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Everything posted by SupaFreak
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So, on my original response I made no suggestions on what I think *may* or *may not* help grow the villain population... but it's got me thinking the last few days. I like what you're doing with Striga... and I think it would be wise to continue to moving in that direction for Redside by "expanding their reach" to Hazard Zones. I mean, they are 'hazard' zones for a reason. Maybe next step, let them step into "The Hollows"? (Note the following should probably go to it's own Topic, but I'll leave it here for now) How would that be feasible you didn't ask? Well, I'm quite the ignorant on Lore in CoH but I know what love is.... I mean, I know how to read the text of a Badge and observe things. "Backwoodsman" from The Hollows mentions the area being saturated with mystical residue from the Circle's spells. What if some aspiring Mage of theirs found a way to connect from a location in Mercy Island such as the remote island located in Screenshot snippet attached below at the /loc shown in top right corner? What if all the sudden a contact sends you to a Circle mage in the Hollows and there's a mystic portal there surrounded by CoT mystics that will take you to a 2-way portal in the wooded area of The Hollows? You step through the portal into 'The Hollows" and quickly find your Circle contact awaiting you? He leads you on an arc of 4-5 missions, followed by 4 other mystics or something that give you level 5-15 content away from the Rogue Isles in a familiar setting. It could be related to Igneous. It could be related to Legacy Chain. (I noticed they're present in that back area of Hollows now.) It could be tied somehow to Karsis and the Cavern of Transcendence. But all the sudden you have 5 new arcs and a new Trial ONLY for Villains/Rogues to start (Vig can join?) to counter the Karsis one ONLY for Heroes/Vigilantes (Rogues can join?). How that could tie into the whole story arc there, I have no idea because I'm seriously an idiot who doesn't pay attention to Lore - no, seriously - I don't! PLUS this a more visually pleasant setting for those that have a distaste for the Rogue Isles and would ease that bitterness some. And then in upcoming Issues, you start slowly expanding Red-side's reach into Perez, Boomtown, Terra Volta, Crey's Folley and basically any Hazard Zone not mentioned... creating 1 or more new story arcs for both sides in zones currently without contacts? Or maybe Villains get new SFs in those Hazard Zones and the Heroes stay as is? Yea, that sounds better. Villains can't do Hero Missions in any of the Hazard Zones & vice versa for Heroes inability to do Villain missions but Rogues & Vigilantes could join any. Then people playing Red Side start feeling more like the Best Side because the "zone-count" superiority Heroes used to have over Villains has begun leveling out. But this doesn't populate Rogue Isle zones, Supa... which is the goal. Not directly... but indirectly it might. They gotta have somewhere to go after completing the new bad-ass content & SFs they can't do as Heroes. Y'all gonna keep crawling on all fours to Null the Gull and beg that bird to make you a pansy again or you gonna suck it up and stay put in the Isles for a whiles? *shrug* It's a thought. Good or bad? Who am I to say?
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That suggestion was a jest for someone thinking it would be cool if all of Praetoria were level 50 Co-Op, I believe. Not a bad idea, but Paragon Studios should have done that before releasing Going Rogue with a new threat keeping it high stakes instead of low-stakes shambles. I know it's far-fetched in real life for a power (or country to the east) to be overthrown by a local power only to have a resurgence of the old power come back and reclaim their power and oppress their people. 😎 Sorry with disrupting - but did not want that joke reply taken serious earlier. STAY ON TOPIC!
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Focused Feedback: Role Diversity Bonus
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
My feedback (as shared by others): It's not inconsequential at all. The AH value of PAs is nothing to sneeze at... I'm very much a Rewards-focused guy - but one who loves the CoH community more than the Rewards, so unless that day I'm after PAs - I won't exclude anyone from my team. Not every Rewards-focused type is going to be like me though and I would venture to say this is *very likely* going to encourage a behavior we don't typically see here in CoH - despite its good intentions. If this does make it out of Open Beta, I'll do everything in my power not to let it affect my approach to the game... but I won't be surprised if it ends up being detrimental to what it was hoping to accomplish in the first place. PSA: If you do sneeze at Prismatic Aether AH values, please wipe it down with a soft cloth afterwards... soiled, if need be. -
Focused Feedback: Role Diversity Bonus
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
I haven't been through every single page yet, but has anyone mentioned that due to Power Pools and some Powersets - one could argue any AT could technically fill the role of Control (for example) in some capacity if the right powers are present? I mean, I know my main - DP/Martial has 2 stun/hold that can keep most Bosses locked down. And is KB considered control? Then I think about my Ice/Energy Sentinel with 2 holds, a lot of slows and a PBAoE Sleep vs my Illusion/Time Controller who has 3 holds, a confuse and a little bit of slows. They almost rank evenly in Control. The Sentinel Tanks better than Ranged and the Controller actually Supports better than Controls. Then I ask myself... well isn't Taunt a form of Control too? My Tanker with 2 Taunts (1 from Presence) can keep 2 AVs that are spread apart "controlled" by focusing on him. *shrug* I mean, it is considered a Status Effect under Resistance, isn't it? I see both sides of the argument on this but to me CoH seems like such a complex web of power possibilities to bring someone on and say "you're X and you're Y" when sometimes my /MA blaster who's IO'd out does more melees damage than an upcoming Scrapper who's defense focused. It don't matter to me whatever the decision ends up being. I'll form teams and tell them we're not going to worry about the bonus - if we get it, great - if not, oh well. Then it makes me wonder "Are there plans to do the opposite down the line for those of us that love themed teams/TFs? Like all-Blaster, etc?" o.O -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
Collective summary from speed / action perspective of new Striga Isle story arcs as completed by Level 50 Claws/Reflexes Stalker fully IO'd out. Buried Secrets Oberst Straxt Time 15:32 Replay Value: 8/10 "Most old school feel. Very basic." Suggested Merits: 16 to 18 Just Prototypical Dr. Francois Time 12:50 Replay Value: 8.5/10 "Personal favorite of the 5 because of the final mission." Suggested Merits: 14 or 15 Negotiations of the Living Dead Night Widow Ragana Time 9:37 Replay Value: 7/10 "Easiest one to speed through." Suggested Merits: 10 to 12 The Most Dangerous Prey Orpheus Time 12:42 Replay Value: 7.5/10 "Might have most travel time between missions." Suggested Merits: 14 or 15 The Last Witch of Striga Mage Killer Tatiana Time 16:04 Replay Value: 8/10 "Memorable final mission." Suggested Merits: 18 to 20 So, ran each one 2x and came across no technical issues. As stated in first reply, I was not paying attention to text (except for the in-mission pop-up text in Prototypical) so no idea if there were misspellings I missed or inconsistencies in story. A+ on diversifying all arcs with diverse missions, maps, enemies and objectives. From an action standpoint, they're all really well done for having a mostly "old school" feel. I hope you all don't mind me testing them in this manner, but it's best it's done now than when they hit the servers to find out people are exploiting certain ones for Merits over and over. Wish that were done and fixed with A/E before it went Live. I'm out for this session. PEACE! * forgot to mention * I really appreciate that each arc only had 1 "Defeat All". -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
More feedback from speed / action perspective. Playthrough of 'The Last Witch of Striga" thoughts Back to 'old school' vibes on this one except for the finale with colored text on Nav. Maps once again diverse enough to keep it fresh. Nice job on the BP ritual one with blending & randomizing the ritual groups. Was a bit of extra traveling on this one as well. Beginning is easily offset by MT or TT to 1st mission then Ouro/Base to crystal back to contact afterwards. Ran this one 2x as well because I lost a lot of time on the 1st run locating the *sniff* sweet witch I had to take out. BTW, the final map is gonna be great for teams. Knocked it out in @16 mins 2nd time (will post screenshot on wrap up). 20 Merits might be right about on the mark. 18 minimum, IMO. Less than that, it's never worth it. I can say on a scale of 1-10 Action/Reward-wise this is about a 8/10 - The zone clickies (while nice change of pace) are annoying when trying to speed. Will I be playing it again from time to time once it hits the servers? At least once, yea. The final mission is just too good. I'm going to go ahead and run the first 3 again with my Stalker and see how greatly I can reduce the times. I will post 1 single Reply with screenshot of time and contact with final thoughts once complete. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
More feedback from speed / action perspective. Playthrough of 'The Most Dangerous Prey" thoughts Less 'old school' vibes on this one. The tricky 'kill all' after destroy object & the BP Mask threw me for loop. Maps again diverse enough to keep it fresh. Was a bit of extra traveling on this one. Ran 2x because the BP mask really threw me off and cost me time on first run. Knocked it out in @12 mins 2nd time (will post screenshot on wrap up). 20 Merits? Max 15 IMO. Trust me, I hate say lower reward - but if you leave as is - I know where I'll be going for Merits. The fastest avg. I have on old school arcs is roughly a Merit a minute. I can say on a scale of 1-10 Action/Reward-wise this is about a 7.5/10 - Really dig the ease to speed the missions but the travel from door to door takes it down. Will I be playing it again from time to time once it hits the servers? Maybe. Depends on if rewards change. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
More feedback from speed / action perspective. Playthrough of 'Negotiations of the Living Dead" thoughts More 'old school' vibes with a slight touch of newer format but not mechanics, per say. Maps and enemies again diverse enough. Excellent yet again. Knocked it out in 14 mins 1st time, likely to be faster now familiar with it. 20 Merits? May want to tone that back close to 15, maybe 12. I'm testing these on Controller when I should be doing them on Stalker who will likely cut minutes off the time. Transferring copy of him now - will likely playthrough first 3 again after I do the others and give final results. I can say on a scale of 1-10 Action/Reward-wise this is about a 7/10 - Zone hunts always knock it down a notch. Will I be playing it again from time to time once it hits the servers? Maybe. Depends on if rewards change. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
More feedback from speed / action perspective. Playthrough of 'Just Prototypical" thoughts More 'old school' vibes. Good, good. Touch of newer mechanics on finale. Great. Maps and enemies again diverse enough. Excellent. Knocked it out in 15 mins 1st time, likely to be faster now familiar with it. 20 Merits? May want to tone that back close to 15, IMO. I can say on a scale of 1-10 Action/Reward-wise this is about a 8.5/10 - New mechanic of text on screen and new glowies popping up was nice. Will I be playing it again from time to time once it hits the servers? Absolutely. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
SupaFreak replied to The Curator's topic in [Open Beta] Focused Feedback
Just giving feedback from someone who doesn't read the text and is strictly action-focused because like it or not, our kind exists in MMOs. Playthrough of 'Buried Secrets" thoughts I immediately felt 'old school' vibes and thought it fit right in with the arcs presented Hero-side. Even commented on that to my wife while on second mission. I appreciated the diversity of maps and that it didn't feel like I was doing the same mission over and over in that regard - and that the maps were medium in size. I prefer arcs that are right around 5 missions so I don't have to be committed to it long, which again falls in line with the Hero arcs. So, that was also nice. Since I generally go through Ouro Flashbacks, I did so here - speed running it as fast as I could. Not making me travel far was great. Was able to pull it off in @20 minutes. I don't know if you're aware or even care about speed running these, but there are those of us that do it. 20 mins for 20 Merits is about the standard of old arcs. MPM or Merit Per Minute, we say around here. Note: Towards the end of Live, it seems like they were defaulting any new story arcs to 6 Merits no matter how long it took. That put them on the "Do Not Play Again" list for me - which sucks because some had cool mechanics within. Yes, I am that petty in regard to that. It is a factor to consider so people don't exploit arcs to do Merit runs for. Balanced well. I don't want the author of these arcs to feel their story-telling work is unappreciated by me, because even though I don't read it - I DO appreciate it's there for the Lore crowd. Angle them for feedback on that aspect. Both the Lore & Action crowds are essential to pretty much any MMOs success - at least in my opinion - and both need appealed to. I can say on a scale of 1-10 Action/Reward-wise this is about an 8 - unable to be higher because it *should* have less new mechanics to fit in with old Striga (Hero) arcs. Will I be playing it again from time to time once it hits the servers? Absolutely. -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
SupaFreak replied to SupaFreak's topic in Suggestions & Feedback
Also, since I super rarely ever play Redside or care about Badges - I had no idea about the "Spirit Trapping" or "Shakedown(?)" zone events over there. Wife is a badge hunter - so took her there since I recently was researching if Villains had zone events at all. Both are really cool IMO and I had no idea they existed because they're not mentioned on Zone Events notifications. This way new players and dummies like me could use internal resource instead of external resource for discovering things. -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
SupaFreak replied to SupaFreak's topic in Suggestions & Feedback
I never implied they were necessary, just something more aesthetically pleasing IMO than what I personally view as a generic portal dropped somewhere near amenities. The whole Emissary thing is just an idea to alleviate the need for an additional tab that those like you and I use but people like the wife don't. She's 2 tabs - 1 window separated in 2 sections with Events not on either. I know some friends of mine that no longer play did the same because I've seen their set-ups and I get the feeling a good portion of our population might have us in the minority on that aspect. They want more simplified - maybe. -
Main reason for me is - the Endurance sapping aspect for players - not so much the Regen aspect at all really. If enemies were to get more End Recovery - then I would want those who love their End sapping characters to have their powers boosted to offset it. For all 7 of my MMs - I think only my Thugs seldomly have End issues. Primarily the Brawler boss one. Is it an issue with other MMs I'm not aware of? I haven't played Electric Blast since Live - I know the Sap aspect got boosted by HC - but on Live, I was disheartened with how little I sapped End with all the enhancements I dropped in the powers. I don't want to make anyone feel their Electric powers suck... at sucking.
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I personally think there's a lot more at stake behind the scenes than what we know. There are motivations to NCSoft granting the license agreement, IMO. There could be future opportunities for the volunteers if they impress... which I think they've actually already done. Now the challenge for them will be to grow and maintain the boost in active players if my guess is correct. This is just way to cheer someone on that could be under that pressure. It would motivate me if I were them. If you need "safe space"... the competition of this world is going to eat you alive.
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Unlocking (some) Level-Locked Content
SupaFreak replied to Completist's topic in Suggestions & Feedback
Main reason for me is - the Endurance sapping aspect for players - not so much the Regen aspect at all really. If enemies were to get more End Recovery - then I would want those who love their End sapping characters to have their powers boosted to offset it. For all 7 of my MMs - I think only my Thugs seldomly have End issues. Primarily the Brawler boss one. Is it an issue with other MMs I'm not aware of? *adding* I haven't played Electric Blast since Live - I know the Sap aspect got boosted by HC - but on Live, I was disheartened with how little I sapped End with all the enhancements I dropped in the powers. I don't want to make anyone feel their Electric powers suck... at sucking. *also adding* I think I'm replying to you replying in wrong topic? -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
SupaFreak replied to SupaFreak's topic in Suggestions & Feedback
UPDATE: Forgot to mention in suggestion - Even though in my images I have an item below the actual portal - the final pavilion wouldn't have that - it would *maybe* have a ring on the ground encompassing the area & connecting pillar to pillar - but the actual ground beneath the SG portal would be whatever is naturally there. The whole idea would be your access point has been there the whole time - maybe since the beginning of time - but stuff got built around it. Be it monorails, black market trucks parking nearby, ferries docking nearby, Wentworths popping up near it, etc. The Emissaries (in coalition with ALL SGs) just plopped a pavilion where you access your bases and provide you with updates on activity. If there were a way they could Default to look 1 way for members not in any SG but be customized to so that you would see your SG colors (for example) - that would be great - but that's a faaaaaar faaaaar stretch from happening IMO. *adding* And if the tech were possible that the look of the Emissaries & Pavilion would be customized to your settings on your end - that would be fantastic. Default look for non-SG characters, but once in SG they match your settings? Yea, that'd be dope IMO. Like I said in Original Post - I have ideas to expand on this, involves special NPCs at other 2 columns - but just going with the basics for now. Keeping it as simple as I can. -
My thumbs up is partial thumbs up. For Henchmen and NPCs (and maybe enemies) be awarded increased run speed - YES - the game for players in that aspect has outpaced the old design. Don't really need the rest of fitness aspect for pets, NPCs or enemies IMO. So I would be down with this if Fitness = they jog often so move faster.
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Unlocking (some) Level-Locked Content
SupaFreak replied to Completist's topic in Suggestions & Feedback
I agree. Otherwise you would have low levels be able to have V-Merits slowly transferred to the via E-Mail - craft +10 Salvage Sack or - get Heavy Power Core way sooner than they should have it. I suggested an idea regarding adding a Vanguard Scout NPC in low level zones like 4-5 years ago here when HC started and MSR zone raids were super common daily. Back when it was, I think, 10 V-Merits for 1 Reward Merit / 100 V-Merits for 10 Reward Merits? It was all tied to possible Vanguard interests - financial and otherwise - and would've allowed pre-35 characters to be rewarded V-Merits from time to time but crafting requirements still requiring "Member of" badge to block that part from happening. It was primarily to help boost the ability for low levels to get access to some additional Reward Merits on their way up. As far as PvP related stuff with Accolades, etc - sounds like others answered that pretty well and that ground's been covered. -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
SupaFreak replied to SupaFreak's topic in Suggestions & Feedback
Yea, but even then, door to my arcane base makes even less sense. As far as monitor - about 2-3 years ago I toyed with the idea of suggesting the old school Kiosks do what I'm suggesting Emissaries do but talking about it in Help, a lot of vets forgot they even existed or never messed with them. So, that kinda swayed me from that. Plus they're large and clunky and wouldn't work too well in places like Shadow Shard, etc. Another example of why I think they'd be nice is for stuff like Sally - logging in to my usual Talos - I chat with World to see if monster activity in Croatoa - yes? - I pop over there hoping to get the soon to be 1 kill requirement for her - check the Local Emissary there - Sally: Inactive. Eochi: Active. Jack in Irons: Inactive. So, in this case World knew one was up, but not which one... so I had to go and ask the Local in Croatoa. In the mentioned example... I don't think I'm gonna get that info on LFG or other chats. And then there's the fact a portion of the game don't like leading teams... so they'll just wait to someone that likes to lead will check for X Activity and start up a team... the latter never mentioning it on chats or missing the inquiry about it due to action in mission, etc. -
Base Portal Entry Points: Beyond The Basics (?) *shrug*
SupaFreak replied to SupaFreak's topic in Suggestions & Feedback
I don't really see it as a "Tech" or "Arcane" portal - same portal in zones we currently use for all - just the pavilion would be Tech, Arcane, etc to match the surroundings as close as possible. I, for example, have a pure 100% arcane base. The way I see it is I just have a portal in my base that connects to where the Emissaries have world locations set up for our SG to access. The Emissaries typically place them close to secure locations. Optional: Someone creative and waaaaay more into the Lore than me can name an affiliation for them for new Lore sake(?) Them being neutral, share the coordinates with anyone. I just always thought it would be cool if the Zone SG Portals became a soft community hub of sorts for characters to interact. Stopping by to check out what's going on, etc. Frequently running into those we know (as we already do but just more fancy) That's all. -
I'm probably wrong for saying this, but always felt the Supergroup Base Portal zone access points felt lazy, uninspiring and not very aesthetically pleasing. I know Homecoming just took the time and effort placing portals in zones that didn't previously have them and relocated some in zones to a better location and I'm grateful for the new locations and coloring of Villain and Praetorian portals, so if it was a massive undertaking or if this is something not wanted in regard to the community - then I'll withdraw this suggestion per usual. Probably a waste of time and resources to do and might be something only newcomers *might* appreciate (?). *shrug* Here it goes anyhoo... Part 1 2 Unique Pavilion styles for SG Portal Access points (+2 optional) Tech Arcane Arachnos (?) - afraid it may not be aesthetically pleasing in zones that I hear people say are already not pleasant to look at. Praetorian (?) - may not be different enough from tech - so probably first 3 zones tech / last 2 zones arcane (?) Size: Approximately 4x4 in relation to SG Base floor tiles Special F/X: Subtle and nothing overbearing. Location: Same as present or as close as possible to their current location unless not aesthetically pleasing. Maybe: Hue RWZ and Dark Astoria to be purple to signify Co-Op? Note: The pavilions are not intended to be part of the portal, but merely a structure propped up around the SG Portal points. The actual ground around the base is whatever the zone has it be. Note: I searched for images of pavilions along the lines of what I was thinking but most were just too little or too much in aesthetics. So I quickly assembled a Tech and Arcane examples as close as I could to what I was thinking. .. For Tech - of course not the Rikti supports or the radar dome, but a single unit more slender pillars, subtle tech F/X and a wider smooth dome. I'm sure someone with better artistic creativity could manipulate in-game assets to provide a better example. I wanted to sink the base of the platform like I was able to for Arcane below to have the ring encompass the whole structure, but sinking made the outer ring disappear too much. For Arcane - definitely not the rustic dome shown and something more flat with subtle arcane F/X. I think the pillars with runic inscriptions would still be a peachy keen aspect though. The visual of open space near the portal is closer here to what I envisioned - so quite a few could access or exit without much interference. Part 2 2 Surveillance Emissary NPCs World Surveillance Emissary Local Surveillance Emissary Group Affiliation: None Attire: Related to portal type Location: Opposite sides of pavilion facing outwards, backs to a pillar (as shown) Reasoning: To guide new players and providing any logging in first time daily, etc. to see system notifications missed out on. NPC - World Surveillance Emissary (example) Note: Tried to vary some word use on questions & responses to be casual/natural and not feel repetitive. Note: Attempted to have dialogue work for Tech, Arcane, etc. attire. Note: Will only report activity or inactivity in a category, will have to travel to zone for specifics. Note: Whether or not Special is active choice all year round would be up to Devs. Update NPC during that time or no? Note: Special list would include Zombie Invasion, Banners, Winter Lords, etc. Intro: "As usual, there is much to inform you of, $name. What is your current area of interest?" Return: "Of course. What else can I help you with? Monster Activity Zone Events Invasions Special Monster Activity: "What region are you concerned about regarding monster activity?" Paragon City Rogue Isles Elsewhere Actually, I'd like an update on something else. ----> see Return text Leave Paragon City: "Here's what's being reported in Paragon City." King's Row - Active or Inactive Independence Port - Active or Inactive How's monster activity in Rogue Isles? How's monster activity elsewhere? Talk about what else is going on. ----> see Return text Leave Rogue Isles: "Here's what's being reported in the Rogue Isles." Cap Au Diable - Active or Inactive Sharkhead Isle - Active or Inactive Nerva Archipelago - Active or Inactive Grandville - Active or Inactive How's monster activity in Paragon City? How's monster activity elsewhere? Talk about what else is going on. ----> see Return text Leave Elsewhere: "Here's what's being reported elsewhere." Perez Park - Active or Inactive Boomtown - Active or Inactive Night Ward - Active or Inactive Croatoa - Active or Inactive Crey's Folly - Active or Inactive Echo: Dark Astoria - Active or Inactive How's monster activity in Paragon City? How's monster activity in Rogue Isles? Talk about what else is going on. ----> see Return text Leave Zone Events: "Any particular place of interest you have in mind?" Paragon City Rogue Isles Elsewhere Actually, I'd like an update on something else. ----> see Return text Leave Paragon City: "Here's what's being reported in Paragon City." King's Row - Active or Inactive Skyway City - Active or Inactive Steel Canyon - Active or Inactive Independence Port - Active or Inactive Talos Island - Active or Inactive Brickstown - Active or Inactive Any zone events in Rogue Isles? What about zone events elsewhere? Talk about what else is going on. ----> see Return text Leave Rogue Isles: "Here's what's being reported in the Rogue Isles." Port Oakes - Active or Inactive St. Martial - Active or Inactive Any zone events in Paragon City? What about zone events elsewhere? Talk about what else is going on. ----> see Return text Leave Elsewhere: "Here's what's being reported elsewhere." Nova Praetoria - Active or Inactive Imperial City - Active or Inactive Croatoa - Active or Inactive Any zone events in Paragon City? Any zone events in Rogue Isles? Talk about what else is going on. ----> see Return text Leave Invasions: "Any particular area of interest regarding invasions?" Paragon City Rogue Isles Elsewhere Actually, I'd like an update on something else. ----> see Return text Leave Paragon City: "Here's what's being reported in Paragon City." List of all eligible zone for Invasions - Active or Inactive Any invasions in Rogue Isles? Any invasions elsewhere? Talk about what else is going on. ----> see Return text Leave Rogue Isles: "Here's what's being reported in the Rogue Isles." List of all eligible zone for Invasions - Active or Inactive Any invasions in Paragon City? Any invasions elsewhere? Talk about what else is going on. ----> see Return text Leave Elsewhere: "Here's what's being reported elsewhere." List of all eligible zone for Invasions - Active or Inactive Any invasions in Paragon City? Any invasions in Rogue Isles? Talk about what else is going on. ----> see Return text Leave Special: "In which area are you seeking an update on special events?" NPC - Local Surveillance Emissary (example: Independence Port) Note: Each zone would need its own, regardless of if the zone is eligible for any category at current time. Note: Monster names and Zone Event names will actually be present here. location of either will not (?) . Note: Invasions probably not needed to be shown here, since different skies should be indicator. Note: Special events would likely need added here when active. Note: Should allow devs to easily add details later if future update adds new element for the zone. Intro: "Here's the regional activity being reported to me, $name." Lusca: Active / Inactive Ghost Ship: Active / Inactive Leave Part 3 Likely portal relocations (once again) and miscellaneous Probably more than not would have to be relocated again and that alone probably nixes this suggestion. Cap Au Diable (for example) A possible new nearby location would be to remove this shack and place there? Amenities of Black Market, Ferry, Vanguard and University all still in close proximity. I don't know if this is any good of a suggestion or not. I had more to go with it but feel like I've wasted enough time writing this up as is. At least wanted to submit the bare bones foundation here for something or nothing to be built upon. Please note that I did not include anything that takes away from usefulness of bases such as Vendors, Trainers, Crafting Tables, Ability to take you to zone of interest or any of that jazz. None of that is part of any suggestion I have regarding this. I love bases too much to do that. Three strikes and I'm out, y'all! Best regards and happy gaming all! *Updated 1/28/24* Details regarding the base of the pavilion NOT intended on being a part of the SG portal. The ground under the Portals would be what the zone dictates.
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I'll stop there because of forum guidelines...