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High_Beam

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Posts posted by High_Beam

  1. On 11/19/2022 at 4:33 PM, DougGraves said:

    dual pistols

    Totally, I have 3 DP Blasters (MC, Atomic and Ninja), a DP/Elec Sent, a Time/DP Defender.  They are fun even if they aren't the top dogs for damage and fun is more important to me than 2% more DPS.  But there is so much thematic variety to work from there because essentially anyone can learn to shoot a handgun correctly and effectively so if you are a gal or guy who has some super powers but aren't suited for full super power action, grab some guns, learn to shoot them then go.  hunt.  kill skuls.

  2. Almost all Vigilante but its only for ease of movement through the zones.

     

    Alignment only matters to me on specific characters in which I have already defined their theme or story.  The Munitions Mistress was a hero who steadily went nutso due to the trauma of the First Rikti War, slipping from Hero to Vigilante then Rogue and finally Villain but the events of the Second Rikti War have caused her to  seek redemption and return once more to being the good girl (for the most part).  On the other hand, Krystala was once a member of the Circle of Thorns but rebelled and went renegade so she moved form Villain to Vigilante.  I think I have maybe one or two pure Hero characters and they are for theme (Blue Aria and Trinity Six) and only one pure Villain which is my Demon Summoning Archduchess of Hell Glasya and that is totally theme (so hot).

  3. 4 hours ago, huang3721 said:

    I found an encrypted clue in The Tsoo Shenanigans' story arc.

     

    eYFRHHn.png

     

    Has anyone ever decrypted this thing? The clue doesn't seem to be very crucial, since I can complete the arc just fine without solving the clue.

    It is probably gibberish due to the fact that the insertion of a numeric string only once (97) means its not a substitution system as there would be more numbers.

  4. 29 minutes ago, MistressOhm said:

    Generic one-off missions are fine, but it's always fun to discover there's more to the tale, that there's a reason for whatever was going down that you've now put a stop to.  Or, maybe you didn't stop it entirely, and the scope of the problem just got a little bigger. 

     

    The one that always grabs me is the Petrovic Brothers stuff going on in Kings Row.  You kick over a few drug dealer dens, standard "mission" fare, and find there's a Lot More Going On.   

    Totally.

  5. 1 hour ago, Krimson said:

    Come up with some excuse to give Praetorians access to Ourobouros, so they can join freaking iTrials... In Praetoria.

     

    I imagine something something Mender Silos is somehow responsible for scuttling the advance of Battalion, but he did it in a way that gives Nemesis more power. Dream Doctor gets really mad and launches an assault on Ourobouros, pushing it into the Shadow Shard properly, and changing the sketchy physics which wouldn't support life anyway. 

    I thought Ouroboros was tied to the dimension so Praetorians being from a different dimensions shouldn't be able to access it but rather their dimensions version (if there is one).  The Battalion of our Coming Storm which our Ouroboros is preparing for is not the same Battalion that attacked and were defeated by the Rikti in their dimension and conversely isn't the Battalion in Praetoria Dimension.

     

    That said it isn't fair that to participate they have to change to H or V, I am sure some other magical McGuffin could be concieved to explain this sin there is the TUNNEL system.

  6. 4 hours ago, Snarky said:

     Gild maybe slightly better but again trying to ise gimmicks so many times instead of plot.   Personally I hate the plot Goldside with all the political crap.  But I will hive it a maybe better than Red because they tried so hard and did good work.  I just hate the subject matter and cannot judge

    Plus such gorgeous outdoor imagery and constantly being sent to the sewers.

    • Haha 1
  7. It took me a little to think out what I would like and reading other peoples input is fabulous.  This was about adding a zone not doing something with the zones they have (Kallisti Wharf with more than Market Crash) or ressurecting an old zone (Galaxy City as a hard hazard zone).

     

    Airport-Spaceport - You zoom in close enough on the game map that came with the box and you will see a Skyway International Airport.  I could see that as a hub zone that had spawn points to "other venues", like gate 3 sends you to Paris or London and you get an instanced zone with a flavored mission.  Just add some "beyond the glass" images of the iconic objects (Eiffel Tower, Big Ben) while staying in the city zone.  Collect the stamps on your passport (badges) and add whatever enemy you want (new or used).  And it can be the launching pad (see what I did there) for a moon base mission or just another general lab skin but called an orbiting space station or whatever.

     

    Suburbia - Yeah that one is interesting to me because someone said Nemesis plot and someone said Stepford wives and that works.  Maybe the mechanic of shifting alignment could be put into play, you know they are allies then turn.  You don't know who is normal or not so at any moment they could turn.  That's just the street.  Then you could totally go with secret cabal of menace or nemesis plot or magic or whatever.  I mentioned the Synthoids from GI Joe, just watch "There's No Place Like Springfield" and not say damn, that's freaking devious, and feel bad for Shipwreck.

     

    Refugee Zone - This is one that I have pondered since the release of the Second Rikti War material.  The canon says the Traditionalists made peace with us and there is even allusions to establishing diplomatic ties and of course AMA Lore saying that they might have been allies in the fight against the Battalion.  But working with what is there, a small pocket where the good Rikti are and are trying to help us (cure the lost, deal with the imported Hydra, stop the Restructurists that are still causing problems).  Or if you are RIkti weary we could do it with Praetorians.  A whole small zone (not too big) of Praetorians who have no home but still want things to be like home and you have to deal with those entities that are trying to reshape our world to their image vice adapting to it.  There are several angles for moral story telling there.

    • Thumbs Up 3
  8. On 11/7/2022 at 5:32 AM, Icono04 said:

    I second that motion. We have nice residential neighborhoods in Paragon City already, but they are built up with high-rise buildings which gives a different feel than a suburban neighborhood - street after street with single-family houses, white picket fences and well-cared-for lawns. 

    Nothing is ever quite what it seems in the City of Heroes, of course, so there needs to be something sinister going on in suburbia 🙂 A few possibilities:

    1) A Stepford Wives kind of place - it is a Nemesis plot somehow.

    2) The underground Oranbega zone (as per @Spaghetti Betty's suggestion) is located directly below suburbia. So a very literal "evil lurks beneath the surface" vibe. As an added bonus, the presence of underground sorcerers probably keeps the moles away, which is great for property values because no one likes moles ruining their lawn.

    I am onboard with a suburbs of subtle menace.  Like the Springfield in the GI Joe world with the Synthoids is actually a freaky episode and sad (at least for Shipwreck).  

  9. Here she is and keep in mind there is a Proc in Throw Sand that still works but you can no longer slot in there after Page 4 so I lose it when I respec.  And remember there is more than one way to gun, there are others who I am sure have tighter builds.  Like I dont have the Performance Shifter Proc in Stamina

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Di Di Guns: Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    ------------
    Level 1:    Pistols    
     (A) Thunderstrike - Accuracy/Damage
     (3) Thunderstrike - Damage/Endurance
     (7) Thunderstrike - Damage/Recharge
     (9) Thunderstrike - Accuracy/Damage/Recharge
     (37) Thunderstrike - Accuracy/Damage/Endurance
     (37) Thunderstrike - Damage/Endurance/Recharge


    Level 1:    Ki Push    
     (A) Kinetic Combat - Accuracy/Damage
     (46) Kinetic Combat - Damage/Recharge
     (46) Kinetic Combat - Damage/Endurance/Recharge
     (50) Kinetic Combat - Damage/Endurance


    Level 2:    Dual Wield    
     (A) Defiant Barrage - Accuracy/Damage
     (3) Defiant Barrage - Damage/RechargeTime
     (5) Defiant Barrage - Accuracy/Damage/RechargeTime
     (9) Defiant Barrage - Accuracy/Damage/Endurance
     (37) Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
     (45) Defiant Barrage - RechargeTime/+Status


    Level 4:    Empty Clips    
     (A) Blaster's Wrath - Accuracy/Damage
     (5) Blaster's Wrath - Accuracy/Damage/Endurance
     (7) Blaster's Wrath - Accuracy/Damage/Recharge
     (11) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
     (27) Blaster's Wrath - Damage/Recharge
     (40) Blaster's Wrath - Recharge/Chance for Fire Damage


    Level 6:    Swap Ammo    
    Level 8:    Bullet Rain    
     (A) Artillery - Accuracy/Damage
     (11) Artillery - Damage/Endurance
     (13) Artillery - Damage/Recharge
     (13) Artillery - Accuracy/Damage/Recharge
     (29) Artillery - Endurance/Recharge/Range
     (36) Artillery - Accuracy/Recharge/Range


    Level 10:    Kick    
     (A) Accuracy IO


    Level 12:    Reach for the Limit    
    Level 14:    Burst of Speed    
     (A) Obliteration - Damage
     (29) Obliteration - Accuracy/Damage/Recharge
     (31) Obliteration - Chance for Smashing Damage
     (31) Obliteration - Accuracy/Recharge
     (31) Obliteration - Damage/Recharge
     (40) Obliteration - Accuracy/Damage/Endurance/Recharge


    Level 16:    Dragon's Tail    
     (A) Obliteration - Damage
     (17) Obliteration - Accuracy/Recharge
     (17) Obliteration - Damage/Recharge
     (19) Obliteration - Chance for Smashing Damage
     (21) Obliteration - Accuracy/Damage/Recharge
     (25) Obliteration - Accuracy/Damage/Endurance/Recharge


    Level 18:    Executioner's Shot    
     (A) Thunderstrike - Accuracy/Damage
     (21) Thunderstrike - Damage/Endurance
     (23) Thunderstrike - Damage/Recharge
     (25) Thunderstrike - Accuracy/Damage/Recharge
     (36) Thunderstrike - Accuracy/Damage/Endurance
     (43) Thunderstrike - Damage/Endurance/Recharge


    Level 20:    Reaction Time    
     (A) Endurance Modification IO
     (23) Endurance Modification IO


    Level 22:    Hasten    
     (A) Recharge Reduction IO
     (34) Recharge Reduction IO


    Level 24:    Suppressive Fire    
     (A) Accuracy IO


    Level 26:    Combat Jumping    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (27) Kismet - Accuracy +6%


    Level 28:    Inner Will    
     (A) Doctored Wounds - Heal/Recharge


    Level 30:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%
     (36) Unbreakable Guard - Resistance
     (42) Unbreakable Guard - Resistance/Endurance
     (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (43) Unbreakable Guard - Endurance/RechargeTime


    Level 32:    Hail of Bullets    
     (A) Obliteration - Damage
     (33) Obliteration - Accuracy/Recharge
     (33) Obliteration - Damage/Recharge
     (33) Obliteration - Accuracy/Damage/Recharge
     (34) Obliteration - Accuracy/Damage/Endurance/Recharge
     (34) Obliteration - Chance for Smashing Damage


    Level 35:    Throw Sand    
     (A) Empty


    Level 38:    Eagles Claw    
     (A) Mako's Bite - Accuracy/Damage
     (39) Mako's Bite - Damage/Endurance
     (39) Mako's Bite - Damage/Recharge
     (39) Mako's Bite - Accuracy/Endurance/Recharge
     (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
     (42) Mako's Bite - Chance of Damage(Lethal)


    Level 41:    Body Armor    
     (A) Gladiator's Armor - TP Protection +3% Def (All)
     (42) Resist Damage IO


    Level 44:    Maneuvers    
     (A) Red Fortune - Defense/Endurance
     (45) Red Fortune - Defense
     (45) Red Fortune - Defense/Endurance/Recharge
     (46) Red Fortune - Endurance


    Level 47:    Tactics    
     (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
     (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
     (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
     (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
     (50) Gaussian's Synchronized Fire-Control - To Hit Buff
     (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge


    Level 49:    Surveillance    
     (A) Defense Debuff IO


    Level 1:    Defiance    
    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Run Speed IO


    Level 2:    Rest    
     (A) Empty


    Level 1:    Swift    
     (A) Run Speed IO


    Level 1:    Hurdle    
     (A) Jumping IO


    Level 1:    Health    
     (A) Miracle - +Recovery
     (15) Numina's Convalesence - +Regeneration/+Recovery
     (19) Healing IO


    Level 1:    Stamina    
     (A) Endurance Modification IO
     (15) Endurance Modification IO


    Level 50:    Musculature Partial Radial Revamp    
    Level 50:    The Atlas Medallion    
    Level 50:    Task Force Commander    
    Level 50:    Freedom Phalanx Reserve    
    Level 6:    Chemical Ammunition    
    Level 6:    Cryo Ammunition    
    Level 6:    Incendiary Ammunition    
    ------------

     

    Data Chunk

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Thanks 1
  10. On 11/6/2022 at 5:13 AM, Six-Six said:

    This has been happening consistently of late. Upon accepting Miss Jones' first mission for the Missing Maiden's arc, Investigate the Disappearances, the marker will point to the wrong (and quite risky) door behind a troop of Longbow (for the Oobatz badge). This didn't use to happen, but this is the 4th time in a row (in the span of about a month) that I've noticed this behavior.

    Totally had this happen on a Flashback myself.

  11. Before Set IOs I found Energy Blasters to be the best pound for pound fun and fight-wise when there is rhythm (I know the number crunchers can prove otherwise because FIRE but fun isn't a number), but everyone hates knockback and that is part of the core mechanic of Energy.  You gotta keep the knockback baby.  Someone in these forums occasionally has a quote along the lines of the best form of mitigation is a dead enemy and that is always how a Blaster should think in my opinion.  Resistance . . . Defense . . . a Blaster craves not these things.  If you move like a pre-IO Blaster needed to do in order to survive, you also learn how to position your cones and steer the enemy with your KB; Energy Torrent herds enemies quite well .

     

    I am telling you man, Energy as a primary with the KB not tampered with is awesome fun at range and not super problematic on a team of you are able to maneuver.  Or hover up and blast down making it KD anyway.  Remember KB takes time off the enemy attack clock, and not just their having to get up.  You fling them and the clock is ticking and you can attack.  then they land and go through their reset and stand up cycle and you can attack.  With KD its fall down and they are in their get up cycle so less time for you to shoot them when they aren't shooting.  Also, slamming foes into the geometry, wall sticking and object collision work for you (most of the time); knock a foe into a piece of gear (impaled on an object just like in Commando) and he might go through a constant reset cycle (why cant I pull myself off this pipe in my chest).

     

    Of course there are exceptions where you become a PITA member and maybe even a liability (though nowhere near as much as a standard MM with control deficiency).  Hess final battle for one.  Sewer Trial (though sweeping the catwalks for easy gun access . . . hmmm).  And of course the rare time where you blow a dude through the geometry, which from a story standpoint is freaking awesome; I knocked his a$$ into another dimension . . . just like dad always threatened to do to me when I talked back to him . . . but I digress.

     

    Now secondary, well that's where it gets tricky because some are Blapperiffic and some are not and you said range was calling you.  My original High Beam on Freedom was Energy/Cold, and this was before all of the Homecoming modifications.  It worked good for her range but when I rebuilt her on HC I went with Mental Manipulation, which I am having to retool slightly because World of Confusion sucks.  But the bottom line for me, from a play standpoint not a power player standpoint, whole lot of fun regardless of the Secondary.  

    • Like 1
  12. Di Di Guns is my DP/MC and my first real effort at being a Blapper.  Tons of fun that hasn't ended even at level 50 with incarnates.   She is very well built for Solo Work but also functions fluidly on any type of team.  BoS is totally fun and using target macros I often slam in then slam two more times for fun.  What is really great is when you have your attack chain good and tight you Bos in, fire off Hail of bullets which gives you a temporary buff to positional defenses, kills most minions then you do Scorpions Tail to sweep stragglers while the buff is up then backflip out and dump Empty Clips and Bullet Rain which generally leaves only a Boss (maybe) to which you BoS in again and then Eagles Claw his butt into the dirt.  Its a beautiful bullet ballet that I never tire of seeing.

     

    And that's without procs in a variety of things.  Set IOs obviously help her shine but there are ZERO Purples in there and she shined without them, just not as vividly

     

    Does she die?  Sure occasionally, but usually when I am punching way above my paygrade or not paying attention.  So many Blapper friendly tools in MC.  So Secksi . . . But then again with a name like Di Di, she has to be.

    • Like 1
    • Thumbs Up 1
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