Jump to content

Jiro Ito

Members
  • Posts

    321
  • Joined

  • Last visited

Posts posted by Jiro Ito

  1. On 10/10/2023 at 6:23 AM, PeregrineFalcon said:

    Well, the more time passes the happier I am that I passed on this.

     

     

    "Starfield is so BAD Because a 10 Year Old Wrote it"

     

    lol clickbait picture of boobs that isn't from the game he's talking about.  his opinion is super valid 👍

  2. On 9/11/2023 at 3:17 PM, WanderingAries said:

    I got mad when I found out that you have to pay a TON to register these ships (in order to modify, etc) and that he first two ships I 'acquired' had resale values for just over the registration fee. >.< 

     

    This is driving me crazy too, i can make 5k selling a rifle but 1k selling a spaceship?

     

    I finally resorted to using console commands to deal with storage capacity.  Bye cheevos 😞

  3. 7 hours ago, WanderingAries said:

     

    I keep going into it, but then I have to remind myself that I've been going slow and I really don't think there's much you Can do with the starter ship. I couldn't even get it to add a second storage unit.

     

    I used the console code to give myself 100B credits then played around for hours just to see what it was like.  Then I went back to my saved game to play regularly.  🙂

  4. I'm enjoying the game.  There's some weird bugs that I assume will get worked out through patches, like I've seen in all the other Bethesda games (I've played them all since Morrowind), but I'm having lots of fun.  I got lost in the spaceship builder for hours, trying to put together something I liked that was also flyable.  

     

  5. 7 hours ago, Hedgefund said:

     

     

    Just to propose a "where" I'll suggest another line item from "Menu", call it "Currently on Cooldown".  Or whatever, I'll kick that can down the road, for now I just want to request access for players.

     

    This would be super helpful to know, as someone who rotates through my roster and can't always remember on Friday which toon did the TF on Monday.  Perhaps if the info showed right in the LFG window?

     

    image.png.e9c8b4ad2c6979d6bef4c117d95936a5.png

     

    • Thumbs Up 2
  6. You cannot change the arc contact from mission to mission.  You can work around it by completing the main objective in mission 1, then having a "rescue" or "ally" objective pop up where you have to go talk to Manticore in the first mission and he gives you some information about the next mission.  You'll still have to go back to Statesman, but he could say "based on what Manticore told you, etc etc".

     

    If your boss isn't a required objective, you can have him run away at 25 or 50 or 75% health and not have it affect the outcome.  You can have a different objective (collect a glowie) required to complete.  You can still have some mission text "Defeat the boss" appear at the top so players fight the boss anyway.

     

    You have to be creative sometimes within the constraints of AE.  Sometimes the inflexibility can lead to some more interesting and creative things though, which is cool.

    • Thumbs Up 1
  7. On 8/15/2023 at 10:17 PM, BurtHutt said:

    Well, it's something I've been pitching for well over 2 years. No dice...so far. I've never put together the full, detailed version of what I'd like to see as the Devs don't seem interested at this time. So, allow me to go with a brief outline here...

     

    The idea is for players to make AE missions that get added to the game. Not the current AE version but a separate AE that is overseen by Devs. The idea is to create a lot of content without taxing Dev resources.  This new content would be part of the regular game and canon. These contacts would not be in the AE.

     

    For example: let's say we put a contact in an area that has a need for content and something new. Tons of options here but I'd suggest Kalisti Wharf. Co-op and a place that doesn't have much going on. So, you place a contact here and have it connected to a separate AE system. Then Devs announce players can make AE content as long as it adheres to strict guidelines and rules. You could open up a forum slot and say this month the first five AE arcs posted will be reviewed and added as long as they pass Dev review. For those that  pass, drag and drop them into the new content. Hopefully this results in minimal work for coders and those Devs and they can focus on their regular material they're planning to add.

     

    Any player created submission must also have a proper write up, HC wiki entries for original characters/mission and so on. The idea is to make as little work for the programmers, coders etc. 

     

    The missions, of course, will be similar to radio/paper/tip missions but those are very popular amongst the players.  If this pilot project proves to be a hit then you can add more contacts for other ranges and themes. For example: big global threats could have a contact in the RWZ....and so on.

     

    Anyway, I'm not going to flesh this out in extreme detail. Devs have told me it's a lot of front end work to make this alternate version of the AE where you drag and drop into it but I think it'd be worth it. Thanks for reading! 🙂 

     

     

    AE already exists in the game though, it's just called AE.  Players generate a lot of content there now.  Not very many people play those stories.  Everybody knows where AE is, any level can use it, there's a system in place to mark some of the better arcs as "Devs Choice" so you know you're playing a quality arc before you jump into it.  There are some great ideas to expand the options, which can hopefully be implemented at some point.  The above idea seems like a whole lot of work on the dev side, for not much payoff.  I think the devs will get more bang for the buck with a new Task Force or Strike Force.  

     

    My "Other" vote is for just such a thing, new task force or strike force with hard mode options.

    • Thumbs Up 2
    • Thumbs Down 2
  8. I feel like a single powerset that had every type of damage in it would need to have very low damage numbers to keep a bit of balance to it, since all the existing powersets of a single damage type (or, yes, fire/smash or cold/lethal, etc) eventually run up against a mob with resistance to it.  Getting around that resistance within a single powerset would need it to have a lower damage output overall to balance.  See: dual pistols lower relative damage since it can swap ammos.

  9. 12 hours ago, raven9864 said:

    In addition to revamping the titles, I've realized something about the lack of gameplay I'm getting on my missions. Thus far, up to "Paper Tigers" I've used custom enemies 90% of the time. My understanding is that they don't give xp. Is this a concern for the majority of AE players? Do you choose standard or AE rewards most often? For "Paper Tigers" I used standard enemies.

     

     

    It depends what you mean by custom.  If you make your own powersets, ie one guy who has Dominate, Char, Rain of Arrows, Jack Frost, Granite Armor, Singularity, Headsplitter, etc; a bunch of powers from all kinds of different powersets, then they will not grant xp.  

     

    If you're making your own enemies but using existing powersets (fire blast/super reflexes, etc), then they will grant experience.

     

    Personally, I don't care about xp within AE missions unless I'm farming.  When I play storymodes, I'm usually using lvl 50 characters that are fully built, even when exempted down, so it doesn't matter much to me.  

    • Thumbs Up 1
  10. On 7/23/2023 at 7:37 PM, Psyonico said:

    Taunt:

    1. Auto Hit

    2. No end cost

    3. Ranged

    4. AoE

     

    Getting a damage portion added to this (even illusory) seems like it would make taunt *too* good, so what of the above do you give up?

     

    I'll take none of the above, and no change, thank you.

     

    This.  I don't want the tauntyness of Taunt nerfed just so it will do a little damage, thank you.  There's lots of other ranged damage options for tanks; every epic pool has a ranged aoe or two if that's what you want.  Perfect Zinger has a chance for psi damage proc as well.  

    • Thumbs Up 1
  11. Sure, open the mini map and right click at a spot, and it'll drop a thumbtack on it.  You can also type /loc and it will tell you the coordinates your are currently at, and you can type /thumbtack followed by the coordinates (/thumbtack 000, 000, 000) and it will create the waypoint for you.

    • Thumbs Up 1
  12. The building was removed from Atlas Park and Mercy Island, but it can be found in most of the other zones, including Pocket D.  Look on your map for the blue and white "AE" marker, and that will be the building. 

×
×
  • Create New...