Jump to content

ZemX

Members
  • Posts

    1544
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by ZemX

  1. But I visited S.T.A.R.T. and my arms are still the same size!
  2. Yellow insps are not Accuracy. They are +ToHit. This is the fault of text descriptions. They sometimes say a power (or in this case an inspiration) increases "ACC" but in fact it is +toHit. Still you may be right and it has no appreciable effect. It depends on just how many toHit debuffs you have stacked on you. It won't make any difference if you have so many toHit debuffs on you that even adding +37.5% doesn't bring you above the 5% floor. You'll still be stuck at (Acc x 5%) in that case.
  3. It might sort of look like a double-jump if you are hitting the jump key again just as it's doing the flip animation, but it's not really leaping again off the air. And it's considerably slower than Superspeed or Super Jump for travel speed. Though many people consider it "good enough" for getting around in exchange for not having to spend a power slot on a "real" travel power.
  4. More redirect it, I think. AE farming is there for people who want easy farming and sitting their way to 50. Out in the game world, it's a good thing if you don't have pushover enemies like old Council that become everyone's punching bag because that causes teams to be more boring and repetitive. Newbies joining those teams might be more quickly turned off if it's just an endless stream of Council punching-bags. If this means less "Council PI Radios" teams then it's a success. Doesn't mean PI Radios won't still be used as a leveling platform but if it means more people are just running whatever the police scanner hands them instead of reloading, reloading, reloading to get more easy Council to bash... so much the better.
  5. I didn't need a CoT update for that. Old CoT would easily turn my tank into not much more than a Taunt bot. Or Tsoo Sorcerers. Or Cabal Storm Witches. Or BP Storm Shamans. Or Master Illusionists's Fluffy Pets. Or.... It's still a choice. If you want to be as self-sufficient as the OP seems to, then you take it. If you can rely on teammates to overcome enemies you are particularly vulnerable to, then that works too.
  6. Hey maybe I'll run into you as well! Ex-Virtue player here so I hang out mostly on Everlasting now. Lately I've been working on incarnat'ing (that's a verb right?) my current Tanker project, a Rad/Kat named Crimson Kerfuffle. So I join any team for the threads. I mean for the people! Yeah... people. It's about the friends we make along the way! *counts threads*
  7. You know, it's somehow never occurred to me to wonder why the Stalker icon looks like a targeting crosshair. NONE OF US HAVE GUNS!!
  8. You're hired! Go stand by that door!
  9. I think it's worse than overly cautious. If there's one thing I've learned PuGing Posi 1 it's that the odds at least one person isn't going to read your instructions are at least 50/50 if not worse. They're in "SMASH OBJECTIVE MARKER!" mode and no map icon is safe from their wrath. Not the fallen heroes. And not the door once the heroes have been saved. Saving the heroes and then rushing the door might be the safest plan, really, because both the people who are listening and the people who aren't are at least all doing the same thing so... teamwork! Even if you draw some stray aggro, the key is just getting most of the team to body block that doorway and grind up the ambushers as they pour out of it.
  10. There isn't any one best-at-everything tank. Defense is generally thought to be toughest though you also want to add resist to it to prevent quick spike deaths. Shieled, Invuln, and SR tend to get listed most often as "toughest" to crack Tanks than I've seen. But those won't necessarily be the most damaging tanks. If "making AVs cry" means hurting them than you need more offense than a Tank built for survival typically has. Then you might want to steer more towards something like Rad/SS or Bio/Fire or Fire/Anything. Endgame is a whole other ball of wax if you mean Hard Mode TFs. There you really need a good team around you and you might be in a situation where a resist or resist/heal tank does better than a pure defense tank. All that said, you're absolutely not going to have any trouble with Inv/Energy and you will have plenty of "It's entirely possible I can't die!" feeling about it while also being able to lay the smack down with satisfying crunch.
  11. I am embarrassed to say I only found out about this last week when a squishy on my PuG team kept using it to teleport right next to my Tanker from somewhere else entirely on the map (split group situation). Unfortunately for him, the area immediately around my tanker is usually... exploding? Yeah, it didn't always work out for him. But I was impressed with it nonetheless. I mean I'm sure I've seen people mention this bit about how you can teleport to a target without needing to be in line-of-sight but it hadn't ever clicked with me how useful that is in an indoor mission map. Especially a very confusing annoying one like a blue cave or Oranbega map.
  12. One showed up as Lady Grey once to help us try to fix a problem in LGTF. Even played it a bit in-character. 🙂
  13. Okay seriously though, you know what's better than racing through a narrow blue cave bouncing off all the walls with SuperSpeed? Letting someone ELSE do that while you sip coffee. Then when they get where they are going you just target them and press your new macro for "powexec_location target Teleport". 😈
  14. The only thing that is ever really debated with SS is the Rage Crash and possibly modifying or eliminating it and what would be needed to balance that. It's otherwise difficult to argue the set needs a general buff when it is already top tier in performance. For the rest of the set to be buffed, Rage would almost certainly need to be nerfed somehow to balance that and a LOT of people don't want that.
  15. This is how I imagine @Snarky going through his list of alts: "Hmm.. there's the Dark/Dark Corruptor... oh, and the Dark/Dark/DARK! Blaster. Yesss... Goood. And the Dark/Dark Brute. The Dark/Dark Tank of course. The Dark/Dark Stalker.. meh. But what's THIS??! Another Dark/Dark Corruptor? How could that possibly have happened?! RENFIELD!!!"
  16. [ObiWan] It's correct... from a certain point of view. [/ObiWan] Movement Speed is a little weird. FlyingSpeed is an attribute of the character. What movement powers do is increase those movement speed attributes (running, leaping, flying) of your character. In other words, Swift isn't increasing the flying speed of the Flying Carpet. It's increasing the flying speed of your character. Flying Carpet is ALSO increasing the flying speed of your character. That's what you see in the list of values in the movement speed combat monitor. What it means when it says you can't increase the speed of the carpet is that you can't increase the contribution made to your overall flight speed BY the carpet. That's to contrast with powers like Flight or Mystic Flight which can be enhanced for fly speed. Enhancing those powers increases the amount they contribute to your overall flight speed. That can't be done with Flying Carpet. It always adds the same amount to your flight speed when toggled on. Put another way, you can place enhancements into Mystic Flight and you'll see its line in the combat monitor increase in value (i.e. the number next to Mystic Flight will go up as well as the total flight speed). But Flying Carpet will always add that same number you already see in your pics when you toggle it on.
  17. *Hurls a Boulder... from the SHADOWS!*
  18. No, the "splash" damage is not conditional. It's 100%. It's just less than the main target damage. In CoD, you need to look down the entire lower right side "Effects Group" panel to see all the effects that are applied to targets (or self, if the power does that). The one you're looking for is this one: So from the top left, this is a PvE (globe icon) effect. The yellow tag allows powers to have descriptive tags added to them. This one just says "splash". I am not sure if it actually DOES anything. The next three circular icons, if you hover over them are "inner radius", "outer radius", and "excludes main target". All of these combine to limit this particular effect to the enemies AROUND the main target (i.e. those between the inner and outer radii but just to be safe also explicitly excluding the main target). But backing up a little, you can see this effect also has a 100% chance. Sometimes there's a gray bar at the bottom of the effect box that can list other conditions that affect whether or not this effect applies to the target. But this one only has the 100% chance condition. So 100% chance but less damage. This is why @tidge likes %dmg procs here. They can proc on any of the affected targets and when they proc, they always do the same damage unaffected by any +dmg (or -dmg) effects on you and having no relation to the amount of base damage the power does. They'll do the same damage to the surrounding targets of Thunderstrike as they will to the main target UNLIKE the base power effect above. And on a Tanker, this power now extends out to 15ft radius from the main target (10ft + 50% for Gauntlet) and hits up to 16 targets. In other words, it's the same size as Foot Stomp and it procs better (because procs calculate chance based on original 10ft radius). It just doesn't do as good base damage to all targets.
  19. In no particular order: - Slotting Combat Jumping for defense is a waste, even to get those set bonuses because those particular bonuses (regen and recovery) are tiny and unneeded by Rad Armor. You've got heaps and gobs of recovery with Rad Armor. Defense is generally a waste except as a little extra for team buffs to build on if you've nothing else to build for. But CJ's defense is so small, enhancing it tends to be worth even less. I usually slot CJ: Shield Wall:+res, Kismet:+toHit, Reactive:Scaling RES, and a LOTG:+rech. - Slot Theft of Essence +End proc in Rad Therapy. Now it heals both health and endurance, especially in a group of enemies. Aside from that, I'd recommend maybe a couple recharge/heal IOs and the rest damage procs. It's nice little mini proc bomb if you want it to be. But at the very least, you'll want the Theft of Essence proc. It is phenominal in any situation you're getting hammered by endurance drain. Arachnos Mu or Freakshow for example. - Health and Stamina don't need to be that heavily slotted on Rad Armor. It's normal in a lot of other builds, but Rad's Gamma Boost handles this and the heal means you don't really need passive regen that much either. I one-slot both. Health is where I put the Panacea:+hp/end proc so it has a chance to constantly go off. Stamina and Gamma Boost get the perf shifter proc only. You could two-slot stamina and add another perf shifter:endmod if you don't want to rely as much on Rad Therapy to refill endurance. Up to you. - Meltdown should have a 50+5 recharge reduction if you're only one-slotting it. Alternatively, if you don't think you'll use it that often, use it to mule an Impervium:+RES(psi) IO. That one is not unique. Can have five of them in a build if you care about psi resistance. - Ground zero is another nice proc bomb. I like using it to lead off in a fight because it's a wide area AoE and hits a LOT of targets. Great way to taunt an entire spawn all at once with a single click. I like to slot an Avalanche rech/KB proc along with another Avalanche:Acc/Dmg/Rech. The knockdown is just funny because it has a very high chance to proc and coupled with GZ's 30 target limit, it can knock down a LOT of enemies. Others just slot more damage procs. I like getting the 2-slot bonus from a Winter Set here to pump up Slow resistance. Speaking of which... - Slow resistance is absolutely critical. You cannot rely on defense to avoid slows. The 75% you have is probably good enough (and you can get another 20 from a base empowerment station for 90 minutes) but I like to go a little higher and be immune. A large part of your backup survival is the absorb shield and heal which are on timers. Don't be slowed and you won't be dead. - Taunt doesn't need accuracy. Some people like to slot Zinger's psi damage proc here but I prefer Taunt to do no damage (except to an enemy's pride!) so I slot one 50+5 recharge. Everything else looks cool to me. I'm sure there's more room for tweaking. Looks pretty solid tho. Haven't played Elec Melee myself so I don't know how effective end drain really is. I've heard various things about it not being that effective but it's also probably not easy to notice it working. Either way, you aren't likely to need any additional mitigation it does manage to give you.
  20. Yeah, I like big boot and I cannot lie. People who love punching the ground should be investing in the Mighy Radial line of Judgement powers. Do this during a Scrapyard fight and send 32 striking workers into near Earth orbit! Take THAT organized labor!
  21. Looking at patch notes again, I only do see Adamastor (in page 7) and now Scrapyard (on beta) mentioned in reward limits. Seems none of the other Giant Monsters have or are getting reward timers... yet.
  22. Adamastor is the one being discussed in the other thread. Maybe it's the only one that's a problem. Beats me. I don't hunt GMs on the regular. I'm just pointing out that both in this thread and the other, a dev/GM has mentioned someone hanging around AFK killing GMs and in the other thread actually said they were fielding player complaints about it. You think they are making that up? That they are just tossing in pointless restrictions for fun? Because I kind of doubt that.
  23. It's not only that. You'll notice Crumpet said "at least they aren't just sitting there AFK". And Number Six pointed out the same in another thread where someone was complaining about the reward limits going in. Solo hunters have been AFK timer camping the GMs that ARE on timers to collect the merits and not sharing. Game Masters were getting complaints about that. In other words, Solo hunters did this to themselves. They can cry us all a river. One could argue there was no rule mandating sharing GM spawns and they'd be correct. There was no rule against being greedy. Doesn't mean being greedy can't have consequences. Here they are. Enjoy!
  24. Aren't there reward limits or are people alting every time to a new toon?
×
×
  • Create New...