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Ironblade

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Posts posted by Ironblade

  1. 3 hours ago, ZekeStenzland said:

    If you are the SG leader, you may promote someone else to be SG leader before you go. I highly recommend that.

     

    Yep.  That's the way to go.  I actually bought an SG back on live (when it took prestige to build the base so a decent base was worth something).

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  2. 11 hours ago, Nightmarer said:

    Merits are secondary, for merits, Tinpex can be sped daily as well as ITF all three can be completed in less than an hour for 106 merits,

    Don't forget Hamidon.  Everlasting fights Hamidon multiple times per day and does it twice each time.  Two back-to-back defeats will net you 120 merits in about 15 minutes.  You would then need to switch to another character if you want the 120 again on the same day.

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  3. 19 hours ago, Slayde said:

    When you do this, do you get two 3 piece bonuses, or the full 6 piece bonus?

     

    You get the two-piece bonus twice, and the three-piece bonus twice.  This is sometimes called frankenslotting and it can be very effective.  Back on live, I built an invuln tank with over 350% regeneration from set bonuses.  Since +regen is always the first bonus, and many of the sets are cheap, it was a very inexpensive build.  It cost me under 30 million influence BACK ON LIVE.

     

    I had Brawl six-slotted with two pieces each from three different sets, as an example.  I had the 12% bonus five times, 10% bonus five times, 8% bonus five times.  I think you get the picture.  No recharge buff, no defense buff but as much regen as a /regen scrapper, but on a tanks hit points.  It was shockingly effective.

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  4. On 2/7/2024 at 3:47 AM, Snarky said:

    When I run Doms i try to get +100 or more.   This is REALLY FREAKING difficult.

     

    I think you mean really freaking EXPENSIVE.

    It's not hard if you have enough purple sets.  When I built a dominator, I picked the powersets that would allow me to use the maximum number of purple sets that gave +recharge.  If you start with that kind of ass-backwards planning, it's not so hard.  🙂

     

    P.S.  This was back on live, so it really WAS expensive.

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  5. 2 hours ago, Duckbutler said:

    What I have done so far is basically everything for the Task Force Commander accolade except Numina, then add Moonfire.

    Okay, then.  Here's one guideline: no task force takes as long as Synapse unless you go to the Shadow Shard.  Some of those, particularly Dr Quaterfeld, are VERY long.  Dr Q is the 8-hour nightmare TF you hear people talk about.  It used to be that long due to the massive amounts of traveling within the Shard and also back and forth between the Shard and Paragon City.  Nowadays it's much easier since we have a lot of improved travel powers.  An organized team, where all or most have bought the enhanced travel powers from the Pay2Win vendor, can do it under two hours.  Sometimes when it's the weekly, I'll solo it for the merits in about 3 or 3-1/2 hours.  Two notes: It takes that long because my girlfriend and I log in multiple accounts so it's set for 4-5 players and I run it alone.  By "enhanced travel powers", I mean the stuff like Mission Teleporter, Team Transporter, Base Portal, Assemble the Team.

     

     

    2 hours ago, Duckbutler said:

    The other thing is I don't really know what to expect when someone starts advertising a "speedy" TF. What that sounds like, to me having not really gotten into it yet, is that it's going to be every man for themself running through the mission and if you can't keep up, you're toast.

    Generally speaking, you don't need to know what to expect for a speedy TF.  It means they know shortcuts and are going to use every method they can to make it as fast as possible.  This may mean stealthing a mission while the team does whatever.  At any rate, THEY have a plan and you don't need to do anything special.  Just follow the crowd and hit stuff.

     

     

    2 hours ago, Duckbutler said:

    1) Are my task force times off base? Is there a guide out there that can help set expectations?

    When the devs assigned merit rewards to the task forces, they based it on median time to completion.  Go to the wiki, look up the task forces, and multiply the merit reward by 3.5 to get an estimated completion time.

     

     

    Two more comments:

    1) You mentioned incarnate trials.  Most of the shards run these on a regular basis.  I only know the schedule for Everlasting.  I mostly play on Everlasting, although I have Ironblade at level 50 on every shard.

    2) I run task forces on a regular basis.  What shard are you on?

     

  6. 48 minutes ago, nzer said:

    But with the exception of Excraft and now you, no one who's been arguing with me has brought that up. They have not been arguing that changing the policy would be good, but can't be done because of technical constraints. Instead they've been arguing that the policy should not be changed in the first place. I find that completely unjustifiable.

     

    Fair enough.  My biggest issue with the policy is that it should reflect inactivity on the account, not per character, as many others have suggested.  Unfortunately, this specific issue can't be addressed without a major re-write of the underlying software.  So yeah, as it stands, the policy has issues but I think it's better than nothing.

     

    On the bright side, it's clear that the devs know how contentious this policy is and are looking very closely at the issues.  If there are any aspects that can be addressed without a Herculean effort, it will probably happen.  They may even decide not to proceed with it.  I don't think that's the best possible outcome but, considering the existing problems, I think taking no action would be within the range of acceptable decisions.

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  7. 11 minutes ago, nzer said:

    Notably absent in literally every single response disagreeing with me over this is any kind of argument whatsoever for why it's desirable for the system to punish people who forget how it works.

     

    Because, quite simply, that is NOT the goal.  The goal is to make more names available to people who play the game more frequently or consistently.

    You're describing a side effect, not the purpose.  And every change to any game is going to upset some people.  This question here is: Does the policy have more pros than cons?

     

    I think the policy has MARGINALLY more pros than cons.  In a perfect world, where the existing software could support any reasonable plan, I could come up with a better system.  But the underlying software doesn't allow a perfect solution.  It doesn't even allow a 'really good' solution.  The best it can offer is the system people are arguing about which, as I said, I think is slightly preferable to doing nothing.

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  8. 6 minutes ago, Duckbutler said:

    That IS good news! I had a few bumps picking the game up again last month. Knowing that you need to trade with other players is super basic MMO stuff, and once I figured out that you need to do just one DFB for the tohit buff and then pick up enhancements when that wears off at... guess what? 22! That fixed most of the issue.

     

    Here's something else that's not as widely known.  There is a second trial, like Death From Below, called Drowning In Blood.  It's for level 15+ and it ALSO gives buffs at the end that last for one week of in-game time or until you hit level 30.  Run DFB for the buff, then run DIB before you hit 22 and you're set for a while.  I hardly ever see people looking for members for the DIB trial, though.

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  9. 13 minutes ago, nzer said:

    And if they've forgotten it in the intervening 11 months before it actually becomes active?

     

    This line of reasoning is completely ridiculous. I remain astounded anyone is arguing it at all. Although not really, because all game communities are rife with rank contrarians who will argue with any point of criticism they can think of an argument for.

     

    People forget things.  That's life.  They can forget how combat works, how the market works, even what their password is.  The fact that someone might forget something is thoroughly irrelevant because we can guarantee that someone is going to forget it.

     

    But sure, dismiss me as a contrarian who likes to argue because I don't agree with you.

  10. 1 hour ago, eiynp said:

    I get 'speeding' some of the longer TF/SFs, but I have never understood why people speed such as tarikoss; it's like five missions, three are quick and you're lowbies anyway,

     

    1 hour ago, eiynp said:

    I mean I just don't get the motivation; if you're leveling a character you want to be fighting mobs, and if your concern is pure merits/hour you shouldn't be doing (e.g.) tarikoss in the first place.

     

    But what if you're NOT playing lowbies and you're NOT there for the merits?

    When the task force is a weekly target, level 50 characters get a Notice of the Well and progress on the assisting badges.  So there is absolutely a set of players who are there for the Notices or badges.  I can't begin to speculate what percentage of the task force runners this applies to, but some of the people doing the weeklies definitely fall into this category.

  11. 7 hours ago, InvaderStych said:

    Not in the TF/SF category, but all of the Story Arcs in First Ward and Night Ward need their merit rewards adjusted. They are only 9 each. IIRC Fireball and Trilogy don't hand out any at all. (wiki doesn't show a Merit payout for them, and it has been a while since I've done them)

    Frankly, there is a lot of content that needs to have the merit rewards adjusted.  As an example, on a strong soloing character, I can run the first chapter of the first Signature Story Arc in about 5-1/2 minutes.  Running the final chapter, on the game character, takes about 40 minutes.  Yet they have the exact same reward table.

     

    Rather than the current system where the default is 5 merits, but you get quadruple merits once per week, each chapter should have a base merit reward based on average completion time with a once-per-week bonus of perhaps 15.

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  12. On 2/6/2024 at 2:41 PM, DrCereal said:

    In other words, can I stack 5LotG, plus as many recharge set bonuses,

    Worth noting, since you're apparently trying to max out recharge - some sets give a 7.5% recharge bonus.  This is different and distinct from the Luck of the Gambler 7.5% bonus.  So you can have *TEN* bonuses at the 7.5% level as long as five are from LotG and five from other sources.

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  13. On 2/6/2024 at 3:20 PM, nzer said:

    That player's first exposure to this system is going to be when they see an inactivity icon on one of their alts, likely one buried several pages back in the character list.

    Highly unlikely.  Significant changes like this are generally put right in the players faces with an in-game pop-up when they log in.

     

     

    21 hours ago, nzer said:

    If you think most players read the entirety of the patch notes for every update, you are quite simply incorrect. I would bet most players don't read them at all, especially not from a pop-up right after they enter the game.

    Not just a link to the patch notes.  Important changes are put right in the pop-up.

    And if they can't be bothered to read something that is prominently presented in the game, tough.  That's like the people who never read the terms and conditions and use that as a defense when they break the rules.

  14. 2 hours ago, Duckbutler said:

    As things are, I think new players should be directed at common IOs and steered away from SOs entirely. Maybe call attention to the level 25 breakpoint and that they don't necessarily need anything higher level than that.

    Good news!  One of the new features for the 'New Player Experience' is that you will automatically be introduced to the contact for the invention tutorial when you hit level 10.  This was prompted by the influx of new players and is currently on the test server so it should go live within a couple weeks.  The tutorial is decent and I recommend everyone run it once to learn the ropes.

     

    Actual text from the patch notes:

    "When training to level 10, a pop-up will inform you how to begin the Invention tutorial (this pop-up will also automatically unlock the Invention tutorial contact relevant to your faction)."

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  15. 9 hours ago, MonteCarla said:

    Not everyone can do it because not everyone knows how to do it, Yomo. So yeah, its the privilege of experience and education.

    No, Yomo is correct.  Everyone literally CAN do it.

    If it's privilege in any way at all, it's the privilege of having more experience with the game.

     

    It seems to me this is common to all games: you start out not being very good at it.  You don't know how to make money.  You don't know the enemy powers.  You don't know the mechanics of the game engine.  You don't know the enemy AI.  Out of all the activities in the game, you don't even know which you enjoy or if you will enjoy any of it.  Play and discover.

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  16. 21 hours ago, Shubbie said:

     

    That wiki is out of date garbage that has never been updated, had gotten infected with malware, and should be avoided at all costs.

     

    The Homecoming wiki says, in multiple places, that Katie Hannon awards 26 merits.

    https://homecoming.wiki/wiki/Katie_Hannon_Task_Force

     

     

    21 hours ago, Shubbie said:

    Its not hard, but if you dont have a team that knows the TF and how to scout and how to WAIT for the scout it can become a painful slog. Citadel you just keep run and burn and still finish it in an hour or a bit more. 

     

    After doing both, its way way WAY easier to get a team for citadel and there is much less griping if you didnt recruit a dedicated stealther.

     

    Huh, difference between shards, maybe?  Because that has not been my experience AT ALL.  I never have any problem recruiting for Tarikoss and rarely stealth any of it and NEVER stealth the final map.

     

  17. Perhaps, during the character creation it only checks to see if the name is already taken by another player.

    Then, when you try to actually enter the game, it checks against another list of names that are used by characters in-game or simply prohibited for various reasons.

    That's my best guess.

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  18. 13 hours ago, Mentaxus said:

    Thank you everyone for your help, due to your advice I was able to get the UI adjusted and figured out the vid map thing. Thank you guys, feels good to be so welcomed

     

    You'll surely be happy to hear that it's considerably easier to make money and most stuff is cheaper than it was back on live.  Plus, there's a new update on the test server that adds some features to the 'New Player Experience' since there has been a large influx of new players due to the announcement of Homecoming reaching an official licensing agreement with NCSoft.

     

    Also, be sure to visit the Pay2Win Vendor.  There is one standing in Atlas Park, on the left side of the big square platform (if you stand facing the front of City Hall).  There are a number of free powers (like Ninja Run and the 30 second Jump Pack), many cheap ones (like the jet packs) and some pricey but useful ones (like the mission teleporter, team transporter, etc).

     

    And, worth mentioning since the offer expires at the end of this month, Yomo will give 100 million inf to anyone who asks.  See this thread for info.

    https://forums.homecomingservers.com/topic/43870-yomos-new-and-improved-bang-up-salmagundi-spectacular/#comment-570668

     

  19. 47 minutes ago, Shubbie said:

    But VT SF needs A LOT more coordination and planning to get under 45 minutes than running a Citadel and just blitzing the frump out of it, and that gives 3x the merits.

     

    Citadel probably deserves MORE than triple the merits.  Tarikoss is both easy AND fun.  Citadel is easy in a bad way (kill everything in the mission, now do it again, and again) and a tedious slog.

     

    Also, the wiki says Katie Hannon awards 26 merits which, frankly, seems overly generous to me.  Is that figure incorrect?

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