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SomeGuy

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  1. Close. In the grand scheme of things for how I play? I don't care. If someone gets a 500k piece of salvage for 5inf (which has never happened to me)? They win. Good. I hate market PVP anyways. I literally GAVE away 100s of billions of inf on live because of it. This isn't even real money. I don't care.
  2. I like Broadsword. I did a few BS/BIO runs with a build...not something I'd venture out solo with. Honestly, I'm really confident I can whip something together that would be playable solo. But, until then... Scrapper BS/BIO 1:08 (Degen/Enflame/Melt Armor/RoF/Proc) This build is pretty darn legit. If I didn't already have a BS/SD I already really enjoy I'd do this: Scrapper BS/EA 1:45 (Degen/Enflame/Melt Armor/RoF/Proc) HS - Hack - Dis- RoF BS is pretty darn consistent I am noticing.
  3. Crosspost: This thread inspired this experiment. Just ran an interesting data collection with my ELA/TW tanker and TW/ELE brute. Set at +4/x8. Just killed Council Empire in a repeatable mission where they mainly do SL damage. Timed them both to get to 5 bars of XP. Most groups had about two bosses. Brute is SL Res hard capped and SL defense soft capped. Tanker is SL Res hard capped and around 35% SL defense. Brute: 7:14 Tanker: 6:53 These times are way to close to account for RNG (and neither build is proc heavy anyways) since I did NOT do multiple runs for an average. These are brainless to kill mobs. No debuffs or very strong attacks. The tanker would easily excel anywhere else. Brutes need some real attention. *BTW, has anyone else noticed more runners and mobs hanging back out of melee since the last patch?
  4. Just ran an interesting data collection with my ELA/TW tanker and TW/ELE brute. Set at +4/x8. Just killed Council Empire in a repeatable mission where they mainly do SL damage. Timed them both to get to 5 bars of XP. Most groups had about two bosses. Brute is SL Res hard capped and SL defense soft capped. Tanker is SL Res hard capped and around 35% SL defense. Brute: 7:14 Tanker: 6:53 These times are way to close to account for RNG (and neither build is proc heavy anyways) since I did NOT do multiple runs for an average. These are brainless to kill mobs. No debuffs or very strong attacks. The tanker would easily excel anywhere else. *BTW, has anyone else noticed more runners and mobs hanging back out of melee since the last patch?
  5. I'll level like this. Triple box, afk-level. I'll go do chores or some other brainless task while I level a new shiny. I'm to lazy to list everything though. I'll list orange salvage for 5 inf and only keep the VRare and PVP recipe drops. Vendor everything else.
  6. *looks at thread title* lol duh Rando: "Can you give me some inf?" Me: "Yes." Cue them opening the trade window prompt while I go to the gym. Just cause I said I can doesn't mean I will.
  7. More Brutes and a Tanker: Brute EM/FA 2:18 (Gloom/Degen) TF - FE - BU- ET - BURN - GL Tanker FA/EM 3:13 (Degen/Gloom) TF - FE - BU- ET - BURN - GL Brute EM/FA Build: Tanker EM/FA Build: Brute SS/FA 2:33 (Degen/Gloom) KO - Burn - GL- HM - CP Brute SS/ElA 4:17 (Degen/Gloom) KO-CP-HM-GL 5:16 (Degen/Gloom) KO-HM-GL-PUNCH Brute SS/FA Build: Super Strength is a really crappy performer if Rage gets nerfed again. The attacks in it's primary need some really big adjustments if Rage gets nerfed again. It only has one good attack in the ST chain
  8. Average for the ELE/TW tanker finally: Tanker ELA/TW 3:47 (Degen/Gloom) Brute for comparison: Brute TW/ElA 2:54 (Degen/Gloom) ELA/TW Tanker Build:
  9. This was interesting. Cross Punch is crazy DPS boost. I mean, I knew that, but damn. Brute TW/ElA 2:54 (Degen/Gloom) *2:14 (Reactive/MA/pre-nerf) Brute SS/ElA 4:17 (Degen/Gloom) KO-CP-HM-GL 5:16 (Degen/Gloom) KO-HM-GL-PUNCH TW/ELA SS/ELE with Cross Punch SS/ELE
  10. Dominator Ill/Son 1:30 (Degen/Muscle/Sleet) Shriek - Scream - Shriek - Shout - Earsplitter - Ice Storm The focus was Shriek - Scream - Shriek - Shout to maximize -RES for the pets. I imagine any personal DPS contributions like ES would be a wasted cast time once your teammates hit a certain number (which wouldn't be many). I did a BS run with Lore out and got well under 30s. Just...silly. AFK-Dom (Perrma Dom without Hasten) Average. No outside buffs. Hybrid was NOT on. This took some playing around with to get the time down.
  11. SomeGuy

    SS/Elec notes

    I definitely want to see this. Thought about making one of these on Brainstorm to see how it goes. Don't forget that a Recovery Serum is cheap as dirt and super effective. Combined with Energize...well you see where this is going.
  12. SomeGuy

    SS/Elec notes

    The not soft-capping SL defense is bugging me. Pretty sure I can solve that puzzle with time. Anyways, here is my quick take on this awesome combo: This thing is so fast. Also, the Cim Day job gives another 15% recharge debuff resistance and 3% resistance to all damage types. Time Lord (Cim and Oro Day job Badge) gives another 10% recharge. This is WITHOUT Power Surge active. This is 187.5% recharge in game with Hasten active. When a FF proc activates it will go to 287.5 Add another 10 for the weakest part of Ageless and another 10 for TIme Lord....and lol. Alpha: Agility
  13. Electric Armor is way more a beast then people give it credit for. Way more. You can get some VERY high recharge and Lightning Reflexes also boosts your run speed. You will absolutely feel like a FAST BOI playing it. This is my current TW/ELE/GLOOM Brute. It is resistance capped (90%) to SLFCE. Defense soft capped to SL. 181% global recharge. 100% endurance/recovery debuff resistance. 55% recharge and speed debuff resistance. You can absolutely run the BM - RA - AoD - FT - RA - AoD - FT - RA chain with zero FF procs in this build.
  14. TW/ELE
  15. Some updates and direct(ish) comparisons of primaries with secondaries: *These are all averages. No outside buffs. Hybrid was NOT on. Scrapper CLAWS/BIO 1:05 (Degen/Enflame/MA/Char/Proc) Scrapper CLAWS/EA 1:37 (Degen/Char/Enflame/MA/Proc) Scrapper EM/BIO 1:09 (Degen/Enflame/MA/Char) Scrapper EM/RAD 1:28 (Degen/Snipe) Scrapper EM/ENA 1:42 (Degen/Snipe) Scrapper EM/SD 1:54 (Degen/Snipe) Scrapper TW/BIO 1:06 (Degen/Enflame/MA/Char/Proc) 0:52 (Reactive/MA/pre-nerf) Scrapper TW/ENA 1:26 (Degen/Char/MA/Enflame/Proc) Scrapper DB/BIO 1:13 (Degen/Enflame/Melt Armor/RoF/Proc) Scrapper DB/STN 1:17 (Degen/Enflame/Melt Armor/RoF/Proc) Scrapper DB/ENA 1:26 (Degen/Enflame/Melt Armor/RoF/Proc) Scrapper DB/RAD 1:43 (Degen/Moonbeam/Proc) Observations: Sets like Energy Melee and Dark Melee benefit no where near as well as other sets with types of damage like SL when it comes to procs. TW is a VERY powerful primary still, it just requires a LOT of recharge for a good chain to work. It also requires a decent amount of proc management and very fast ability to pivot when things don't go ideally. DB is a very versatile set. If you have a lot of recharge then you can just do a 3 attack rotation (BF - AS - SS - Snipe/RoF). If not, the Empower chain is really good also (NS - AS - BF - SS - SNIPE)
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