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Posts posted by Jiro Ito
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I complete Alpha first, then Judgement (the most fun), then Destiny (the most requested by teammates), then Hybrid. Then I worry about Interface, and finally the Lores (the worst).
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I have a magic psychic and a natural, alien, psychic. The only rule is that which you make for yourself!
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Fortitude is still awesome, but when you compare the RAs and AB to a set like Nature, it kind of gets lapped in the buff department, plus Nature has some debuffs thrown in. An Empath would be great if you spend a lot of time on Positron and Yin TFs, but in the higher levels, most people I know don't need the heals, regenerations, clear minds of the set and want more +rech +dam +absorb +end.
Maybe if Absorb Pain were converted into a PBAOE absorb power for the team. We could also combine the two RA powers into one, and add a new debuffing offensive power such as "debuff an enemy damage/damage resist while at the same time debuffing self damage/damage resist," in keeping with the Empath theme.
I had an empath defender on Live, and have one here, but I feel a lot more useful on a kin, nature, time, etc.
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An NPC named Wes in Atlas Park said Perez Park was supposed to get a zoo! That would be awesome! Super-powered mutant gibbons? Yes please!
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3 hours ago, ShardWarrior said:
I personally would love to see this implemented as part of the character creation in AE. You could make some exceptionally challenging AVs with this kind of system. I think it would be fun to create really epic Archvillains to fight.
Just wanted to throw out that you can, in fact, create any combination of primary and secondary powersets for any rank of npc in AE. I have a species in one arc that is based on melee primaries and buffing secondaries (another server has a "guardian" AT like this, if I remember correctly). You can also edit the data files to further customize your AE characters if you like. I do this on most of my named bosses to give them more flavor, though that disables the experience earned on those characters, if that is important to you.
As for the OP, as many others have said, there's not a place for this on Homecoming as it would completely imbalance the game as it is. I'm not saying it wouldn't be hella fun to drop Tar Patch and Whirlpool, then Freezing Rain, Blizzard, Rain of Fire, Ice Storm, Storm Cell, Hurricane, then Fold Space for days, but it's out of scope for what the HC team has stated as their mission statement. It sounds like there's already a solution for people who want this.
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9 hours ago, Xion80 said:
Running through mission is "easy work" when you have nothing to fear after defeat. Oh look, I click the rez and get back to my feet, as if I wasn't just on the brink of death! Their should be heavy penalties for not only repetitive use of rez in a missions. But stacking debuff for multiple hospitals visits.
Regenerative powers/enhancements could receive more value, closing the gap on the mitigation scale. They could target these specific debuff, lowering, or flat out negating the time it takes to recover. Something resistance and defense couldn't do. These are some examples of the debuffs to name a few.
Concussion: Recharge debuff and protection debuff. Endurance debuff.
Broken Bones: Resistance debuff. Damage debuff.
Lacerations: Constant DoT debuff.
3rd degree burns: DDR debuff. Healing debuff.
Damaged Armor: Endurance cost increase for toggles.
Poisoned: Regen debuff. Maxhp debuff. End debuff.
Each could be tied to a specific damage type. No, all debuffs wouldn't hit you at the same time. For example. If you were defeated by a toxic attack, and used rez. You would be hit with the Poisoned debuff penalty. You would receive ONE of the debuffs from poisoned category for a time frame. If you fall again to toxic attack, you get the next random poisoned debuff, and the timer increases. Every hospital visit becomes less effective as you're not following the doctor's orders. Health restores at lower increments every visit 100/75/50/25. (Opens the door to sophisticated Super Groups medical equipment regular hospitals don't have.)
Team wipes should come with a penalty as well. Did your team of 8 get squished by the map? All enemy mobs will receive a buff making their resolve stronger! Now that I think about it. Why isn't their a team wiped badge?
This option opens the door for great rewards for heroes who play in this game mode. X3 xp? X2 influence? Think of it as a "hard mode" for Pug or solo gaming journey. If team leader is playing in this mode. A prompt should appear, informing you about his settings.
This seems like it creates a bigger disparity between the players who have mastered the game and those in the learning phase. Once mastered, players who are already earning more valuable rewards at a faster rate will see that rate increase, while players who are struggling will see the game only get more difficult to play.
You can come up with your own "iron man" rules or punishments to handicap yourself and your teammates if you want, but I don't agree with granting even more rewards to players already crushing the game while at the same time making it harder on those who are taking it easy.
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Yeah some of them you see in Ms. Liberty's TF, attempting a thorn tree respec in the middle of your TF, some of them you see in Kahn robbing City Hall, and the fire-powered ones show up in Aeon's SF.
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What year is it in City of Heroes? The first Rikti invasion was 2002, followed by the second in 2007. The Praetorian invasion began in 2010 and the war ended in 2012 with Tyrant's defeat. Is it still 2012?
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i remember Turok 2, i played a TON of that monkey multiplayer mode in college lol, good times. it would be awesome if COH had some version of that with the Rikti monkey form you randomly turn into when using the secondary mutation temp power.
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Lots of fun playing with you all in-game!
-Jiro Ito, noted Elitist
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Thanks for hosting Zam! Nice to see you all in-game!
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On 1/7/2025 at 6:20 AM, ZamuelNow said:
And for the preliminary test before the official first MASS:
We ran @JiroIto's On The Claw-Tipped Wings of Betrayal (43524). A high level arc in Cimerora!
I'm honored! Will do my best to be there Sunday for the run on Torch.
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There's two pieces to it. One is objective requirements like spelling and grammar, consistent mission levels and storyline, complete custom characters and objects, overall polish. The second piece is going to be the subjective stuff, like did the mechanics appeal to me, did I like the story, were the characters and setting appealing enough to me that I could overlook the limitations of AE, etc.
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17 hours ago, Lightslinger said:
I mean, now you got me thinking....
Tier 9 Blast - Shinobi Ichizoku
"Summon your Shinobi Ichizoku (ninja family) for a brutal, area attack around your target."
I'm picturing smoke, ninjas darting around, then disappearing quickly. Knockdown so when the ninjas leave and smoke clears the baddies are either dead or trying to get back up.
Vorpal Judgement is kinda this
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I always err on the squishy side for my custom enemies, and if I want to ramp the difficulty up, I give them a power that is innocuous on its own and only becomes difficult if the number of enemies is increased (tohit debuffs for example). I've never gotten a complaint that enemies were too easy!
If I want a hard enemy, I use EBs or AVs that way the player knows what they're getting into, and I try to give them an ally to help. It can be a pain to balance, and testing and trial and error is really the only way.
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just wanted to circle back to this post and give it some love, as I'm using it now in putting together a customer character full of various electrical powers and it's good to know how to color-match them all. thanks!
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10 hours ago, TerroirNoir2 said:
Thanks for the inclusion but I just play 🙂 You and all the others provide my fun!!
Without a few people to actually play them, we're just screaming into the void. Thank you my friend!
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“Learn the rules like a pro, so you can break them like an artist.”
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ah ha! now i know!
does not mean i won't disobey it though.
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On 12/7/2024 at 9:35 PM, Kyksie said:
A nice fun romp which casts the player as a Batman-ish hero, with the butler as your contact. There's plenty of dialog, text and clues as you explore a cross-dimensional mystery. There's a lot of humorous touches and injokes, especially the one about the asteroid 🙂. No kill-alls or tedious glowie hunts. It breaks the Ocelot Rule, but I can live with that when the writing is this good.
What is the ocelot rule?
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I do have other duplicates of powersets (lots of fire and ice blast, nature affinity, invulnerability, shield defense, storm summoning), but if I'm paying attention, I'll switch up the pairings and archetypes.
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15 hours ago, TheMoneyMaker said:
I haven't looked at the AE content for awhile. Are the snowmen NPCs available to use in AE?
Winter Horde, Tuatha de Dannon (reindeer!), Fir Bolg, Cabal (since OP mentioned Halloween as well) are all available as enemy groups, plus infinite options to make your own.
Baby New Year's ice skating map, Frostfire's ice skating map, and all the Croatoa outdoor maps are available under the Unique tab.
🎅 🎄 🎃 👻
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You know, you could write your own stuff in AE, that way it's catered to your exact tastes.
Mission Architect Sunday Special: Story based teaming in AE!
in Mission Architect
Posted
sorry i won't be able to make it this weekend, super bowl plans! i still love this idea and will try to transfer over to everlasting for next sunday's run