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Aeroprism

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Posts posted by Aeroprism

  1. On 6/28/2024 at 2:46 AM, Mini-Mega said:

    Tanker (Ice Armor - Super Strength)new.mbd 42.84 kB · 25 downloads

     

    i'm dumb, i just realized i posted the wrong build.  this is the correct ice/ss build that i run atm. 

    Thanks for that build!  I was looking for a springboard to refresh my Ice Ice tank (one of the first build I made on Homecoming) and that was a very useful starting point.  My tank will be more on the damage side of things but it was a very nice ref: thank you!

    • Like 1
  2. As I said, I'll be glad to learn because I just love the data aspect of this game, but given how I'm not very good at playing it and that the few people I play with are super casual, I doubt I'll be a really good customer.

  3. You know what?  Going to have to apologize to @DarkRevelation for doubting their intent there: procs practically invite themselves to this build. 

     

    Why?  Well I'm so glad you asked.

     

    Radiation Armor is a resistance set, but most of the IO sets this build can slot, thanks to Axe Melee, are geared toward upping defense.  Now, you might think "I'll try to squeeze as much defense as I can from this and the rest will be mitigated by the armor set's inherent resistance values.  Is this a good idea?  Maybe.  Probably not.  As far as I know, Rad armor doesn't have DDR so if you build a tiny hesitant defense moat around this tanker, it might break easily.

     

    So why not go full resists?  Rad armor is filled with solid heals and with Axe's ability to slot FF's Chance for Recharge, it's like being able to heal every few seconds so, you can live with a steady but small damage income.

     

    Building full resists is easy, especially if you enjoy frankenslotting, which is an art I need to practice anyways, I tend to use full sets all the time which limits my options, this is a good learning opportunity. So this is what I tried and it left me with ample room for procs because most powers needed maybe 3 slots to get the biggest resistance payoff.

     

    The difference with my build and the one DarkRevelation made?  I went full crazy on resists.  I sacrificed a few procs, moved a thing or two and made this build so it can use Meltdown as often as possible and with that up, maxing pretty much everything except cold.  Sure, I'll have a little less theoretical-proc DPS but that's something that can be adjusted if I feel this tank is too solid.

     

    So the build is similar, but different.  Both are valid I think.  Currently level 18, can't wait to see if it works.


    Xenobys.mbd

  4. On 6/20/2024 at 9:23 AM, DarkRevelation said:

    I've been running this combo, and it is a lot of fun. Great mitigation through KD, a lot of Force Feedback procs, and is very versatile. I used @Spaghetti Betty's Air Fryer build and tweaked it for Battle Axe. I love how they build, and am in agreement on getting full recharge protection, or as close to it as possible with sacrifices. There is nothing worse IMO than building for perma-*, relying on that, and having it trashed by mobs. I have used their Air Fryer build to do most things in game, and it is the best Hami tank that I have, by far, when certain incarnates are picked. This is nothing but a rework of the secondary powers. The build design, construction and vision are all @Spaghetti Betty

     

    This has the best debuff resistances of any build I have. 

     

    86.5% Debuff resistance to Endurance, Recovery, and ToHit without outside buffs (cap is 95%)

    95.41% Debuff Resistance to Recharge Time without outside buffs (cap is 100%)

    89.06% Debuff to Regeneration (Using the Spiritual Core Paragon Alpha Slot and keeping the Radiation Therapy buff up) without outside buffs (cap is 95%)

                          -78.71% when using the Musculature Alpha and keeping the Radiation Therapy buff up

     

     

    I tweaked a few things, Meltdown for example, as I am currently testing adding +4 KB protection with the knockdown changes, because of how those changes are adversely affecting resistance builds. I am very thankful people like @Spaghetti Betty put their builds out there, as you can never learn enough for looking at what others have done.  Thank you SB, you absolutely rock.

     

     

    Tanker - Modified Spaghetti Betty Air Fryer for Battle Axe (Radiation Armor - Battle Axe).mbd 44.54 kB · 21 downloads

     

    Do all these Perfect Zinger procs really work on pure melee attacks?  I mean, nice build, but it feels a little proc-heavy to me.

  5. 4 minutes ago, Akisan said:

     

    This is also great in Echo: AP with the clockwork (lower level = more KB, and Clockwork have an inherent weakness to KB...).  (Echo: because they added all those huge buildings that block flying clockwork).

    Besides, the clockwork might actually survive landing on Mars, so the King could establish the first Martian colony!

     

    City of Heroes's next expansion:  The Clock-King of Mars!

    • Like 1
  6. Now if we're aiming for the satisfying result rather than the satisfying visual effect, here's the game my friends and I liked to play back on live on a /Energy blaster.
     

    • Independence port: get to the top of one of the tallest bridges arc structures, there's often a couple of Family dudes trading fake e-punches there because why not.
    • Make sure they con very low grey to you so the effect is maaaaaaaaxed.
    • Even better with abusive amounds of KB enhancements
    • Target unfortunate Capo #17
    • Activate Power Boost
    • Activate Power Thrust
    • Marvel as you launch a mobster to found the first lunar colony.

    Weeeeeeeeeeeeeeeeeeeeeeeeeeee!  Flying mafiosiiiiiiiiiiiiiii!

    • Haha 1
  7. Though I never had the patience to level Energy Blast on any of my multiple alts, I will completely admit that nothing, no single power has ever impressed and awed me as much as a default-colored Nova.

    It's just....  concentrate... EXPLODE! MOBS EVERYWHERE!!

     

    It's like the embodiment of the pissed off hero who screams: "ENOUGH!" before going full balls mode.

    • Like 1
  8. 1 minute ago, GM Crumpet said:

    Cute boys maybe 😛 

     

    And have you seen My Super Ex Girlfriend? 

     

    The Caped Champion: My Super Ex-Girlfriend (2006), an 11 point list review!

     

    Completed her Capt Mako Patron Arc I see.

     

    So yeah. Cute girls. Cute boys. Cute people.  As long as you show off, my job here is done.

     

    • Haha 1
  9. 6 hours ago, GM Crumpet said:

    Under no circumstance should I ever be given super powers. I'd like to think I'd be Superman, the reality is I'd be Homelander. Calm. cool, collected, and then get frustrated and irritated and use power wildly in excess of what any rational person would consider proportionate. Cut me off in traffic and half of California would be a radioactive wasteland. "Oops!! My bad!!"

     

    Oh come on.

     

    Use those powers for things that really matter.  Like impressing cute girls and stalking your ex.

  10. 20 hours ago, Forager said:

     

    I used to think it was a skill issue for me too... but sometimes there's a difference between not being very good at something or just not knowing a lot about it.

     

    Do you differentiate between those?

     

    A noble sentiment my friend.  I completely understand what you mean.  

     

    However, I read a lot, I love data and I have been on these forums (and CoH's old forums) forever. Like everyone else, there are aspects of the game that I'm unfamiliar with (like those daggers everyone talks about, what in Recluse's dandy beard are those??) but I know pretty much all of CoH's functional inner workings so in theory, I should be competent.

     

    Yet... in a group, I feel like the dead weight, 

    Then again, maybe a lot of people feel like that. 

  11. 23 hours ago, High_Beam said:

    My Power Is Making You Look Fabulous!

    Zohan' a hit to not mess with

     

    That wasn't the Zohan's true power.  🤭😏

     

    But yeah, I'd be quite content just with using that hairdo from that Gold side Resistance leader NPC, what's her name again...  Belladonna Vetrano, who, now that I google her up, is just Ghost Widow, but not white-haired.

  12. Like most people who answered this topic, I also take it slow. I'm also far from being a skilled player so, I just can't have any fun in any "PI Radio steamroll mish, LFM". 

     

    This is why I solo/duo a lot.  For group action, I think that 5-members teams is the sweet spot. 

     

    Lately I've been enjoying my DM/Elec Tanker, Redside, doing every arc I can without any form of bonus XP whatsoever.  Most missions are done at +0 x5 (she's level 34) unless it's those darn Vanguard 😣

     

    Slow has its merits.  OP, I would not hesitate a single second to join one of your teams.

    • Like 1
  13. Holy crap that topic is gold.  Expecially @Greycat's epic wall of text.  I mean, I market a good share, I'm getting quite good at making builds and I play with the Invention system a lot but I still learned a thing or ten from those posts.  

     

    Very, very nice.

     

    Also, Welcome Home, @Donin.  

    • Like 1
  14. Hello beautiful people.

     

    Another pointless topic but hey, they can't all be PuG stories and build requests. (Though I do love reading your PuG stories. I should write a few of my own).

     

    So, most of us spend a lot of time here discussing our next alt.

    First an idea, then a concept, then an AT, a powerset combo and eventually, a build.  All of this motivated by in-game objectives or a need in particular such as the ability to solo this or that, or to support a team in a certain way, or just an idea of the moment, the need for something new.

     

    But suppose you, -the real you- were in Paragon City or in any superhero universe of your fancy. Of all the powersets and ATs available in this delicious game, what would you be?

    I thought about this long and hard while I was trying to solve a few hardcore user cases at work (ADHD has its merits) and I think I'd be a Martial Arts/Energy Armor scrapper.  The idea that I could kick well and hard enough to damage and destroy a tank makes me extremely giddy and being shielded and replenished by all kinds of awesome kinetic energy barriers is just... so freakin awesome.

    I mean, there are some really awesome powersets out there too... 

     

    Energy Blast: Who wouldn't love shooting protons at their enemies and sending them fly away?

    Regeneration: "Bad news sir, you have prostate cancer. ... Oh nevermind, it's gone."

    Etc etc.

    Tell me your awesome hero stories, people.  Make me dream!

     

    • Like 3
  15. 17 hours ago, Ukase said:

    For my inf, one of the better series of story arcs is for the vig/hero - Provost Marchand. 

    Here's what you get - and how you do these is open to your own creative feel. 

    First arc, open to hero/vig level 30-50: A New Dimension, A New Team
    First mission is the same map as the rogue/vig intro to Mr. G - only instead of Arachnos spread out helping you dispatch of the praetorian forces, you have Marchand's group of seriously tough allies. There was a time when I'd use this map to give myself more than a few bars of XP in the late 30's, early 40's when the XP seems to go quite slowly, compared to other levels. 

    I'd set this to +4/8 and let the allies do the work mostly just for this first mission. Or, you can skip all of it, and go directly for efficiency and complete it by going to the waypoint on the map (if you have stealth) 
    The next couple of missions - which is great for solo'ers, you have 3 allies. They will take a knee if you set the difficulty too high and can't heal them. There's no way to target them aside from just using your mouse and clicking on them. Team inspirations do work if they are close enough (20 feet). If your difficulty is 0/1 - you won't even need them really. Just depends on your build and your skills. 

    Eventually, the arc ends with clobbering Silver Mantis. Not gonna lie - she can be tough, depending on your build and your AT. Bring some inspirations if you have any doubts. 
    During this arc, you learn that you've been made famous; there are action figures being produced in your image! It has nothing to do with the story, but it's a nice touch by the author of the arc. 

    The next arc is interesting in that it gives you options, and it has some "Easter Eggs", in that if you know about the badge, you can do various things that most folks don't ever do. It also lets YOU decide how you want to delegate allies. Some choices may give you a badge. Others will not. 

    The third arc allows you to battle various villains/rogues that will give you badge credit towards the defeat badge that allows you access to the Detective in Steel Canyon that has all the Safeguard missions. 

    All three arcs are as short or as long as you want to make them, almost. What I mean is, if you take a team of 8, some of the missions are going to take some time to clear. If you go solo, maybe not as long - just depends on your difficulty level. 

    It's my opinion that these 3 arcs are the right size for an arc. Not 20 missions long. Not 2 missions long. Just the right length. And the objectives are not all the same kind of snooze fest where you beat the big boss at the end of the map. 
    It's "Do this before THAT GUY does XYZ" kind of thing, as an example of one mission. 
     

     

    You need to try the Villain equivalent of this.  Currently milking it with my Tanker, solo, no exp bonus, it's a f***** treat.  The story is SO good.

  16. On 6/15/2024 at 5:29 PM, Snarky said:

    manufactured outrage is a virtual commodity worth more than bitcoin

     

    And it's so much easier to create too!! 

     

    As for the original topic and the reddit-rage, I must admit that I really don't mind having joined the party a few years after it started. This allowed me to enjoy a mature, well developped server. And since then, the party and the alts just kept going!

    • Like 1
  17. 1 hour ago, mcdoogss said:

     

    I'd agree with that.  Even then though, ML isn't numerically exceptional in any way compared to other sets T9 pbaoe.  Mechanically in real use I'd rank it near the bottom actually, especially during most of the game where the only other AOE is a cone.  This is due to the way it throws mobs around which causes constant repositioning. ML is fun, but psi melee overall is one of those sets that desperately needs help from it's epic pools (both ST and AE imo).

     

    Psi is just an awkward set.  Insight is a mechanic that is both numerically mid AND not fun to manage.  The rng nature of acquiring it, plus the rng nature of the very weak psi dot, plus the long lockout period....The extra GPB dmg just does not compensate.  The lack of a secondary effect unifying theme is also not great (-recharge, disorient, hold, KD, KU) and just act to expand proc options.  Oh and Boggle isn't very good on a tank at least that probably won't need/want the kind of 'control' that can send mobs all over. I dunno, psi melee needs a lot of work.  

     

     

     

    Yeah at this point, I ruled it out of my desired projects, at least until it gets revamped.

     

    I ended up rolling a Stone/Fire and a Rad/Axe on top of my already awesome Elec/DM.  I should post pics to share the joy, this topic, just like the Scrapper equivalent I made, has been nothing but helpful and excellent.

     

    Fun fact, the first team my Stone/Fire joined has a Psi Melee in it, it was a scrapper I think.  It was the very first time I saw and HEARD one.  When you've been playing this game forever and you suddenly hear a completely new powerset, you get curious 😄

     

    Spoiler: Psi-Melee sounds weird AF  😄

  18. 9 minutes ago, Sovera said:

     

    The upside is that Staff is in such a low place that when the devs get to tweaking it it'll shoot up. I, for one, would love to see it since I always had a huge soft spot for old kung-fu movies and staff users.

     

    Smart.  I won't delete my guy then and see what the future holds for him.

  19. 13 minutes ago, Sovera said:

     

    If you consider Stalkers you can help fix the ST problem that Staff has both in the form of a strong ST attack which the set lacks as well as having a traditional Build-up power instead of shifting staff forms. Survival is not a problem for Stalkers since pretty much all melee ATs can solo +4x8, Tankers are just the peak survival and can do so at an earlier level.

     

    The only true loss from shifting from Tanker to Stalker is that agro loss. Mobs will run away from a Stalker which does not happen with a Tanker.

     

     

    I'm not big on Staff since I couldn't find a decent way to cover the ST aspect. The ranged attack is slow and does not hit particularly hard and the T9 is glacial, so even with Assassin's Strike help there would still be a need to fill up the attack chain. Probably the ranged attack, a T2, and Guarded Spin?

     

    I might suggest Stone Armor (but I'm biased) as a strong contender since it is mostly passive, provides recharge, a damage boost, more recovery. Stalkers lose the damage/agro aura for Hide but Brimstone still adds damage. Even for the Tanker I'd still suggest the same. Pity we don't have an elemental staff like the sword composed of flames because a rocky staff would fit in when we cover ourselves in rock/crystal (can be disguised as ice)/lava.

     

    Oh it's all conceptual anyways.  Any AT I like would work. My old D&D char used to be an attack mage, the only reason I made him a tank is because blasters can't use a staff and it was kinda the whole point of the character.

     

    In the end, it's just for fun, I have so, so many other alts to play with 🙂

  20. 57 minutes ago, Sovera said:

     

    We would first need to define what 'bad' is. Is bad the inability to solo +4x8? Or is bad soloing a Trapdoor in 10 minutes (best times are around 3-4 minutes and my tanks usually did it in 6)?

     

    I just found that there were better combos so my Fire/Staff characters rarely got past level 30. The AoE was nothing special and the ST was slow. But Fire Armor can solo +4x8 and with Envenomed Daggers we can solo an AV if it comes down to it. It's true that you will need them for any AV, but, because they exist it also means you can have your cake and eat it too. No need to not play a concept you like because you're worried it would brick a run when/if facing an AV.

     

    So basically, if I kit him moderately well and foll around in task forces and Ouro story arcs, I won't curl in a ball and cry for my Rad/Claw tank to come and save me?

     

    Also: thank you for your response. Your insight is always appreciated.

     

    Edit: Because really, I can just restart him.  I like /Staff but I never found a Primary that really meshed well with it.

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