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Maris

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  1. I'm super stoked about the Sentinel buffs. Actually gives them a niche in teams and a fairly distinctive playstyle
  2. SInce the launch of Page 3, whenever I try to click the "Edit Custom Group" button in AE, either on a mission or in the enemy groups tab, HC immediately crashes to desktop and gives me a popup to send an error report. I have already sent one, still, I think I should point out the issue here as well.
  3. Main thing I've noticed is, unfortunately, it seems to have broken "edit custom group", whenever I click it I get a crash to desktop.
  4. I'm happy to pitch in for the extra support to get the server back up and running sooner, ngl.
  5. Thanks for the feedback! I'll correct the typos, make some balance changes, and see if I can't adjust the pacing a little.
  6. I appreciate your support, but I think you slightly misunderstand, I just mean I'd like to have the ability to have enemies as they appear in the Hard Mode TFs available for use in AE.
  7. Sorry to necro this, but I'm bumping it for folks who haven't experienced it, it's currently sitting at an average of 5 stars out of 20 ratings, so I figure it might still be worth some folks' time. Fair warning, the end AV/EB fight is pretty damn difficult.
  8. If you're willing to sacrifice them giving XP to the player and don't mind mucking with text files, Advanced Enemy Power Customization is an excellent way to tweak challenge on custom enemies Slap in a couple passives that boost +HP, maybe throw in Rage to give em' an accuracy and damage boost.
  9. Suggestion: ASF/ITF/LGTF Hard Mode Enemy Groups I'd love to see the versions of the Rikti, 5th Column, Arachnos, Gold Brickers, etc(?) with extra powers used in those TFs added into the Mission Architect for use by creators, I think it would be nice to have that option. Additionally, the new CoT have still not been implemented into MA, it would be nice to see them as well. Additionally, Change Existing AE Powersets To Their Updated/Rebalanced Versions: It would be nice to see Regen and Energy Aura, for example, updated to how they both currently exist in game for players, as well as the overhauled MM primaries. We already saw this done for Devices and Assault Rifle.
  10. Joke's on you I use it to make harder enemies in AE that don't even give XP.
  11. Nobody wants that and nobody's going to do that, lmfao.
  12. I'd absolutely love to see this.
  13. Hell yes I can have even further trip mine/time bomb spam on critters. EDIT: Also, far as AE related fixes/changes, could we see the new mobs added in P7 added to their respective enemy group listings in AE?
  14. Maris

    Arsenal Mastery

    Also, as a bonus, you will have two pistols, a bow, AND a gun on your character model.
  15. Maris

    Arsenal Mastery

    I would personally say yes, if you're primarily blasting at range. Surveillance is a good ST debuff, LRM now functions on fast snipe rules -- out of combat it does more damage and has a longer cooldown, shorter one but less damage in combat. I could see LRM being useful to a DP just to have a stronger ranged AoE attack.
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