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Everything posted by SpookTheHerd
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Hello. I've noticed a few times now that the Winter Lord's which spawn in the regular city zones will spawn adds at level 49/50, regardless of the ordinary zone cap. The GM's themselves of course are set to scale, and their initial surrounding minions are zone-appropriate, but during the fight they'll drop out additional minions which can throw the fight wildly. It's happened in Atlas, it's happened in Cap Au, it's PROBABLY happened anywhere and everywhere that a Winter Lord has been fought. Seems like it would be a relatively easy fix? Maybe the adds can be set to scale just like the WL?
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Other GM's, even the Jack and Eochai doublure feature, can generally be managed by a single team. Whenever I've participated in a Lusca it's always been a league affair. I dunno, maybe it's possible for one team to take it on, but I feel like the extra effort and annoyance warrants the head still paying out 6 as a bonus for completion. Or at least enough that it should pay out better than Adamastor.
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For all the work you do to take down Lusca, chasing 8 arms around to different spots, the payout currently makes it the worst value of any other GM. Rather than raising the payout for just the head, and having people come by just to do that, why not make each arm payout 1 merit along the way? Simple fix. Inspired by someone attempting to recruit for Lusca as we speak,
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That may be so but I mostly know of it dropping from Halloween ToT door knocking/enemy slaying. I got the feeling the person was telling me I was unlikely to receive the tip (because duh no ToT event is running) and that they just might not have understood that I'd already hung on to it for 9 months. However if there is an off-season method to acquiring another, color me intrigued.
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Tonight I had an oddly sluggish time recruiting a team for the Malleus Mundi tip mission. I occasionally drum up teams to run out-of-season missions I've been holding onto to share the access I have to a what seems like a rare commodity. In the time tonight when I wasn't getting any bites, I had one helpful naysayer PM me that "the mission's not going to proc" or something similar, effectively telling me that the mission would not proc as a verb. I do not know the word proc as a verb. I know proc as a noun, as essentially a bonus power granted by an enhancement. I do not know if proc is an abbreviation or an acronym for something or anything else. I only know it in context as a bonus power. Is there a verb form of it? The act of procing? Was this messager out of their gourd? I tried to ask them to clarify their meaning, but they of course had an automatic user is away response because of course they did. I suspected maybe they thought something like that the tip would not activate a door for the mission, or even weirder, that they were attempting to tell me that I could not even retain the tip beyond it's originating seasonal event, even though I absolutely had. Listen, I've got alts and alts and alts, and they've ALL got unplayed tip missions. Or did they mean something entirely else? Would the mission have proc-Ed in season, in the context which I know, and granted a bonus power?!?! I was only running it to get a jump on all the multi-choice badges. Is their any rhyme or reason to this players warning?
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Just read about the bug that allows player to somehow have 10 time the Victor AND 1-8?! Well fuck me.
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Except that from the moment it says "Once the Victor" to the moment it says "Ten Times the Victor" to the moment it theoretically says "One Hundred Times the Victor", the badge count will always be exactly one. It's not even badge hoarding, just kill-count perfectionism which would cause a player to be so determined to reach one hundred, another reason I figure some (cool) players will just cold quit at a landmark number like 69 or double 7's or maybe their birth year or whatever. Their choice. It's only ever a count of one badge.
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Just wondering which build pieces tend to be implemented the most as exterior walls? I'd like to have a walk up approach to my base but it seems, to me, that the selection is limited, when yet I've seen wonders and marvels from more seasoned builders.
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I can imagine that someone who might have hit the hospital has probably done this to get the ones they missed out on. I guess now I can anticipate that certain groups might declare that they were only farming the first mission (although that would be really petty since it's a badge that replaces itself).
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I was just imaging the next time you go in it picks right back up from 11 and keeps counting (hence the expected wave of people disappearing from the mission when they hit 69)
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Keep the Mary MacComber kill counter going to a hundred. Some folks may wonder why players might Ouro out at 69 never setting foot in the first map again, but it'd be nice to show that not only have you done the Katie Hannon TF, you're a repeat customer. As this badge merely replaces itself over and over, it really just acts like a ticker. And One Hundred Times sounds much more dramatic (ten times more, even). Countdown to the obvious one-upmanship of "One Thousand Times the Victor" and beyond, but c'mon now, you know that's excessive.
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Hey I'm not gonna get angry at the weather(person) because their forecast was accurate.
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The whole highfalutin revised idea, to appease the bloodthirsty masses: Theme team badges awarded to a team of 7 or 8 matching ATs who complete a TF/SF Oddball 8th spot also gets badge: Fly On the Wall - "Maybe if I stay real still nobody will notice..." Overall event badge for 7 matching ATs: Bird of a Feather A team of 8 matching ATs is awarded the Unified badge, credit to Greycat. AT specific badges, which again will also be awarded to the 8th unmatching spot, because you gotta catch 'em all under threat of death to the guy who dared think up such a thing: Tier 1: too good not to use: Defender - The Best Offense Controllers - Control Freak Brute - Et Tu Arachnos Soldier/Widow (probably easiest to put epic AT's together) - Arachnophilia (we already have an Arachnophobia badge so let's counter that) Tier 2: Kinda iffy Tanker - Tanks A Lot Mastermind - Stampede / Stampede Participant Dominator - Absolute Dominion Warshade/Peace bringer - Squid Squad / It Came From SPACE! Blaster - Had A Blast (naming seems pretty uninspired but who else are you gonna get this badge from?) Tier 3: Could use some workshopping: Sentinel - Keep Away (because nearly everyone should be fighting at range) Scrapper - Hack and Slash Corruptor - Irredeemable (with that much corrupting going on...) Stalker - A Whole Lotta Nothin' (in reference to a group of people being invis, not meant as a knock) Ideally most of the badge titles would sound like good names for a thematic SG. The descriptions of each would read either "You participated in an outing of all-_______s" or "You dropped in on a gathering of all _______s" (those blank spaces are for ATs not rude words!) And after all that? You can even get a friggin' accolade! Didn't Get the Memo - "Everyone else was on the same page, but time and time again you stood out like a sore thumb." AM I SAFE TO IMAGINE THIS IMAGINARY THING NOW WITHOUT STEPPING ON ANY TOES? *mutters* yelling at me like I locked you in to praetoria for 20 levels, yeesh...
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I dunno, speaking from the perspective of someone who was told I shouldn't bother imagining something because it wouldn't be fair to other people, I think I can at least testify that the experience has not been fun. I made this initial post thinking about how fun all-_____ teams are, and how it would be fun to commemorate that per-AT but the response was overwhelmingly "No! Gimme everything! Me me me me me!" about an imaginary hypothetical thing. Kind of a buzzkill. Never mind how easy it would be merely to suggest that maybe the badge gets triggered with a team size of 7 same-AT toons, awarding the badge to all, including an oddball 8th. This is an imaginary thing right now, there's no reason to bring all the baggage of previous game frustrations. It's called workshopping.
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My objective with the naming of the badges I suggested was to pick things which related specifically to the AT of the toon who participated, like "Et Tu" for Brutes It would be a way to celebrate the powerset of that character in a way that wouldn't be appropriate otherwise. The VIP/Destined One/Praetoria's Son/Daughter badges are already unchangeable and set in stone on character creation, this would be follow their lead. I suppose if the badge had a boring title like "All-Defender-Squad" (where "defender" swaps out for whatever AT) that would be one way to solve the problem, but it would make it boring. But since everyone ITT hates fun so much, if we HAD to keep it simple and have one-badge-for-all I would nominate "Bird of a Feather" Also maybe a badge for a single deviating character on a team of 7 otherwise matched powersets that would be "Fly On the Wall" That looks like it's a badge for commutative damage, why on earth would that be alignment locked? EDIT: Oh, I looked again, and it simply has a different title, which, yeah, locked to Praetorians. Somehow didn't see that on the page I looked at last night.
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Yeah it's likely been that way since live, but doesn't mean it has to stay that way now!
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I've suspected this for a while, but the Chain Gun temp power looks like it is meant to have a cone AOE but is only set to a single target. I know that when I've used it in combat it always seems like it's only hitting one target, so then maybe I thought it just wasn't that good, but the description tab says it should affect a group, and the emblem in the power tray depicts cone damage, so I would LOVE to see this rectified. It always has the appearance of a severe, extreme attack but to see it only hitting one target always wound up feeling so lame. Edit: I went back in to screenshot the description and I swear it said something else 10 minutes ago. STILL THE EMBLEM SHOWS CONE AND I'M STICKING WITH THAT
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But that's exactly how the titles on alignment badges work. For example Task Force Abandoner Badge This badge displays different names, depending on a character's current alignment. Task Force Abandoner on villains and rogues Task Force Commander on heroes and vigilantes
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There are already badges which display differently dependent on alignment, this would effectively operate the same way. It's not like any one player will have the advantage to collect a second version of the same badge which is not available to other players for any reason. The deluge of negativity to the suggestion of a badge was quite unexpected. It would just be a badge.
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How many times has this been requested? There are a number of emotes I'm aware of for AE that I would love to incorporate in my regular play. The ones that come to mind are military themed. There's gun cleaning, marching and drill running that I think would add a lot to various soldier types and MM pets. I'm sure there are others which folks are itching for. And of course barfing. But I've always figured that was locked for a reason.
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Would love to see a badge to commemorate running a complete TF in a team of 8 of the same AT's There would have to be some kind of detection at TF completion for character count and types, which seems like it would require some programming but not be all that impossible. I would probably limit it to full TF runs, not Ouro or AE's which could be single missions. Of course each badge per AT would require a different name, I have a few suggestions: Tier 1: too good not to use: Defender - The Best Offense Controllers - Control Freak Brute - Et Tu Tier 2: Kinda iffy Tanker - Tanks A Lot Mastermind - Stampede / Stampede Participant Dominator - Absolute Dominion Arachnos Soldier/Widow (probably easiest to put epic AT's together) - Arachnophiliac Tier 3: Could use some workshopping: Blaster Sentinel Scrapper Corruptor Stalker Warshade/Peacebringer So how crazy am I talking, would each badge get individual artwork? Might be too much effort, but seems like a fun project. I imagine some folks would be happy to show off their thematic unity with some of these. Jump to the revised idea by the Handicapper General
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Yeah we can disable EXP but that's just no fun. Seems we could have exp rate reducers just as easily as boosters. Set them to 0.5 or 0.25 and enjoy the slow trickle. Maybe we could even get one set to Classic EXP as it was awarded on live, for the purists. Make "Grats" mean something again!
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I could see there being an option for original piece and a 2 sided variant, that way it wouldn't mess with any pre-existing bases.
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I would love it if the glass floor was two-sided. As it is, it is invisible on one side, and I have to use a second one flipped around to have a top and a bottom piece. All I wish for is a simple copy from top to bottom. There are probably many other pieces this applies to but this is one that I have worked with recently.