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SomeGuy

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  1. I just have Attuned set to Alt+1. I just know from other toggles like attune, or lengthy clicks, I'll just forget to turn it on. I personally like the idea of just making it a PBAOE aura, but that creates other issues and would definitely change up sets. ST Melee to MeleeAOE are game changers. I dunno, make Attune an unhencable click (the affect doesn't cause aggro...this could be bad, really bad, for stealthers) that applies an aura around the user with a range of the average ST attack distance? If an enemy is in that Aura they get attuned for X seconds. And that attuned applies only from the user who put it there, avoiding multiple sonic melee players abusing the mechanic on the same team. Attune reminds me of the toggle put on something when using a x/rad controller. It would run out of range and I wouldn't see the toggle is off, the anchor would run off and aggro EVERYTHING, or the anchor would be hella arrested and I didn't want to use 5s of animation for a 4s encounter. *For reference I'm not currently having issues using it. I know I'm not because I use it in the same way my mind/muscle uses incarnates. I can 100% see why others do though. It is an odd mechanic to use.
  2. Oh, I see what you mean now. Good catch. Wait. This is still amazing. Especially for teams. And solo. This set won't suffer from debuff diminishing returns as much as other sets because of that.
  3. Gotcha. And that explains even MORE. The set will definitely be a force multiplier on teams regardless of personal DPS. Stacking -RES? lol. Ill/Son Dom, Col/Son Def, Kin/Son Def, something Bio/X tanker, and the rest x/bio melee? Lol target go PFFFT.
  4. Do you have Hyrbid on for these runs or is Sonic Melee just this OP right now? If it's off, the set needs to be tuned big time.
  5. SomeGuy

    Damage

    I did this comparison a while ago, Brutes definitely do better ST damage then Tankers...but... Average for the ELE/TW tanker finally: Tanker ELA/TW 3:47 (Degen/Gloom) Brute for comparison: Brute TW/ElA 2:54 (Degen/Gloom) *This below is an generalized test. What was posted above was the two ATs wacking on a Pylon.* Just ran an interesting data collection with my ELA/TW tanker and TW/ELE brute. Set at +4/x8. Just killed Council Empire in a repeatable mission where they mainly do SL damage. Timed them both to get to 5 bars of XP. Most groups had about two bosses. Brute is SL Res hard capped and SL defense soft capped. Tanker is SL Res hard capped and around 35% SL defense. Brute: 7:14 Tanker: 6:53 These times are way to close to account for RNG (and neither build is proc heavy anyways) since I did NOT do multiple runs for an average. These are brainless to kill mobs. No debuffs or very strong attacks. The tanker would easily excel anywhere else. This post: Make what you will of this data.
  6. Whoah. This set needs to be tuned for sure. Like, I had suspicions based off the numbers, but damn.
  7. Thanks for this. Been really curious how SM performs and this gives some really good insight. That's a really good time with /SR. I'm curious how the -RES works with Bio. Is Attune worth it? Re BU: You want to just have it up as much as possible with the Gaussian proc in it. Simple as that.
  8. Best DB chain doesn't use the combo system. The Empower chain when you weave in a Snipe every second rotation is really good and a close second actually. So, you can do really well damage wise and use the combo system. Every really high ST chain still does a lot of AOE damage because of Sweeping Strikes.
  9. *looks at thread title* lol yeah.
  10. Re DPA: Most of the time that's the case. Sometimes you choose a lesser DPA attack due to it's animation time so you can cycle back to a better DPA attack as seamlessly as possible. Re muscle memory: You definitely learn what stuff you can forego/need depending on team makeup and buffs by doing stuff like this. Like, I know with enough outside recharge my TW/ENA scrapper can definitely lay down some crazy hurt. My claws/bio? Doesn't benefit from extreme recharge as much as that other character. Just the way it is some times. I do know if I'm damage capped with my Claws/Bio I'm not even going to use Follow-Up in the chain. Same with my DB/ENA. Just doesn't make any sense.
  11. 1. I personally like them a lot since they respawn pretty fast and give you a measured time. But I did consider that part a part of the test myself, but I've personally always done this thing as sort of a "benchmark" to give myself an idea what to expect in actual gameplay. 2. Pretty much. This chart definitely doesn't play well with builds that are useful outside of Pylons. It's a good starting point, but not realistic for a lot of gameplay. The rotations being annotated is really good though. I know for myself personally if I can't have it perma, I don't consider it part of my build/run. I know I collect data for myself out own intrinsic value. That may be a part of the rules for it? But I know I personally don't care as long as people share their times and annotate what they did/didn't. Like, when I see a REALLY low time and things aren't annotated, I can normally sus it out that they had hybrid on or lore out. Or both. I'd definitely argue killing pylons makes you a better player cause your muscle memory starts to optimize attacks chains and what not. Let's you more easily pivot in a combat situation when things get weird.
  12. 1. Yes. Not the ones in the wild. You can definitely get sub-2 minute, even sub-1 minute, times as a blaster. I've done it and Blasters aren't even my specialty. And I'm talking just straight build. No outside buffs for end, damage, or recharge. As for end? I almost always go the Ageless: Recovery route on my damage dealers. Also, the recovery serums are dirt cheap at the P2W vendor.
  13. Ignore this. I have nothing to contribute to this thread.
  14. SomeGuy

    Tin-Mage Duo

    I've solo-ed this TF more than a few times. Won't attempt to ever again. The Warwalkers doing some autohit BS enough to annoy me to much. I always fragged Neuron first, then Kitty. This is my way of saying HOLY CRAP
  15. Re-read what I wrote. You're trying to argue with someone who has solo started the MSR with every melee primary in the game. I've solo-ed every TF in the game except the villain Reischman one. I've solo-ed BAF and duo-ed other i-trials. I've solo-ed both i-TFs in their current iteration (used to be you'd scale up to +3). I took a Spines/*REGEN* to 50 and realized the set just does not have enough firepower to do what I want out of a set. I can eek performance out of a lot. I can look at someone's build and tell if it's optimal or just slotting ADHD. I'm not saying your son isn't getting a lot out of the set. I am saying the set doesn't MEASURABLY perform as well as what you are trying to convey. Maybe you should take a look at my signature? There's a few reasons why Spines isn't on that spreadsheet a lot. Nor has it ever torn up the charts for MPL (minutes per level).
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