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Everything posted by Ultimo
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You'll still autotaunt on a Tanker, so if you're in a group, keep punching even if you're doing no damage.
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At least I know I'm not doing it wrong, thanks. I'll make a macro for them (and the shut up and wait macro for my bots MM will be a godsend too, as suggested in the linked thread!).
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So, I have a Mastermind with Mercs. I wanted to bind a key to make them all stand at ease. I typed in the following: /petsayall <em atease> I expected they would all stand at ease, but instead they all SAID "<em atease>" I asked about it in chat, and someone typed out the same command, which I then copied and pasted into the chat bar, and THAT made them stand at ease. The text was IDENTICAL, so I have no idea why it wouldn't work when I typed the whole thing in. So, I pasted the command again, but added a bind command: /bind numpad3 petsayall <em atease> When I pressed Numpad 3, once again they didn't do the emote, they SAID the words "<em atease>" I can't figure out why this isn't working, everything I've read and done suggests it SHOULD work.
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I see what you did there... 😎
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I have a couple of Blasters now. One is Fire/Fire (based on Human Torch), the other is Beam Rifle/Atomic (based on Reed Richards).
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Ya, Veles has been tough on some of my characters (Defenders and especially Controllers, since he's immune to controls, which are the Controller's only defense). My Tankers had no real trouble with him, and the Brutes did pretty well... but I've been playing Tankers since time immemorial, and know what I'm doing there. Blasters, not so much.
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Ya, that came as kind of a rude shock to me, too.
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I'm 25 and a few months. Ok, 331 months, but a few is 3 or more according to Oxford Dictionary, so I'm not lying.
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Not that far. They conned yellow, so they would have been +1.
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I use Hover on most of my ranged characters (Defenders and Sentinels, mainly), but it's not appropriate for this particular character (based on Reed Richards, who doesn't fly...). I do also have a Fire/Fire Blaster, but his healing aura makes everything better. He still takes damage like the new guy, but recovers fast enough to be able to stay in the fight. He does have Hover.
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My usual strategy has been to use Combat Jumping to do flybys. I will start out of range, then leap past, firing as I go, and land out of range again. Trouble is, the enemy gets to shoot me as I pass, too. Bosses and the like will frequently do half or more of my health in one shot, so it makes it difficult to survive when my best shots will do only a tenth of theirs. I know I can use inspirations, but as I said before, I don't think it should be necessary to use them, as not every class has to. It suggests an imbalance to me (though, the game has been around a long, long time, so what do I know, lol). Anyway, I appreciate the advice and thoughts.
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The Atomic Manipulation set has a toggle that provides protection against knocks and the like. I expect that will help. There wasn't anywhere to go, except back out of the mission. They were the first enemies, right inside the door. Of course, I didn't have any opportunity to interact with the door because of the repeated knockdowns. Just bad luck, it happens.
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It's all I use. I can't afford all the bells and whistles. I've just been wondering. My Blaster is only L20 now, but he has GREAT difficulty even taking on three minions, let alone bosses. I'm supposed to take on Veles in that KR mission line, but I'm not even bothering to try at this point, he's just going to immediately obliterate me. I took on that previous boss (Chernobog?), but it required a full tray of purples and greens, and I STILL came out of it at about 2% health. It's why I wondered what people experienced with the class do.
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In the past, I've usually played more sturdy characters... Tankers, mainly. I've never really played Blasters or Controllers much... and I'm finding them a bit mysterious. Blasters have NO defense to speak of, and rely on killing enemies before they can do much damage. Controllers (and the like) depend on locking down foes, so they don't take damage... because they also have no defense to speak of. So what do you do when you're facing foes you can't kill quickly, or lock down, like bosses or elite bosses? My Tankers have never really had a problem with those kinds of foes, but the Blasters and Controller types just get squashed before they can do much of anything. So, how do you Blaster/Controller pros deal with enemies like that? (And I know I can just use piles of purples, but I don't think that should be necessary... my Tanks and Brutes don't have to resort to that...)
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Ya, I figured the debuff was pretty minimal. Still, came as a rude shock to be completely unable to handle 3 minions.
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So, started a mission on my newish Blaster. He's Beam Rifle/Atomic Manipulation. So I sniper shot one of the three minions just inside the door (Skulls). I went through ALL my attacks, all hit, but failed to defeat the ONE minion I was shooting. Very strange. One of them then shot me with a shotgun, which knocked me down. As I stood up, he shot me again, which knocked me down. As I stood up, he shot me again, which knocked me down. While all this was going on, the Gunner was shooting at me and the Brawler was hitting me while I was being juggled. I had the -tohit toggle turned on, so it baffled me that they all NEVER MISSED. I'd forgotten how squishy Blasters are, but this nonstop juggling was something to behold. I've not had to deal with nonstop CC like that since The Old Republic Online.
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Well, got both of them to L20, and I have to say I'm enjoying the Blaster more. He just feels more in character, and more effective overall. So, I believe I'll stick with him. I already have a bunch of Defenders anyway, and they're awfully slow to solo. Appreciation for the input.
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I'm trying a different approach for the character, and made him a Blaster, Beam Rifle and Atomic Manipulation. There's some decent holds in there, and it fits his scientist background. We'll see if I feel any better about it.
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I meant no disrespect. You meant what you meant... but it looks like you meant Glass Cannon. You've clarified that now, but on first glance, it doesn't look like that. It's the same when someone suggested I use the name Canadien Shield (using the French word) because I couldn't use Canadian Shield. It's technically correct, but it LOOKS like a spelling error, or a mistake. That's all I was saying.
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I'm aware that glace is ice in French. However, cannon isn't a word in French (it would be canon, not cannon), so it's kind of a forced expression. I do get the in-joke, but as I say, it's kind of forced... at least in my view. (on the other hand, I love his civilian name!)
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See... I don't think of it as much of a victory if you've settled for an obvious misspelling or a ludicrous or silly name when you clearly wanted something else. Glace Cannon was obviously meant to be Glass Cannon... but you couldn't have that, and were forced to settle for something else. It would be no different than me accepting Canadian Sheeld, when it's clearly not what I wanted it to be. I've never seen any convincing argument why they shouldn't do the @handle thing, as I suggested.
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The @ part wouldn't be displayed (I suppose they could include it as an option). If two players named their characters Ultimo, you would just see two Ultimos. You would have to look to see the @handles in the info menu.
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Ok, so it's not the set, it's me. That's really what I was asking... It must mature a bit later, the character is only just L20 now. There are plenty of sets I don't think underperform. Invulnerability is very effective, as is Willpower, as is Shield Defense (though this one is HARD on endurance)... For Defenders, Force Field is pretty awesome (though it would be nice to be able to benefit ourselves), as are thinks like Empathy and Radiation.... Time is not bad... but matures a little later, too... I'm just trying out other sets and experimenting with characters... and I often find them a bit lacking in one way or another... because I'm comparing to sets like those I named. EA struck me as underwhelming because the heal was pretty weak, though I could spam it... I just couldn't keep up with the damage the team was taking. Faraday Cage does provide a little resistance, but it's not all that much. It does provide the status protection though. I hadn't thought of that. I suppose I'll stick with it. The only alternative I had in mind was to change to Traps/Beam Rifle.
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I wish they would change the way naming works, so every name has our @handle applied to it, so that anyone can have whatever name they like. For example, if I made a character named Canadian Shield, as far as the server is concerned, it would be Canadian Shield@Ultimo. That way I could use the name, but so could anyone or everyone else. It works in other games, I don't see why it couldn't work here. We already have the @handles.
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I create a bio as soon as I create the character, often even before that. Not one of my characters has no bio.