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Avarius

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Posts posted by Avarius

  1. ok I can see your pic inthe second post @Xandyr. I appreciate the help all of you have done for me. I do have some questions though as I have never been a bubbler let alone the only time I every tried mm was on live when demons first came out. I hope you don't mind if I pick you brain a bit. No PFF?

     

  2. 1 hour ago, Bionic_Flea said:

    Here's what I came up with :

     


    View This Build In MRB

     

    image.thumb.png.87102eb72445a25eca1638bb7b7931c3.png

    Thanks @Bionic_Flea read a bunch of your posts before never on one of my topics. Weird thing is that is now 2 times I cant open a build I download for mids. On another note why did you decide on sorcery pool? I get RoP and Spirit ward but ever since they changed the up time on RoP I have debated on investing 3 slots into socery when I can alway grab fly and have 2 other powers to pick from. Since I cant open in mids I cant look at the advanced windows for totals but I am assuming you went this route same as the other poster in @Xandyrpost as a save a minion with spirit ward panic button?

  3. After reading the post by @XandyrI decided to try my hand at a MM for the first time. His build seems interesting but I can only see it on the forums as the mids for it wont load. Does anyone have an endgame build of this pairing. One without the sorcery pool as the other build there was 😛

     

    Thanks

  4. I was upstairs in Pocket D. I had sold stuff to the bartender then went on Ah and bought a winters pack. Opened pack, cards popped up and then game froze just showing card backs. Could not close game open other tabs task manager nothing everything just froze with a couple seconds of in game music repeating. Had to restart my computer to fix the issue. Then when I logged back in pack was gone from my inventory and I did not receive any of the items in my email.

  5. I just started a beam plant blaster and I have never played plant on a blaster b4. Plant troller and dom I played but procced out but the powers were a bit different. Beam I am still not sure if this will be a good combo or not. Any help would be appreciated.

  6. Ok so I have built several /dark brutes in the past usually based off of @Werner kat/dark build but with kinetic I can't figure out what to sacrifice from dark or from Kinetic to fit everything in the build and yet still do decent dmg and have good defenses. Anyone have something lying around I could take a look at?

  7. did it with a team on only vicious settings the other day. Started with a full team but 2 dropped out. I used my StJ/Dark Brute. He faceplanted several times by either getting too far ahead or the first time getting hit with goldbricker alpha before I knew to run away lol. I t was nice to have a challenge again. First time in a long time my /dark brute couldn't stand up to almost everything. Usually he steamrolls most content. Not on Aeon.

    • Thumbs Up 2
  8. Ok wanted to check out the DB changes and decided to go stone as its new as well. Only issue is I have never played /stone in any AT before. Anyone who has built one already or tested it on beta have a sample build I can look at please. KInda lost on which powers and slotting for /stone. Thanks in advance.

  9. On 6/25/2021 at 6:07 AM, Bopper said:

    I've been on quite the Widow kick lately. Previously, I had never played a Widow but I admired them from a far. Over a year ago Modest and I were working on a build for pylon testing and I came away enamored by its many playstyle capabilities. Life and other priorities always got in the way of taking the time to build a Widow character, but recently I found the time and wound up loving the character. Loved it enough to make 3 separate IO'd out builds for it (something I've never done on a character). It's easy to do when there are so many playstyles I wanted to try. So much in fact, I'd probably need 6 build slots to make everything I want to make (guess I'll have to make a 2nd Widow). Anyways, opening paragraph has gone on long enough, time to share some builds.

     

    But before I do, I'll share one thing common between all these builds that way those who don't like my style can check out early. I skipped fighting pool on all my builds in favor of Sorcery pool. I did this for a few reasons... the toggles of Tough and Weave are costly and Widows are already a bit of an endurance hog. I found the resistance from Tough not to be worth it as my defense rarely had hits coming in anyways. I also found enhancement slots hard to come buy and I wanted a mule for Preventative Medicine (which pairs nicely with the scaling resistances of a Widow), so taking Spirit Ward allowed me to have a token support tool while also providing me a free slot to drop in PM: Absorb. Most importantly, I wanted to have an on-demand "oh-shit" button. Now that Rune of Protection is a fixed uptime of 33%, I saw it as a perfect two slot wonder (those slots being two +5 IOs). With a base of 25% resistance (tied with Defenders as the highest base resistance amongst ATs) and 57.54% slotted enhancement, that gives me 39.14% resistance to all when needed. It's like getting to use 2 Robusts together every 3 minutes. Very useful, especially when at ~half life. For a quick example, let's assume my build has 15% resistance to everything via set bonuses. With Reactive Defenses scaling up to an extra 1% for every 10% HP lost and a Widow's resistance scaling 4% for every 5% HP lost below 75% HP, we will have the following resistances (in parenthesis is the total resistance with active RoP at 39% resistance.)

    At 100% HP:  15% (54%)

    75% HP:  17.5% (56.5%)

    70% HP:  22% (61%)

    60% HP:  31% (70%)

    50% HP:  40% (79%)

    40% HP:  49% (85%)

    30% HP:  58% (85%)

    20% HP:  67% (85%)

    10% HP:  76% (85%)

    0% HP : 85% (85%)

     

    In other words, clicking RoP is equivalent to having my scaling resistances get to reach its cap at 43.3% HP instead of at 0% HP. Having softcapped defenses and near capped resistances makes me not fear my low health. With Preventative Medicine as a fallback, I can comfortably fight without fear of dying while RoP is active.

     

    Ok...ok, now here's the builds.

    Siren's Night (Single Target focused Night Widow build)

    Siren's Night (Night Widow build with 3 AoEs)

    Siren's Night (Proc heavy version of Night Widow)

    Siren's Blood (Hybrid/Control/Support)

    Siren's Blood (ST focused Proc Build - Soul Mastery)

    Siren's Blood (AoE focused Proc Build - Mu Mastery)

    Siren's Blood (Proc Heavy DPS - Soul Mastery)


     

    Siren's Night: ST Melee/Support 

    Highlights:

    • 64%+ Defense to all
    • Perma-Hasten
    • 49%+ Resistance to all when RoP active
    • Team Support: +29% Def, +30% Dmg, +5% To-Hit, +30% Psi Res
    • 75% Slow Resistance (can get another 41.25% from Ageless Radial and Base Empowerment)

     

    This build is mostly thematic. Almost like what if a Stalker could buff teammates. With double maneuvers, double assault, and Mind Link, you're giving teammates significant buffs. To stay on theme, I chose Eviscerate over Spin. That may not be a popular choice for most, but ultimately I find the extra damage and proc chance from Eviscerate to allow me to use it in ST attacks without feeling too inefficient. Also, I tend to jump attack so the cone shape of Eviscerate can still perform as approximately a 5' radius PBAoE equivalent. Not the best, certainly, but retaining a 45% chance to proc the FotG is nice when used as my opener. But feel free to swap this out for Spin, this is mostly just user preference for a little bit of AoE while staying on ST focus.

     

    The build also has a net +2.42 end/sec so endurance drain is not too bad. Factoring in Panacea and Performance Shifter, it's about +3.108 end/sec. This is why I chose Ageless Radial instead of Ageless Core, I desired the debuff resistance moreso than the Recovery. Speaking of debuff resistance, the build has 75% resistance to slows. So if you grab the 20% base empowerment and have Ageless Radial's permanent 10%, slow debuffs will completely not work against you. Nice as the build is perma-hasten.

     

    Note: This build doesn't really need hasten. Mind Link is perma without it and there are no other long recharge powers in the build. So feel free to replace Hasten with Darkest Night if you want a power that can help draw in aggro and provide an extra layer of survivability with its damage/tohit debuff.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Night: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Sorcery
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3)
    Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)
    Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(7)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15)
    Level 6: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(15), BlsoftheZ-ResKB(17)
    Level 8: Follow Up -- Hct-Dmg(A), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Dam%(19), Hct-Dmg/EndRdx(21), GssSynFr--Build%(21)
    Level 10: Indomitable Will -- GldArm-End/Res(A), GldArm-3defTpProc(23)
    Level 12: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
    Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(29), BlsoftheZ-Travel/EndRdx(29)
    Level 16: Spirit Ward -- Prv-Absorb%(A)
    Level 18: Slash -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), TchofDth-Dam%(33)
    Level 20: Mask Presence -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(34), LucoftheG-Def(34), LucoftheG-Def/Rchg(36)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
    Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), FuroftheG-ResDeb%(39)
    Level 28: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(39), UnbGrd-Max HP%(40), UnbGrd-Rchg/ResDam(40)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(40), LucoftheG-Def(42)
    Level 32: Mental Training -- Run-I(A)
    Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg/Rchg(46)
    Level 44: Tactical Training: Assault -- EndRdx-I(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
    Level 2: Stamina -- PwrTrns-EndMod(A), PrfShf-End%(11), PwrTrns-+Heal(11)
    Level 14: Double Jump 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Assault Core Embodiment 
    Level 50: Ageless Core Epiphany 
    Level 50: Musculature Radial Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Eye of the Magus 
    ------------
    ------------


     

    Siren's Night: ST Melee/Support (v2 - Replaced Super Leap with Spin)

    Highlights:

    • 64.5% Melee/AoE, 63% Range Defense
    • Perma-Hasten
    • 49%+ Resistance to all when RoP active
    • Team Support: +29% Def, +30% Dmg, +5% To-Hit, +30% Psi Res
    • 75% Slow Resistance (can get another 41.25% from Ageless Radial and Base Empowerment)

     

    This build is practically the same as the previous version. I decided to remove Super Leap (not needed since I already have Mystic Flight), and replaced it with Spin. I then replaced the set bonuses that came from having two BotZ (+2.5% Range Defense, +3.75% AoE Defense) and gave Spin 6-slot Eradication which comes with 1.56% Range Defense, 3.13% AoE Defense along with extra regen, HP, and max endurance. This makes for a net of +2.49 end/sec, and a max HP of 1578. Overall, I'd say this is a superior build to the previous one as there are now 3 AoEs in the build: Spin, Eviscerate, and Dark Obliteration while adding to survivability despite a slight decrease in range defense.

     

    Note: some may wonder why I am willing to slot Mystic Flight with only the Winter Gift Slow Resist IO (thus, unenhanced fly). I do this because I only use Mystic Flight as a travel power and rarely use it in missions. When I use it as a travel power I have Jump Pack which will boost my fly speed strength such that Mystic Flight hits the 87.95 mph fly speed cap for 30s. That's more than enough time for me to get across a zone.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Night: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Sorcery
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3)
    Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)
    Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(7)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(15)
    Level 6: Mystic Flight -- WntGif-ResSlow(A)
    Level 8: Follow Up -- Hct-Dmg(A), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Dam%(19), Hct-Dmg/EndRdx(21), GssSynFr--Build%(21)
    Level 10: Indomitable Will -- GldArm-End/Res(A), GldArm-3defTpProc(23)
    Level 12: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
    Level 14: Spin -- Erd-Dmg(A), Erd-Acc/Rchg(15), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-%Dam(40)
    Level 16: Spirit Ward -- Prv-Absorb%(A)
    Level 18: Slash -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), TchofDth-Dam%(33)
    Level 20: Mask Presence -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(34), LucoftheG-Def(34), LucoftheG-Def/Rchg(36)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
    Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), FuroftheG-ResDeb%(39)
    Level 28: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(39), UnbGrd-Max HP%(40), UnbGrd-Rchg/ResDam(40)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
    Level 32: Mental Training -- Run-I(A)
    Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg/Rchg(46)
    Level 44: Tactical Training: Assault -- EndRdx-I(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
    Level 2: Stamina -- PwrTrns-EndMod(A), PrfShf-End%(11), PwrTrns-+Heal(11)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Assault Core Embodiment 
    Level 50: Ageless Core Epiphany 
    Level 50: Musculature Radial Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Eye of the Magus 
    ------------
    ------------


    Siren's Night - Proc Build: 

     

    Highlights:

    • 62% Melee Defense, 54.5% Range/AoE Defense,
    • Not Perma-Hasten (about 5.5s downtime when factoring in Ageless. About 14.5s without Ageless)
    • 49%+ Resistance to all when RoP active
    • Team Support: 29.2% Def, 30% Dmg, 17.3% To-Hit, 30% Psi Res
    • 75% Slow Resistance

     

    This is very much like the previous build, however I sacrifice perma-hasten, 9% Range/AoE defense and some slow resistance to gain crazy amounts of proc damage. Some attacks average 100-200 more damage than the previous version. And although follow up will not be up as often along with some of the big hitters, more frequent build up procs and the occasional strike/dark obliteration can fill out the attack chain when needed. This build also has the same net endurance recovery of 2.42 end/sec, however the use of proc slotting will make it drain a bit faster.

     

    Example of attack chain damage:

    Follow Up (238 dmg, +30% DMG for 10s, 21.4% chance at BU proc) > Slash (601.5) > Lunge (615.9) > Gloom (489.7, 21.8% chance at BU proc) > Dark Oblit (299.2, 61.4% chance at -Resistance proc) = 2,244 DMG in 6.204s (362 DPS). This includes the 30% damage from Follow Up but not the BU procs nor the -res debuff proc. At this time, the chain can repeat however Slash will shift a slot while it remains on cooldown longer.

     

    Follow Up (253.2) > Lunge (653) > Slash (651.2) > Gloom (519) > Strike (360.4) = 2437 DMG in 6.336s (385 DPS). From there, the chain repeats itself with Dark Oblit and Strike swapping while Slash slowly slips along. 

     

    Finally, the endurance consumption of the above was 70.71 end in 12.54s (5.64 end/sec). With a net endurance consumption of 3.13 end/sec, this chain will typically run out of endurance after 44s. So keep this in mind when choosing a preferred Destiny. 

     

    Update: Made a change to the build. I originally had Membranes in Mind Link, however the recharge doesn't work. So I moved some things around and updated to words above.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Night: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A), SprDmnofA-Rchg/DmgFear%(3), SprDmnofA-Acc/Dmg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(5), SprDmnofA-Dmg/EndRdx/Rchg(7)
    Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)
    Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9), GldStr-%Dam(11), TchofDth-Dam%(11)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17)
    Level 6: Mystic Flight -- WntGif-ResSlow(A)
    Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), TchofDth-Dam%(21), GldStr-%Dam(21), GssSynFr--Build%(23)
    Level 10: Indomitable Will -- GldArm-End/Res(A), GldArm-3defTpProc(23)
    Level 12: Lunge -- Hct-Dam%(A), Hct-Dmg(25), Hct-Dmg/EndRdx(25), GldStr-%Dam(27), Mk'Bit-Dam%(27), TchofDth-Dam%(29)
    Level 14: Spirit Ward -- Prv-Absorb%(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 18: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31), GldStr-%Dam(33), TchofDth-Dmg/EndRdx(33)
    Level 20: Mask Presence -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), StdPrt-ResDam/Def+(36), LucoftheG-Def(36), LucoftheG-Def/Rchg(36)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39)
    Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Erd-%Dam(40), Obl-%Dam(40), FuroftheG-ResDeb%(42)
    Level 28: Rune of Protection -- ResDam-I(A), UnbGrd-ResDam(42), UnbGrd-Max HP%(42)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
    Level 32: Mental Training -- Run-I(A)
    Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(43), Apc-Dam%(43), GldJvl-Dam%(45), CldSns-%Dam(45), Dcm-Build%(45)
    Level 38: Tactical Training: Leadership -- HO:Cyto(A)
    Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(46), Bmbdmt-+FireDmg(46), PstBls-Dam%(46), CldSns-%Dam(48), Ann-ResDeb%(48)
    Level 44: Tactical Training: Assault -- EndRdx-I(A)
    Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Assault Core Embodiment 
    Level 50: Ageless Core Epiphany 
    Level 50: Musculature Radial Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Eye of the Magus 
    ------------
    ------------

     


     

    Siren's Blood:  Melee/Tank-Control/Support

    Highlights:

    • 64.7% Melee, 63.5% Range, 61.6% AoE Defense
    • Perma-Hasten
    • 50%+ Resistance to all when RoP active
    • Aura of Confusion, Total Domination, and Psichic Wail for Crowd Control
    • Team Support: 28.4% Def, 5% To-Hit, 30% Psi Res
    • Plays in Melee 

     

    This is a possibly untraditional build and it certainly won't be for everyone. Ultimately I envisioned a Widow that can stand toe-to-toe with anyone with its defense while also not needing to with its ability to use one of its three crowd control powers. Psychic Wail is a nuke and will likely defeat its enemy in one shot...nonetheless it's a mag 3 stun with a massive recharge debuff to help slow down the opponent. Next there is Aura of Confusion that will be up every few mobs. I like to pair Wail with Confusion, putting a dent in bosses then having them turn on each other for a few moments. Finally, there is Total Domination which is on a similar cooldown to Aura of Confusion. It too can control bosses thanks to its Lockdown proc. It won't be for too long, but long enough if anything gets dicey.

     

    Note, there is alternate slotting for Spin and Strike where a damage proc is added at the loss of the defense from the 6th slot. You will still be at 60%+ defense to all if you choose this slotting. Also, this will be a very unpopular build as it does not take Assault. Don't worry, I have more fun builds on the way.

     

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    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Blood: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A)
    Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
    Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 4: Tactical Training: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-ResDam/Re TP(13)
    Level 6: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(39)
    Level 8: Follow Up -- Hct-Dmg(A), Hct-Acc/Rchg(13), Hct-Acc/Dmg/Rchg(15), Hct-Dam%(15), Hct-Dmg/EndRdx(17), TchofDth-Dam%(33)
    Level 10: Indomitable Will -- UnbGrd-ResDam/EndRdx(A), GldArm-End/Res(17), GldArm-3defTpProc(33)
    Level 12: Lunge -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(19), SprDmnofA-Acc/Dmg/Rchg(21), SprDmnofA-Dmg/EndRdx/Rchg(21), SprDmnofA-Acc/Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23)
    Level 14: Spirit Ward -- Prv-Absorb%(A)
    Level 16: Spin -- Obl-%Dam(A), Obl-Acc/Dmg/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Rchg(27), Obl-Dmg(27), Obl-Acc/Dmg/EndRdx/Rchg(29)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), StdPrt-ResDam/Def+(47)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
    Level 26: Total Domination -- Lck-%Hold(A), UnbCns-Dam%(36), BslGaz-Slow%(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(50)
    Level 28: Rune of Protection -- ResDam-I(A), ResDam-I(39)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Dam%(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(42)
    Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(50)
    Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(46)
    Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/Rchg(48)
    Level 44: Darkest Night -- HO:Enzym(A)
    Level 47: Aim -- GssSynFr--Build%(A)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(9)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Assault Core Embodiment 
    Level 50: Ageless Core Epiphany 
    Level 50: Musculature Radial Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    ------------
    ------------

     


     

    Siren's Blood: ST Focused Proc-Heavy Fortunata

    Highlights:

    • 60.5% Melee, 58% Range, 53% AoE Defense
    • +2.89 Net End/Sec
    • 50% Slow Resistance
    • 47%+ Resistance to all when RoP active
    • Team Support: 28.9% Def, 15% Dmg, 5% To-Hit, 30% Psi Res

     

    This build is far more offensive than the previous. It incorporates extreme proc usage and uses Psionic Tornado as a recharge engine to help drive the cooldown of Hasten, Wail, Confusion, and Aim. Total Domination is replaced by Dominate to help solidify the ST attack chain: Follow Up>Lunge>Dominate>Gloom>AoE. 

     

    The AoE chain is mainly Aim>Wail>Dark Oblit>Psinado. Anything still alive will not be for long as the proc'd out ST attacks will clean up the rest while Psinado and Dark Oblit are on cooldown.

     

    Note: This is mostly a build that is designed for +3 content. Even with Follow Up, some attacks will lack the accuracy to hit +4 at 95%. Nonetheless, it should still be strong even in such content. Also, you may notice, I sometimes +5 enhancements. I do this knowing that I'll lose set bonuses when exemplared. I fear not, nor should you, as the set bonuses lost are usually regeneration and at lower levels my defense is strong enough to rarely have a need for the extra regen.

     

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    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Blood: Level 50 Mutation Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3)
    Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)
    Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(7), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(9), SprDmnofA-Rchg/DmgFear%(9)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def(11), LucoftheG-Def/EndRdx/Rchg(13)
    Level 6: Mystic Flight -- WntGif-ResSlow(A)
    Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), GldStr-%Dam(15), TchofDth-Dam%(17), Mk'Bit-Dam%(17)
    Level 10: Indomitable Will -- GldArm-3defTpProc(A), GldArm-End/Res(19)
    Level 12: Psionic Tornado -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(19), Bmbdmt-+FireDmg(21), PstBls-Dam%(21), ExpStr-Dam%(23), FrcFdb-Rechg%(23)
    Level 14: Lunge -- Hct-Dmg(A), Hct-Dmg/EndRdx(25), Hct-Dam%(25), Mk'Bit-Dam%(27), GldStr-%Dam(27), TchofDth-Dam%(29)
    Level 16: Spirit Ward -- Prv-Absorb%(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), StdPrt-ResDam/Def+(31)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
    Level 26: Dominate -- UnbCns-Dam%(A), GldNet-Dam%(34), GhsWdwEmb-Dam%(36), NrnSht-Dam%(36), GldJvl-Dam%(36), GldJvl-Acc/Dmg(37)
    Level 28: Rune of Protection -- ResDam-I(A), UnbGrd-ResDam(37), UnbGrd-Max HP%(37)
    Level 30: Aim -- GssSynFr--Build%(A)
    Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
    Level 35: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg(40), Apc-Dam%(42), GldJvl-Dam%(42), CldSns-%Dam(42), Dcm-Build%(43)
    Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(45)
    Level 41: Dark Obliteration -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46), PstBls-Dam%(46), CldSns-%Dam(48), PstBls-Dmg/EndRdx(48)
    Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 50: Musculature Radial Paragon 
    Level 50: Ageless Radial Epiphany 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 50: Longbow Radial Superior Ally 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------
    ------------

     

    Siren's Blood: AoE Focused Proc-Heavy Fortunata

    Highlights:

    • 60.5% Melee, 58% Range, 53% AoE Defense
    • +2.92 Net End/Sec
    • 50% Slow Resistance
    • 47%+ Resistance to all when RoP active
    • Team Support: 28.9% Def, 15% Dmg, 5% To-Hit, 30% Psi Res

     

    I'm short on time, so I'll finish the write-up later. In short, I subbed out Soul Mastery for Mu Mastery so that I could proc out more AoE attacks. The loss of Gloom certainly hurts the ST potential of the build but the AoE chaos is certainly fun. Aim>Wail>Fences>Ball Lightning>Psinado...that's a lot of AoE. As for the ST attack chain, it's mostly Follow Up> Lunge>Dominate>then pick two between Strike and the AoEs. 

     

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    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Blood: Level 50 Mutation Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A)
    Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)
    Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(7), SprDmnofA-Rchg/DmgFear%(9), TchofDth-Dam%(9)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def(11), LucoftheG-Def/EndRdx/Rchg(13)
    Level 6: Mystic Flight -- WntGif-ResSlow(A)
    Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), GldStr-%Dam(15), TchofDth-Dam%(17), Mk'Bit-Dam%(17)
    Level 10: Indomitable Will -- GldArm-3defTpProc(A), GldArm-End/Res(19)
    Level 12: Psionic Tornado -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(19), JvlVll-Dam%(21), Bmbdmt-+FireDmg(21), ExpStr-Dam%(23), FrcFdb-Rechg%(23)
    Level 14: Lunge -- Hct-Dmg(A), Hct-Dmg/EndRdx(25), Hct-Dam%(25), Mk'Bit-Dam%(27), GldStr-%Dam(27), TchofDth-Dam%(29)
    Level 16: Spirit Ward -- Prv-Absorb%(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), StdPrt-ResDam/Def+(31)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
    Level 26: Dominate -- Apc-Dmg/EndRdx(A), Apc-Dam%(34), Apc-Dmg(36), UnbCns-Dam%(36), NrnSht-Dam%(36), GhsWdwEmb-Dam%(37)
    Level 28: Rune of Protection -- ResDam-I(A), UnbGrd-ResDam(37), UnbGrd-Max HP%(37)
    Level 30: Aim -- GssSynFr--Build%(A)
    Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
    Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), JvlVll-Dam%(42), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), TraoftheH-Dam%(43)
    Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(45)
    Level 41: Ball Lightning -- Ann-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg(46), JvlVll-Dam%(46), PstBls-Dam%(46), Bmbdmt-+FireDmg(48), Ann-ResDeb%(48)
    Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 50: Musculature Radial Paragon 
    Level 50: Ageless Radial Epiphany 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 50: Longbow Radial Superior Ally 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------
    ------------


     

    Siren's Blood: Proc-Heavy DPS Fortunata

    Highlights: (Added 7/4/2021)

    • 59.7% Melee, 57.2% Range, 52.2% AoE Defense
    • +2.98 Net End/Sec
    • 50% Slow Resistance
    • 47%+ Resistance to all when RoP active
    • Team Support: 28.9% Def, 5% To-Hit, 30% Psi Res
    • ST: Follow Up, Lunge, Gloom, Dominate
    • AoE: Psi Wail, Psinado, Dark Obliteration, Spin

     

    This build is a variant of the ST-focused proc heavy build. From playtesting I found myself removing Strike from my power tray altogether. Its sole purpose was for optimal use of ST DPS against an AV. That felt unworthy of keeping as a mule, so instead CT: Offensive replaced Strike and Total Domination replaced Assault. I had to weigh the impact of replacing a power like Assault and I finally settled on the fact Widows have only a 400% damage cap and my build has numerous scenarios where it can reach those caps without inspirations. I don't personally chomp on red skittles non-stop, but I will sprinkly them into my diet every so often so it ultimately felt like what's the point of having Assault if there are times when it provides me nothing? So, I'm choosing to remove it for the sake of adding another hybrid concept to this build.

     

    Already the build is offensive: Follow Up>Lunge>Gloom>Dominate is a strong sequence of ST damage (about 400 DPS). Even though that chain is not seamless in this build, sprinkling in Dark Obliteration or Aim into the gaps will do just fine. On the AoE side, there is Psychic Wail, and proc'd out Psinado and Dark Obliteration to give a nice 1-2-3 punch. All of them hit atleast 12 targets, all with radiuses greater than 15'. Very useful as enemies aren't going to bunch up tight for me naturally. Spin was added to replace Strike for a little extra AoE.

     

    Aside from the offense, the build is tough as well: 52-60% defense to each positional at end game. Exemplared (losing Maneuvers and Combat Jumping) Melee and Range are still softcapped while AoE is on the cusp. Although there is not much resistance (except Psi) in the build, the use of Rune of Protection for "oh-shit" moments will help keep you tanky even if your health bar no longer looks green. 

     

    FWIW, I also have Demonic Aura and Force of Nature accolades unlocked which I treat as a back-up RoP when it's on cooldown. Using Demonic Aura and Force of Nature together, DA absorbs the -defense FoN causes and I get 60s of +100% recharge, +25% ToHit, +800% Recovery, +30% Res(all but psi), +40% Def(all types but psi).

     

    Note: Spin is very optional. This build can replace it for Total Domination or Confuse if the user so prefers. In such a scenario I would give the 5-piece Dominon of Arachnos to Telekinetic Blast (it still keeps the ATO global in the 6th slot), then 2-slot Total Domination or Confuse. 

     

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    This Hero build was built using Mids Reborn 3.0.5.9
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Siren's Blood: Level 50 Mutation Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3)
    Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)
    Level 2: Combat Training: Offensive -- Acc-I(A)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), LucoftheG-Def/EndRdx/Rchg(9)
    Level 6: Mystic Flight -- WntGif-ResSlow(A)
    Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), GldStr-%Dam(11), TchofDth-Dam%(13), Mk'Bit-Dam%(13)
    Level 10: Indomitable Will -- GldArm-3defTpProc(A), GldArm-End/Res(15)
    Level 12: Psionic Tornado -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(15), Bmbdmt-+FireDmg(17), PstBls-Dam%(17), ExpStr-Dam%(19), FrcFdb-Rechg%(19)
    Level 14: Lunge -- Hct-Dmg(A), Hct-Dmg/EndRdx(21), Hct-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), TchofDth-Dam%(25)
    Level 16: Dominate -- UnbCns-Dam%(A), GldNet-Dam%(25), GhsWdwEmb-Dam%(27), NrnSht-Dam%(27), GldJvl-Dam%(29), GldJvl-Acc/Dmg(29)
    Level 18: Spirit Ward -- Prv-Absorb%(A)
    Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
    Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
    Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34)
    Level 26: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-Max HP%(36)
    Level 28: Spin -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(36), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), SprDmnofA-Acc/Dmg/Rchg(37), SprDmnofA-Dmg/EndRdx/Rchg(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Acc/Rchg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
    Level 35: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg(42), Apc-Dam%(42), GldJvl-Dam%(42), CldSns-%Dam(43), Dcm-Build%(43)
    Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(46)
    Level 41: Dark Obliteration -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46), PstBls-Dam%(47), CldSns-%Dam(47), Rgn-Dmg/EndRdx(47)
    Level 44: Aim -- GssSynFr--Build%(A)
    Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 50: Musculature Radial Paragon 
    Level 50: Ageless Radial Epiphany 
    Level 50: Longbow Radial Superior Ally 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Assault Radial Embodiment 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Geas of the Kind Ones 
    Level 50: Eye of the Magus 
    ------------
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    So I am trying out this build as I had my fort wido just parked sleeping and after reading your builds decided to resurrect him from his long nap. So far even thouh he is not quite finished ,due to lacking some purples still he is already a beast. I do dislike the lack of resistance when RoP is down and I do not have demonic or Force of Nature yet. I am used to builds that layer resist and def not solely relying on def so its a bit of a panic at times but he has survived a 54 fire farm today granted not taking all the alphas but had to chug a few greens to live. RoP seems lackluster now since the changes but can see why it is still usefull in this playstyle, Jump in and tear them up and get out then mop up the survivors. Granted in normal play you can use aura and nado to offset a lot of that. In regular solo missions its a cake walk with this build... Great job! I actually have fun playing a fort again.

  10. Ok so I still have no clue how to export my current build from in game, but basically I wanted km for theme reasons and read that due to assassin strike is a bit better and dark is always great on my other ATs so went with it.  Does anyone have a good build for PVE i am not a pvper so thats not a worry.  I also went leaping and combat tp as travel and utility just cuz ever since live I have a big dislike for super speed and yes I know speed of sound or ss are typical on a stalker I just don't like em lol. Just hit 50 and he's not great not horrible with current build.  Used to brutes so not too happy with the s/l cap at 75 and def getting wonky in or out of hide to get reliable numbers on def but it is what it is. So after all that does anyone have some ideas of what a proper pve oriented km/dark stalker should look like lol. Thanks oh and I didn't take the gimmicky focused strike or the T9

  11. Having issues figuring out a build and have never played devices before. I heard there were changes to devices and the few examples I have seen in posts are all from pre changes. Does anyone have a current build I can look at please? Hopefully hoverblaster but whatever works 😛 Also I have read the discussion of proccing trip mine or not with FF but the older builds I have seen don't do that? Thanks in advance.

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