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Tater Todd

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About Tater Todd

  • Birthday 01/01/1004

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  1. I NEVER thought this would happen. This is absolutely amazing news.
  2. Personally, I don't even bother using Ignite. I think the damage it does is just awful even when you max out its damage or load it with procs. You're better off just cycling between Burst and Slug instead of losing a power pick. Ignite has less damage and less utility than even Burst or Slug by them selves but then again this is just my opinion.
  3. A combination of matching sets that give accuracy, Tactics, Kismet +Accuracy(To Hit) and the To Hit buff you get an an Incarnate really buffs those low accuracy numbers to the point where it will reliably hit even when procc'd to the gills 🦈. I hope that one day the Devs revisit Control powers and remove the accuracy penalty from a lot of them.
  4. I've been more than envious of Penelope Yin's floating fuzzy Psi entity.
  5. Oh and I forgot to add that I vehemently dislike Mind Control but when I do use it I normally will take the AOE Hold because I like having the option of switching between Mass Confusion and Total Domination like Mezmera mentioned above. Normally, I will take my AOE Hold on sets like Mind (which I barely play), Dark or Earth but on anything else...skipping my Control T7 is not uncommon.
  6. All I can say is to each their own but after playing Blasters my perception of controls sets have changed drastically and for me personally that experience as well as many other experiences has shined a light at how anemic control can be for certain sets compared to the mitigation of some Blast, Support and Melee sets. The only AOE holds that I take these days are Volcanic Gasses and Shadow Field for obvious reasons.
  7. I agree, I often find myself skipping AOE Holds altogether even on Dominators. From my expereience, I fair far better skipping my AOE Hold and focusing elsewhere like taking the Fighting or Leadership pool. The defense and res from Fighting/Leadership seems to benefit me and my team more than a low accuracy hold that's on a 4 minute long timer. Good grief.
  8. I think we should leave Plant Control alone and focus more on Mind Control. I would love to see Telekinesis get switched out with Mass Levitate. I think the Mind Control version should have the same recharge as Telekinesis but instead of it being 10 meters like the Psionic Melee version it should extend to a 20 meter radius and dish out 6 Knock Up instead of Mass Levitate's 4.15 Knock up. I also think it should dish out -To Hit or -DMG but I would prefer -To Hit. I also think Mass Confusion's recharge time should be dramatically shaved down to either 90 or 120 seconds.
  9. It's just baffles me that it's been like this for so long. I would be completely gobsmacked if they didn't know about the Dom version not taking Accurate To-Hit Debuff sets. Maybe it's one of those things that's known but has been pushed on the side for future changes? Maybe it will be looked at if they ever revisit Control sets? (If ever)
  10. I always thought this was intentional as I thought this was to give the Controller version more of an edge. I've also discussed this before in the past with a Dev but I don't remember which dev I spoke with or if this was answered or not *facepalm* (Maybe it was w/ a Discord admin? I dunno). Regardless it would be nice if Dominators are able to use the same sets as Controllers.
  11. I'm ashamed that I didn't catch on about the Gold Bricker Map especially since I have 4 Gold Bricker inspired toons. *looks down in shame*.
  12. Dangit, I was about to post the horny jail meme but Temporal beat me to the punch er bonk ⚾🏏
  13. I cannot express how much I love the Singy change but I can also understand why some want the pull ability something that you can control. Personally, I wouldn't mind either way but I would be beyond heartbroken if this is removed but I would understand. So far I've been using Wormhole and Fold Space to tp baddies right on top of singy to keep them pulled in. I also love the fact that the pull strength inscreases when mobs are 8 - 10 ft away. I'm going to do more testing but so far I'm a definite fan of this change.
  14. Yeah, I'm still not a fan of the Rune of Protection nerf. If the change is pushed through to live I hope when the power is revisited HC considers how beneficial RoP can be for squishies especially for buff and healing toons as well as debuff toons. For example Poison Defenders can accidentally generate enough threat to "outpace" even Tankers and Brutes when it comes to aggro EVEN when the Poison Defenders are being extremely careful.
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