re-made 2 characters to test
AR/dev blaster
DP/MC blaster
AR/Dev
on live i don't have beanbag since i have enough control with KB so i can't really compare, but even if i did i couldn't compare since on brainstorm it says it takes to-hit buff sets (it doesn't) but wont take stun or ranged damage sets either
ignite i don't hate as much as i expected i would since it does still leave a damaging burn patch and fear component (i use it as much for damage as i do a area denial) although it does still hurt not being able to place it where i want it, (on live i use ragnarock chance of knockdown in it which means i don't have to root them for most of the damage to take place, and it still lets me hit up to 3 mobs with it as an opener) although now my ST damage seems to stay about the same, my aoe damage goes down, survivability goes down slightly and my area denial is mostly lost
flamethrower i can't say i noticed much difference
full auto i wasn't fighting groups packs tightly enough for the 90 degree cone to matter, but i still don't know why it was extended so wide
DP/MC
since DP doesn't have much control (unlike AR) I actually use suppressive fire, is mainly procs, but i do use the chance of hold proc and chance of build up
normally i'd Ki push 1 target, suppressive fire another and open up on the middle with aoe's, now one aoe and the one that was suppressed is already on top of me, i get more control out of Ki push and dragon's tail it seems than i do out of DP's only form of control
i trust other peoples numbers that the damage works out to 'about the same or slightly more' but i don't have a build up (which would minimize the damage loss from procs on live), but the 'proc bombing' lets me have a heavy hit and control when i need it, now the DPS might work out the same or better but i have to use it multiple times to have it even out instead of a slow recharging haymaker it only works out it seems to use it like a jab, and there is no need for that in my rotation if it loses almost all of it's CC
i don't need it for my damage rotation, the loss of hold means i can't count on it for any CC either