Jump to content

Ringo

Members
  • Posts

    348
  • Joined

  • Last visited

Reputation

197 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yeah, thematically Scarlet Spider is Super Reflexes and Red Hood is Ninjitsu, though 90s Ben Reilly had impact webbing and stingers which gave him a bit more of an arsenal beyond just the webshooters For the feel of an anti-hero stalker I'd probably go Street Justice/Ninjitsu - once past the webs/guns both characters are pretty flashy hand-to-hand fighters who aren't above tilting the odds by throwing caltrops or blinding powder
  2. Remember that the three fighting pool attacks enhance Brawl as well. I don't remember how much, but it's a free attack! Otherwise I'd probably grab Soul Tentacles
  3. FF or Cold. Your partners bring heals, absorbs, and debuffs, but none of that matters if your minions are dead. Grab a set with a defense shield and keep everyone upright! FF keeps you unmezzed while Cold gets you more debuffs. Triple stacked Enforcer maneuvers is about 24% plus 11% from FF or Cold shields. That means you need just 10% defense between Dispersion Bubble (or Arctic Fog), Shadowfall, your own Maneuvers, and the MM unique IOs to hit the softcap - easily managed. Never get hit, never surrender!
  4. Honestly it sounds like people would benefit from some youtube tutorials on how Mids is both used in general and specifically the tools Mids offers to theorycraft a build
  5. I think anyone who gets mad about not seeing a power in your list is laughable, and seeing you not use a power you do have is only slightly better You can’t see slotting! Even if I'm using the powers you want me to, you'll never know that my build is filled with expired red SOs, or that my KB powers are slotted only with accuracy and extra KB, etc The only way to combat this would be to kick people based on how many IO set-bonuses they have listed. Edit: oh I see this has already been mentioned. Welp, to each their own then
  6. I really enjoy Rad Blast on Sentinels just because I can PBAoE and long-windup-AoE without feeling like I'm signing my own death warrant
  7. Mind has Sleep, Hold, Confuse, Fear, Knock-up, and the TK repel/immob, which I think is slightly better than Illusion for finding an opponent's weakness to exploit. Dominantor Phantom Army doesn't have taunt
  8. If you grab Storm Elementals for your Lore you can get another Hurricane!
  9. Back on live one of my SGmates triggered a costume change whenever he used Nova on his Energy Blaster, it looked very cool
  10. I really like this idea! You can definitely do something similar with an Undead Transformation on a Necromancer, or more of a "reveal my secret allegiance" costume swap with Ninja/Mercs/Demons/Thugs ... I guess you could reveal your fursona for Beasts...
  11. Buffs may be less important at 50 (but then just run harder content and they become important again), but Debuffs are always important. Players have a damage cap, enemies do not have debuff cap (just debuff resistances). -res means more damage to the target, -regen means less healing back the damage you do. -tohit and -dam keep you alive, while -def helps you hit. -recovery can keep enemies from using their strongest powers or lower the frequency of their attacks, same for -recharge There's nothing wrong with blasting away, but the support powers are force multipliers and there's no reason to overlook them on any AT
  12. The Brute/Stalker Electric Melee - Thunderstrike animation bug is still present in this patch
  13. My nitpick: Why is Deceive so late? It's a wonderful tool in Illusion's arsenal that you have put aside for twenty levels. At the very least take Deceive where Kick is and move Kick and Tough back
×
×
  • Create New...