that big a deal for them.

  12. @LaughingAlex  This is pretty darn good.  But...

     

    1) Freakshow are more challenging than Skyraiders.  The only thing Skyraiders have going for them are the Engineers. You target them first, take out the engineers, the rest is just mopping up.  Freaks are tough, inflict a lot of damage, drain energy, and you often have to kill them twice.  Freaks are Tier "C".  Skyraiders are tier "D".

     

    2) I would also swap Malta and Tsoo.  It's true- you can deal with Malta by targetting their special operatives just as you do the Skyraider Engineers and Cimms Surgeons.  But they've got a lot of nasty customers and teams seldom coordinate well enough to take out all the threats in a timely fashion.  And if those sappers manage to get off even ONE shot on you... hoo boy. 

     

    The most annoying thing about Tsoo are caltrops and Sorcerers.  Sorcerers are easily dealt with using combat teleport to stick hard and run them down.  They have good fighters and do make for an enjoyable fight, but I don't find them at all as nasty as Malta.

     

    3) Arachnos- particularly at higher levels, I would place them at Tier "S".  Really, I can defeat twice as many Tsoo at almost any level, compared with the same number of Arachnos (assuming we are talking raw force AT's and not force multipliers like controllers/defenders).

     

    4) Rularuu suck if I'm running a defense heavy armor set (SR/Ninjitsu/Etc).  Otherwise, I can pretty much kill them with impunity.  I think they're regarded as dangerous b/c power creep has allowed almost every AT to easily softcap defense and players are overly reliant on that.  JMO here.

     

    5)  Carnival of Shadows-  Yeah... GD, I hate these guys.  It's those ****ing illusionists.  The way to deal is to target and take them out quickly, but it's more challenging to do because of getting the timing of that phase power down, so you know when to strike so that your attacks don't whiff.

     

    And yeah... those Council War Wolves.  They can do a lot of damage, but they are pretty craven when you start to hit back.  They're also weirdly vulnerable to knockdown, I've noticed.

  13. For controllers and ranged attackers, I prefer travel powers that allow me to get vertical.  This will reduce a great deal of incoming damage and make you more resistant to knockback effects (you flip in the air, instead of getting hurled back and having to stand up again).

     

    Flight or Mystic Flight, is my recommendation.  In answer to your query, it works- but not well.  I sometimes use follow to follow a teammate to a mission location with flight but it does wonky things in combat, so I would not use it for that.  If you're running a rng attacker, you shouldn't need to do that, anyway.

     

    EDIT:  Like Flat Line, I also use Celerity, though I prefer to put mine in Sprint (just a personal preference.  Neither is necessarily a better choice than the other).

  14. Also, play on a team with a good, dedicated Tanker.  If the Tanker is holding aggro, you can cut in from the side and inflict hideous amounts of damage on the minos/cyclops/generals while they're distracted.

     

    Granted, if you do mostly PUGs, this is entirely out of your hands, since you don't know what the AT composition is going to be.

    • Like 2
  15. @everyone Just a reminder that we have a discord now.  Also, @Six-Six has made a team channel in-game that you should join the next time you're on. 

     

    Would like to try to get everyone together sometime later this week to do an IC staff meeting + short mission to get our feet wet.  Feel free to post what days/times work best for you.  Thanks! :classic_biggrin:  

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