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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. I’ve been able to make it work for Ice Melee, but not for Fire Melee.  Although I haven’t really tried for Fire Melee.  I hate the look of the element swords, but they seem integral for Fire.

  2. I am sufficiently post-reward enough to say "nothing".  That said, there is a lot of the content that I actually enjoy doing for the sake of the content, but if I'm not feeling it, I'm not doing it.  And the timing matters -- I like doing TFs but I'm more likely to do the ones that are weekly since I'll certainly have access to a bigger pool of teammates.

     

  3. This is a sticky wicket, because I can see two sides here.  The question is:  is OP's experience and preferred gameplay more important than the hoverer's experience and preferred gameplay?  I didn't really read the encounter as trolling.  So, I say no, this is a case of two individuals with equal rights who are in opposition.  OP asked; hoverer declined.  In my experience, unless you are able and willing to force someone else against their will into conforming to you, that's pretty much all you can do.

     

    I used to get uptight at having to go to Null the Gull to make sure that people on my team couldn't boost me in ways I didn't want when all I should have to do is ask them once to not give me a boost and then they would never do so again!  And yeah, I realized pretty quickly that was foolish.

     

    So in my opinion no one's a jerk here, but I would probably have either left the team or turned my graphics down, because getting someone else to do something that they don't want to do generally doesn't work out so well.

     

    Unless it's getting more pussycat pictures.

    • Like 4
  4. On 3/24/2024 at 8:45 AM, nihilii said:

    My name is nihilii and I'm a buffoholic. I love meaty numbers, I am a creep for power, IT IS NOT A DISEASE IT IS A LIFESTYLE! Give me your failed builds, your dormant alts. Your neglected rerolls yearning to breathe the Favor of the Well. I hope you too get to enjoy the plentiful bounty of developer love.

     

    I enjoyed reading this entire polemic!  Some of it I agreed with strongly; and some I disagreed with vehemently.  But this is your manifesto, and so I will keep my comments limited.

     

    You may be Buff Miser, and although I'm not exactly Nerf Miser I do consider myself Meisterbalance Balancemeister.  I also realize that in a not-for-pay model, there is less incentive for the powers-that-be to emphasize balance and plenty of incentive for them to buff the hell out of whatever they themselves like playing.

     

    I very much enjoyed your description of the "new" Night Widow, and I think your write-up was great.  It sounds like you like tweaks and corrections, as opposed to the dolts who daily lament, "YOUR BLASTER DOES MORE DAMAGE THAN MY CONTROLLER!!! I WANT STRONGER PETS AND MORE DPS!"  So that's a pleasant change!

     

    On 3/24/2024 at 8:45 AM, nihilii said:

    It is fun for the power curve to trend up over time, regardless. Slowly. I think the Homecoming devs have done a great job with this. Think of it like inflation (which, uh, I guess might be a loaded topic these days, but bear with me). If you increase *all* the numbers slowly, relative result is the same but you get to feel good psychologically about having a higher salary / taking on bigger challenges. Our characters keep getting stronger but we also get Hard Mode TFs, we get Incarnate story arcs, we get new story arcs that tend to feature harder enemies like those midrange Vahziloks, we get the weakest enemy groups beefed up like Council and CoT.

     

    I don't particularly agree with this sentiment, but the analogy is a good one.  The problem with inflation, whether it be monetary or power creep, is that it does hurt specific groups that do not benefit from earning power from the inflation.  Buff tanks and high end CoT for example, but then scrappers suffer against the new enemy groups, and the old enemy groups suffer against the newly buffed tanks.  And in an environment where everyone feels their opinion (and their playstyle) is the most important one, then powers-that-be seem to have some incentive to buff everyone, if only to shut up the whiners.  And then you get real haves and have nots and you bump up against the math of the system.  That is, in my most important opinion.

    • Like 2
  5. 2 hours ago, Lyrium said:

    I have 32millions now, that means I can start putting bids on purples

    image.png.af0efe8430a48a79362bd7be2cd5ee06.png

    image.png.67eee948dcf3d0471fa69d2c9774bb9c.png

     

    I'm curious because this makes no sense to me.  Are you hoping to flip them, or are you looking forward to level 50?  If the former I doubt you will make a decent profit and if the latter I'd buy the non-proc as a level 50 so you could boost it.

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  6. 14 minutes ago, nihilii said:

     

    I use Mesmerize that way too and I think it's severely underrated. Could hardly believe we were getting this for Brutes/Tankers when Beta went public.

     

    I also hate to bring this up, but with no inherent recharge, a Call of the Sandman proc has a 45% chance to give you a 15% heal.  That's no joke.

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  7. 21 hours ago, Dayglow75 said:

    Is there anybody else who would love end game content that is not incarnate based? Maybe a city takeover by freak show, council, and new level 50 family sub group. I just want something else to do for those characters that’s meaningful on the same level as incarnates

     

    To this point, I guess you need to role play a little in your head.  Would Luke Cage be a part of stopping Rikti invasions?  Heck yeah!

     

    On the other hand, there really isn't a ton of level 50 content that isn't specifically incarnate related.  Looking at story arcs, you've got Vanguard and the RWZ, which is good stuff.  But blue side you've only got five contacts who will give you story arcs at 50.  Red side has a lot more, and patron missions as well, but most of those will come through Quro.

     

    I get it that passing on incarnate powers is an individual choice, and it is hard to imagine a significant portion of the 50s out there to do so willingly.  I've always thought that it would be great to limit each account to a certain number of incarnates, and that is partly due to the fact that it's exhausting seeing all-powerful god-like heroes named Captain Fartknocker and the like.

    • Like 2
  8. On 3/24/2024 at 2:42 PM, Sovera said:

    But testing Rad Armor worked better than I thought

     

    My style of playing scrappers is mainly through non-defense based secondaries, and by surviving in part through non-standard mitigation.  Someday I might write a guide, but this post is going to be my love letter to Radiation Armor, from worst to best.

     

    Alpha Barrier; Proton Armor -- these are the two worst powers in the set, because all they do is what's on the label:  provide resistance.

     

    Particle Shielding -- the third worst power.  Provides absorb, regeneration, and unenhanceable recovery.  Boo hoo.

     

    Fallout Shelter -- mez protection, damage resistance, YAWN.  Oh wait, slow resistance!!!

     

    Ground Zero -- Understandable to skip if you have enough AoE attacks, MAYBE!  90 second recharge means you can expect to have it up every 30 seconds or so.  Slot it with Achilles Heel for softening up the crowd before your next AoE.  Slot it with Glad Armor proc for the same purpose.  Slot it with Overwhelming Force proc to put them on their asses while you are doing it.  Your proc chances will be very favorable, if not maxed.  As you can see, I generally use this as a debuff power rather than an attack.  What?  It heals your friends?  Boo!  Who cares about them?!?

     

    Gamma Boost -- Regeneration AND recovery, and more of whatever you have least of?  Debuff resistance?!?  

     

    Beta Decay -- Are you kidding me?  Auto-hit defense and to hit debuff on your enemies.  Periodic resistance debuff from the Achilles Heel you put in there.  Scalable recharge for you AND a taunt aura?  Why don't they just throw in some unresistable damage as well?

     

    Meltdown -- Not only does this do a lot of great things, but on a scrapper you will be resistance capped to most things with just the base slot (although I just slot it with 2x 50+5 recharge IOs).  Its "crash" is minor.

     

    Radiation Therapy -- I don't know where to start with this, or where to stop.  There are so many ways to slot this that I wish I could ten slot it.  Just don't bother with accuracy, because it has an inherent 300% accuracy!!!  You can put your Crit Strikes proc here for activation every 15-20 seconds.  And the Avalanche proc for more knockdown.  And regeneration for 60 seconds that is enhanceable but, oh no, does not stack three times.  Crap!

     

    This set is a power user's wet dream, and the only two downsides are the graphics, and that there are so many good powers that you may neglect your primary.

     

  9. 17 minutes ago, Lyrium said:

    So, if I understand you correctly, you say that buying superpacks will be roughly equal to buying the ATOs I need, and I will get some other stuff along the way. It pains me to expend 10 million in a gamble (in this character, I mean), but I'll think about it

     

    I may log in with another character and buy 10 packs and see what happens 🤔

     

    More or less.  It's not a double-your-money kind of play, but it's useful.

    • Like 2
  10. I think Cloak of Fear is way underslotted.  The inherent accuracy is wicked low and the inherent endurance cost is wicked high, and if I'm going to bother with Cloak of Fear, I'm going to invest in it.

     

    Oppressive Gloom is well worth having in conjunction with Cloak of Fear, and you can get away with scarce slotting if need be.  Going back to Cloak of Fear, pop an Unspeakable Terror proc in there as well, and you will periodically lay down mag 4 stuns.  It's good stuff.

     

    I'd also try to invest more in Invoke Panic.  It's well worth to get that thing recharging as quickly as possible!

    • Like 2
  11. 6 hours ago, Zect said:

    Superpacks are a net gain in the long term (and give a lot of useful stuff that can’t be gotten anywhere else) but I don’t recommend them for people who have only enough inf to buy a handful. If you buy only 3, there is a small but not negligible chance that 1 or 2 of them will fail to give any ATIO at all. I think the minimum I would suggest people buy is a 10-stack. 

     

    You don't have to be an advanced user to work with superpacks, but it helps.

     

    It is generally not a good idea to buy a few packs, then convert the ATOs you get into the ones that you want for your character -- you can certainly do it, but it's significantly more cost efficient to sell what you have and buy what you want.  I will generally buy superpacks on new characters, and convert the ATOs I don't need or aren't good selling items (like Kheldian) into something that will move quickly and at a good price.  The real value of superpacks is that they put the goodies in your Character Items menu, which is accessible by every character on your account, at all times, even in missions or your base.  You'll never need to buy one-off unslotters or catalysts again, and being able to access inspirations is a leeeeetle cheaty!

    • Like 1
  12. 11 hours ago, Sovera said:

    I was surprised at how Axe managed to deplete the blue bar even with Recovery Serums.

     

    It is indeed a hungry hungry hippo.

     

    Most of my axe scrappers were started before they made axe into a top set, so my attitude is a little different!  I've leaned into the knockdown as a form of mitigation, and don't think I've even softcapped all my defenses.  I will put a FF +recharge into Axe Cylcone and Pendulum and I don't bother with Hasten, but it's a set where I will need generally to add some slotting to Health and Stamina.  For my Energy Aura, I don't have any problem with my blue bar, but I use Energy Drain often (and have a stun proc in it to further neuter the low level drone of sector 7G).

  13. On 3/20/2024 at 9:41 PM, Ukase said:

    It is more cost effective, usually (sometimes, it's not, so always check) buy the recipe and craft it. Because of the way these special ones work, they will do the same job for you as a level 10 IO when you're level 10 as they will when you're level 50. These do not need to level up with you. 

     

    There is *always* a cheapest way to create something.  That said, in the grand scheme of things it's not particularly relevant if one way saves you a little inf or effort over another UNLESS:  1. you are doing this in bulk, or 2. it is important to you.  An extra million inf which can be made up in a few minutes playing the game isn't make or break, so no hand wringing is necessary!  In my mind, this goes for those who get snippy when someone uses merits to buy something that would have been cheaper to acquire some other way.  It's ok if you don't follow the absolute minimum cost path.

     

    On 3/21/2024 at 2:41 AM, Lyrium said:

    (At some point I will attune them because having the entire build except purples attuned, and those missing will irk me for sure, but that can wait until 50)

     

    This is so true for me as well!

     

    1 hour ago, Lyrium said:

    Converters are such a wonderful thing, they should be banned 😛 

     

    Nods.

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