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Triumphant

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Posts posted by Triumphant

  1. 1 hour ago, golstat2003 said:

     

    As someone who farms regularly, this is simply incorrect.

     

    And the main argument against this was that it would reduce the number of folks doing iTrails.

     

    You're not making the suggestion look better with the recent comments above.

     

    I mean... it's probably incorrect in reference to some players and correct in reference to others.  After all, everything in this topic is just an opinion-  even my very firm belief that the change would have no negative impact and that I'm correct in that belief (which, ultimately, is still just my opinion.  You'd have to actually take the change for a test drive to prove it one way or the other).

     

    Except the orangutan bit I posted.  That's dead on- a statement of pure, objective fact.   😁🤷‍♂️ 

    • Haha 1
  2. 27 minutes ago, Hjarki said:

    The problems I experience with SR:

    • It has no resist powers. While it does have the scaling resist, the real issue is that it doesn't have powers to slot resist sets. Every unique resist IO has to be packed into Toughness and you can't use non-unique resist set IOs (such as for bolstering Psi resist).
    • When it fails, it fails hard. All sets have a 'hole'. But most of the time, that 'hole' just means not being hard-capped/soft-capped against that particular attack. With SR, the 'hole' is extremely narrow (non-positional attacks) but SR is completely defenseless against them. So instead of struggling against certain enemies, it simply faceplants against them.
    • No endurance management/protection. Not having endurance management is a nuisance. Not having any endurance protection means that 5% of the time, the sapper effectively kills you by knocking down all of your toggle.

    SR on a Tanker is also a bit over-the-top. While you've got completely unassailable positional defenses, you'd be in essentially the same place on most other AT. Certainly, they're not quite as tough (lower health, smaller scaling resists), but you're not really gaining much advantage as a Tanker so you might as well just be a Brute/Scrapper/Stalker/Sentinel.

     

     

     

    These are valid points.  As much as I love SR, it does have these weaknesses.  I get a thrill out of dancing on the blades edge, in this way- but others might not appreciate that you can suddenly go from untouchable to taking a dive, if you get a series of unfortunate RNG results in the midst of a mob of enemies.  And from the specific perspective of Tankers,  you may not be getting much that you wouldn't get by playing a SR Brute or Scrapper.

  3. The animation and knock-up effect on crushing uppercut makes it feel like one of the most punishing powers in the game (probably the main reason I like the set so much.  Spinning strike holds a similar place in my heart.  I know some people dislike the narrow aoe, but I love spinning around and watching the bad buys go flying).

    • Like 1
  4. @quill There have been recent hints from the Devs that we may be getting the more challenging high-lvl content, that so many of us have been wishing for, in the next update.  If this occurs, I have a feeling that some of the more neglected AT's and powersets may once again become useful and popular in team play and that team play, itself, may become more popular (hey- one can hope!).  Keep your fingers crossed!  🤞

    • Thumbs Up 2
  5. The last thing in your list doesn't bother me.  That's just background fluff.  Anyway, Statesman was punked by Darrin Wade and Ms. Liberty doesn't have anything better to do than stand on a platform in Atlas park all day long and train noobs.  I wouldn't admit to being related to either one of them.  😛

     

    The rest of it, though- yeah, it can be kind of annoying.

     

     

    • Haha 1
  6. @Mezegis  I've never played it on Tankers, so I can't speak to that.  I've ran it on Scrappers, Sentinels, and Brutes, though, and it's awesome.  In my top 3 armor sets (Willpower and Invulnerability being my two other faves).

  7. @KaizenSoze I don't have the accolades, yet.  Actually, the only character I have any accolades on is my Energy blaster.  But, yeah, it does seem to be an endurance hog.  Also, the attacks seem quite slow to recharge (though, given they are ice based, I suppose this makes sense).  I don't typically bother with hasten and LotG in my builds, but this may well prove to be the exception. 

     

    Of course, quicker cycling through attacks just creates more endurance issues.  I may be doomed here. 😛

  8. Quote

     I would be very happy to be proven wrong.

     

    @KaizenSoze  Well, based on the information in your latest reply, I'm not so sure that you are wrong.  That sounds pretty frustrating.  Sorry.  🤷‍♂️

     

    Not to derail your topic, but I'm kind of having the same issue with my Ice/Inv/Ice Sentinel.  Cool powers.  A lot of fun to play.   He runs out of endurance frustratingly quickly, though, and I have him slotted up with endurance in Durability and Stamina + lots of endurance procs.  Ah, well, maybe it will get little better once I hit 50 and reshuffle my slots a bit.  🤔

    • Thumbs Up 1
  9. @KaizenSoze Part of the problem with Night Widows may be the very specific powersets.  Most AT's can have endurance issues, depending on the powerset combo you choose, as certain powersets are just more "endurance hoggish", if you will.  This can be offset by carefully considering your primary and secondary powersets and then filling in the gaps with endurance procs from the health and/or endurance sets.

     

    But Widows are "locked in" to a choice of one base powerset and two branching choices.  So, you kind of get what you get and don't throw a fit (as it were).  It's always kind of put me off from trying them.  I have played Crab spiders a couple of times, but never really cared for the similar restriction in power choices.  Ditto for Peacebringers/Warshades.

     

    I do think you should try to stuff all the endurance procs into your build that you can  afford (panacea, miracle, etc.), along with stuff like Numinas Convalescence and what not.  These really do help in a notable way that I think will surprise you.

     

    Or (and I realize, this is not really a solution to your specific problem) just play an energy blaster and perma Energize, as I do, and never worry about energy again (I run all toggles and have hover and fly turned on all the time and can cycle every attack power I have, repeatedly, and my endurance bar hardly moves.  (Okay... maybe I'm just bragging, now.  Nevermind.  Anyway, blasters are horribly overpowered. 🤷‍♂️).

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