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Stuttering, freezing and rubberbanding, OH MY!
Bierfuizl replied to Ultimo's topic in Help & Support
https://letmegooglethat.com/?q=Mtu https://homecoming.wiki/wiki/Mtu_(Command_Line_Parameter) https://homecoming.wiki/wiki/Homecoming_Launcher_Manual#Command_Line_Use -
Stuttering, freezing and rubberbanding, OH MY!
Bierfuizl replied to Ultimo's topic in Help & Support
Something I just found and search doesn't show up any results: CoH seems to use MTU size = 548 as default. With that setting I got a lot of red bars and lost/duplicate packages on netgraph. Correct seeting for my MTU size seems to be 1492. You can add '-mtu 1492' to command line paramaters. WIth that I have much less lost/duplicate packages. To find your MTU size see here: https://kb.netgear.com/19863/Ping-Test-to-determine-Optimal-MTU-Size-on-Router Question is, why is MTU 548 hard coded? -
Import DataChunk doesn't accept ctrl+v
Bierfuizl replied to Bierfuizl's topic in Mids' Reborn Hero Designer's Forum
Ok, with 3.6.6.3 can't load the newer builds (e.g. the ones from here https://docs.google.com/spreadsheets/d/1rSgjI4tZ19_jLQi3kOjq0phnOC9LlQ-eOjO6O6qm68M/edit?gid=0#gid=0). Workaround: I used a keyboard mapper that simulates key entry with 3.7.4.9. And I need to add newlines to the copied data chunks... Is there any other way to import such data chunks or maybe convert them? |MBD;24680;1707;2276;BASE64;| |G2dgAKwKzHNdx8RBU4PcHnpJft0gRSnStWfmZMqjcSDMJ/mk3S2s13RFIzxU6ZE2PkB| |LfkLld9oq5dGbSQv0U/qUPMu0WpSe5niyUU4OQbIiLpXtunVxve7VPMDwqKp6/cbf8z| ... -
Excellent advice! Sleet was just a mule for the sets. Short Circuit I had tunnel vision, was only looking for a place for Def ATO, not looking for damage. But end reduction is MUCH better. And Power Boost is much better for defense on average than the set boni lost by not going Psi. Tested Infridgidate against +4 Cims on the wall. Missed some but looked ok overall due to Charge Up and all the Defense Debuffs.
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Thx for the input! I'm currently running power boost on live, psi on test. I'll try more end drain. Currently biggest chunks of end drain come from Thunderours Blast. Let's see what suits me better. Desired long term goal: Be helpful at 4 star runs 🥳.
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Sorry, I used the default Mids color scheme. I hope it's better now. The Hami-Os in Benumb are just the optimum build. Acc+Rech IOs at 50+5 would also suffice. But I still have a couple of billions spread around from my farming and marketeering times 😁. I don't have a firm grasp on procs. What's your target for procs in SC? Increase damage? How does it work with AOEs?
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Old-timer here. I've returned after a couple of months. Used to play Plant/Psi dominator and Crabbermind. This is my first defender. I had a look on some of the 'pro' builds here and adapted them to my tasting. I did some analysis, looking into best sets for ranged defence and recharge. That's why Sting of the Manticore, Basilisk's Gaze and Coercive Persuasion are in there. Also the reason why I went with Psi Epic. Seems to solo quite well. Procced Infrigidate was quite a pleasant surprise. Stacked Sleet, (almost) perma Benumb and Heat Loss are awesome! AVs/Heroes just melt away... Any feedback or recommendations? Hero Defender Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Cold DominationSecondary powerset: Electrical BlastPool powerset (#1): FightingPool powerset (#2): FlightPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense Level 1: Charged Bolts A: Superior Vigilant Assault: Accuracy/Damage3: Superior Vigilant Assault: Accuracy/Damage/Endurance3: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime Level 2: Infrigidate A: Achilles' Heel: Chance for Res Debuff9: Shield Breaker: Chance for Lethal Damage25: Touch of Lady Grey: Chance for Negative Damage25: Ice Mistral's Torment: Chance for Cold Damage42: Impeded Swiftness: Chance of Damage(Smashing) Level 4: Ball Lightning A: Artillery: Accuracy/Damage5: Artillery: Damage/Endurance5: Artillery: Damage/Recharge7: Artillery: Accuracy/Damage/Recharge7: Artillery: Accuracy/Recharge/Range9: Artillery: Endurance/Recharge/Range Level 6: Glacial Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense Level 8: Boxing (Empty) Level 10: Short Circuit A: Superior Defender's Bastion: Accuracy/Damage11: Superior Defender's Bastion: Damage/Recharge11: Superior Defender's Bastion: Damage/Endurance/Recharge13: Superior Defender's Bastion: Accuracy/Damage/Endurance13: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge15: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 12: Arctic Fog A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Gladiator's Armor: TP Protection +3% Def (All)17: Steadfast Protection: Resistance/+Def 3%39: Aegis: Resistance/Endurance39: Aegis: Psionic/Status Resistance39: Aegis: Resistance Level 14: Tough A: Reactive Armor: Resistance/Endurance/Recharge19: Reactive Armor: Resistance49: Reactive Armor: Resistance/Recharge Level 16: Weave A: Reactive Defenses: Defense19: Reactive Defenses: Defense/Endurance21: Reactive Defenses: Endurance/RechargeTime36: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime48: Reactive Defenses: Scaling Resist Damage Level 18: Benumb A: D-Sync Provocation21: D-Sync Provocation Level 20: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Sleet A: Superior Vigilant Assault: Damage/RechargeTime23: Superior Vigilant Assault: Damage/Endurance/RechargeTime23: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb34: Artillery: Damage/Recharge48: Artillery: Accuracy/Recharge/Range50: Artillery: Accuracy/Damage/Recharge Level 24: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)43: Shield Wall: Defense/Endurance46: Shield Wall: Defense Level 26: Heat Loss A: Preemptive Optimization: Accuracy/Recharge27: Preemptive Optimization: EndMod/Endurance27: Preemptive Optimization: EndMod/Recharge29: Preemptive Optimization: EndMod/Accuracy/Endurance29: Preemptive Optimization: EndMod/Accuracy/Recharge31: Preemptive Optimization: EndMod/Endurance/Recharge Level 28: Hasten A: Invention: Recharge Reduction37: Invention: Recharge Reduction Level 30: Thunderous Blast A: Ragnarok: Damage31: Ragnarok: Damage/Recharge33: Ragnarok: Damage/Recharge/Accuracy34: Ragnarok: Recharge/Accuracy36: Ragnarok: Damage/Endurance Level 32: Zapp A: Sting of the Manticore: Accuracy/Damage33: Sting of the Manticore: Damage/Interrupt/Recharge33: Sting of the Manticore: Accuracy/Interrupt/Range34: Sting of the Manticore: Damage/Endurance/Recharge43: Sting of the Manticore: Chance of Damage(Toxic) Level 35: Dominate A: Basilisk's Gaze: Chance for Recharge Slow36: Basilisk's Gaze: Accuracy/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold48: Basilisk's Gaze: Endurance/Recharge/Hold Level 38: Mind Over Body A: Reactive Armor: Resistance40: Reactive Armor: Resistance/Endurance40: Reactive Armor: Resistance/Endurance/Recharge42: Unbreakable Guard: +Max HP Level 41: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: World of Confusion A: Coercive Persuasion : Confused45: Coercive Persuasion : Confused/Recharge45: Coercive Persuasion : Confused/Recharge/Accuracy45: Coercive Persuasion : Recharge/Accuracy46: Coercive Persuasion : Confused/Endurance46: Coercive Persuasion : Contagious Confusion Level 47: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points)50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 49: Snow Storm A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance31: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End17: Power Transfer: Chance to Heal Self Level 1: Shocked Level 49: Quick Form Level 47: Afterburner
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No need imho. You can reach very decent res + def numbers with your crab powers and decent IOs alone. Fighting Pool moves you into Tanker territory but without the agro management (no taunt). And takes away other powers that allow for a more active role. My crabbermind started out as tanky hunter build using tough + weave. Was pretty much unkillable but often ended up standing around and pinging with little damage. Crabbermind has massively increased damage. Almost never falls in teams. In solo content on +4 it takes giant monsters or AVs to put a dent into his armor.
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Yes please! I'm still looking for the best Creeper slotting. Not sure if procs are worth it in Creepers...
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Plant/Psi/Psi (at s/l cap - my normal day-to-day build) or Plant/Psi/Fire (at fire cap - higher damage due to fire rain & ball, for testing purposes) If I feel like it, I s/l or fire farm at +4/x8. Reaches about 2/3 of top farming brutes inf speed. Haven't tested with the new xp/inf changes though. If I really wanna FARM I use my spines/fire brute though. Also brute is better for afk farming, dominator needs to be more active, but also more fun with a gadzillion of tentacles waving around and enemies smashing each others faces due to seeds.
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Currently experimenting with Mu Mastery. Animation times are very good, so weapon draw isn't such a pain as with Mace. The missing -res in Shatter Armor hurts a bit against big targets but will need some more testing on how it affects day-to-day performance. Electrifying Fences is a proc BEAST! When all the procs fire it beats Heavy Burst and Frag Grenade damage-wise. It also provides -KB (but lacks -fly and only 40' range). The patron immobs are all somewhat lacking compared to Web Grenade.
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Quick test: Most I saw in that one minute of pylon life was five. But will keep an eye on it. Even the small Spiderlings trigger degen.