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The Chairman

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Posts posted by The Chairman

  1. 3 hours ago, Glacier Peak said:

    Lots of places to go...

     

    Zones

    Trick or Treating only works if the player is in a zone with a level appropriate for their current combat level. The following are the appropriate levels for various zones:

     

     

    Heroes:

    01 - 11 Atlas Park

     

    Villains:

    01 - 10 Mercy Island

     

    Praetorians:

    01 - 08 Nova Praetoria

     

     

    (Quote snipped for brevity)

     

    For the record: ToT does not appear to function in AP this year. I have not verified, but I would assume Mercy and Nova Praetoria would be the same.

  2. 4 hours ago, SuperPlyx said:

    He must have went up and down that elevator 20 times. Just going down and up, down and up.

    This is me every time I run those early Twinshot missions. She, Flambeaux, and Grym have the worst AI follow mechanics...

    • Like 1
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  3. On 5/30/2021 at 2:55 PM, Vanex said:

    a travel power in the "Concealment" power pool,  and travel takes precedence over concealment powers? interesting....

    do we need more travel powers?!?!? you can stack SJ+CombatJumping+NinjaRun  and still more travel powers? more interesting....

    what is next step, put travel powers for "presence" or "leadership" power pools ? for all attacks?

    and newStealth isn't oldInvisibility, maybe just for stats and not for the look

    all this is nonsense, no need to explain more that this is a completely wrong choice

    I see that both a "Thumbs up" and "Thumbs down|" reaction were added. Can we get a "Rolls eyes"?

  4. I too try to ensure my NPC allies survive. I find the main difficulty in accomplishing this is the difficulty settings I use. I almost exclusively solo, so there tend to be far too many enemies for the NPC to survive at +X/8. My Tanker is the only one that even comes close due to Taunt and Invincibility. Even then, Ms. Liberty seemed to have a death wish in the Infernal mission during Maria Jenkins' arc.

     

    Her wish ended up being granted...

    • Like 2
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  5. Greetings!

     

    For the number crunchers in the community: How do you calculate optimal attack chains? From reading the forums, Live as well as HC, I recall some of the following:

     

    • Katana - GD -> GC -> SD -> GC -> Repeat
    • Broadsword - Headsplitter -> Hack -> Disembowel -> Hack -> Repeat
    • Dark Melee - MG -> Smite -> SL -> Smite -> Repeat
    • Claws -> FU -> Focus -> Slash -> Repeat

     

    I am working on some builds with other Melee Primaries, but I am not sure what to shoot for in terms of Recharge. My math skills peaked in High School with Calculus, and that was nearing 20 years ago. I can generally understand formulae. If there is one that I can plug Mids' numbers into, then "Hurray"! If not, I would appreciate insight into how the above attack chains were derived (I would also appreciate correction if the above are not actually optimal).

  6. Good Evening, Folks!

     

    I am working on building my first Corruptor. I do not team much as I prefer to take my time and read all mission dialogue, clues, etc. Hence, my goal is to create a character that can solo well and take on AVs as they are rather than as EBs. My build thus far is softcapped to S/L/E and achieves PermaHasten without use of Incarnates. My Recovery should also be sufficient with Accolades and the regular use of Heat Loss. That said, it feels a bit slapdash, and I am not quite convinced that I will get the most out of it.

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Ice Ice Baby: Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Ice Bolt -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(7), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(9), Dvs-Acc/Dmg/EndRdx/Rchg(11)
    Level 1: Infrigidate -- AchHee-ResDeb%(A)
    Level 2: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(13), Dvs-Acc/Dmg(13), Dvs-Dmg/EndRdx(15), Dvs-Acc/Dmg/EndRdx/Rchg(15)
    Level 4: Snow Storm -- TmpRdn-Acc/Slow(A), TmpRdn-Dmg/Slow(17), TmpRdn-Acc/EndRdx(17), TmpRdn-Rng/Slow(19), TmpRdn-EndRdx/Rchg/Slow(19)
    Level 6: Aim -- GssSynFr--Build%(A)
    Level 8: Freeze Ray -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42), RctArm-EndRdx(42), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(43)
    Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), Dcm-Build%(33)
    Level 20: Arctic Fog -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(45), Rct-ResDam%(45)
    Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(45)
    Level 26: Bitter Freeze Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(36), GldJvl-Dam%(36)
    Level 28: Benumb -- RechRdx-I(A)
    Level 30: Ice Shield -- LucoftheG-Def/Rchg+(A)
    Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(39)
    Level 35: Sleet -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), PstBls-Dam%(40)
    Level 38: Heat Loss -- RechRdx-I(A)
    Level 41: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), LucoftheG-Def/Rchg+(48)
    Level 44: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 47: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50), LucoftheG-Def/Rchg+(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(5), PrfShf-End%(5)
    Level 50: Born In Battle 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1411;663;1326;HEX;|
    |78DA6593594F135114C7EF2C155B5A6AA9C85EE8CADA6987CD47138A489126A8891|
    |A5F9A910E6512EC4C4A49E4D1AFE08B2FBE69C22A6A5CE312C5EFE392F801EAE99C|
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    |7A1D791DB49B9599CD86C94D71F509B7F35DD8D5397579BFF6A7DE5CCDB55B5F9D7|
    |0AC98DFCF451446A8DFC3E8DC8D2329F4FF9367B90A3ECE9D719D59F56D530BB531|
    |F7307D527CC1B94A3C3DB9D96F1DD96F1BD96B17BFD0394CDDD51|
    |-------------------------------------------------------------------|

     

    Any of you veteran Corruptors out there have some advice to make this guy better? I appreciate any assistance offered.

  7. 1 hour ago, Doc_Scorpion said:

    Or, in short, why?

     

    5 hours ago, srmalloy said:

    One of the things I remember from live was, when running a Blaster, targeting the team's tank to attack their target, which putatively made it less likely for you to pull aggro. The problem was that, in the hail of special effects, you often had no idea what target you were focusing on.

    This^

     

    Targeting through another player (e.g. the Tank) can be useful. However, sometimes the "hail of special effects" is such that I and others cannot tell which enemy we are targeting when using this feature. Thus, we sometimes cannot tell whether targeting through another remains useful. Therefore, it would be useful to have a "target of target" window to assist in making that determination.

  8. 32 minutes ago, Starhammer said:

    Accusations of strawman and ad hominem are only relevant if the person you're accusing has agreed to not use them, as if in a formalized debate. There's no "unspoken social contract" demanding all of us use the same rule and techniques to communicate... and to me at least, these accusations come across as trying to bully someone out of the conversation. Maybe that's what you want. Maybe you don't care, and just want to show off how much better you are at communicating by your rules than those who don't. Ultimately, it only seems to make the forums a more unwelcoming and unpleasant place.

    Perhaps I am not understanding you correctly. Strawmen and Ad Hominem attacks are logical fallacies. That is to say, they are errors in logic that either undermine their own arguments or are irrelevant to the discussion at hand. If one were to have a conversation/discussion/debate with another person who relies on logical fallacies in support of their position, how can that conversation be fruitful when the other person isn't actually providing a coherent argument? It seems that pointing out errors in logic would be necessary in order for the conversation to progress.

     

    As always, correcting error ought to be done charitably. That said, even if one were to do so uncharitably, the fact remains that logical fallacies are invalid arguments on their face.

    • Thanks 1
  9. 6 hours ago, Frosticus said:

    Unrelated, but what arc is big robot seige found in thru ouro? I can only ever find him when I encounter him leveling up.

    I am not sure if the big robot version of Siege is present in Maria's old arc, but he certainly is not present in her new one. That said, he does appear in one of the non-story missions you can get from Maria. The mission is "Take down the WarWorks". The map is tiny, and you need to beat up Siege and take down seven shield generators.

  10. I actually discovered this mission and mechanic several months ago. I completed the original mission via Ouro, but I was pretty drunk and forgot how it ended. The next day, I started it again from Ouro and found the glowie in that first mission. Totally blew my mind! I now run this on all Hero Alignment characters.

     

    I did not know this was an addition from the SCoRE and/or HC team. Bravo, folks!

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