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Gruntius

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Posts posted by Gruntius

  1. @Doomrider Wow, I didn't know you two knew each other, that's cool.

     

    Damn, the Fluffies looked really fun too. My main is Mastermind and Crabbermind so anything to do with lots of pets is a big draw for me, bummer about the AI

     

    I really appreciate you modernizing THB's old build for me, I was looking for a solid human only Warshade build. I don't even necessarily care that it's not statistically the most amazing build posted in this forum, it was worked on by both you and THB and that feels special. I'll definitely put this on my Warshade

     

    The only change I may make for taste is removing Superspeed, travel powers aren't super important to me but I am interested in trying a teleport only toon for the fun of it. Plus I noticed you removed the set bonus from Superspeed. I don't know what I'll put there but I'll experiment with something, maybe I'll work in an unslotted Unchain Essence just as a move I use for fun

     

    Thanks again for the build, it means a lot

  2. So @Doomrider you seem very knowledgeable about Kheld builds so I really wanted to get your opinion on something. Back on live there was guy that went by TwoHeadedBoy, he was apparently a big deal (I was just a kid at the time and didn't care about builds). He created an insane Warshade build and apparently guarded the secret to how he did it until the announcement that the game was shutting down. I'm really curious how that build stands up against more modern builds like the ones you've posted here. 

     

    Link to the WayBackMachine that will take you to the old thread where THB posted his build

    https://web.archive.org/web/20120911114020/http://boards.cityofheroes.com/showthread.php?t=296404

  3. 8 hours ago, Corlagon said:

    Did you actually play Precinct Five? There was a bug where skipping it (which wasn't originally possible) would leave you unable to do undercover work for either side, I don't remember whether they fixed it.

    No I didn’t, I had to remake the character because I originally thought you had to make them resistance to work undercover for the loyalists. I skipped the tutorial the second time. Next time I’m at my computer I’ll remake the toon again and play through the tutorial this time. I’ll update with results in a little while

  4. @Snarky Yeah, you're pretty much right, that's mostly what ended up happening. I went Super Strength/Bio Armor, gives regen, max HP, recovery, resists S/L/T and some sleep and stun protection

     

    Here's the finished product, haven't gotten very far with her yet. Working undercover with the Loyalists and I ran into a bug that stops me from progressing, posted it in the bug section already. I'll have to shelve her until it's fixed, oh well. Thanks for all of your help guys! Couldn't have done it without you

     

    Ms. Module.png

    • Thumbs Up 3
  5. This bug sounds like it belongs here, maybe

     

    Was trying to do some of the undercover work for the Loyalists and ran into a bug. During the mission, Misinformation Part Four: Face to Face, I'm supposed to have the option to contact Provost Marchand for additional objectives but the flag for this seems to be missing because he only gives generic dialog when called and when met in person. I've already tried resetting the mission quite a few times

  6. @Sovera That’s a very good analysis and I respect it, however as Spring Attack feels really cool to use I’m going to take it anyways

     

    @Six-Six I’m really glad I could revive one of your toons for you. Since you and Sovera are both pulling for Bio I think that’s what I’ll go. Still not entirely set on the primary but I think my pool choices are pretty well set (same as yours) and I’ll figure out my epic pool when I get there

    • Thumbs Up 1
  7. 2 hours ago, Sovera said:

    Street Justice has no powers, it's literally kicking and punching. So there is no rationale, you're kicking and punching, be it from StJ or Fighting Pool. Now Psi and Ice are powers, we get FX each time one is used.

    12 hours ago, Gruntius said:

    I really like street justice and it would really look good with the fighting pool powers, the only problem I'm having with it is an RP one. From and RP perspective Street Justice and Fighting are essentially the same thing, how do I rationalize someone losing access to one and not the other?

    Same wavelength

     

    Why is Spring Attack terrible?

     

    I was worried rune of protection couldn’t be perma’d what about Unleash Potential, Adrenal Booster and Unrelenting?

     

    My rational is that the power pools are separate from a persons normal super powers, so I’m okay with the power pools still giving them powers. I think the NPCs even mention “giving you access to them” when you turn level 4. Even if that’s not the case I can just pretend it is

  8. alright, thank you everyone for your suggestions so far. I'm liking the suggestions, let me give you my overall thoughts

     

    Primary

    I really like street justice and it would really look good with the fighting pool powers, the only problem I'm having with it is an RP one. From and RP perspective Street Justice and Fighting are essentially the same thing, how do I rationalize someone losing access to one and not the other?

    For Ice Melee and Psi Melee, every time I've seen people mention -recharge and -speed on the forums they usually talk about how these debuffs underperform in the grand scheme of things, but maybe they only meant it in regards to how fast teams kill enemies and it would be more viable solo?

    What do you guys think of a more crowd control based primary like Super Strength, T2 of Kinetic Melee or Stone Melee?

     

    Secondary

    I'm a big fan of a lot of the suggestions here. Correct me if I'm wrong but I've heard defense is more important than resistance because it allows you to dodge mezzes as well as damage and it's easier to cap, so I'm tempted to go with either Super Reflexes for it's high melee and ranged defense in its first two powers or Energy Aura because it gives both smashing and lethal (the two most common damage types) defense and resistance, however I completely agree with @Six-Six that Bio Armor is a beast of a beginning power. As a side note I really love the regeneration suggestion from @InvaderStych because it would make the character feel very weak and squishy which is good because of their background but I probably won't go with it. I'm really stuck on this one

     

    Power Pools

    Little note, since I'm soloing I don't tend to care about travel powers that much, I'm more than happy to skip them in favor of more power slots and P2W travel powers. Unless there's something unique and fun about them like FoW's knock down jump

    Fighting: This is a given, I don't see any universe where I don't take fighting with this build

    leaping: Is another one of the pools that originally made me wanna do this build, when I was a stupid kid back on live I took leaping on one of my toons and had a lot of fun with spring attack, I kinda wanted to recapture that with this build

    Leadership: I'll be honest I'm very tired of taking leadership, I play Mastermind mostly and if you're not taking leadership as a Mastermind you're not playing Mastermind, I was hoping to avoid it in favor of more fun options, unless you guys think the buffs are too important to pass up?

    Speed: If I know CoH Hasten will probably become a must have power, probably to keep RoP/UF/AB perma'd. what do you guys think of whirlwind?

    Medicine: I'm surprised no one has really mentioned this one yet, Aid self + field medic sounds pretty good for this build

    presence: Aggro play isn't something I'm well versed in but it sounds like it could be fun, especially if I could find a way to perma unrelenting with some other clickies

    Teleportation: I like the idea of picking the enemies off one by one when I'm in a jam but nothing else really interests me here

    Force of Will: Really fits with the theme of the build, gives ranged options and has a great clicky buff. all around good choice for this build I think

    Sorcery: Enflame sounds good, Rune of protections sounds really good and arcane bold sounds alright but I'll probably shelve this for one of the other two specialist powers

    experimentation: So after reading what @roleki said about this pool and after reading up on it in the wiki, I can't imagine why I was avoiding this pool, it sounds awesome

    Flight and concealment: I don't really see these getting into the build under any circumstance except where I desperately need one more def toggle

    Overview: So for right now I'm thinking Fighting, leaping, presence and experimentation, any thoughts on that? Does that leave me with any notable blind spots?

     

    Epic Pools

    I'll come clean, I have a minor case of altitis, most of my toons are sitting at lvl 30 with a single lucky sole that made it to 50. As such I don't have a lot of experience with epic pools

     

    Misc

    11 hours ago, Erratic1 said:

    The character lost access to their super powers but is getting pool powers which are themselves...super powers? 😛

    I could have sworn when I was playing back on live I read something about the power pools having an in game explanation that was outside of your characters normal super powers, something connected to the Well of Furies but I can't find that information anywhere, I might be misremembering 

     

    13 hours ago, InvaderStych said:

    Not sure it matters all that much; I don't remember if any Stalkers get AS by 4, so perhaps not one of those?  The other 3 melee would benefit better from their inherent on a project like this.  Seems like a "dealer's choice" sort of moment.

    Specifically I thought Brute was the best choice because of all the archetypes they needed a team the least, being a kind of mid point between a Scrapper and a Tanker. I assumed I had the most flexibility with them and therefore could get away with silly builds like this one more easily

     

    11 hours ago, roleki said:

    Experimentation is actually pretty decent for melee types, especially Brutes.

    Thanks for changing my mind on this, I don't know why I wrote experimentation off so easily

    • Like 1
  9. So I had a bit of a silly idea I was hoping the community could help me flesh out. I wanted to RP a character that suffers a debilitating injury and loses access to their super powers, this means that starting at level 4 the only powers available to them would be power pools. Obviously this build would be gimped so I'm keeping them to solo play only, that doesn't mean I'm not trying to make this toon as viable as I can manage though. I had some questions regarding this build which are

     

    The first most obvious one is "which pools?"

    I feel like fighting is a givin since it's attack powers are what made me want to do this build in the first place, I've never taken them before and wanted to actually give them a try

     

    Sorcery vs Force of Will vs Experimentation

    I understand these three pools are mutually exclusive, so which one is the best for this build? FoW seems the most in line from an RP perspective. I won't lie Rune of Protection is very tempting but I'm just not sure if the rest of the sorcery pool would be very useful. Experimentation doesn't interest me that much but I won't take anything off the table

     

    which archetype?

    I posted this in the Brute forum because I'm 90% confident that this toon should be a Brute due to their good mix of the offense and defense and their better than average solo potential, but I'm not unwilling to consider tankers, scrappers and stalkers

     

    Which Primary and Secondary?

    I'm only going to have access to their pre level 4 powers so which primary and secondary have the best starting powers, minus any weapon powers due to redraw

     

    And that's about it, I just wanted to have a chance to have some fun making a dumb build with some people, so have at it

  10. Amazing update guys, I continue to be impressed by how much work you put in. Do you have any idea how long I've wanted those gunslinger bows without needing to also have the sash that comes with them

     

    One thing I thought was weird though, you added the gold bricker gloves, boots, goggles, jetpack and 3 types of pants but no chest pieces? I'm curious, was there something uniquely difficult about making the chest piece or do the in game Gold Brickers use some kind of generic chest piece or something?

    755205236_Screenshot2021-11-26155217.thumb.png.09d3048b1cd9a57fbcbc04bd1c09258e.png

    Also if the unique costume pieces of the Talons of Fate enemy group could be added in some future update that would be amazing

    • Thumbs Up 1
  11. 12 hours ago, The_Warpact said:

    Try mine, I always slot for recharge, and s/l on def/res. Plenty of rech to have multiple storm, tornadoes, and freezing rain, the survivability to handle BG mode, and ninjas! Also, no reliance on incarnates to get you there.

     

     

     

    This Villain build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Empress of Chaos: Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Genin -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(7), SprMarofS-Acc/Dmg/EndRdx(7), SprMarofS-EndRdx/+Resist/+Regen(9), ExpRnf-+Res(Pets)(9), SprMarofS-Acc/Dmg(21)
    Level 1: Gale -- SuddAcc-KB/Dmg/End(A), SuddAcc--KB/+KD(13)
    Level 2: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Absorb%(13), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43)
    Level 4: Fly -- WntGif-ResSlow(A), BlsoftheZ-ResKB(25)
    Level 6: Train Ninjas -- EndRdx-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(25), Rct-ResDam%(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36)
    Level 12: Call Jounin -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(15), ExpRnf-Acc/Dmg/Rchg(17), ExpRnf-EndRdx/Dmg/Rchg(17), HO:Lyso(19), AchHee-ResDeb%(19)
    Level 14: Maneuvers -- Rct-Def(A), Rct-EndRdx/Rchg(15), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
    Level 16: Freezing Rain -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(34), ShlBrk-DefDeb/EndRdx/Rchg(34), Bmbdmt-Acc/Dam/Rech/End(37), Bmbdmt-+FireDmg(43), Bmbdmt-Dam(50)
    Level 18: Boxing -- Empty(A)
    Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(50)
    Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(37), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-ToHit/Rchg(43), AdjTrg-EndRdx/Rchg(45), AdjTrg-Rchg(45)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 26: Oni -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), SprCmmoft-Rchg/PetAoEDef(29), EdcoftheM-PetDef(29), CaltoArm-+Def(Pets)(31)
    Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(48)
    Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(33)
    Level 32: Kuji In Zen -- EndRdx-I(A)
    Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(48), SuddAcc--KB/+KD(48), ExpRnf-Dmg/EndRdx(50)
    Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), FrcFdb-Rechg%(40)
    Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(42)
    Level 44: Hover -- LucoftheG-Def/Rchg+(A)
    Level 47: Vengeance -- ShlWal-ResDam/Re TP(A)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Supremacy
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)
    Level 4: Afterburner
    Level 50: Clarion Core Epiphany
    Level 50: Ion Radial Final Judgement
    Level 50: Support Core Embodiment
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Storm Elemental Radial Superior Ally
    Level 50: Agility Core Paragon
    Level 1: Genin
    Level 12: Jounin
    Level 26: Oni
    ------------

     

     

    I will definitely take a look at this next time I’m at my computer

  12. 15 hours ago, plainguy said:

     

    Hurricane will give you a To Hit Debuff of -22.5 which is pretty much interpreted as a defense bonus.. 

    Wait, do defense and -to hit stack additively? I would have assumed a multiplicative relationship, as in 

     

    100% (hit chance) x 50% (-to hit) = 50% x 50% (defense) = 25% (hit chance)

     

    not

     

    100% (hit chance) - 50% (-to hit) = 50% - 50% (defense) = 0% (hit chance), capped to 5%

     

    is that really how it works? If that’s the case then that changes how I’m going to approach building. I swear every other game I’ve played does it the first way.

     

    15 hours ago, plainguy said:

    Unfortunately with Masterminds there is really limited wiggle room with builds. Masterminds have big endurance issues overall compared to other ArchTypes, especially with high endurance secondary's like Storm Summoning. 

     

    Seriously if you take the time to look at builds for Robot Traps, so on and so forth on this forum you will see not that many difference between builds. Maybe 4 to 5 powers difference. Assuming the player is looking at defenses and survivability.   

     

    Which has always been a gripe of mine with Masterminds, meaning the limited choices compared to other ArchTypes 

    This is a problem I’ve noticed with a lot more that just masterminds, I’ve done a lot of perusing through builds over the past few weeks in preparation for trying to make my own. It would be hard to find one that didn’t take fighting, leadership, jumping and speed, there’s almost no variety. That’s kinda why I wanted to see if I could make this build work, because storm has a few tools that I think a tankermind could make some use of but the main draw was that I didn’t really see anyone else doing it

  13. 5 hours ago, The_Warpact said:

    You have so many chaos causing powers that I dont see the use for the presence pool. 

    Although that might be interesting taunt them they try to get you and KB knocking them all over lol.

     

    Yeah, the idea behind the build was to cause so much chaos the enemies couldn’t reliably fight back and even when they did land a hit I would be tanky enough to shrug it off. After what StrikerFox said I did actually go back and make a version with haste in place of provoke, the problem is I lost a good bit of my def on that change and I’m not sure how to make it up

    • Thumbs Up 1
  14. 8 minutes ago, plainguy said:

    No need to reinvent the wheel

     

    Its about 10 thread below yours. 

     

     

    So I saw this thread right after I uploaded mine and felt pretty stupid until I went through all of their builds and realized my def was higher than all of their builds, except a few had higher smashing and lethal def, which are obviously the two most important but the other defs had a big enough gap I felt my build still worked better for what I wanted

     

    1 hour ago, StrikerFox said:

    -The build will have endurance problems. 
    -Gale will scatter targets out of Provoke range without the Sudden Acceleration IO.
    -Panacea will only have a chance to proc when you activate Hoarfrost. Slot it in Health instead.
    -Miracle will only have a chance to proc with O2 Boost is used. Slot it in Health instead.
    -Steamy Mist could slot the LotG +7.5% recharge, Shield Wall and Reactive Defense uniques.
    -Imo, Hasten is a must for Storm to get Tor, FR and LS out as often as possible.


    I don't think the Tankermind playstyle really works as well with Storm than other secondaries. Tankermind draws aggro away from pets, takes the alpha and stays in BG mode to sponge damage. Storm utilizes KD to keep incoming damage to a minimum.


    Gale alone can eliminate the alpha attack where Provoke does not. Followed by FR, Tor, LS, Hur, more Gale and pets will keep targets flopping around like fish on land. I would probably prefer to open with Storm powers instead of Provoke.

    You're most likely right, I'll probably retool this build into a more traditional mastermind or scrap it entirely. For learnings sake though, what do you think of the changes I made based on your suggestions? there's not much I feel I can do about the endurance issues without turning off hurricane altogether, which kinda defeats the whole purpose of this build and figuring how to fit hasten in would take more time than I'm willing to put into this obviously failed build

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Storm Summoning
    Power Pool: Presence
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Call Genin -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
    Level 1: Gale -- SuddAcc--KB/+KD(A)
    Level 2: O2 Boost -- Mrc-Heal(A), Mrc-Heal/EndRdx/Rchg(37)
    Level 4: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(7), PrfZng-Taunt/Rchg/Rng(9), PrfZng-Acc/Rchg(9), PrfZng-Taunt/Rng(11), PrfZng-Dam%(11)
    Level 6: Train Ninjas -- EndRdx-I(A)
    Level 8: Snow Storm -- TmpRdn-Acc/EndRdx(A), TmpRdn-EndRdx/Rchg/Slow(39), EndRdx-I(48)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36), Rct-ResDam%(43)
    Level 12: Call Jounin -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17), SprCmmoft-Acc/Dmg(17), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(19)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(48)
    Level 16: Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(21)
    Level 18: Smoke Flash -- EndRdx-I(A)
    Level 20: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(23), GldArm-Res/Rech/End(33)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(45)
    Level 24: Freezing Rain -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(25), ShlBrk-Acc/Rchg(25), ShlBrk-DefDeb/EndRdx/Rchg(27), ShlBrk-Acc/EndRdx/Rchg(27), ShlBrk-%Dam(33)
    Level 26: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(46)
    Level 28: Oni -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(29), BldMnd-Acc/EndRdx(29), BldMnd-Acc/Dmg/EndRdx(31), BldMnd-Acc(31), BldMnd-Dmg(31)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
    Level 32: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
    Level 35: Flash Freeze -- LthRps-Acc/EndRdx(A), LthRps-Sleep/Rng(36), LthRps-Acc/Sleep(37), LthRps-EndRdx/Sleep(37), LthRps-Acc/Sleep/Rchg(48)
    Level 38: Lightning Storm -- GldJvl-Acc/End/Rech(A), GldJvl-Dam%(43)
    Level 41: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-EndRdx/+Resist/+Regen(42), CaltoArm-+Def(Pets)(42), CaltoArm-Acc/Rchg(42), ExpRnf-+Res(Pets)(43)
    Level 44: Hoarfrost -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46)
    Level 47: Kuji In Zen -- EndRdx-I(A)
    Level 49: Hibernate -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/EndRdx(50)
    Level 1: Supremacy 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(46)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15)
    Level 1: Genin 
    Level 12: Jounin 
    Level 28: Oni 
    ------------

  15. So I'm new to making builds in Mids and I was trying to make a passable ninja storm tankermind. Was hoping someone could take a look over my work and tell me where I could improve

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Storm Summoning
    Power Pool: Presence
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Call Genin -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
    Level 1: Gale -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(46)
    Level 2: O2 Boost -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx/Rchg(37)
    Level 4: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(7), PrfZng-Taunt/Rchg/Rng(9), PrfZng-Acc/Rchg(9), PrfZng-Taunt/Rng(11), PrfZng-Dam%(11)
    Level 6: Train Ninjas -- EndRdx-I(A)
    Level 8: Snow Storm -- TmpRdn-Acc/EndRdx(A), TmpRdn-EndRdx/Rchg/Slow(39), EndRdx-I(48)
    Level 10: Steamy Mist -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(34), Ksm-Def/EndRdx(36), Ksm-Def/EndRdx/Rchg(36), Ksm-Def/Rchg(43)
    Level 12: Call Jounin -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17), SprCmmoft-Acc/Dmg(17), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(19)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(48)
    Level 16: Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(21)
    Level 18: Smoke Flash -- EndRdx-I(A)
    Level 20: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(23), GldArm-Res/Rech/End(33)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(45)
    Level 24: Freezing Rain -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(25), ShlBrk-Acc/Rchg(25), ShlBrk-DefDeb/EndRdx/Rchg(27), ShlBrk-Acc/EndRdx/Rchg(27), ShlBrk-%Dam(33)
    Level 26: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(46)
    Level 28: Oni -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(29), BldMnd-Acc/EndRdx(29), BldMnd-Acc/Dmg/EndRdx(31), BldMnd-Acc(31), BldMnd-Dmg(31)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
    Level 32: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
    Level 35: Flash Freeze -- LthRps-Acc/EndRdx(A), LthRps-Sleep/Rng(36), LthRps-Acc/Sleep(37), LthRps-EndRdx/Sleep(37), LthRps-Acc/Sleep/Rchg(48)
    Level 38: Lightning Storm -- GldJvl-Acc/End/Rech(A), GldJvl-Dam%(43)
    Level 41: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-EndRdx/+Resist/+Regen(42), CaltoArm-+Def(Pets)(42), CaltoArm-Acc/Rchg(42), ExpRnf-+Res(Pets)(43)
    Level 44: Hoarfrost -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/+End(46)
    Level 47: Kuji In Zen -- EndRdx-I(A)
    Level 49: Hibernate -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/EndRdx(50)
    Level 1: Supremacy 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(13)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15)
    Level 1: Genin 
    Level 12: Jounin 
    Level 28: Oni 
    ------------

     

  16. 1 hour ago, srmalloy said:

    I was having problems with my computer crashing to reboot when exiting missions while playing my Masterminds, and then started having ESO crash to reboot during game load. Since I wasn't having problems with any other software, and a diagnostic on the video card didn't find anything, I replaced the power supply. Turns out the old one wasn't delivering full power to the video card, and when the graphics got complex enough, the card dropped, triggering a restart.

    Interesting, how did you know it was the power supply that was malfunctioning?

  17. Took about a four month break from the game to play other things. Updated the game last night to start playing again and it crashed my whole computer on startup. Restarted my computer two more times and tried again, every time I had the same result. Anyone know anything about this issue?

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