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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. 35 minutes ago, Perfidy said:

    Or, you could be level 7 and need some salvage to craft a nifty recipe you got from the AH at a bargain. But the rascally marketing cabal has seen fit to bid higher than "normal" and have sucked up all the cheap supply, and then they relist it even higher prices. It's a short term manipulation that won't last. But, for that level 7 or other lowbie trying to craft something on the cheap - it's not so inexpensive to them. 

     

    Or, you could be level 7 and be able to sell some unneeded salvage for higher than "normal" prices, and be able to afford SOs or whatever other salvage or recipes you want.

     

    High salvage prices aren't hurting the low level player; they help them since they can now sell it to others at higher prices.  Inflation hurts most those who already have the most money in storage, and it benefits those who are earning at market rates.

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  2. I am very much into character immersion and try to match things, including size, with my conception of the character.

     

    Unfortunately, this is a case where practicalities get in the way.  Very small characters very much annoy me with their field of vision.  Very large characters very much annoy me when I do the Faultline arc and I wear the arachnos costume and suddenly block the entire screen.  So in general nowadays I'm just going with the standard height in the costume creator.

  3. 1 hour ago, ZemX said:

    Similarly, posting a sale for more than 10K will never succeed because anyone bidding higher than 10K will be connected with the lowest offer, which is guaranteed to be, at most, 10K.

     

    I haven't checked this recently, but it should still hold.

     

    There are people with outstanding offers on common salvage over 10,000; on uncommon salvage over 100,000; and on rare salvage over 1mm.  Those offers will stay there until either the seeded amounts get bought, the offers get taken down, or the accounts get deleted.

     

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  4. 7 hours ago, Skyhawke said:

     

    Yeah, but now when I bid the usual 300 it doesn't take. I know it'll go back down, but at the moment, it was driving me batty. Seems like a dick move to me. 🤷‍♂️

     

    I'm not sure what the dick move is here.  Is it that someone else bid 10,000 for 5 or more common salvage, or is it that someone else didn't post common salvage when you wanted it at or under your price point?

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  5. On 10/18/2023 at 8:22 PM, Bionic_Flea said:

    What kind of Scrapper and what do you want this Defender to provide?  From what you've posted so far, it seems like you are looking for debuffs more than buffs.

     

    Your supposition is correct.  I like to play scrappers with layered mitigation.  My top secondaries to play are Bio and Rad Armor for a whole lot of reasons.  I rarely play a character with soft cap defenses, but I'm usually 35%+ on melee.  The one I'm spending a lot of time on right now and the one I'd use for Barracuda is my Ice/Rad.

  6. On 10/19/2023 at 8:13 AM, Hedgefund said:

    Looking at the thread, I see it asked but not answered - 

     

    The team lead gets the power of Black Scorpion, regardless of AT, in the Barracuda SF. 

     

    Don't believe me?  See from i27p2 patch notes:

     

    Barracuda Strike Force

    • Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype
      • Defenders now receive Power of Ghost Widow
      • Masterminds now receive Power of Captain Mako

     

    Hmm, that's a horse of a different color.  I guess I can just try to solo it on a scrapper (or stalker) then, but it might just be too much for one scrapper to handle.

     

    But now this has me wondering about what I would most want from a passive support (one power on auto, toggles, a prebuff/debuff/summons) character of any AT.

  7. I made the Passive Aggressor as a Dark/Rad tanker.  The premise was a character that never used an active offensive power.  There’s a write up in the tanker forum a number of pages back.  I was considering making a scrapper under the same premise now that you can get damage auras at lvl 1

    • Like 1
  8. I’m not willing to parse attacks to figure this out statistically, but it shouldn’t be too hard.  
     

    outcome 1:  attack misses (proc is irrelevant)

    outcome 2:  attack hits, proc hits, proc activates

    outcome 3:  attack hits, proc misses (proc activation irrelevant)

    outcome 4:  attack hits, proc activates

    outcome 5:  attack hits, proc does not activate 

     

    2 and 3 are irrelevant if there is no hidden to hit, and you should be able to calculate the probability of everything else.  I say you because I ain’t doing it!

  9. 2 hours ago, tidge said:

    For a dual-box, tag-a-long Defender, I was thinking Maneuvers for the Defender.

     

    It really makes more sense, but I was trying to think outside the (dual) box!

     

    2 hours ago, tidge said:

    Reactive Defenses' Scaling Damage Resistance, coupled with at least one Power Transfer %Heal.... for the times when the Pocket Defender is taking damage.

     

    I did indeed forget to add this in, as well as Shield Wall proc and Kismet proc.  Normally they all go in Combat Jumping for me.  Good catch!

     

    2 hours ago, tidge said:

    I see what you are going for with Summon Adept slotting, but if six slots are to be used, I would probably go with:

     

    Again, not a power I'm used to.  I was going for the set melee defense bonus rather than for any real type of damage expectations from the pet.  I'll have to check it out!

     

    2 hours ago, tidge said:

    Power Sink strikes me as being over-slotted... I also don't like the %Stun piece unless there is accuracy slotted in the power (IIRC, the %stun requires a ToHit)... and I think the magnitude of the stun is pretty low (mag 2?)

     

    This is here mainly because this build would be a real stinker in terms of endurance burn, and I could see for a long fight swapping away from the scrapper to the defender to reapply things like AM and LR (and Misdirection for 15 seconds of -dam res!) and maybe needing Power Sink to recharge.  The mag is only good for minions, it is true, and I seem to recall reading that when they added hidden accuracy checks to procs they only did it for damage procs.

     

    All good thoughts, thank you!

  10. 2 hours ago, Andreah said:

    There's an old saying that you will make more money trading wheat than diamonds. But that's only true if you can efficiently manage large scale trades. 


    There’s another old saying I’ve used more than I care to admit:  “We’re losing money on every trade, but we’re making it up in volume!”

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  11. 8 minutes ago, tidge said:

     

    Ya stumped me! I for sure thought that Leadership would have also been in the mix.

     

    Leadership is good for values and some status resistance, but I don't need much help on my base scrappers.

     

    I haven't figured out a way to post Mids builds nowadays, but you should get the gist from this:

     

    image.thumb.png.1893de8c14f8b9fb0462dc6bca1ed1d0.png

     

    unseen is two slotted health (Panacea and Miracle) and two slotted stamina (Perf shifter proc + end mod).  Stealth is not toggled since I haven't figured out how to get the interrupted values to represent.  Considering Grant Invisibility rather than Infiltration.  and the order is simply how I mashed it together this time.

  12. 3 minutes ago, Without_Pause said:

    This make me think you are trying to be more active with a Defender than you might want. Elec and Mu can do end drain, but doing end drain takes effort and against AVs it is highly suspect even if you are intentionally going for it. If you aren't trying to do end drain, then these picks aren't that great. Case in point, Elec's ST damage is poor. If I want an AV dead, I would go Sonic or Beam.

     

    Well, I have to get the defender to 50 somehow so I'd like to have the ability to play organically, but for this specific purpose, I really only anticipate using a handful of powers.  Lots of mules.  Elec is mainly for Voltaic Sentinel.  Mu is for an endurance help in Conserve Power. maybe Power Sink, maybe Summon Adept.

     

    The build I'm currently planning has Kick 6-slotted and brawl 5-slotted!  Pools are Concealment, Sorcery, Fighting.  It's a fun intellectual exercise!

    • Like 1
  13. 9 hours ago, nihilii said:

    Rad/Elec is a strong choice. RI+EF+CC+VS, LR on auto during AVs, the heal aura on auto rest of the time (to hopefully survive splash). I can't think of a better setup for completely passive.

     

    This was my thinking.  For an AV fight, the prebuff would be more of a predebuff.  Lay down RI, EN, LR (reapply when needed) and put either RA or AM on auto (or reapply AM when I reapply LR) and have VS out as a bonus.  Maybe Summon Adept from Mu as well.

     

    Honestly, I think I would only need the pocket for the AV fight in this case.  My scrappers are pretty tight.

  14. 21 minutes ago, shortguy on indom said:

    but if your chasing End may be worth it?

     

    Exactly.  I almost always look at Health and Stamina as blue bar fillers rather than green bar fillers.  I vastly prefer active heals rather than passive ones!

     

    Although I'm going to rethink some things.  It seems to me that defense-based builds are more popular in general than resistance-based builds, and I see a bunch of reasons for that.  It's easier to soft-cap defense, you can get away with 3-slotting defense powers but not so much for resistance powers, scrappers and stalkers bump up against the 75% cap, and resistance-based sets don't generally have defense debuff resistance baked in.  But high regeneration works far better with resistance builds than defense builds, since the damage coming in is is smaller chunks and easier to passively heal.  As always, it's nice to rethink some of my assumptions!

     

     

  15. This is really some great stuff here, keep it up my froods!

     

    A specific point:

     

    7 hours ago, nihilii said:

    Does Pocket Defender have to be a defender? 😉

     

    Yes.  It's in the name!

     

    10 hours ago, Ringo said:

    Possibly even an MM in Bodyguard mode instead of a Defender?  You could put the Pets in Passive Follow and it would give your MM that much more health protection.  Or leave them in Defensive Follow and get some added firepower whenever an AoE attack sets them off

     

    However, I just reserved Pocket Mastermind as well.

     

    I figure I need both these special powers to succeed, so in theory either defender or mastermind will do.

     

    image.png.57697ff055490095282bbdae3d189eb0.png

     

    And so I will probably start another thread on the MM page later on, but I'll need to think on that!  I'm not as well versed in MMs although I have a few of them, and I recall I really enjoyed my Beasts/Traps which I think is my only 50.

    • Like 1
  16. On 10/15/2023 at 9:55 PM, ZekeStenzland said:

    If I’m building on autopilot…

     

    in health, the panacea, miracle, and numina uniques. In stamina, the power transfer and performance shifter uniques plus an attuned EndMod enhancement for whichever set bonus seems more useful. 
     

    the preventive medicine unique is something a lot of my builds will try to fit in. But since it’s a global rather than a proc, there are often better places for it than stamina. Or I’ll be going for the 8.75 recharge bonus in some other power and will need 6 slots anyway. 
     

     

    My autopilot varies on whether or not I made a Mids plan in advance.

     

    If not, I start with Panacea proc in Health and Perfshifter proc in Stamina as soon as possible (lvl 7 and 17 respectively, both attuned).  Then add slots as I need them (Miracle proc in health, perfshifter end mod in Stamina).

     

    If I'm planning ahead, or respeccing, it depends on how endurance intensive I think/know the build will be.  I try to avoid adding epic pool, like Body Mastery for scraps, unless that's really the only legit outcome.  I also try to avoid depending on Ageless in the hybrid slot (although that is almost always my choice) since I don't want to have to depend on that crutch if I'm playing below 50.

     

    I'm working on the respec of a War Mace/Ninjitsu scrapper right now, and I know that to be a very endurance needy build.  So I'm going to legit 6-slot health (Panacea proc, Miracle proc, Numina proc, Regen Tissue proc, 2x lvl 50+5 Heal IOs) and 3-slot Stamina (Perfshifter proc, Perfshifter end mod, Power Transfer proc.)  Zeke makes a good point about Preventive Medicine proc, and the set also has nice set bonuses from the get go, but on this build I have it placed in a pre-req junk power.)  When I get around to it I'll note how well it works!

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