Jump to content

Flitze

Members
  • Posts

    18
  • Joined

  • Last visited

Reputation

3 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Had a crappy Water/Regen Sentinel lying around for years on Excelsior. No inf, just low level IOs (no sets) from levelling. Low dps and not able to solo larger groups. Created a build on the testserver and decided to fill the almost empty build in the past days. Just finished the build yesterday, played UG trial, two lvl 54*8 ITFs and a speedy Kahn (16 or 19 mins) so far. Was able to solo Romulus and his nicti for some time (group was busy with ambushes) and also felt good in Kahn TF. Soaked the alpha strike of the enemies pretty often, only being downed once in the first ITF so far. Just keep your distance and you'll be fine. That said, I tend to create more conventional, semi-expensive builds which are robust and low intensity. If you're young just make the build more squishy and increase the dps and rely on your better reflexes 😉 Princess Zayala - Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Water Blast Secondary powerset: Regeneration Pool powerset (#1): Flight Pool powerset (#2): Fighting Pool powerset (#3): Speed Pool powerset (#4): Concealment Epic powerset: Mu Mastery (not used) ────────────────────────────── Powers taken: Level 1: Hydro Blast A: Superior Opportunity Strikes: Accuracy/Damage 13: Superior Opportunity Strikes: Damage/RechargeTime 37: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 40: Superior Opportunity Strikes: Accuracy/Damage/Endurance 40: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 40: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 1: Fast Healing A: Numina's Convalesence: Heal 3: Numina's Convalesence: +Regeneration/+Recovery 9: Invention: Healing Level 2: Water Burst A: Annihilation: Accuracy/Damage 13: Annihilation: Accuracy/Damage/RechargeTime 43: Annihilation: Accuracy/Damage/Endurance 45: Annihilation: Accuracy/Damage/Endurance/RechargeTime 46: Annihilation: Chance for Res Debuff 48: Force Feedback: Chance for +Recharge Level 4: Quick Recovery A: Performance Shifter: EndMod 5: Performance Shifter: Chance for +End 7: Synapse's Shock: EndMod 7: Synapse's Shock: EndMod/Increased Run Speed Level 6: Fly A: Winter's Gift: Run Speed, Jump, Flight Speed, Range 50: Winter's Gift: Slow Resistance (20%) Level 8: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 9: Reactive Defenses: Scaling Resist Damage 19: Luck of the Gambler: Defense/Endurance Level 10: Instant Regeneration A: Golgi Exposure 11: Golgi Exposure 11: Golgi Exposure Level 12: Whirlpool A: Superior Frozen Blast: Accuracy/Damage 19: Superior Frozen Blast: Damage/Endurance 46: Superior Frozen Blast: Accuracy/Damage/Endurance 46: Superior Frozen Blast: Accuracy/Damage/Recharge 48: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 48: Superior Frozen Blast: Recharge/Chance for Immobilize Level 14: Reconstruction A: Numina's Convalesence: Heal/Recharge 15: Preventive Medicine: Heal/RechargeTime 15: Doctored Wounds: Heal/Recharge 17: Impervium Armor: Resistance/Recharge 17: Impervium Armor: Psionic Resistance Level 16: Boxing (Empty) Level 18: Water Jet A: Superior Sentinel's Ward: Accuracy/Damage 25: Superior Sentinel's Ward: Damage/RechargeTime 42: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 42: Superior Sentinel's Ward: Accuracy/Damage/Endurance 43: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 43: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 20: Integration A: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Chance for +Absorb 21: Golgi Exposure 23: Golgi Exposure Level 22: Dismiss Pain A: Invention: Healing 23: Invention: Healing Level 24: Tough A: Unbreakable Guard: Resistance/Endurance 25: Unbreakable Guard: +Max HP 31: Aegis: Resistance/Endurance Level 26: Steam Spray A: Bombardment: Accuracy/Recharge/Endurance 27: Bombardment: Accuracy/Damage/Recharge 27: Bombardment: Accuracy/Damage/Recharge/Endurance 36: Bombardment: Chance for Fire Damage 37: Positron's Blast: Chance of Damage(Energy) 37: Touch of Lady Grey: Chance for Negative Damage Level 28: Resilience A: Aegis: Resistance/Endurance 29: Aegis: Psionic/Status Resistance 29: Gladiator's Armor: TP Protection +3% Def (All) 31: Steadfast Protection: Resistance/+Def 3% 33: Impervium Armor: Psionic Resistance Level 30: Weave A: Luck of the Gambler: Defense/Endurance 31: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Geyser A: Ragnarok: Damage 33: Ragnarok: Damage/Recharge 33: Ragnarok: Damage/Recharge/Accuracy 34: Ragnarok: Recharge/Accuracy 34: Ragnarok: Damage/Endurance 34: Ragnarok: Chance for Knockdown Level 35: Second Wind A: Preemptive Optimization: EndMod/Recharge 36: Doctored Wounds: Heal/Recharge 36: Invention: Recharge Reduction Level 38: Moment of Glory A: Luck of the Gambler: Defense/Recharge 39: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Invention: Recharge Reduction 39: Invention: Recharge Reduction Level 41: Hasten A: Invention: Recharge Reduction 42: Invention: Recharge Reduction Level 44: Tidal Forces A: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 45: Gaussian's Synchronized Fire-Control: Chance for Build Up 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Shield Wall: +Res (Teleportation), +5% Res (All) 50: Shield Wall: Defense/Endurance Level 49: Grant Invisibility (or Evasive Manoeuvres) A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Miracle: Heal 3: Miracle: +Recovery Level 2: Stamina A: Power Transfer: EndMod 5: Power Transfer: Chance to Heal Self Level 6: Afterburner ────────────────────────────── Incarnates: Vigor Core Paragon Degenerative Core Flawless Interface (Reactive is said to be bugged atm.) Ageless Radial Epiphany (or Barrier or Incandescence, Sentinel is pretty flexibel here) Assault Radial Embodiment Paste into Mid's Reborn: |MBD;26822;1740;2320;BASE64;| |G8VoEdWbPIBWxxsLw4rPaEhJSdBko4H/OPJwLMxYOZ63HfnjwdaVSV1Ef2lbqX82j/M| |b+AZ8iZ4sXX2twwLS1Rts3iDJVM2q2oPu+d0Ui+ufryVoa2LzQpECKSXrAOv/t3x3Ig| |zCdCURhllHnOXP7Ex6t1SXVt+vJY4Th4ukNN+a1MFXad/Q9g5tE0pzOCK/y8G7SGQcJ| |sfrX4f2z3k0CC/CH11hWCR/qRB3F9B7oZWa7xeI5EgJ54cUTtvb7pYHGCINFuLipwJ9| |H/lE6Ytzbre9HmOGVHPq/IB0dxcvX5cSNsSgJd6UJJ2xvMtWYn6mhiTJ7zkG4SV5rxv| |fUjfMfHX5ZOWSguRAYaUkZdFvjCye79JEdlVddTGO6iRM74rSR+g1RlYEEru79BWHXR| |evTeYtxh7L7JWpljlWuMlb5PGAdNnMtxpuJzliOnmWY/Sl3NqNWBfu2plY5Lor3qjjn| |WhcJizlrOHxqkvyibOWg4eDq67Cwd7RIXx7s866rUzelPe+u+s1twMBG7/VRxqbqeuV| |cq40Bz8fRnlTBr2eX6ruu2lPYPLikuJ3YJZajN3lUoIxpqHSG6npXws57TtFULDgu2G| |hc0OJ+zc+uh/Fyk/fLyI3WImZnabziC+oSu+otGRZWPEiIoFcq4CCCKUOKIRQeuB+hv| |sFwVY0dqaFaxLVwPbtopyDCljF9sf/OhR8GajUzSbGSeR2Y0XCNohNEMQbRSH2lbSwE| |OPk9QPz+rIZO1yixEzbsWAmh2i+tIMakDxhFIKnhmF4uTACLwOjEFw1uKSVxpBYpi5W| |g2RaaewPOeMagk07QZpo5NL6QRRq5V/afA6Cb0aexj2RD5ukb1eCE8MMSDs6Ii/SPIY| |bCI7vS7szaeAgo8xVziEMTBf9ePK28qC3ECHALQRXDmH9l0avC/0PkHFbFdFy6A703Z| |rqDydJhwCf0E4BvUFPtJBF76DteOAJJZowtnCT6tbCHENidUZ9bEZI06M/b0HW9+sA4| |fjZA+Cewmb+VQ8J7e4q4MBEudhJOE7DH7D4MWrvB+KZoyBC4cC9BBhGIArnCizTNRBj| |5MNBbQi0wONyGwa4zxuFUGo86jmjpAJrHJ5sZMS8/fmkZBPsD/JpNdNZ8D3u3jriJrM| |RRPOoYVwjzoI1/Y1b82vzXQH9eRMeckqIQ4uKW3C+bAdaVsFCBLih7A0m3p1JXpT46I| |th40YCBRE2E04nwDCCJrhcYBk1k/pqoxvRgScEYLQ1FEQICN4wCht3eK0LCtwypZ6U+| |QwaWAIwAUCDIQaCwYJm8hp8/+TzNXphAxuC3TWb1b+k88OQTW1PsfZ8URSHWahGALsk| |gQHeWnOAG2UPPgGcUOKE0eht5agfwEh8y3h8XclAEdSiAqMQfHMHTxnhlnnRcpyVw2m| |5TV16095kyAJnW2iNgRQV2IYjcOGo1hW0cCjLM3WZ4gamXIWHR/b2Wk1RkHXyWeqFc9| |Co1cQrtUCRuOvVpb7qCb7hCKz+EAFibsIULb8cbNsYqbxnNZyJkA5gQjC3oODdOPwqE| |uUSWSciYAhe2YkMFwoso9D6yzGRNtiZtcgCXqTBBGM3Wm/oX/zBmjxGnoVXMcPgz7k7| |4CbEKrLsLzlGqgarTT1OeQaumUMAZL3PqIYDeM2MNW8j0Lahyj/fUccuZ18K54CNOQR| |GKAEC54u8tk3+zZpxk1RWWnURlQRgQ7BnG89MYcsRh3rprgseqKQS8HPFyAQpeBsNty| |tYDgWM9l2lNl6druOQeuADwlXPnAeFbnfmIdBKT1blCw+Cq2Y2zaI3UxkGfsA90p/W5| |rZteSXKeZOaNjbdzpG82mRpr8bgu1LlbAOe3mOy0W5K55G29lt1kqAIOYMnwd+4A06U| |tla3gYjZR3rqfxzo33be5YIfPaalZFVdZlRFkHNnsw9K27X17hK0ErypSz9wwVD1UtN| |fClXVg5sYn9XXb6WZ5+3mRYoytoImq6bUl07Ko3RYdoMDk7+lv3SG64AQOZ7mSSreW1| |PXa2lK/C3jf9/IVCoS4VNOnqRALXvhV254Two9ncQL2GHXcKoT+8+6Oen0sUBpXrfmj| |SZ6z41ygW1z5Yr8JTAfuZ54sLI90/pNSTQA1rguXbudnNMBgqGc1KKyqrhFYYTz6v20| |bjUj1rz1VyBbvVDl2xUn+Wu4bRzGA8vfamgH1SK7B5EHaODg3Y22WudJUytxut3u1Qp| |S2uidtopA3V+XqI0NRnpuiMkS5bsikz7QVo/Pp/HAQhwmN1YKrsJKw8k3LFXJfxgjh9| |i5wA5FZhSqLenSDzb2E8u5htRlac11x02grV5F/Dsb| Semi-automatic powers for low intensity builds: There's only one auto-power but you want Hasten and the Destiny power to be automatic ? No problem, use your movement to switch the auto-power between these two. Activate via /bindloadfile "<your relative path to keybind folder>/Princess_Hasten.txt" My keybinds folder is being located in the Homecoming folder. And of course, you should name the keybind files after your toon. I have several files for several toons. Princess_Destiny.txt (replace ../../keybinds with your path to keybind folder): Q "+turnleft$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" E "+turnright$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" A "+left$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent "../../keybinds/Princess_Hasten.txt" D "+right$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" W "+forward$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" S "+backward$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" SPACE "+up$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" X "+down$$powexecauto Ageless Radial Epiphany$$bindloadfile_silent ../../keybinds/Princess_Hasten.txt" Princess_Hasten.txt: Q "+turnleft$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" E "+turnright$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" A "+left$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" D "+right$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" W "+forward$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" S "+backward$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" SPACE "+up$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt" X "+down$$powexecauto Hasten$$bindloadfile_silent ../../keybinds/Princess_Destiny.txt"
  2. What do you mean ??? I just gave an insight to the history, so you can see how the game has changed. The clear separation of the roles in the past is my experience, not bait. I remember when we wanted to do a TF after PVP was invented in the game and we were looking for a tank. We were looking for like 15..30 mins asking all the tanks that were online. Yes, directly asking players was common/necessary at this time... Found one and asked him if he can tank. Answer: yes. Turns out he couldn't. He had a PVP build and therefore had no taunt like almost all tanks at this time. And toons had only one build back then. While I could kite Valkyrie with my corruptor, the other AVs were too strong without a tank => too many team wipes => TF failed. The toons in this TF were neither especially strong, nor weak. Just a PUG team lacking a tank with taunt. Nowadays I have a brute which can solo many AVs, thanks to the incarnate stuff and (expensive) sets. This was impossible back then.
  3. Yes, COH has changed. At the beginning there was a clear separation between tanks, healers and damage dealers. It was more or less impossible to do a TF without a tank and healer. Nowadays the toons are more equal (sign of the times, eh ?). I guess this was done to make soloing possible for every archetype after the number of active players went down. And btw. in first place tanking means to be able to taunt enemies, and 2nd to soak damage. Auras are often not sufficient to hold aggro. I.e. the main power of the tank is the taunt.
  4. Just noticed that when changing the form from human to nova (Peacebringer) the toon is "stuck" for a noticeable time (like 2 seconds). "Stuck" means that you cannot move nor activate a power. Possibly this is an animation cooldown. It's different from live. I've changed the Nova colors at the tailor and also the lightform to the version not showing the character, only the light bubble. Don't know if this can cause this.
  5. Issue 27: When using Transfusion (Kinetics) on an enemy I've been hit in the same time slot. Since Transfusion is one of the last powers executed during a time slot, the attacks were applied before, bringing my HP to 0 (defeat). Then Transfusion still kicked in and "rezzed" me immediately. I experienced this the first time in game since I've built this toon in 2006 (rebuilt in Homecoming, of course). Therefore I have to assume that this has changed in issue 27. Also the animation of Transfusion is still playing when the targeted enemy is defeated in the same time slot but the healing is not applied.
  6. Don't know what people are complaining about. This game became too easy anyways. Especially this instant porting out of everything into SG base has been pretty convenient but never felt right, even if it just would have been used for faster travelling. Out of everything = PVP, being low on health during a "Master of" or nvincible Reichsman approaching, etc. = cheating Good patch, right direction. Looks like the Market teleporter (day job) is missing in the travel popup menu. Or is this intention ?
  7. If an enemy goes down in the same time slot you used Transfusion (Kinetics healing) on him, the animation of Transfusion will still play on that enemy but there's no healing. Note (for players, devs know this): Transfusion occurs after attacks in a time slot.
  8. Flitze

    RIP

    We held a small memorial at 0:00 CET on Excelsior. RIP Eddie.
  9. No change concerning https, regardless which Wine/Proton version I'm using. I think it's a problem of a quirky Wine installation. When I have time I may try to deinstall everything Wine-related and reinstall it. Other players had issues with those non-shown patches, too. Maybe graphics settings. Thanks for your help ! 🙂
  10. I have two OS' on the same PC, Win 7 and Linux. So I can compare the performance of both. And the problem with the beta manifest I have only with Wine. But maybe I shall try Proton... Btw. FPS are not the problem at all but in MAG iTrial I didn't see some of the storm patches created by Tyrant. This didn't happen in Windows so far.
  11. Indeed, I have. Not a big one, though. How do I get Tequila to be able to access encrypted websites ? (Though I guess it's more something missing in Wine...) The beta client manifest is here: https://manifest.cohhc.gg/testing.xml Tequila error message: Manifest download error for https://manifest.cohhc.gg/testing.xml Error: SecureChannelFailure (The authentication or decryption has failed.)
  12. Works like a charm, thanks ! Loading maps is somewhat slower than Windows but somehow the character selection loads way faster which makes switching toons much faster under Linux.
  13. Just set up a mission in AE with an Energy Melee / Regen elite boss to be defeated. Regen to make the end drain effect more obvious. I did it with an elec/kin corruptor. The elite boss has the following powers: Energy Punch (attack with lowest end cost: 7) EnergyTransfer (attack with highest end cost) Fast Healing Fast Recovery Moment of glory (end cost 3.5) Interesting: I opened with Transference (end drain from kinetics which drains all of his end) standing invisible next to the elite boss, he still got his Energy Transfer and his Energy Punch off. Once all end is drained, Lightning Bolt and Zapp kept him drained. The whole fight took 1 min 45 seconds. During the whole fight he used Energy Punch (4.8s recharge) 5 times and Energy Transfer (24 sec recharge) 2 times. By far not as often as he could. Recharge times were reduced by Siphon Speed, reduction included in the given timings. One hit with Energy Transfer would defeat my corrupter, luckily the defense was sufficient. But less attacks also mean a lower probability to be hit at all (5% chance is always there). Due to its low end cost the elite boss could still use Moment of Glory. A second time I opened with Siphon Speed and without using Transference. It took some attacks to drain all of his endurance but this happened before he could reach me. Summary: Once a foe is out of endurance, Electrical Blast can reduce the damage output of the foe way more than a recharge debuff. Enough endurance drain (e.g. done by 2 players constantly attacking with electricity) will keep the foe from using his most powerful attacks. In Homecoming, the endurance of AVs/Heroes cannot be drained (quick enough) anymore to prevent their most powerful attacks. Practically the end drain effect is only viable against foes which are not quickly defeated, like elite bosses. But since it takes some time to drain the endurance with attacks either the foe will be defeated by the blaster or vice versa before the end drain effect can be exploited. Ranged enemies are still deadly, of course. The end drain effect of Electrical Blast is no defense. But together with e.g. the Kinetics pool it can take and keep a foe out of the fight. An effect of Electrical Blast which is often neglected is the short hold after hitting a foe with an attack. This effect often enables Controllers and Dominators to hold a boss with only one applicication of their hold power.
  14. Interesting discussion. When talking about damage output, do you refer to a set like Positron's Blast in Arctic Breath or procs ? I use procs and my impression is that Arctic Breath does way more damage then.
  15. Same here, reached level 50 during ITF when it was the weekly strike target (which I just realised 1..2 days afterwards). Nothing received to change the "Flames of Prometheus" into a "Notice of the Well". But I used the tip to unlock Mortimer Kal. Did an ITF again next day during which the Alpha Slot was unlocked. I chose the incarnate reward but also didn't get a "notice of the Well" (because it was the 2nd weekly playthrough).
×
×
  • Create New...