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ZemX

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Everything posted by ZemX

  1. I swear I saw a half level worth of xp on the first spawn. But it also seemed like it took us 5-10 minutes. I definitely feel no shame that we brought grenades and plasmatic tasers. That stuff saved lives (sometimes) with the knockback... which was also fun to watch.
  2. Oh no... they never escaped!! ☠️
  3. ZemX

    Gambit!

    Probably right. Except for the concept, I'd have suggested Staff/Ninja/Mu. I have one and it's really effective. Melee defense is solid and the build has room for a few alternatives if you're not into Smoke Flash or Blinding Powder. I like Caltrops for reducing incoming attacks if I need it and it's great for interrupting an ambush train coming at the team from behind.
  4. 16GB DDR4 3000MHz. I doubt it's memory limited. At some point I will probably try going through settings again with some perf monitor overlays up to see who's getting maxed out. I am guessing the game just can't use all the cores so it's probably maxing just one or two of them and idling the rest. Ultra Mode, old as it is, is also probably doing things in software that the GPU could do in hardware.
  5. @Warboss whatever you do, do NOT put @Spaghetti Betty in charge of the mish team! We'll all be running +4 with no insps at level 10!
  6. Same. 2560x1440. The monitor I recently bought is 3440x1440 ultrawide but I experience more slowdowns with that so obviously there must be some CPU hit that scales with resolution in this engine because no way is the 4080 even breaking a sweat with this game.
  7. I'm on an i7-8700K but with a RTX4080. GPUs are just so much easier to upgrade and for the most part, even the latest games are doing just fine still for me because I don't play at ludicrous refresh rates. Once I turn up every graphics setting in a game, it usually maxes out the GPU before the CPU and I'm still north of 60fps with variable refresh rate smoothness. ... except for CoH. Most of the time, it's fine. But with Ultra Mode and everything turned up it will run into framerate problems in some zones or with large crowds of players/enemies. Like, it'll be going 120fps in one zone and then go to Atlas or Cap Au Diable and for some reason in places it will chug down into the 30s or 40s. And it REALLY doesn't like me trying to go 21:9, so I am currently playing letterboxed at 16:9. I assume it's CPU limited and probably not using more than one or two threads. But I haven't bothered to fire up a CPU overlay to check it. I am long overdue to replace everything outside of the GPU. Probably with a PC built around a Ryzen 7800X3D.
  8. Issue 17. btw, this is a great thread to bookmark as well:
  9. Now I wanna join @Oklahoman's next trial to see if he gives this "Badges!" thing a try. It's totally gonna work.
  10. Agreed, though for Paragon Protectors it's a MUCH shorter delay than for players. They have no base resistance and get only 70% res from Unstop. On most teams I've been on, these guys get their Unstop burned down pretty quick. They are waaaay less annoying than the ones that MoG/Elude. My biggest peeve with those guys is usually my own teammates. Folks... just stop. Ignore them. Let them follow a Tank/Brute to the next spawn. They will tucker out eventually.
  11. The Cheesegardian embraces savory, not spooky!
  12. ZemX

    Gambit!

    Not that I've seen, but it used to only happen when you did AS from Hide without the staff drawn already. BU+AS would always work because BU caused the draw animation and then AS was fine. Now with the overhaul to the weapon draw, the staff draw animation will only play the first time or after a long idle. So you would only use it if you skipped BU for your first AS from Hide. And who does that? Lots of people these days don't EVER used AS from Hide anymore. Easy enough to test though. If I think of it next time I'm playing, I'll try it.
  13. Level 7 and so far my greatest challenge is getting Dark Armor not to look like ass in the character creator. I have mostly had to go with No Fade and No Pulse. Dear Lord... I am so glad I never bothered to try before these options were available. I can't imagine how anyone plays.. blinking like that all the time. Then I got Obsidian Shield and it put a pulsating cheese halo around CG's head! Okay, so go to minimal FX right? WRONG! Now the halo is gone but the fade/blinking is back. Khaaaaaaan! Okay, but I am used to this from playing Rad Armor. So I put it back on No Fade/Pulse and colored it a very dark shade of cheese. And now at least it's less visible. What's that? But other than that how does it play? Eh... it's okay so far.
  14. Who says Dark Armor needs to be Dark?! Not me! Behold!!
  15. When you gaze in awe at the manifest splendor of this new Tanker concept of mine you will know with certainty that... .. I am obviously just winging it.
  16. Same. And I started him on Everlasting, so he's coming to TT next week. Prepare yourselves! It's possible he will actually die more than Witty.
  17. I'm just waiting for someone to notice that the top three DPS spots in that data belong to Brutes... not Blasters. Yeah nothing to see here folks. Just the supposed top damage dealers of the game being eclipsed by a few meatheads with anger management issues. 🤪 Seriously though, this isn't science or even math. There isn't an equation telling us which way is the right way. It's game design philosophy. You are either for the idea that there should be somewhat more space between ATs and roles or you aren't. It's a matter of opinion. I happen to think it's nice when the glass cannons get the most damage. I always thought that about Stalkers (at least amongst melee ATs) but for the longest time during Live it wasn't even close to true and still isn't to this day in some cases. And I think the non-DPS ATs were gifted powerful support abilities mostly to make others more powerful and not just so they could solo like Scrappers. But not everyone shares that opinion. Cool. But some people here could do with admitting their pro-procs stance is just as much an opinion too. I DO think that at the very least, PPM should mean something and global recharge (and global radius/arc strength too, my fellow Tankers) should factor into the proc math.
  18. The queue has been moved outside to the steps of City Hall. But only during a Positron 1 Task Force when @Snarky is on the team. Please line up at the door upon entering the last mission. Someone will be... with you shortly.
  19. Not everyone forgets this. Some of us just think it's an enduring myth. Bodyguard Mode was a whole issue later than CoV. It was certainly true from the start that MM pets could take an alpha, probably better than a Brute. But even so.... that's surviving. Not "tanking." One redside AT got tanker armors and melee damage sets, mez protect, high resistance, and Taunt. And it wasn't MMs.
  20. On the one hand, I am sure you won't have trouble finding people who think that particular buff *was* OP. On the other hand, though, I think @Luminara was speaking of allowing just anybody the same buff. As a Tanker fan, that'd piss me off more than a little. We can give everyone radius/arc/cap buffs for AoE when my Tanker gets Brute Fury and Stalker Crits. Who's on board? 😈 To put it another way, the cost of gaining that buff is playing a Tanker, just as the cost of gaining Fury is playing a Brute, etc. etc.
  21. It's probably taking you a few seconds to move to the next fight so you only notice having to stop and wait a few more for Hide to engage. I also tend to view time between fights as essentially free. I wouldn't run away during a fight but spending a couple more seconds to re-engage Hide after a fight? Sure, why not? Someone who is overly concerned with their total map clear time might argue different, but to me that sort of min/maxing is boring. I like taking my time approaching a fight. Deciding who best to take out first and how quickly I can do it. If I'm not having this kind of fun playing a Stalker, in my opinion, I should be playing a Scrapper or Brute instead. That AS from Hide didn't take me 3.1 seconds to land. It took zero seconds. My clock starts when the enemy first knows I am there. 😈
  22. Hmm... if I make a Stone Melee tank called "StoneDark McDark" will you notice it's just Rad/Stone colored black? Oh wait, was that out loud?
  23. 1. It's probably 0.5 to 1 second slower than most sets' normal superior damage strike that people insist should be used instead. 2. You're hidden, so ideally nobody is attacking you during that whole extra one second. 3. You get some nice debuff and fear effects that can happen when you land AS from Hide. 4. If you miss, you're still hidden and nobody is alerted and you can still then use your big hitter as a backup, gaining the same Hide crit. 5. You will most often be hidden *after* attacking as well thanks to the ATO in AS which means NOW you can use your other "big hitter" and get another crit. In other words, within two seconds or so of opening hostilities you can have piled a crap ton of damage into a dangerous enemy. On a team... it can be admittedly iffy sometimes. If you are not a few seconds ahead of the team getting to the next fight, you run the risk of being interrupted by an AoE barrage as the enemy opens up on teammates. Even with high AoE defense this can be a common enough problem. I make the call depending how things are going. A lot depends on how well I am putting down bosses at the START of a fight. if they are left-over at the end, I usually can't zip to the next spawn ahead of everyone else. If they are a few seconds away from droping dead... yeah, I might leave. It's valuable to be able to put down bosses or other troublesome enemies fast at the start of a fight. I do that if I can on a team. Let the AoE specialists overkill minions three times over if they want. That's not most Stalkers' strong suit. Solo, I always open with AS. There's no good reason not to. You are putting scale 7 melee damage into an enemy before the fight even starts and likely getting rehidden as a bonus. Whatever you were going to use from Hide instead of AS, whether AoE or ST, you can just as well use *after* AS and you will usually crit just the same on that too.
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