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Posts posted by Jiro Ito
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4 hours ago, Doomguide2005 said:
Geas afaik is its own thing. Demonic is the redside equivalent of the Eye of Magus (Archmage).
The villain equivalent is Force of Nature, earned through getting all the badges for Mayhem Mission side quests.
While we're here, for more monstrous Croatoan content, may I suggest AE arc "The Headless Huntsman of Salamanca" #43870? 😉
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I don't feel like there's just one right answer, because the variety in the ones I enjoy is what makes them enjoyable.
Love
Aeon
LRSF (personal preference is to run the original version with Malaise and Statesman through Ouro)
MsLTF
Eden
ITF
Tempe of the Waters
Market Crash
CoP
Drowning in Blood
Summer Blockbuster
Like
TinPex
Sutter (the bugs on the last fight that have caused my teams to have to abandon this from time to time drop it down here)
KHTF (give us a Red Cap AV to fight at the end!)
Yin
Kahn
Lady Grey
Do not enjoy, only did them once to get the badge
Poor Synapse
Poor Citadel
The Shadow Shard TFs. I really want to love the Shadow Shard (even wrote an AE arc about the challenges they're facing there) but the TFs are just too long
We've gotten so much content since some of these older ones were written, I feel like they could be updated for today's game, with the original versions available in Ouro.
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On 3/16/2023 at 4:47 PM, Zect said:
- Water - Steam spray and geyser are fire damage. Yes, you can set oil on fire with water in coh. No, I am not kidding.
Not weird, throw water on hot oil and see what happens!
...just kidding, don't do that...
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April Fool's event, aka Mapserver. Enjoy the xp! I like the basketball spiders the best myself.
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i am sad gm_bot is not granting graphic upgrades this year 😞
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I saw this and thought it was for base decorations
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On 3/29/2023 at 11:00 AM, Darmian said:
Bases don't have pathing or beacons, so you couldn't add them to the AE. Pathing and beacons tell the AI where patrols will go, where to spawn enemies/objects etc, and where TPing NPCs can TP to and from. Pretty much why pets can't follow you in your base.
Maybe those items could be added to the base creator, like the intrabase teleport points; OR a map creator could be added to the AE, independent of bases but with all the same tools.
And hopefully no joker makes a nightmarish maze of invisible walls and floors...
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Surprised nobody mentioned stretchyman powers. A ranged...melee...set?
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I have used the Sorcery pool a couple of times, only to end up feeling like I should be focusing on my primary and secondary abilities as they are more effective for that toon's primary role, and ended up dropping it. However, I really like the theme and animations. Taking a shot at a Mystic Arts defender primary and corrupter/controller/mastermind secondary.
Mystic Arts
Nectanebo's Curse: Ranged, Foe -defense, -speed, -recharge
Arcane Blast: Ranged, Minor Negative Energy Damage, Foe Knockback. Cursed enemies take additional negative energy damage.
Li Tieh Kuai's Blessing: Ranged, Ally, Moderate Heal, +Res(Negative Energy Damage, Disorient, Sleep, Fear, Confusion)
Joule's Hex: Foe Hold. Turns held enemies into random objects, a la Gravity's Propel or /emote alakazamreact. If only there were a newt model in the game already. Cursed enemies suffer additional 1 mag hold and suffer additional -speed, -recharge.
Arcane Ward: Ally, +absorb, +recovery
Enflame: Toggle, Ranged Friend/Foe, target will leave a fiery trail behind them that will damage enemies. Unlike pool power, this does not deactivate until Sorcerer deactivates it or runs out of endurance. Cursed enemies take additional damage.
Rune of Weakness: Ranged Location AOE, Foe -resist, -damage, -tohit. Cursed enemies are stunned.
Crowley's Incantation: Ranged, Foe -regen, -recovery. Cursed enemies take negative energy damage over time.
Runes of Protection: PBAoE, Team +resist all damage, hold, sleep, immob, knockdown, disorient.
Enemies who are affected by Nectanebo's Curse are Cursed, and feel additional magical effects.
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Sorry D, your subject said "within reason," I may have failed the assignment =P
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For sure more maps, and power pool access would be great to give some Sorcery or Science Experimentation flavor, etc.
I'd like it if we could write arcs for 8-16 player leagues. I think the game needs more content for groups of this size, and what better way to create more of it than to outsource to the AE writers? I say this without any understanding of what it would take to make this possible. I have lots of ideas for these and would love to try writing them.
Wish #2: The ability to put the next mission door inside your mission, such as, TinPex or Sutter where you fight bad guys outside, then go into the sewer, then out the other side of the sewer. This would go so well with my 16 person trial "The Liberation of Warburg" where you fight Rogue Arachnos in the city, then dip into the sewers to clear out Arachnoids and capture scientists, then hop back out to defeat Marshal Blitz once and for all. You know, just as an example.
Wish #3: What is it called when you play a character's personal story, and you become that character? For example "Deadlock's Personal Story," where you become Deadlock and have access to only his powers? I'd love to have this mechanic, for example, if you were on a Liberation of Warburg story and had the optional objective of clicking a computer in the Malta base and suddenly YOU were driving a Kronos Titan, with access to the Titan's powers instead of your own.
Wish #4: Shapeshifting? Fight a scrawny nerd only to have him play a "drink potion" emote and turn into an 8' minotaur. Fight a monster of a boss, at 25% health he surrenders (hat tip cranebump above), changes to costume #2, that of your story contact who's been begging you to stop the monster the whole time.
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It'd be nice if there was an optional setting to have the Boss forms of the monsters that spawn in the final portion of the trial show up as GMs that count towards the badge. It'd be much more difficult at the end since there's 3 at a time (I think), but if your league is stout it shouldn't be a problem, plus more chances to get the biggies you need. Bonus points for +merits for each one defeated.
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31 minutes ago, Lusiphur Malache said:
Left this in Suggestions awhile back but i'd like to see Pro Wrasslin as a primary for Brutes and Scrappers, secondary for Tankers. Running lariat for a charge, chair shot for a knockdown, bunch of other ideas.
GET THE TABLE!
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I didn't like the badges that needed the Aethers, as grindy badge requirements irk me.
On the other hand,
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If it's a character I plan to spend any time, I respec and fix it. We have respecs for a reason! If it's an alt I don't plan to circle back to, I just leave it on the shelf. I don't see myself ever creating a duplicate character and leveling and slotting the same one, although friends of mine do that.
You could also use a characters second and third builds, as an option to a respec or starting over.
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haha i like it.
can we also be a rikti monkey?
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It's super useful for zipping through missions to an objective at the end without fighting your way through everyone, or a mid-combat power to save your life and let you regen or use an inspiration. It's also nice that it is 100% effective with zero slot investment, and you can even use it as a place to put an LOTG +rech.
That said, it's Tier 1, and you can skip it if you don't want it.
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I thought the Longbow Warden gladiator was nerfed for badge credit?
I used Rebirth at Hami Raids and MSRs (which you also need to do for badges) and got the healing badges very quickly.
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2 hours ago, Oklahoman said:
It is very possible to be vet level 1 million
Improbable, though
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On 3/11/2023 at 9:00 AM, Snarky said:
no Dark. tsk tsk
i think our /darks are dark/ fenders, we did that too 🙂
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The best thing to do is bring all of them! I ran an all-corrupter 4-star Aeon last night with my pals and it was awesome. Not sure I'd try it with Marlon Randos though. We even finished off Vanguard for the bonus aether.
We had two /colds, an /electric, /poison, /rad, /nature, /thermal and /kin.
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It's still a great build. I used it as a starting point for my fire/kin and modified it for my playstyle from there.
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I love my TA defender, but like others said, you pretty much want all the powers. I wouldn't skip ice or net arrows due to the debuffs, and I find glue indispensable as well. I recommend a secondary with fast-recharging powers as you won't be able to take many of them. Also want to include something that can light your oil slick on fire.
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I did a rad/ defender superteam with my SG back in the days of Live and it was awesome. We were taking down GMs and AVs by the teens in the pre-IO days. We had a mix of secondary powers that came with additional effects, ie rad blast for the -def, dark for -tohit, sonic for -res, etc. Fun memories.
Eco-Friendly Powerset Recycling!
in Suggestions & Feedback
Posted
Support, good sir.