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Destruye Arepas YV

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Everything posted by Destruye Arepas YV

  1. That sounds interesting ... but starting out dont have much to work with ... so currently wondering on the interfaces which particular type would be better. I was eyeing Reactive, it has a fire dot which I can rp as a side effect of my mutant enhanced bullets haha, is reactive good? Which one would be better? You mention you like the one that does more damage vs side effect, so you prefer cores I think? Hmm ... love my little lizze. Just finished doing a LAM run and well, only died two times and got antiacid badge haha, just need more incarnate fun out of him 🙂 Love homecoming!
  2. Decided today to keep on grinding my little beloved lizard ... What you guys think would be a proper interface type for him? Reactive?Degenerative? Cognitive? ... I always get a bit lost with these debuffs and dots , core or radials? Suggestions welcome, just barely unlocked it today and wonderign where to spend my thread 🙂
  3. I found your build in this thread darkir and have begun levelling a dark/dark corr for fun and rp! Thank you for sharing, it was not ez to find as I had to delve into the search function a bit to find it, but glad it works Currently low level and having fun with it!
  4. Ahhh I see ... well, I was virtually shocked, literally and figuratively into zero endurance so there was not much I could do In your opinion what would have been a good counter to his zapping draining shenanigans?
  5. If you know how to fill it out, please do! would love to see the total dps, I tried but excel sheets are a bit beyond me to be honest hehe
  6. Yep! It has been a ton of fun and actually enjoying romping around with my gun totin lizardmand around hehe 😄 Though perhaps in parsing or dps graphs and what not it can be lower damage I really dont see it much! When I open full auto on the tightly packed groups in ITF the numbers show up quite nicely so yeah its all I wanted out of the roleplay idea from my old gamma world days! Cant thank you all enough for helping me create this little killer iguana 😎 Super duper hug man! I really like your rotation idea and slotting some procs on basic attacks! Cheers! Now the road begins! I dont have much experience with incarnates, but will prolly do as you say and begin farming them!
  7. Hi guys! Today I was fooling around trying to get pvp badges on one of my toons and out of the blue a guy appeared and just hit me once with a power that fully drained me in one go. I mean ... needless to say he was joking or trolling me as he didnt kill me right away but I couldnt even sprint lol So, was wondering, is electric anything the go to build in pvp? without blue you cant do anything! Anyone has a build for that? I want to try something like that! Checking logs he hit me with Zapp, Thunderous Blast, Soul Storm filled with a lot of procs (ouch) , Lightning Bolt and Siphon Speed and well, was fun being totally disabled. Is there any build that can do that? Truly new to pvp here, never ever tried but want something cool like that! 🙂
  8. Hi @underfyre !!! I began to read this, but I still dont know how to fill your sheet haha! Will begin trying to understand it better to track dps and add the new two AR/Regen combos on the other thread, but perhaps @plainguy will know how to do it better? I have to confess shamelessly excel sheets and me do not get along very well but amazing work on the sheet, looks quite detailed! Big hugs to you! 🙂
  9. Ohhh thank you thank you! Yes, that will truly help me and all other linux bros out there 👊!!! You the best! 😎
  10. Ahhh sure! Where is that and how can we do that? 😄 Ahhh great! 😄 Yes! Love this " hair splitting" ... haha, AR/Regen is so understudied and underused, compared to all other flashy builds out there! Hope people wantign to try these builds for fun or rp have an option! My Gun toting regeneration mutant lizardman out of Gamma World now lives in the Rogue Isles! yay! Thank you for sharing my friend! You kept me going trying to figure out how to push the limits! Both Builds work wonders! I believe this is the most we can squeeze out of this particular build powerset combo so I think we now have to look into Post 50 shenanigans: I hit 50 yesterday and began doing Tinpexes, mishes and tips and wow ... it is actually quite fun! So far I have managed to fill most slots and spend less than 200 million inf, leaving the gap on the Archetype IOs which I plan to grind using merits as part of the fun. Currently seeing Musculature is a nice boost to dps and Ageless can literally keep me pumping hot mutant lead (dont have it yet but during the handful of tinpexes I did when people spammed it it kept me going spitting more lead and flame madness! Now the debate begins besides Musculature and Ageless, which Interface incarnate to use? Theres a TON of people on the forums debating the dreaded 75% debuff smaller percentage dot, vs higher percentage dot and smaller debuff supposedly ticking more and a lot of tech jargon I dont know much about, so I defer to you my friend 🙂 Which ones would you pick? I am pretty newbie to incarnates , but can literally see the difference with Musculature , as I unlocked alpha on my third tinpex of the day and was truly noticeable so I think I will go core for the 45% final boost, Judgment is a no brainer for me as my Mutant Lizard can spew electricity roleplay wise so ION ... lore will be a matter of aligning it with my own backstory. Destiny is Ageless for me because due to recharge I drain the blue pretty fast, specially with Full Auto, Incinerate and FT madness but INTERFACE AND HYBRID are a mystery to me at this stage. So what would you choose and why? 😄
  11. Guys thanks a ton for keeping vidiotmaps up and maintaining them! 😄 Since I play on Linux I have to resort to a manual install, but thats ok, At the start I fired up a VM to dowload the client first, installed vidiots the old fashioned way then moved it to a section of my SSD where I can then launch it under WINE and when an update pack comes along just manually overwrite each file, easy peachy! A tedious process but something that is more or less my life under Linux where everything is on the hands of the user. Today I installed the latest update pack and it ran smoothly, also discovered about the old citymap.texture files that had to be removed as they were no longer in use and it was flawless. My main concern and the reason I had to come to the forums is the latest update broke Cimerora, but lo and behold, its fixed! You guys are the best! Thank you for keeping the Manual option available for those of us that are non-windows users! Also thanks to the thousand for having a small file that updates old maps! You guys are the super duper awesomeness and make my badge hunting on all thousand alts I have a bliss. Super venezuelan hug to all of you! Small Tip for Linux Users: If you have a gmail account, just keep on google drive an updated data folder with all maps (its only 120megs) you can copy and paste on any linux install that has the client. No need to redo everything when you switch puters!
  12. Once you finish setting it up share it! The more builds for these odd powerset combos the better for all of us that like sents! 😄
  13. Aww thought it might be ongoing. Would be great if someone else took the reins of this project, quite a good set of data!
  14. Amazing! I have further tweaked the build to get defenses in three areas to 40 (super close to yours except ranged where you get 5% more)also up all resists when defense fails a bit more (with a bit better placed scaling resist damage IO) and under ideal situations to get a much better dps burst with your build up chance idea in Incinerate (about 30 more damage in incinerate than your build(under optimal conditions of course) You have given me so many ideas! ... I also decided to keep oldskool basic rotation powers more or less intact (burst had to suffer a slot reduction) but changed tactics to fully emulate your build for that extra final push into ranged defense, which as you explained is much much better than resists. The thing with this build, which started mostly as roleplaying build using sadly the most underpowered power sets in COH is that now it is not so subpar as I have tried to keep both of your visions into a build that takes a bit of everything from your amazing ideas. I know I could take some slots from other powers here and there, but I think this is as close as I can get with my own limited building skill sets haha. The problem my build has as I have tried it is that I have compared to yours is I have less endurance recovery which means I will get out of blue much quicker than you but with a substantial(to the eye in paper) pump in potential DPS sacrificing about 5% in defenses if I keep oldskool rotation idea. To be in line I need to find a way to make incinerate always call up build up , and someone was telling me most farmers use a keybind of sorts that does this to gobble up inspirations on the go, so I will have to look into that as it can be worked to make certain attacks always try to press a specific power if available when using them. Compare your latest one to this one, tell me what you think? Dont mind the weird slotting level placement , such trivialities are gone when respeccing as I tried to make a leveling build that will help me when I am exemplared down so I can get access to most attacks and supports for solo/mishes/tfs that are not 50 and mids is hell to reallocate slots when moving powers here and there. ------------------ This Hero build was built using Mids Reborn 3.1.0.10 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Accuracy/Damage/Endurance (5) Touch of Lady Grey - Chance for Negative Damage Level 1: Fast Healing (A) Numina's Convalesence - Heal/Endurance (5) Numina's Convalesence - Heal (11) Numina's Convalesence - Endurance/Recharge (31) Numina's Convalesence - Heal/Recharge (31) Numina's Convalesence - Heal/Endurance/Recharge (34) Numina's Convalesence - +Regeneration/+Recovery Level 2: Buckshot (A) Artillery - Accuracy/Damage (11) Artillery - Damage/Endurance (13) Artillery - Damage/Recharge (13) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (37) Artillery - Endurance/Recharge/Range Level 4: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Slug (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage/Endurance (9) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Quick Recovery (A) Performance Shifter - Chance for +End Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Reactive Defenses - Scaling Resist Damage (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (46) Luck of the Gambler - Defense Level 12: M30 Grenade (A) Sudden Acceleration - Knockback to Knockdown (17) Positron's Blast - Accuracy/Damage (17) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) Level 14: Aim (A) Adjusted Targeting - To Hit Buff/Recharge Level 16: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 18: Flamethrower (A) Superior Opportunity Strikes - Accuracy/Damage (19) Superior Opportunity Strikes - Damage/RechargeTime (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 20: Reconstruction (A) Unbreakable Guard - +Max HP (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Dismiss Pain (A) Preventive Medicine - Chance for +Absorb Level 24: Instant Regeneration (A) Harmonized Healing - Heal/Endurance Level 26: Incinerator (A) Thunderstrike - Accuracy/Damage (33) Apocalypse - Chance of Damage(Negative) (15) Thunderstrike - Damage/Endurance (27) Thunderstrike - Damage/Recharge (29) Decimation - Chance of Build Up Level 28: Resilience (A) Steadfast Protection - Resistance/+Def 3% Level 30: Integration (A) Harmonized Healing - Heal/Endurance Level 32: Full Auto (A) Superior Sentinel's Ward - Accuracy/Damage (39) Superior Sentinel's Ward - Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 35: Maneuvers (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (48) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense (50) Red Fortune - Endurance Level 38: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 41: Kick (A) Kinetic Combat - Knockdown Bonus Level 44: Tough (A) Gladiator's Armor - Resistance (40) Gladiator's Armor - TP Protection +3% Def (All) (43) Gladiator's Armor - End/Resist (43) Gladiator's Armor - Recharge/Resist (45) Gladiator's Armor - Recharge/Endurance (45) Gladiator's Armor - Resistance/Rech/End Level 47: Weave (A) Red Fortune - Defense/Endurance (48) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense (40) Red Fortune - Endurance Level 49: Moment of Glory (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Recharge Reduction IO Level 1: Brawl (A) Pounding Slugfest - Disorient Bonus Level 1: Opportunity Level 1: Sprint ------------------ Love this thread is so good 🙂 Thank you all! Please keep the critiques going! I love them!
  15. Ok just spent the past hour and a half watching Hellraiser and trying to come up with something that merges Oldskool ideas with the basic build from Plainguy focused on defense and came up with ... this. So again, please tell me if this ok, bad, wrong, what could I change? I lost a lot of recharge but took oldskool proc ideas for burst, slug , m30 and basic attack powers + plainguy build focused on the regeneration side with an eye to keep mostly ranged defense up following the oldskool philosophy of staying at range all the time and running away when things begin to creep up on you. This Hero build was built using Mids Reborn 3.1.0.10 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Accuracy/Damage/Endurance (5) Touch of Lady Grey - Chance for Negative Damage (5) Achilles' Heel - Chance for Res Debuff (11) Shield Breaker - Chance for Lethal Damage Level 1: Fast Healing (A) Numina's Convalesence - Heal/Endurance (15) Numina's Convalesence - Endurance/Recharge (31) Numina's Convalesence - Heal/Recharge (31) Numina's Convalesence - Heal/Endurance/Recharge (34) Numina's Convalesence - Heal (36) Numina's Convalesence - +Regeneration/+Recovery Level 2: Buckshot (A) Artillery - Accuracy/Damage (11) Artillery - Damage/Endurance (13) Artillery - Damage/Recharge (13) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (37) Artillery - Endurance/Recharge/Range Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (46) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Slug (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage/Endurance (9) Gladiator's Javelin - Chance of Damage(Toxic) (9) Explosive Strike - Chance for Smashing Damage Level 8: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (40) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Kick (A) Empty Level 12: Quick Recovery (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod Level 14: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (15) Recharge Reduction IO Level 16: M30 Grenade (A) Sudden Acceleration - Knockback to Knockdown (17) Positron's Blast - Accuracy/Damage (17) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) Level 18: Flamethrower (A) Superior Opportunity Strikes - Accuracy/Damage (19) Superior Opportunity Strikes - Damage/RechargeTime (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 20: Reconstruction (A) Unbreakable Guard - +Max HP (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Instant Regeneration (A) Harmonized Healing - Heal/Endurance Level 24: Dismiss Pain (A) Preventive Medicine - Chance for +Absorb Level 26: Incinerator (A) Thunderstrike - Accuracy/Damage (27) Thunderstrike - Damage/Endurance (27) Thunderstrike - Damage/Recharge (29) Gladiator's Javelin - Chance of Damage(Toxic) Level 28: Integration (A) Harmonized Healing - Heal/Endurance Level 30: Resilience (A) Steadfast Protection - Resistance/+Def 3% Level 32: Full Auto (A) Superior Sentinel's Ward - Accuracy/Damage (33) Superior Sentinel's Ward - Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (43) Gladiator's Armor - End/Resist (43) Gladiator's Armor - Recharge/Resist (45) Gladiator's Armor - Recharge/Endurance (45) Gladiator's Armor - Resistance/Rech/End (46) Gladiator's Armor - Resistance Level 38: Weave (A) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Recharge (39) Red Fortune - Endurance/Recharge (39) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Defense (40) Red Fortune - Endurance Level 41: Maneuvers (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (48) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense (50) Red Fortune - Endurance Level 44: Tactics (A) Encouraged Accuracy - To Hit Buff (45) Encouraged Accuracy - To Hit Buff/Recharge (46) Encouraged Accuracy - To Hit Buff/Recharge/Endurance Level 47: Moment of Glory (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint ----------------- Suggestions welcome! I truly like oldskool slotting suggestions and rotation ... currently trying to see if I can bind Build Up to fire whenever I press Incinerate and similar powers than can benefit greatly from it... Cheers!
  16. Ohh I see, I still get confused a bit about the resists defense thing, thank you for clearly explaining it ... obviously defense is much better and I was always going for resists. So your original build is still workable? Would you change anything? Wondering to use it as a template then and focus on sheer defense.
  17. Wow ... thats amazing INFO! 😄 I mean ... wow literally haha! Thank you! I must confess a lot of the info at a glance is a bit hard to understand (english is not main language) but I can see where you are going! All this makes me know I have a ton to go still in learning how to build things in mids and in game hhehe! Super hug to you. Now I need to see how this becomes a solid build
  18. Ok, some nice people in the servers gave a quick look to my crap build and told me to fix some things so here is the new build I have come up with. Unlike Plainguy build, which is good and focused on defenses and some resists I decided to create one based mostly on resists , this is a work in progress so please help me make it better 😄 This Hero build was built using Mids Reborn 3.1.0.10 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Power Pool: Leaping Hero Profile: Level 1: Burst (A) Superior Sentinel's Ward - Accuracy/Damage (3) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Fast Healing (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Chance for +Absorb Level 2: Buckshot (A) Superior Opportunity Strikes - Accuracy/Damage (7) Superior Opportunity Strikes - Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Quick Recovery (A) Efficacy Adaptor - EndMod (13) Efficacy Adaptor - EndMod/Recharge (13) Efficacy Adaptor - EndMod/Accuracy/Recharge (15) Efficacy Adaptor - Accuracy/Recharge (15) Efficacy Adaptor - EndMod/Accuracy (17) Efficacy Adaptor - EndMod/Endurance Level 6: Reconstruction (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Unbreakable Guard - +Max HP (29) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance Level 8: Slug (A) Apocalypse - Damage (23) Apocalypse - Damage/Recharge (25) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (27) Apocalypse - Damage/Endurance Level 10: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (23) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (43) Adjusted Targeting - Endurance/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance Level 12: Super Speed (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 14: Kick (A) Empty Level 16: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Instant Regeneration (A) Preventive Medicine - Heal (31) Preventive Medicine - Endurance/RechargeTime Level 20: Dismiss Pain (A) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal Level 22: Integration (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance Level 24: M30 Grenade (A) Superior Frozen Blast - Accuracy/Damage (34) Superior Frozen Blast - Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (37) Sudden Acceleration - Knockback to Knockdown Level 26: Flamethrower (A) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Endurance (39) Positron's Blast - Damage/Recharge (42) Annihilation - Chance for Res Debuff (42) Annihilation - Accuracy/Damage (43) Annihilation - Damage/RechargeTime Level 28: Incinerator (A) Superior Winter's Bite - Accuracy/Damage (37) Superior Winter's Bite - Damage/RechargeTime (39) Salvo - Accuracy/Damage (40) Salvo - Damage/Endurance/Recharge (42) Salvo - Accuracy/Damage/Endurance/Range Level 30: Resilience (A) Titanium Coating - Resistance (34) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance/Endurance (46) Titanium Coating - Resistance/Recharge Level 32: Full Auto (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance Level 35: Second Wind (A) Doctored Wounds - Endurance/Recharge (46) Doctored Wounds - Recharge Level 38: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Scaling Resist Damage Level 41: Tough (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Recharge (45) Titanium Coating - Endurance/Recharge (45) Titanium Coating - Resistance/Endurance/Recharge Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Kismet - Accuracy +6% Level 47: Moment of Glory (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Opportunity Level 1: Brawl
  19. I wholeheartedly agree with this 100% 😄
  20. Is this project still ongoing? I find it fascinating! 😄
  21. Hmmm ... this looks workable ... Loaded it into mids and I am still so so. I will try to create one of my own as well ... this one seems to have a bit better resists and is pretty similar damage/accuracy/to hit wise as my other BR/Elec sent ... What you think? This Hero build was built using Mids Reborn 3.1.0.10 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Concealment Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Hero Profile: Level 1: Burst (A) Superior Sentinel's Ward - Accuracy/Damage (3) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Fast Healing (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Chance for +Absorb Level 2: Buckshot (A) Superior Opportunity Strikes - Accuracy/Damage (7) Superior Opportunity Strikes - Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Quick Recovery (A) Efficacy Adaptor - EndMod (13) Efficacy Adaptor - EndMod/Recharge (13) Efficacy Adaptor - EndMod/Accuracy/Recharge (15) Efficacy Adaptor - Accuracy/Recharge (15) Efficacy Adaptor - EndMod/Accuracy (17) Efficacy Adaptor - EndMod/Endurance Level 6: Reconstruction (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Unbreakable Guard - +Max HP (29) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Slug (A) Apocalypse - Damage (23) Apocalypse - Damage/Recharge (25) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (27) Apocalypse - Damage/Endurance Level 14: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (23) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (43) Adjusted Targeting - Endurance/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance Level 16: Super Speed (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Instant Regeneration (A) Preventive Medicine - Heal (31) Preventive Medicine - Endurance/RechargeTime Level 20: Dismiss Pain (A) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Heal Level 22: Integration (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance Level 24: M30 Grenade (A) Superior Frozen Blast - Accuracy/Damage (34) Superior Frozen Blast - Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (37) Superior Frozen Blast - Recharge/Chance for Immobilize Level 26: Flamethrower (A) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Endurance (39) Positron's Blast - Damage/Recharge (42) Annihilation - Chance for Res Debuff (42) Annihilation - Accuracy/Damage (43) Annihilation - Damage/RechargeTime Level 28: Incinerator (A) Superior Winter's Bite - Accuracy/Damage (37) Superior Winter's Bite - Damage/RechargeTime (39) Entropic Chaos - Chance of Heal Self (40) Entropic Chaos - Accuracy/Damage (42) Entropic Chaos - Damage/Endurance Level 30: Resilience (A) Reactive Armor - Resistance/Endurance (34) Reactive Armor - Resistance/Recharge (46) Titanium Coating - Resistance/Endurance (46) Titanium Coating - Resistance/Recharge Level 32: Full Auto (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance Level 35: Second Wind (A) Doctored Wounds - Heal/Endurance (46) Doctored Wounds - Endurance/Recharge Level 38: Kick (A) Empty Level 41: Tough (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Recharge (45) Titanium Coating - Endurance/Recharge (45) Titanium Coating - Resistance/Endurance/Recharge Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Kismet - Accuracy +6% Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Scaling Resist Damage Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Opportunity Level 1: Brawl -------------------------------- I aimed to get as close as possible to 190% recharge (managed 188%) without hasten for when being exemplared and 260+ with haste when doing level 50 content. ----- I see you went for close to 40 defenses and low 20 or less resists. With this build I get 10 to 15 defenses but 40 to 50 resists ... Dont know ... for a sent I dont know what is best yet ... Regeneration and AR are being chosen here for flavor , not for uberness and min/maxing, but would really like something solid so I dont faceplant all the time haha 😄 What you guys think? I know there is a thing about Defenses vs Resists ... so wondering what would be better?
  22. Thank you! So the total build concept out of AR beside some skipabble powers is to fully focus on RECHARGE within slots or enhancement sets + Def, raw HP increases, Acc and+toHit with a final touch if possile of regeneration as a side note. That is actually quite helpful @oldskool 🙂 I have this character concept of a Gun toting mutant lizardman that regenerates rapidly from my old campaigns in Gamma World that I want to recreate here for fun I know AR is quite sad compared to other sets ... I played an AR/Traps MM back in live , have a smidgeon of alts here with AR and Traps as a Corruptor and AR as a blaster as well ... It is something quite noticeable when you have a group with other corruptors for example and you are there trying to kill things and then comes an Ice or Storm corruptor and PWNS everything AOE style while you are just barely trying to go full auto and ... do some damage LOL! But I dunno, I like AR for some fetishistic reason to RP a soldier, a mutant lizardman from the radioactive wastes or a femme nikkita like assasin ... Will try to scrounge something up that can be somewhat decent in Mids, see if it will be fun for me as I just usually try to bring to COH most of my more memorable npcs and pcs from tabletop 😎 If you can share a decent build (you really know how to build things man) I would appreciate it! For the sake of us that like AR even when its so low damage and broken! Cheers!
  23. It is also a possibility, but dont know how well can I get resists to a decent level ... will give it a try though! 😎 Right now will bring this "offender" (love that name) to 50+ and see how it handles Cheers!
  24. That sounds like an interesting option to choose. Good thing we all get multiple builds as I rarely slot any chars until well past Alpha , thanks for the input! 🙂
  25. Small Update: Currently Level 30 on Excel and seems to be holding quite well ...with zero enhancements on the slots to save money as I level. Still dont know how much damage wise it will be in the long run but build can reach up to 218% extra damage according to mids, not even hitting Amplify or counting Gaussians Proc, which can lead it to 268% and 348% respectively ... dont know if it will be good enough to support solo plays, small mish teams or tfs/trials. Again, any suggestions on slotting, enhancements etc would be really appreciated as I dont know much about defenders.
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