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Maris

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  1. Thanks for the feedback! I'll correct the typos, make some balance changes, and see if I can't adjust the pacing a little.
  2. I appreciate your support, but I think you slightly misunderstand, I just mean I'd like to have the ability to have enemies as they appear in the Hard Mode TFs available for use in AE.
  3. Sorry to necro this, but I'm bumping it for folks who haven't experienced it, it's currently sitting at an average of 5 stars out of 20 ratings, so I figure it might still be worth some folks' time. Fair warning, the end AV/EB fight is pretty damn difficult.
  4. If you're willing to sacrifice them giving XP to the player and don't mind mucking with text files, Advanced Enemy Power Customization is an excellent way to tweak challenge on custom enemies Slap in a couple passives that boost +HP, maybe throw in Rage to give em' an accuracy and damage boost.
  5. Suggestion: ASF/ITF/LGTF Hard Mode Enemy Groups I'd love to see the versions of the Rikti, 5th Column, Arachnos, Gold Brickers, etc(?) with extra powers used in those TFs added into the Mission Architect for use by creators, I think it would be nice to have that option. Additionally, the new CoT have still not been implemented into MA, it would be nice to see them as well. Additionally, Change Existing AE Powersets To Their Updated/Rebalanced Versions: It would be nice to see Regen and Energy Aura, for example, updated to how they both currently exist in game for players, as well as the overhauled MM primaries. We already saw this done for Devices and Assault Rifle.
  6. Joke's on you I use it to make harder enemies in AE that don't even give XP.
  7. Nobody wants that and nobody's going to do that, lmfao.
  8. I'd absolutely love to see this.
  9. Hell yes I can have even further trip mine/time bomb spam on critters. EDIT: Also, far as AE related fixes/changes, could we see the new mobs added in P7 added to their respective enemy group listings in AE?
  10. Maris

    Arsenal Mastery

    Also, as a bonus, you will have two pistols, a bow, AND a gun on your character model.
  11. Maris

    Arsenal Mastery

    I would personally say yes, if you're primarily blasting at range. Surveillance is a good ST debuff, LRM now functions on fast snipe rules -- out of combat it does more damage and has a longer cooldown, shorter one but less damage in combat. I could see LRM being useful to a DP just to have a stronger ranged AoE attack.
  12. >general chat there's your problem
  13. To give an example -- in an arc I made, I had it end with a 3-phase AV fight, with each phase having different custom powers. I designed it, intentionally, to be challenging for the player, because I reason that I had built this boss up, throughout the entire arc, as a major, serious threat, and while I didn't want it to be annoying to fight, I also wanted the player to feel it and feel like they'd emerged from a serious, grueling battle.
  14. Honestly, I 100% agree with this.
  15. Just personal opinion, but I do think that Arsenal Assault and Control should be usable alongside Assault Rifle and Mercs in AE. They use the same weapon model, after all, and while there is some redundancy between AR and Arsenal Assault, I think it's nice for flavor on rifle-using opponents.
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