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Forager last won the day on July 17
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Forager replied to Laucianna's topic in Suggestions & Feedback
Oh, ok I get it. You're talking about as "3 options." In that case, yeah number 2 would totally be possible. It should be possible, because the GM should tell the victim what actions, if any, were taken. That's fine. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
Whoops. Laucianna is not detailing 3 options. She's giving 3 example outcomes if players DO find out what happens. The first one is the GM telling the complainant that no action will be taken. Right. She is saying it should be possible and that they should tell someone what actions they took. Umm... she does think it lol. That's exactly what she is suggesting. That's exactly what we are arguing should happen. It's not an option. It's an example of how it should work. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
My stance is "make the punishments known to ensure fairness and give victims of harassment peace of mind." -
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Forager replied to Laucianna's topic in Suggestions & Feedback
Whoops. They want players to trust the system. That's what the GM said, at least. If they don't want that, then of course there's no reason to be accountable. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
That's fine. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
The players. The people in charge. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
Yikes. We are talking about fairness, accountability and a host of other ethical considerations. Maybe you personally think it's ok to keep people in the dark for their own good, or your own good or a greater good... or any reason at all, but that is an ethical choice. Maybe you don't personally think it's unethical. We are talking about an authority with an interest in people's safety and trust. That's... lol... sorry there's no gentle way: that just is an ethical issue. To suggest that it has "nothing to do with ethics" is objectively false. Ethics is a broad and complicated subject and at a certain point it becomes open to interpretation, but like I said... this is pretty basic stuff. Good luck, buddy. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
Businesses hide the results of their internal investigations because investigating their employees is essentially investigating themselves. It's inherently unethical. If you made a complaint about Homecoming staff, it would make sense for them to do this to protect themselves. But we are not employees of Homecoming. We are users, so this should be more akin to a justice system than HR policy. When you report a crime, the authorities are legally required to notify you whether the offender is charged or not, when their court date is and when they are released. This is fairly basic ethics. "Offender privacy" is a laughable concept in real life, and even funnier in an anonymous online game. The only reason to avoid accountability is so that you don't have to enforce the rules consistently and fairly. -
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Forager replied to Laucianna's topic in Suggestions & Feedback
That's fine. If the rules are enforced consistently and the decisions are made based on evidence, this is a non-problem. Anyone who is unhappy with the rules being enforced fairly is unhappy with the rules, so it's ok for them to be unhappy. Peace of mind for the victims of harassment. Faith in the system. Transparency and accountability for the people enforcing the rules. A safe and fair environment. -
A new Archetype (The longest of longshots)
Forager replied to Billbailey96's topic in Suggestions & Feedback
I see the ROGUE in there for sure. It sounds like dominator assaults as a primary and secondaries with a combination of debuff and weaker controls, similar to Blasters' /devices would be the ticket. The other blaster secondaries would have to be Devicified. -
A controversial topic: Is it time to make items scarcer or cost more?
Forager replied to Troo's topic in General Discussion
Someone write this script! -
A controversial topic: Is it time to make items scarcer or cost more?
Forager replied to Troo's topic in General Discussion
I think that's certainly how a lot of people play... Others just play their character through the task forces, slot with SO's, convert to IOs as they can and only buy what that character can afford. Some bankroll their new toons, some don't. Who are you trying to slow down? Any reductions in influence gain or availability of enhancements would hurt the traditional player exponentially more than the farmers. TL;DR Raising prices hurts poor people more than rich people. -
#31899 Dr. Aeon and the Wrath of Achilles!
Forager replied to Milk Sheik's topic in Mission Architect
The Roman and Greek customs were awesome. You put a lot of work into populating those enemy groups. They integrate into the game so well that they didn't immediately stick out as customs. The river god AV was badass. The Stygian Soldiers were... interesting looking lol. I love that there was a story-based reason for them being bosses. They made the last AV fight pretty tricky. I had to combat TP all over. -
Are you saying they changed the way they functioned, or the information that was displayed to players? My understanding was that it is a percentage, just not displayed as such.
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I sink the beacons in the floor. I also used upside down stone portals sunk into floor to hide the teleporters in vehicles.