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Posts posted by Yomo Kimyata
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On 5/10/2024 at 10:48 PM, Yomo Kimyata said:
Dark Armor.
I have a theme tanker who only deals damage passively who is dark armor//radiation melee. The rationale for his powers are “harsh words and foul odors.”-
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3 hours ago, tidge said:
Cloak of Fear
- Hami-O Endoplasm Acc/Mezz (53)
- Nightmare Acc/End (50+5)
I could not imagine using this power with less than 2x endo and 2x enzymes -
Death Shroud — pretty standard damage aura. If you like using damage auras, you’re in!
Oppressive Gloom — Mag 2 stun for 7+ seconds, which means it will affect underlings and minions. Pulses on a ten second period and it says that it will stack once but I haven’t noticed that. Low endurance cost and will drain your health slightly. I find this worthwhile on my melee alts, especially if I have stuns from other sources.
Cloak of Fear — aura with very high endurance cost and very low accuracy. Applies mag 2 terrorize which is kind of like sleep and kind of like immobilize and kind of like avoid. Applies -to hit debuff. A good power but I feel that you really need to plan around this power in your build. Fear isn’t as easy to stack as stun. I will always six slot this when I take it.
in general, I will always take OG on a melee alt. If I take DS, then I won’t take CoF and vice versa. OG synergizes with CoF if you put the stun proc from that low level fear set in there.
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5 hours ago, Linea said:
Back on Topic
What are the worst armors and why?
- I want to build one. Yes I'm crazy. Sometimes I just like the challenge of making the worst work as well as possible, and figuring out what that means.
I hear that, but my advice is that there's no point in playing something that you don't enjoy unless you enjoy the not enjoying of it.
For me, my solo standard for scrappers is to run the Mender Ramiel arc as soon as they ding 50 at +4/x8 (no AVs, I'm not taking on AV Hero One at that point!), and then run Heather Townsend's arc at +4/x8 kill all. I've never had a scrapper that had much of a problem with that, although there is certainly a range of which do it better than others. I've started working into blasters, and I'm not good enough yet to be able to do this consistently on blasters. But that said, it's doable. But THAT said, it is doable running on ANY character at +4/x8 from 2 to 50 right out of Outbreak (I will not do this without Rest, so level 2). It's just mind-blowingly tedious.
Anyway, by my standards, Willpower is one of the worst because you are always going to be out over your skis and WP doesn't have enough to keep you there. Regen on the other hand is a relative cake walk.
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46 minutes ago, Snarky said:
The REAL way to make money in CoH/V?
Are you still going to the broken ATM in St. Martial, or did they fix that bug already?
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2 hours ago, tidge said:
I find it embarrassing that often a handful of Inspirations can do what a set's capstone power can do, with less investment and fewer negative consequences.
I am not joking in the slightest when I say, "NERF INSPIRATIONS!"
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My takeaway is that the recipe for success in the /AH is 70% patience, 18% systems and procedures; 10% knowledge; and 2% butterscotch ripple.
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On 5/4/2024 at 7:22 PM, Spaghetti Betty said:
Toxins is an incredible buff. It's like Fiery Embrace, but it has a tiny Build Up component as well.
Would you mind saying more on this? I see the description and formulae in City of Data (all hail Uberguy) so it looks like it adds a specific amount of damage to each attack rather than increasing the damage by a percentage but other than that it's not clear. How does this work in practice and in comparison to a more standard build up type power which will have +20% to hit and +100% damage for ten seconds? How does the additional damage work for damage-over-time powers? Does it work for all powers, including temporary ones? Is there any antidote or do I have to spend the next six months developing an immunity to iocane powder?!?
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For scrapper, my choice for worst the way I play would be Willpower.
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On 5/16/2024 at 11:43 AM, Nemu said:
No one wants to be a rookie scrub.
"A scrub is a noob who don't stack their AoE."
I just started slowly working on my Stone Melee/Dark Armor scrapper, and I expect stunning things from her in the near future.
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1 hour ago, LinkAiris said:
Also, when you say "playing on higher difficulty," do you mean setting the missions to +4/x8, or are there other ways to increase the difficulty for better rewards?
Either increasing the number of players you play as (x8 will result in significantly more opponents, although not eight times as many, and more defeats equal more inf from defeats) or increasing difficulty (which will increase the amount of inf per defeat) will get you more inf. More opponents will also get you more item drops, but higher difficulty will not give you better item drops as far as I know.
1 hour ago, LinkAiris said:Do you have any specific guides or resources you recommend for learning about AE farming or playing the market?
Try looking through this and finding something that works for you:
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3 hours ago, Ukase said:
As for the Bane that I made...his name is Yogurt Justice.
yup, that was the oneedit: and see how much work that was?
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from @Ukase
“When I made this character, the only reason to make it was to milk a silly joke that I stole from a member of Cosmic Council that I heard a few years ago. About the Tuatha having some secret affiliation with yogurt. Why else would they be called Tuatha De Dannon? Again, not my silly thought. Too bad. Would love to claim it. “
it seems possible that yours was the name that sparked me to make this post. -
I appreciate that I can click on someone's name in a chat tab and be able to do various things like send them a message or get their global name or friend them or ignore them.
However, when I see an absolutely ridiculous name, I would really like to have the opportunity to click on their name and (fingers crossed) be able to read the bio they wrote for that characters name. Otherwise, I am stuck messaging them and trying to meet so that I can read it myself. And frankly that's too much work.
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I've been noodling a bit myself on a blaster. I haven't achieved much other than journeyman status on blasters as a whole, but I'm paying a lot more attention this time around.
On my fire/atomic I'm currently running with Assault Mastery as well and here's how I'm currently looking at it.
Body Armor: Glad Armor proc, Glad Armor Resist+5, Glad Armor Resist/REch +5. I have a tough time saving enough slots for Unbreakable Guard, especially since any recharge or endurance is kind of wasted. I'm running Sorcery and Rune of Protection which gets GA Res+5, GA R/E +5, GA R/Rech+5. Between those two my KB protection is covered through set bonuses.
Sleep Grenade: This is a bit of an odd one. I chose this mostly for the Call of the Sandman % for heal, and then have two pieces of the purple sleep set (A/R and A/S/R all +5). A 15% heal that has a good chance of activating when hitting a crowd makes a pretty reliable spot heal, and having the group sleep a bit gives some time for the regen/recovery of the sustain to kick in.
I skipped Cryo Freeze Ray since I've got Radioactive Cloud and may add in Positron Cell as well. Surveillance looks ok, but I'd be looking for a group debuff rather than a single target. I may sneak it in there if I end up trying to make this an AV hunter.
I just dinged 48 and added LRM rocket at 47. My current plan is to frankenslot with HO/DSOs and an Annihilation proc, but I haven't used it yet. I'm not sure it's going to make the final cut, but I'll give it a shot soon.
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10 minutes ago, Uun said:
Mag 3 affects lieutenants. You need mag 4 to affect bosses and AVs (when purple triangles are down).
thanks for catching that, corrected -
Remember, stuns (like all mez) works on two different factors: magnitude and duration. Mag 1 will only affect underlings; mag 2 also affects minions; mag 3 also affects lts; mag 4 also affects bosses (and AVs when their purple triangles of doom are down); mag 7 also affects EBs. Magnitudes stack, so getting stun from multiple sources is great, especially when one or more of them are AoE.
There are a few procs that add % to stun, and if you are clever you can use them to great effect.
And remember, you can't stun them if you can't hit them.
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He's dead to me.
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On 5/9/2024 at 7:06 PM, Krimson said:
The first obligatory question is, do you have cell shading on? If so, turn it off before editing.
I'll second this.
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17 minutes ago, Andreah said:
No serious database should have that problem, ever.
I'm not a programmer (but I play one on tv), so that's just idle speculation on my part. My thought process is based on how the character items claim (or super pack opening) used to periodically hang for reasons that seemed unrelated to my gameplay or timing. Eventually the workaround was a timing governor in order to slow down the system requests.
When they fixed the display bug (and I apologize, I don't remember which dev did this, but I will look it up shortly because they definitely deserve a name drop), the dev mentioned that the current activity in the /AH was a factor. Since I have seen hangs at various numbers of "claim all" including below 32 (and it is inconsistent), I've been assuming that there is some correlation with the number of other /AH requests in the system other than me. Dunno.
I still think that a freshly created /AH would not be a bad idea, but I also understand the sheer fear of screwing something up and losing all the data currently in there. However the /AH was designed, it was certainly not for up to 200 market slots per character, up to 5000 characters per account. I also am guessing that the seeding of salvage and brainstorms and hero/winter packs were done by the shortcut of offering a million blocks of 10 somehow, possibly through dummy characters.
EDIT: thank you again @Number Six!
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I really hate the way the /AH interface shuts down when you claim all with too many items. I figure I can click 50-100 times in that amount of time, and I assume that it is a database problem more than anything else. Also, and I can't promise this is going to happen frequently, over the years I've been the recipient of many fat finger trades, many of which I would have lost a good portion if I had been blindly claiming all...
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2 hours ago, Haijinx said:
50 ways to move a planet
There must be 50 ways to love your leaver.
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15 minutes ago, Monty Haull said:
I tested awhile back. You can grab up to 32 items before getting paused.
I may be remembering wrong, but there were times it would process 30 without hanging, and there were times it would hang on 30. My takeaway was that it depended on the number of other transactions being processed at the same time by other players, which seems like a reasonable guess. I've never had it hang on 25, so that's what I go with now!
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I like staff a lot, but many people do not.
What I like: great defense bonus from Guarded Spin that only needs to hit one opponent for a big melee defense boost (and it stacks across applications); lots of yummy AoE; I personally like most of the animations and most of the weapon skins (although I want more!).
What many people do not like: single target damage isn't the strongest; damage per animation is on the low side; Sky Splitter can really be annoying when it misses.
If you want to message me with specific questions, I'd be happy to chat.
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Remove NoPhase Entirely, or from Hibernate
in Suggestions & Feedback
Posted
I don't use Hibernate on a tanker, but are you sure that it is unaffected by recharge? I see that it takes recharge enhancements and I'm rather sure that Hibernate on other ATs can both be shortened and can take both healing and endurance mod sets.
This essentially says that you could keep up constant untouchable status. I can understand why the devs would choose to remove that, since it seems like it could be exploited. As it is, I cannot stand that Crey Juggernauts can taunt you through their Untouchable Personal Forcefield!