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Posts posted by Jiro Ito
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- Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes.
This was hilarious in practice though
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Congrats PW and Poltergeist! Thanks for hosting TorrentYet and Everlasting Pride!
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From Dap-Dap the Deal Maka's bonus mission:
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posted in wrong section
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Can we have a gloves with datapads in them? We're often animated as typing on a glove datapad, whether it's for the Team Transporter, or Robot pets, etc. It would be nice to have a pad to type on. Or a smart watch.
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There were other undocumented changes. For example, AVs, GMs and monsters were made to be immune to Confuse.
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I've had issues with not being able to test or publish a mission because I had too many objectives, but no error messages saying so, and I was within that map limitations for objectives. There was some kind of hidden limit that I was beyond, but it couldn't tell me so. Maybe try reducing your objectives to see if that will allow it? The interface is buggy.
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I hope you will find this a satisfactory entry in your contest. Happy Pride Month! 🏳️🌈
- Arc ID: 68271
- Arc Title: Brothers in Arms
- Author Global: @Jiro Ito
- Discord Handle (If relevant): Jiro Ito
- Number of Missions: 5
- Level Range: 15-20
- Description: After your victory over the Clockwork King as a member of Synapse's Task Force, the Kings Row hero known as Absolem has requested a meeting with you to complete an after-action report regarding some loose ends from the case.
For maximum immersion, run this out of the Kings Row AE building.
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9 minutes ago, Wavicle said:
Ok I asked around and this is a bug that will get fixed, not an unannounced change.
Thanks for sharing. Overall the powers changes have been very frustrating and notes regarding have been vague. Anecdotally, my usual crew ran a 2 star, +4 Aeon last night1, what would normally take us 1:302 , but it took 2:30 last night. Again, I don't dive into enemy numbers very often so I don't have hard data to compare vs the game a week ago, but I would like know more about what this is, because the game feels drastically impacted.
Design Notes:
There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful.
1all-corrupter team, which usually feels overpowered
2we screw around a lot, take a leisurely pace, and do a lot of the extras
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1 hour ago, Black_Assassin said:
Are you specifically finding issue with your confuse power that has Contagious Confusion proc slotted? because that was changed in the patch
No, just looking at single target confusion vs high level enemies. They are impossible to confuse now. Is there a way to see what confusion resistance was before this update? I'm not great at numbers.
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8 minutes ago, Wavicle said:
To my knowledge, the duration of those powers was not altered...be sure you are taking into account any level differences, enemy resistances, or changes to enhancements...
The only thing that occurs to me is this, possibly:
"There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future
Design Notes:
There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful. The most obvious impact should be level 54 foes potentially having up to +2% extra HP, something some number crunchers may notice while parsing some optimized farms.
Please keep your eyes open for any oddity in behaviors, especially on player pets or critters above level 50."
can we see the details on these "minor changes?"
we are playings vs lvl 54 mobs, but changes feel more than minor, enough to warrant more info please?
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2 minutes ago, Wavicle said:
Which Confuse Power specifically?
Mind Control for doms, both single target and aoe. I don't see anything in the notes regarding it being less effective, but so far it is much less so on high level enemies. Tested on LRSF, Eden Trial, Aeon SF so far.
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14 minutes ago, Wavicle said:
Which mobs? Which mezzes?
AVs and GMs vs confuse
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1 hour ago, Sakura Tenshi said:
Prismatic Aether rewards:
- Embiggen! The opposite of the mini-mode, makes your character 50% or even 100% bigger than possible in the character creator.
Love this lol
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Can you help me find the place in the patch notes that notes that NPCs have received additional mez resistance, or mez times have been reduced?
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I love this, thanks for hosting! I'll do my best to abbreviate my usual 8-12 month editing and rewriting process so I can get something posted in time 🤪
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it seems like the patch notes were written to market the changes as a buff, when they are really nerfs to aoe/cone base damage and proc damage over time.
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28 minutes ago, macskull said:
@Greyhame: Yes, the bonus provided by Gauntlet is going away and the increase in power sizes is part of the base numbers now. This does three things:
- Reduces power base damage since that is based on areafactor
- Reduces proc chance since that is also based on (a slightly different) areafactor
- Removes Tanker cones being wider and makes them longer instead, which accomplishes both 1 and 2 above but also makes the powers less likely to hit their maximum number of targets. (This one is actually a separate change but it’s doing the same thing so I included it here.)
Oh, and another thing which isn’t clear from the patch notes: the effectiveness reduction of the overcap mechanic doesn’t just reduce damage on the extra targets, it also reduces the effectiveness of secondary effects (including Gauntlet’s punchvoke).
Curious why these consequences of the changes aren't more clearly spelled out in the patch notes, as well as the intentions?
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29 minutes ago, Seed22 said:
These are the builds you see blitzing the only content worth a slight damn difficulty wise(4 star). Proc builds with barrier and/or insp.
but you can't use inspirations on 4 star content...
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On 5/5/2025 at 8:35 AM, Starhammer said:
I too, would love to see a "flock of birds" transformation flight power. Preferably colorable, like a Bats aura, so you could be black ravens, brown hawks, or green parrots...
Teleport (yourself) travel power has a "flock of ravens" animation, like Black Swan in the magi trial.
Or something like the Bat Aura, paired with a true invisibility power like Hide, Superior Invisibility, Cloak of Darkness, etc, so only the Aura is visible. Unfortunately there isn't a "bird" aura.
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The whole plot of the first Spiderman movie sprung from Oscorp's stock price.
If you don't think completing Manticore's TF doesn't affect Crey's bottom line, well, I'd love to sell you some waterfront property in Atlas Park 😉
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moar ae options!
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Pinot Noir
Smashing Pumpkins
Pwn Shop
More to come...clearing out the roster.
Has anyone at Homecoming talked about incorporating AI voices into the game?
in Suggestions & Feedback
Posted
Absolutely not