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SpookTheHerd

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Everything posted by SpookTheHerd

  1. Except that from the moment it says "Once the Victor" to the moment it says "Ten Times the Victor" to the moment it theoretically says "One Hundred Times the Victor", the badge count will always be exactly one. It's not even badge hoarding, just kill-count perfectionism which would cause a player to be so determined to reach one hundred, another reason I figure some (cool) players will just cold quit at a landmark number like 69 or double 7's or maybe their birth year or whatever. Their choice. It's only ever a count of one badge.
  2. Just wondering which build pieces tend to be implemented the most as exterior walls? I'd like to have a walk up approach to my base but it seems, to me, that the selection is limited, when yet I've seen wonders and marvels from more seasoned builders.
  3. I can imagine that someone who might have hit the hospital has probably done this to get the ones they missed out on. I guess now I can anticipate that certain groups might declare that they were only farming the first mission (although that would be really petty since it's a badge that replaces itself).
  4. I was just imaging the next time you go in it picks right back up from 11 and keeps counting (hence the expected wave of people disappearing from the mission when they hit 69)
  5. Keep the Mary MacComber kill counter going to a hundred. Some folks may wonder why players might Ouro out at 69 never setting foot in the first map again, but it'd be nice to show that not only have you done the Katie Hannon TF, you're a repeat customer. As this badge merely replaces itself over and over, it really just acts like a ticker. And One Hundred Times sounds much more dramatic (ten times more, even). Countdown to the obvious one-upmanship of "One Thousand Times the Victor" and beyond, but c'mon now, you know that's excessive.
  6. You're not truly incarnate until you've built every level of every tower of every option of every power.
  7. Hey I'm not gonna get angry at the weather(person) because their forecast was accurate.
  8. The whole highfalutin revised idea, to appease the bloodthirsty masses: Theme team badges awarded to a team of 7 or 8 matching ATs who complete a TF/SF Oddball 8th spot also gets badge: Fly On the Wall - "Maybe if I stay real still nobody will notice..." Overall event badge for 7 matching ATs: Bird of a Feather A team of 8 matching ATs is awarded the Unified badge, credit to Greycat. AT specific badges, which again will also be awarded to the 8th unmatching spot, because you gotta catch 'em all under threat of death to the guy who dared think up such a thing: Tier 1: too good not to use: Defender - The Best Offense Controllers - Control Freak Brute - Et Tu Arachnos Soldier/Widow (probably easiest to put epic AT's together) - Arachnophilia (we already have an Arachnophobia badge so let's counter that) Tier 2: Kinda iffy Tanker - Tanks A Lot Mastermind - Stampede / Stampede Participant Dominator - Absolute Dominion Warshade/Peace bringer - Squid Squad / It Came From SPACE! Blaster - Had A Blast (naming seems pretty uninspired but who else are you gonna get this badge from?) Tier 3: Could use some workshopping: Sentinel - Keep Away (because nearly everyone should be fighting at range) Scrapper - Hack and Slash Corruptor - Irredeemable (with that much corrupting going on...) Stalker - A Whole Lotta Nothin' (in reference to a group of people being invis, not meant as a knock) Ideally most of the badge titles would sound like good names for a thematic SG. The descriptions of each would read either "You participated in an outing of all-_______s" or "You dropped in on a gathering of all _______s" (those blank spaces are for ATs not rude words!) And after all that? You can even get a friggin' accolade! Didn't Get the Memo - "Everyone else was on the same page, but time and time again you stood out like a sore thumb." AM I SAFE TO IMAGINE THIS IMAGINARY THING NOW WITHOUT STEPPING ON ANY TOES? *mutters* yelling at me like I locked you in to praetoria for 20 levels, yeesh...
  9. I dunno, speaking from the perspective of someone who was told I shouldn't bother imagining something because it wouldn't be fair to other people, I think I can at least testify that the experience has not been fun. I made this initial post thinking about how fun all-_____ teams are, and how it would be fun to commemorate that per-AT but the response was overwhelmingly "No! Gimme everything! Me me me me me!" about an imaginary hypothetical thing. Kind of a buzzkill. Never mind how easy it would be merely to suggest that maybe the badge gets triggered with a team size of 7 same-AT toons, awarding the badge to all, including an oddball 8th. This is an imaginary thing right now, there's no reason to bring all the baggage of previous game frustrations. It's called workshopping.
  10. My objective with the naming of the badges I suggested was to pick things which related specifically to the AT of the toon who participated, like "Et Tu" for Brutes It would be a way to celebrate the powerset of that character in a way that wouldn't be appropriate otherwise. The VIP/Destined One/Praetoria's Son/Daughter badges are already unchangeable and set in stone on character creation, this would be follow their lead. I suppose if the badge had a boring title like "All-Defender-Squad" (where "defender" swaps out for whatever AT) that would be one way to solve the problem, but it would make it boring. But since everyone ITT hates fun so much, if we HAD to keep it simple and have one-badge-for-all I would nominate "Bird of a Feather" Also maybe a badge for a single deviating character on a team of 7 otherwise matched powersets that would be "Fly On the Wall" That looks like it's a badge for commutative damage, why on earth would that be alignment locked? EDIT: Oh, I looked again, and it simply has a different title, which, yeah, locked to Praetorians. Somehow didn't see that on the page I looked at last night.
  11. Yeah it's likely been that way since live, but doesn't mean it has to stay that way now!
  12. I've suspected this for a while, but the Chain Gun temp power looks like it is meant to have a cone AOE but is only set to a single target. I know that when I've used it in combat it always seems like it's only hitting one target, so then maybe I thought it just wasn't that good, but the description tab says it should affect a group, and the emblem in the power tray depicts cone damage, so I would LOVE to see this rectified. It always has the appearance of a severe, extreme attack but to see it only hitting one target always wound up feeling so lame. Edit: I went back in to screenshot the description and I swear it said something else 10 minutes ago. STILL THE EMBLEM SHOWS CONE AND I'M STICKING WITH THAT
  13. But that's exactly how the titles on alignment badges work. For example Task Force Abandoner Badge This badge displays different names, depending on a character's current alignment. Task Force Abandoner on villains and rogues Task Force Commander on heroes and vigilantes
  14. There are already badges which display differently dependent on alignment, this would effectively operate the same way. It's not like any one player will have the advantage to collect a second version of the same badge which is not available to other players for any reason. The deluge of negativity to the suggestion of a badge was quite unexpected. It would just be a badge.
  15. How many times has this been requested? There are a number of emotes I'm aware of for AE that I would love to incorporate in my regular play. The ones that come to mind are military themed. There's gun cleaning, marching and drill running that I think would add a lot to various soldier types and MM pets. I'm sure there are others which folks are itching for. And of course barfing. But I've always figured that was locked for a reason.
  16. Would love to see a badge to commemorate running a complete TF in a team of 8 of the same AT's There would have to be some kind of detection at TF completion for character count and types, which seems like it would require some programming but not be all that impossible. I would probably limit it to full TF runs, not Ouro or AE's which could be single missions. Of course each badge per AT would require a different name, I have a few suggestions: Tier 1: too good not to use: Defender - The Best Offense Controllers - Control Freak Brute - Et Tu Tier 2: Kinda iffy Tanker - Tanks A Lot Mastermind - Stampede / Stampede Participant Dominator - Absolute Dominion Arachnos Soldier/Widow (probably easiest to put epic AT's together) - Arachnophiliac Tier 3: Could use some workshopping: Blaster Sentinel Scrapper Corruptor Stalker Warshade/Peacebringer So how crazy am I talking, would each badge get individual artwork? Might be too much effort, but seems like a fun project. I imagine some folks would be happy to show off their thematic unity with some of these. Jump to the revised idea by the Handicapper General
  17. Yeah we can disable EXP but that's just no fun. Seems we could have exp rate reducers just as easily as boosters. Set them to 0.5 or 0.25 and enjoy the slow trickle. Maybe we could even get one set to Classic EXP as it was awarded on live, for the purists. Make "Grats" mean something again!
  18. I could see there being an option for original piece and a 2 sided variant, that way it wouldn't mess with any pre-existing bases.
  19. I would love it if the glass floor was two-sided. As it is, it is invisible on one side, and I have to use a second one flipped around to have a top and a bottom piece. All I wish for is a simple copy from top to bottom. There are probably many other pieces this applies to but this is one that I have worked with recently.
  20. It's recently dawned on me how few low-level hero missions are actually accessible via the Ouro portal, yet it seems like there are dozens of contacts in the first 15 level range. It would be nice to bundle some of the random missions together by theme (villain groups from the same contact, for example) and maybe slap 5 merits on them and call it a flashback. As it is, practically nothing in the early level flashbacks sends us in to King's Row or Perez Park, probably making more than a few of us wonder what those zones were ever for. An alternate idea I've dreamed of for a while would be a Level Scaling system where a contact in Ouro would set your active level to anything you choose which you already surpassed (maybe with a 24hr cooldown). That way you could access contacts who would no longer talk to you and accrue exp without outleveling missions. I think all of us want to have a 50 build even if we still want to enjoy lower level missions.
  21. I'm really hoping for: Bantam (and) Kamikaze Kid ...if they are not in active use on this server. KK I have tried spelling differently but nothing really has the same magic. Bantam I just won't bother with without the proper name.
  22. Dual-box. 2nd account is just as free as the first.
  23. Informative! So much for that idea!!!
  24. I love that little guy. Up until now, I always 6-slotted Singularity with a pet-set-enhancment of some sort, but got to wondering, does that really play to it's greatest strengths? So I tried 6 slotting it with the controller set Overpowering Pressence, particularly because I was curious about the Chance for Energy Font proc. I wondered if, in effect, my pet would then be making it's own pets! The main question I have in relation to this enhancement is how it triggers, especially because after a few days I haven't noticed it. I was hoping it would have a chance to trigger with all of Singularity's attacks, but am now wondering if it is only per the times I activate whichever power it is on (in this case summoning Singularity which is generally a one-and-done situation)? Some clarification would be appreciated! Secondly, how 'BOUT slotting Singularity? What are some of the best combos to enhance all of it's many strengths? I wouldn't mind 'frankenslotting' if it enhances multiple aspects of that beautiful glowing orb!
  25. PART 2 QoL upgrade! LRT prioritization - I know LRT is still fresh and probably being revised somewhat as we speak, but it would be neat if LRT would prioritize the order of the zones based on things like character alignment and active missions. Villains and Goldsiders already have it rough enough, scrolling down the list to find their homes like second class citizens just rubs it in even more (although perhaps they already knew their choices would come at a cost). Ouroboros Temp Powers - When you run an Ouro arc, everyone on the team receives credit for the arc and merits as though it were their contact, yet only the team lead typically receives the temp powers they award. Half of the time the temp power is a large motivation in running many of these arcs, it would be nice if the whole team could share in these rewards! Global Accolades (with a catch) - A fellow player and I were discussing if exploration accolades should become global unlocks, I personally do not believe they should because of one word: merits. You would either have to eliminate hundreds of award merits from the game or risk other players immediately exploiting free availability of hundreds of merits to churn-and-burn characters that they create solely for merit farming. Obviously, the player base would probably wind up in an uproar if they find themselves no longer being rewarded for zone exploration BUT I did think: what if each accolade allowed a 1 time unlock per times earned... meaning each time you earn one accolade you gain a credit which would show up on an un-earned exploration badge for the other characters on your account. Then if you so choose, you could click to redeem it and probably forfeit the 5 merits on whichever character you choose to award it to. It sounds complex and like it would require a lot of additional programming so I imagine HC would probably rather let sleeping dogs lie on this one. But if it WAS to be implemented, I suppose it could also be applied to other accolade powers like Geas or TF Commander. Might be something to consider!
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